* EnBji01_Init OK and Partially Documented.
* EnBji01_Destroy OK and Fully Documented.
* func_809CCE98 OK and partially documented.
* Removed goto in func_809CCE98().
* func_809CD6C0 matching and partly documented.
* Pasted raw mips_to_c into EnBji01_Update().
* EnBji01_Update() matching and partially documented.
* EnBji01_Update() matching and partially documented.
* func_809CDA4C() matching and partially documented.
* func_809CDA4C actually matching this time, and partially documented.
* func_809CDB04() matching and partially documented.
* func_809CD028() matching and mostly documented.
* func_809CD6B0() matching.
* func_809CD328() matching and partially documented.
* func_809CCDE0() matching and partially documented, func_8013E950()
prototyped.
* func_809CD634() and func_809CD70C() matching and partially documented.
func_801A5BD0() prototyped.
* func_809CD77C() matching and mostly documented. All functions now
matching.
* Imported data from ovl_En_Bji_01_data.asm to z_en_bji_01.c. Updated
object_script.txt and code_script.txt. Ran format.sh. Builds OK.
* Documented all of the unks in Shikashi's struct. Build still OK.
* Fixed new warning in Bg_Haka_Tomb resulting from my new prototype of
func_8013E3B8().
* Renamed remaining instances of unk160 to cutscenes.
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h
Remove unnecessary comment about compiler padding.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c
Correct stack declaration spacing.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update src/overlays/actors/ovl_Bg_Haka_Tomb/z_bg_haka_tomb.h
Remove unnecessary comment about compiler alignment padding.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c
Remove unnecessary padding comment.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Batch commit for comments during code review.
* Apply suggestions from code review (trailing Us)
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Deleted exteraneous space at the bottom of En_Bji_01 struct in the
header file.
* Used params enum for switch cases.
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
* Apply suggestions from code review
replacing magic numbers with limb enums
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Renamed func_809CD328 to EnBji01_DialogueHandler per code review.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
* merge main
* Match Init
* Clear_Tag OK
* Full documentation
* More docs
* Fix function
* Fix MakeFile for assets and Fix texture swapped names
* Fix name
* Improve name and remove pad
* Can't stop the minor tweeks
* Adding potential Makefile fixes
* Minor name change
* Another name fix... and format
* PR Suggestion & Add Overlay File Description
* Re-documentation to match OoT WIP (more to come)
* Finish docs from OoT
* Fix merge and format
* Minor touch-ups
* Cleaner conditional
* First decomp pass: Matched everything w/ data
* Minor cleanup of func_80AE2F78
* Documented
* Format
* Some cleanup and PR suggestions
* Format
* Add the word player to a few functions to specify it is the player trying to buy
* Add controller macros
* Move common shopkeeper defines
* name unk274 and add note to unk27A
* Remove macros and just use flag defines
* Convert Controller Macros to take globalCtx
* Fix merge conflicts
* Create z_quake.c file
* Match all quake functions with OoT counterparts (quake2 left)
* z_quake OK
* Document first half of quake
* More docs
* more cleanup
* remember to format!
* PR Suggestions
* More PR Suggestions
* Applied changes to master on new branch
* some docs
* minor change
* Slight improvement to last draw func
* Got rid of all warnings
* Removed extra text file
* Readded warnings text file
* Fixed warnings text file
* Some cleanup, added engineer's new matched functions!
* Marked non-equivalent functions as such
* Improved last draw func (still non-equivalent)
* Made most of anghelo's suggested changes
* Slightly better code for func_80B4A350, though it's not matching still
* Engineer matched 2 funcs so I'm pushing those
* Added a function from engineer and one of my own
* Fixed warning
* Slightly better code for func_80B44C80
* Slightly better code for func_80B44C80
* Matched func_80B44C80
* Pushing engineer's matched draw func. All rodata funcs matched!
* Build NOT OK - rodata. Pushing anyway because I did a lot of work and it's close
* Build NOT OK (see previous commit) - func_80B440B8 matched
* Build NOT OK (see previous commit) - func_80B43BC8 matched
* All funcs matched! Build not OK still though
* almost ok
* OK now
* Fixed some warnings
* Fixed more warnings
* More warnings work
* Fixed all warnings (I think)
* Fixed all warnings (I think)
* Moderate amount of cleanup
* More cleanup
* More cleanup and some slight documentation
* Decent amount of documentation
* More documentation
* Fixed build (forgot to replace one struct member)
* More documentation and cleanup
* Fixed merge conflict, added binang_sub macro usages, and otherwise added most of the suggested changes f
git commit
* Organized things a bit, added a few more CLOCKTIME macros
* Added extra output to timeconvert.py
* Formatting
* Made all suggested changes
* 'Downgraded' timeconv script to version without seconds
* Added a macro for part of the params usages plus an enum
* Actually fixed header file (didn't save before)
* Renamed milk get item in enum
* Fixed GI enum update
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: Zelllll <elilee968@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
* First pass: matched everything with data
* Better matching of data and ObjRaillift_Init
* Documented
* Added clarifying comment
* Change 0 and 1 to false and true for isColorful
* PR Comments
* PR name suggestions
Co-authored-by: Derek Hensley <d.hensley@tempered.io>
* ObjEnding Matches but with unkStruct and no data
* Removed inital code comments
* Added data as a comment
* Add missing semicolon
* Addressed PR comments
* Added data
* Cleanup
* Some documentation
* Change 0 to NULL
* Remove redundant array size
* Cleanup
* Fix Format
* Rename D_80C25CE0
* Change this to thisx for indexing sGraphics
* Change this to thisx
* PR suggestions
* rename graphics
Co-authored-by: Derek Hensley <d.hensley@tempered.io>
* Data imported, 8/30 functions done
* OK
* Delete ASM references, add SFX
* Named functions
* more naming
* Type the nop ActorFunc correctly
* A couple more bits of documentation
* Sorted object_script
* Merge remote-tracking branch 'upstream/master' into Firefly
* format
* Update other includes
* Review suggestions
* Review changes; named Actor_Noop
* Format
* Rename Player, name some of its struct vars,
add collision flag macros to actors missing them
* Name Player_GetMask/RemoveMask, add a few macros
* Format
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fix unk_14B in a non-matching
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnNiw: Rebase of WIP to work on collsion
init almost matches
EnNiw: WIP
EnNiw: running low, and too many not-matches for my liking
EnNiw: WIP 3
* EnNiw: update to master
* EnNiw: fix late rodata
* wtf is going on
* EnNiw: update is a thing, glad I'm doing it last
* EnNiw: likely branch mysery
* EnNiw: a horrible little draw function
* EnNiw: nope, feather draw still fucked
* EnNiw: fixing merge issues with master
* EnNiw: update is no longer non-matching
* EnNiw: cleaning/docs
* EnNiw: cleaning/docs 3
* EnNiw: more docs 4
* EnNiw: OKs again now that data was removed
* EnNiw: Docs and cleaning 5
* EnNiw: Docs and cleaning 6
* EnNiw: Docs/cleaning and changed a function and that changed a bunch ugh
* EnNiw: format and make check
* EnNiw: data re-merged, and matches
* EnNiw: forgot about these
* EnNiw: another attempt at feather draw, still not even close
* Multiple: now that we know the last paramter is a flag, change all to hex
* Player: fix wrong padding
* EnNiw
parameter name consistency
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
REG
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnNiw: Likely suggestions first
easy suggestions first, then I'll attempt the stuff I'm not sure will match
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnNiw: compiling again
* EnNiw: more suggestions added
* EnNiw: last of minor changes
* EnNiw: shorten overly long float
* EnNiw: feather counts as define
* EnNiw: add c file description
* EnNiw: Some Suggested Changes
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* EnNiw: more suggestions
* EnNiw: More suggestions
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* EnNiw: moved OPEN_DISPS to contentional location, still not close
* BgIcicle/EnSb: renamed func_800B78B8 to Actor_UpdateBgCheckInfo
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* iknv_obj ok
* Documented a few more functions and updated type enum
* Added engineer's changes
* Changed negations at engineer's request (casts required)
* Changed negations at engineer's request (casts required)
* Got rid of extra parentheses
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnGirlA Matches
* Convert func to boolean
* Cleanup
* missed a little cleanup
* Update with new MACRO
* revert z_en_item00.c macro, and add one more macro
* Documented
* Format macros.h
* Fix VTX format
* rename isBought to isOutOfStock
* PR suggestions
* Document a bug
* PR comments
* First pass, 5 still non matching
* data
* cleanup
* Progress on func_808F33B8
* func_808F33B8 is ugly but it matches
* func_808F5728 ugly but matches
* cleanup
* More cleanup/doc a possible inifite loop bug
* Cleanup of the switch
* Readd functions returns
* More progress on THE switch
* Everything matches but the MACROS
* OK
* Add new global Animaion struct
* fix arg name
* PR suggestions pt 1
* PR suggestions pt 2
* Fix up a few things
* Add comment about walking flag
* update functions.txt
* Update 7 to more explicit bits
* More PR cleanup
* Everything matches but func_80BDABCC
* Better names, still stuck on func_80BDABCC
* Some cleanup
* Add param macros and document not matching
* format
* PR suggestions
* Bring over data to c file
* Retry Jenkins
* Retry Jenkins take 2
* PR suggestions for comments
* PR comments
* Lots of progress
* OK
* Removed casts
* Run format.sh
* cleanup
* More cleanup
* Minor Doc
* More cleanup
* Format
* Add header description
* PR comments
* Convert raw pointers
* Update to new gSaveContext
* PR suggestions
* not ok, why?
* OK!
* fix data
* finish data etc
* work on save context
* save finished
* first func done
* roomInf
* done for now
* add missing file
* add most og names for struct members
* fix accidental change
* Update z_en_ginko_man.c
* Update z_scene.c
* maybe fix stuff hopefully
* proto
* sasa
* Update include/z64save.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update z64save.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* almost every function
* atans ok
* import data and rodata
* format `atan_first_8th_array`
* fix signature and rodata
* rename to angle
* Rename the functions to match their OoT counterparts
* rename code_0x8017FEB0 to sys_math_atan
* BgCtowerGear OK
* Added description header
* Updated functions.txt
* Added MACRO to get type
* Renamed init chains to match tyype
* Added one more use of Macro, and addressed PR comment
* Fixed data copy error and better naming
* Restore padding in ObjVisiblock struct
* Copy overlays out of compiled `code.elf` to put into the ROM
This is just a "tempory fix"
It seems like the built code/assets in `code.elf` should not be copied
into `build/baserom/...` (over the original ROM's files) but instead
into a `build/decomp/...` tree or similar.
`dmadata_table.txt` would also need to be updated to read from the
correct location.
* Use dmadata_table.txt to generate build rules
`makerom_files.txt` & `makerom_uncompressed_files.txt` contained a lot
of the same data in `dmadata_table.txt`, so I added a small python
script to generate this information into `build/`
Segments are no longer dumped out of `code.elf` into `build/baserom/``,
instead they are put in `build/binary/`.
`linker_scripts/dmadata_script.txt` was checked in, but generated by
`dmadata.py`. I deleted it / moved it to `build/dmadata_script.txt.pre`.
I also introduced some sentinel files (`dep`). I ended up needing these
to make incremental builds work smoothly? (Without them, there were a
lot of steps that were getting re-triggered on every build.) If this
style isn't welcome, I can try to fiddle with the Makefile more to try
to avoid having them?
* Restore padding in BgLbfshot struct
* Touch sentinel file before command; rm on failure
* Restore padding in ObjKepnKoya struct
* Ensure asm/ directories exist before disasm steps
* Clean up Makefile rules
* Set default goal; silent objcopy; fix code_script path
* Fix ovl_En_Ginko_Man, ovl_Obj_Lightswitch merge
ovl_En_Encount2 still needs work to bring back to matching
* Fix ovl_En_Encount2 merge
* EnEncount2: start
* EnEncount2: got some easy functions down, but now I have a really weird unk struct
* EnEncount2: draw function nowhere close
* EnEncount2: cleaning/docs
* EnEncount2: removed bad function attempt
* EnEncount2: function name change to match mster changes
* EnEncount2: corrected old BgMeshheader to CollisionHeader
* EnEncount2: requested changes
* EnEncount2: forgot to add these requested changes
* EnEncount2: requested changes
Co-authored-by: isghj8 <isghj8@gmail.com>
* match function
* major cleanups
* rename switch functions
* use graph_alloc to fix fake matches
* more documentation
* more matches, lots of changes
* lots more work
* format
* Update z_scene_proc.c
* very hard lagrange interpolation function OK!
* remove any remaining
* documentation done, only two functions left
* a few more things
* one function left!
* document another oot leftover
* last function decompiled, not matched yet
* scene_proc complete
* start work on z_scene
* done with z_scene
* remove unessecary typedefs
* fix some things to remove warnings
* Add z_scene_table and decomp data
* Delete ctx.c
* add draw cfg enum
* cleanup
* most scene table functions done
* done for now
* all scene files done
* Update include/z64scene.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* add missing macros
* fix some renames
* scene texture file rename
* added temporary structs so it still builds
* more structs
* even more old structs
* fix boyo
* should fix compile error
* lets hope nothing broke
* ub comment back
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>