Commit Graph

64 Commits

Author SHA1 Message Date
Parker Burnett 4a18f3ca4d
En_shn OK (#638)
* Building on Macs

* Add Mac building documentation

* Review

* Update for new z64compress

* Review

* getting some matching done

* gettting some more matches

* actor fixer

* almost OK

* Shn OK

* fixing data and warnings

* finishing touches

* forgot to update spec

* dang comments not being formatted

* this should fix things

* fixing feedback and other fixes

* fixing things

* fixing things

* addressing PR

* format and minor fix

* actorfixer

* fixing actor

* fixing enum

* yay format

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-05 12:45:49 -03:00
Parker Burnett 10a1ef8f1d
Bg_ingate OK (#643)
* close, 2 functions left, both close

* documenting what I can

* fixing things

* fixing

* changing weekEventReg

* master fix

* ran actorfixer
2022-03-05 12:22:43 -03:00
Maide 1c955e56b0
En_Tab (#657)
* En_Tab

* PR
2022-03-05 11:16:36 -03:00
Maide 888448decf
Obj_Hakaisi (#655)
* Obj_Hakaisi

* Fix

* PR
2022-03-05 11:10:55 -03:00
emilybrooks aa6c316102
Ovl_En_Drs OK and Documented (#669)
* done

* merged master, some cleanup

* more cleanup

* review 1

* removed the skelAnime temp

* format

* prototype newline

* globalctx2
2022-03-05 10:54:09 -03:00
louist103 684df37ebc
En_Door (#571)
* progress

* it matches mostly

* symbols

* done for now

* fix warnings and stuff

* formatter

* NON_EQUIVALENT

* pr fixes

* formatter and actorfixer

* fix pm

* more fixes

* PR fixes

* it actually builds again

* matching function

Co-authored-by: Louis <louist103@pop-os.localdomain>
2022-02-27 17:37:24 -05:00
Derek Hensley f67ecbc3c2
EnBba01 Ok and Documented (#667)
* Decomp Bba_01

* Doc bba01

* Document object_bba

* Remove new line

* Cleanup/rename EnHy to help differentiate it from overlays

* Adjust xml comment

* PR suggestions

* English is hard

* English is hard 2

* Add note about invalid textIds

* typo

* Fix merge

* Remove 0 defines
2022-02-19 23:27:15 +00:00
Maide b949669131
Door_Shutter (#623)
* Door_Shutter

* PR

* Fix macro

* PR

Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-19 23:05:22 +00:00
Maide 3f15c0017a
En_Zoraegg (#630)
* En_Zoraegg

* Revert bgCheckFlags

* roomInf

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-02-19 21:36:16 +00:00
Tom Overton fed9dc991d
Tutorial on decompiling objects (and also object_dns documented) (#647)
* Fix existing documentation

* Fill out object_decomp.md

* First part of object decomp example

* Document animations

* Tutorial for identifying blob

* Naming everything else referenced in the actor

* Name all limb display lists

* Finish example

* Some tips and tricks

* Remove TODO

* Make merging.md consistent with everything else

* Name limbs properly

* Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you

* Run formatter again

* Purge hylian toolbox

* Be a bit more precise about vertex naming

* Also -> Further

* Correct description of how extract_assets works

* Format types of data

* Add note about palette

* Update text about object's C file

* Fix typo

* one more time -> in more detail

* Format render error as code

* explain what texture animations are

* Standardize on bullet points

* Use anon's sugestion for the "How we work with objects" section

* Trailing commas for better formatting

* Delete undefined_syms reference in object decomp

* Add note about root limbs

* Remove undefined_syms reference in object_decomp_example

* Remove "since"

* Explain *how* I changed the texture

* Explain what to do if the limb doesn't render anything

* Fix some extremely tiny incorrect enum name thing

* Explain the object symbol stuff bettter

* Add link to ZAPD documentation

* Also update documentation

* Update actor flags for Dns
2022-02-19 21:30:31 +00:00
Tom Overton debcfa3d72
Bg_Numa_Hana (Wooden Flower in Woodfall Temple) OK and documented, partial documentation of object_numa_obj (#666)
* Import data to C

* BgNumaHana_Init OK

* BgNumaHana_Destroy OK

* BgNumaHana_Update OK

* func_80A1A500 OK

* func_80A1AE08 and func_80A1AE1C OK

* func_80A1AA14 and func_80A1AA28 OK

* func_80A1AA38 and func_80A1AA4C OK

* A few more functions

* Finish most functions

* func_80A1A56C OK

* BgNumaHana_Draw OK

* Use generated reloc

* Use object symbols

* Actor flags

* Minor cleanup

* Some initial documentation

* More documentation

* Document flower petal struct

* Some more struct vars

* Name everything else

* Finish documenting the object for the flower

* Final doc pass

* UNK_TYPE

* Respond to review and fix build
2022-02-19 21:18:15 +00:00
Parker Burnett 249871642f
Obj_kinoko OK (#646)
* z_obj_kinoko OK

* fixing DL and changing to thisx

* naming display list

* minor fix

* fixing PR suggestions

* addressing PR

* reverting name and leaving a comment
2022-02-19 21:12:22 +00:00
Tom Overton e353f3bb96
Document object_rd, document En_Rd and En_Railgibud, and clean up En_Talk_Gibud (#604)
* Document object_rd + use it in rd and railgibud

* Move limb enum to rd.h, share it across all redead actors

* Copy over head/body rotation and effect documentation from Talk_Gibud to the other two

* Minor spacing things in Talk_Gibud

* Import tons of symbols from Talk_Gibud into Railgibud

* Always set actionFunc last in Setup functions

* Document the isInvincible struct var (thanks kz)

* More railgibud struct documentation

* Cutscene-related struct names

* Damage effect enum for Railgibud

* Damage effect enum for Rd

* Use the UpdateDamage name that everyone else uses

* Grab/Type enums in Railgibud

* Document EnRailgibud_MoveGrabbedPlayerAwayFromWall

* Document EnRailgibud_PlayerInRangeWithCorrectState

* Document EnRailgibud_PlayerOutOfRange

* Document path stuff in Railgibud

* More Railgibud junk

* Enum for animations

* Minor documentation on effect stuff

* Document Railgibud sink into ground

* Document most of Railgibud that was left

* Clarify one function name

* Use player2, since I guess func_800B8E58 takes Player* now

* Make Talk_Gibud/Railgibud consistent with each other in style

* Name a few Rd functions

* Name some dancing functions

* Make define for is Redead

* Define for if the Redead is frozen

* Make most params access use TYPE

* Document some Rd types

* Document grab fail functions

* Port a few more names from other Gibdo actors

* More Rd documentation

* Document alpha

* Document walk to home functions

* Document deathTimer in Rd

* Some more timers documented

* Document damageEffect struct var

* Name all functions in Rd

* Document unk_3E4

* Document grab stuff

* Document mourning state

* Document action states

* Name all remaining variables

* Document remaining EnRdType

* Document all types of Redead

* Use ACTOR_FLAGs

* Verbose player stateflags

* CheckCollision -> UpdateCollision

* Try to explain what makes Rd different from the others better

* Last changes before PR

* Move the limb enum to the object

* Remove unnecessary includes from the .c files

* Format after sync
2022-02-19 19:58:31 +00:00
Maide 2d6a74c0aa
Dm_Char01 (#589)
* Dm_Char01

* Merge

* Extract verts

* PR
2022-02-19 19:11:13 +00:00
Maide 3086543498
En_Ja (#581)
* En_Ja

* Fix a problem

* Merge

* Merge

* TrasnformDraw

* Need static data

* PR
2022-02-19 19:04:34 +00:00
Isghj 926b575d13
EnAni OK (Man in Tree in South Termina Field) (#566)
* EnAni:Start

* EnAni: done with matching

* EnAni: docs

* EnAni: forgot the display lists, they wouldnt load in z64utils, had to use limb->DL to name them

* EnAni: forgot the spec, so rusty

* Apply suggestions from code review

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* EnAni: more requested changes

* EnAni: format pass

* EnAni: remove typedef warning

* EnAni: typdef attempt

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* EnAni: changed ani state flags from enum to defines

* EnAni: formatter no

* EnAni: undefined behavior

* EnAni: chest rot discovered

* EnAni: fixes after merging

* EnAni: flags docs

* EnAni: flags at top using enum

* EnAni: jenkins bait

* EnAni: revert bgcheck flag

* EnAni: single doc

* EnOssan: format after fix to EnAni

* EnAni: requested changes, some documentation changes

* EnAni: forgot to re-extract

* EnAni: better object naming

* EnAni: changed STATE_SUFFERING to STATE_WRITHING to match object docs, removed extra whitespace from defines

* EnAni: removed object comment about z64util not rendering them

* EnAni: flipped actor flag to match OOT

* EnAni: formater pls

* EnAni: Animatation Enum values in Animation_change calls

Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-02-19 18:59:43 +00:00
Isghj 26d1982f19
EnYb OK (Kamaro, the dancing ghost) (#562)
* EnYb: start

* EnYb: ah I broke it

* EnYb: well at least the draw function matched...

* EnYb: back to semi-matching

* EnYb: Back to OK, workable again

* EnYb: init matches now, ugly as it is for dma padding

* EnYb: probably not progress

* EnYb: fixes to master merge, back to OK

* EnYb: custom shadow function matches

* EnYb: more docs, this last function sucks

* EnYb: OK thanks to Anon and myxrules

* EnYb: docs

* EnYb: more docs

* EnYb: formatter pass

* EnYb: removed unused symbols

* Requested changes part 1

* EnYb: Minor changes

* EnYb: forgot the spec

* EnYb: some display lists documented based on limbs, but two remain because their limbs dont highlight in z64Utils

* EnYb:one wrong entry

* EnYb: maybe better object documentation

* EnYb: fix warnings

* EnYb: flag docs

* EnYb: changed function

* EnYb: more documentation

* EnYb: flags enum at top

* Update src/overlays/actors/ovl_En_Yb/z_en_yb.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_En_Yb/z_en_yb.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* EnYb: PR fixes

* EnYb: formater is picky

* EnYb: jenkins bait

* EnYb: correct array access

* EnYb: formater pass

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* EnYb: fixes

* EnYb: more requested changes, formater pass

* EnYb: renamed padding

* EnYb: object xml name updates

* EnYb: merge fix

* EnYb: limb enum and small changes

* EnYb: scale float fraction found

* EnYb: better object limb naming

* EnYb: formater pls

* EnYb: flipped actor flags to match OOT

* Apply suggestions from code review

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* EnYb: more requested changes

* EnYb: more animMode enum found

* EnYb: doc player playing ocarina

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-02-19 09:57:09 -05:00
Tom Overton 18e714e098
Document object_cow (#650)
* Document object_cow

* Respond to reviews

* Reorder flags
2022-02-14 01:28:19 +00:00
Maide a5e631d03f
En_Zov (#649)
* En_Zov

* PR

* PR
2022-02-14 01:18:42 +00:00
Tom Overton 3597e4809f
En_Jg (Goron Elder) OK and documented. Also document object_jg (#594)
* Migrate data to C

* Init / Destroy / Update / Draw

* Functions called from Update

* Better Init match

* A few more functions

* A few more functions

* Drum-spawning function OK

* EnJg OK

* Name a few struct vars

* Name some static vars

* Name limbs

* Name limb DLs

* Name some textures

* Name all remaining textures

* First pass animation names + use object in actor file

* Add drum to XML + clean it up

* Better translations, thanks Emily!

* Some more documentation

* Improvements

* Params accessor for s_goro

* Proper object symbols for Jg_Gakki

* Delete unnecessary undefined_syms

* Text defines for my own sanity

* Some more names

* Document point/path stuff

* Name every function, even if the names are bad

* Params macro for if he's in goron shrine

* Some misc improvements

* Document EnJg_GetShrineGoronToFocusOn better

* Final cleanup before PR

* Change action name because this actor is dumb!

* Run actorfixer

* Rename some variables now that a function is named

* ProcessTalkRequest takes GameState

* Run actorfixer

* Use new actor flags

* Update text ID names to match my text ID PR

* Define the limb enum in the object

* Be consistent about where the EnumName is

* Don't name limbs after the actor

* Basic enum for drum limb

* Fix stuff after merge

* Do if/else if/else

* Remove textId defines

* Decimal weekEventReg accesses
2022-02-13 20:07:26 -05:00
Tom Overton d588870b7a
Document sun textures/displaylist (#642)
* Document sun textures/displaylist

* Fix gSunEvening1Tex's outname

* Add comment explaining the textures should be 64x64
2022-02-14 00:40:19 +00:00
Derek Hensley 0625803c17
Ovl_En_Cne_01 Ok and Documented (#641)
* Decomp and document Cne01

* Document object_cne

* split enhy header from z64

* Cleanup

* Actually include new z_en_hy header

* Actor flags

* Add header to object_cne

* screen defines

* Useage of ENHY_LIMB_MAX
2022-02-14 00:30:30 +00:00
Tom Overton 7ba82882b2
Clean up En_Giant header (#614)
* Clean up En_Giant header

* Run ./format.sh

* Move defines to be near the enums

* Move the limb enum to the object
2022-02-14 00:21:28 +00:00
Maide 9e9b84cb2c
Dm_Char05 (#583)
* Dm_Char05

* Params

* Syms

* Earpstone

* Merge
2022-02-13 23:58:41 +00:00
Parker Burnett 0f7f5de084
En_am OK (#501)
* en_am ok

* clean up

* applying feedback and some docs, need finish still

* this should fix things

* fixing things

* fixing things and running format

* post actor_fixer

* adding object header and fixing comments

* formatting and adding enum for limbs

* addressing pr, naming things, cleanup

* fixing enum in header

* doing some docs and fixing format
2022-02-13 12:02:31 -05:00
Averane 40d1bc00fe
EnDemoheishi OK and documented (#584)
* EnDemoheishi decomp first pass

* object decomp

* whitespace between declarations and statements added

* various PR fixes

* format for CI

* various PR fixes 2 + format

* missed one texture output name

* fix texture docs in unrelated files

* fix demoheishi shared texture naming

* made object sdn properties generic for soldiers

* missed outName modifications

* fixed references to updated function names

* reverting some texture changes to unrelated objects & use object specific names for lips and fingers textures

* added textId comment

* various PR comments addressed

* added enum for animations

* reverting halt animation naming

* moved animation enum to actor class

* fixed enum names

* fix typo

* more PR fixes

* format

* fix for broken build after other PR merge

* format

* merge fixes

* isTalking

* Enum - Calf to shin

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Object - Calf to shin

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* DList - Calf to Shin

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-02-05 19:52:39 -05:00
LtPeriwinkle 4460d086d4
EnZo OK and documented (#503)
* EnZo OK, sort of documented

* fix variable naming

* fix suspicious match, add -ing to `PlayWalkSound`

* name `FollowPath`, waypoint struct member

* update description to say unused

* name `TreadWater`, fix a snake case i missed

* name `Walk`

* cleanup a bit

* address comments

pointers -> symbols, remove static and array length, inline data,
define var on same line, update file description, use ARRAY_COUNT

* space things out, move data, add ENZO_NO_PATH

* fix ENZO_NO_PATH define

* remove array pad, dec for size, thisx in limbdraw, renames in draw

* name some object_zo stuff, use symbols

* funny single member damage enum

* name textures

* name the rest of the used items in object_zo

* name the dlist

* suggestions

* actually fix the return false

* formatting
2022-01-30 18:09:17 -03:00
Tom Overton 50a9df7804
Document the boulder fragments in gameplay_keep and clean up En_Baguo (#574)
* Document the boulder fragments in gameplay_keep and clean up En_Baguo

* Remove the boulder fragment from variables.h

* Run ./format.sh

* Move limb enum to object
2022-01-30 17:47:00 -03:00
Tom Overton 4543b5ade6
Document object_obj_tokeidai and improve documentation on ovl_Obj_Tokeidai (#569)
* Document object_obj_tokeidai XML

* Change "outer ring" to "minute ring" to better describe what it is

* Rename "sun and moon disk" to "sun and moon panel"

* Preserve ordering

* Standardize on "staircase to rooftop"

* Standardize on calling it "Exterior Gear" to contrast with all the interior stuff

* Lots more documentation

* Make it more obvious that the macros refer to clock time, not regular time

* More documentation and spacing

* Better document counterweight draw

* Respond to Anghelo's and engineer's reviews

* Split tokeidai into separate files

* Revert "Split tokeidai into separate files"

This reverts commit eed1fe5ff6.
2022-01-30 17:41:21 -03:00
Derek Hensley 5ebc7c0e35
Document Object Ctower Rot (#530)
* Clean up actors

* Start documenting object

* Finish object and some other cleanup

* Review comments

* palette -> tlut

* File header

* DL as prefix for empties
2022-01-30 17:31:48 -03:00
Maide ade2f678b8
Boss_06 (2 non-matching) (#557)
* Boss_06

* Format

* BSS

* Merge

* PR
2022-01-30 17:25:38 -03:00
Tom Overton 0e6662aafd
Document objects used with En_Fall (fall, fall2, lodmoon, moonston) (#558)
* Document lodmoon

* Document moonston

* Document the open-mouth moon part of fall2

* Document object_fall

* Move flags to .c

* palette -> tlut

* File header comment

* OPEN_DISPS/CLOSE_DISPS spacing

* Lots more spacing

* Add spaces after breaks

* Better describe the subtypes

* More fixes

* Be a little more specific in fireball comments

* Respond to Elliptic's second review

* I need to stop forgetting to run ./format.sh

* Single line comment styling

* Preserve ordering
2022-01-30 17:19:41 -03:00
Tom Overton 5f425bf73c
Document object_boss03 (#559)
* Document object_boss03

* Actually run ./format.sh

* Preserve ordering

* Move Tanron3 limb enum to object

* Don't name the limb enum after the actor
2022-01-30 17:07:22 -03:00
Maide a00601671d
En_Zos (#609)
* En_Zos

* Merge
2022-01-30 16:48:40 -03:00
LtPeriwinkle af26d4edac
EnBigokuta OK and documented + object_bigokuta documented (#563)
* EnBigokuta like half matched

* match all but 2 functions

* match all the functions

* import data

* name object stuff

* use new object symbols, do some documenting

* fix name of headUndersideTex

* name some struct members

* finish documenting

* Address comments

spacing, unkFunc comments, temp names, remove parens, reorder pads,
data formatting, limb enum

* address comments

* move empty line

* change the ARRAY_COUNT
2022-01-30 16:37:39 -03:00
Maide 7ed396f09e
Cleanup object syms (#546)
* First

* Part2

* Save now or forever hold your peace

* Part3

* Building

* OK

* Cleanup

* Merge

* PR

* PR

* Merge

* PR

* PR

* Use oyu

* Use names

* TexturePtr
2022-01-22 13:30:32 -05:00
Tom Overton a9c2449c11
Bring merged assets up to current standards (#570)
* Bring merged assets up to current standards

* Clarify bigslime
2022-01-16 18:36:19 +00:00
EllipticEllipsis 924fa9aadf
EnMag OK and documented (#547)
* Name textures in object_mag

* Corrections

* tabs -> spaces

* OK, data imported

* Remove obsolete comment

* Start documentation

* Defines for most texture sizes

* Name most static variables, add state enum

* Macros, name all the statics

* Couple of minor tweaks to other files

* Name some more effect stuff

* Fix kanfont data

* Name everything else, move macros

* Format

* Review
2022-01-16 17:55:03 +00:00
Anghelo Carvajal 6069a1585f
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
* Match Player_GetHeight

* Another bunch

* Fix merge conflict

* rename Gfx_DrawDListXlu

* add WEEROR

* Actor_Spawn

* almost Actor_SpawnTransitionActors  and Actor_Delete

* A bunch of small actors

* More renames

* format

* Some Player renames

* a few more

* import data

* run formatter

* func_800B7170

* whoops

* Fix merge issues

* Whoops 2

* func_800B83BC and func_800B83F8

* Actor_IsActorFacingPlayerAndWithinRange

* add some prototypes

* match Actor_UpdateBgCheckInfo

* func_800B7678

* mark Actor_SpawnAsChildAndCutscene as non_matching

* Actor_Draw

* Update is chaotic

* 2 new matches

* func_800BC8B8

* Another bunch

* function renames

* run formatter

* cleanup

* remove unnecesary casts

* add missing sfx

* Fix renames

* fix merge

* func_800BF7CC

* small bunch

* another bunch

* func_800BE184 non_matching

* two more

* split z_cheap_proc

* Another bunch

* another bunch

* a few and a non matching

* yeee

* a

* Actor_DrawAll non_equivalent

* Actor_RecordUndrawnActor

* i don't know what to put in this commit message

* func_800B4B50 non matching

* func_800B42F8 non matching

* func_800B5040

* func_800B5814 non_equiv

* func_800B6584

* func_800B6608

* func_800B6680

* func_800B7E04

* func_800B8118

* func_800b9170

* ,

* func_800BC4EC

* func_800BA6FC

* func_800BA798

* func_800BA8B8

* Actor_LoadOverlay

* small cleanup

* func_800BB2D0

* meh

* func_800BBAC0

* func_800BC270

* func_800B5208 non matching

* Fix warnings

* meh

* rename some ActorShadow_ functions

* fairy

* Flags_

* fix warnings

* format

* Actor_PickUp and family

* func_800B8E58

* match Actor_RemoveFromCategory

* another bit of docs

* Match func_800B86C8

* And another bit

* rename Player_GetRunSpeedLimit

* func_800B9E84

* func_800BE63C

* func_800BB8EC

* match func_800B5814

* match func_800B9334

* cleanup

* fix conflicts: first pass

* another fix

* actorfixer fix

* fix conflicts

* func_800BE680 non_equivalent

* Improve func_800BE680 a bit

* func_800BE680 equivalent (?)

* func_800BE680 equivalent

* Actor_UpdateActor equivalent

* format

* use some  ExchangeItemID enum values

* Some more cleaning

* more cleanup

* More name stealing from OoT

* match func_800B82EC

* match func_800B9D1C and a bit of cleanup

* Add ACTOR_FLAGS placeholders

* Renames and match func_800BE184

* last pass of name stealing

* format

* fix conflicts

* more cleanup

* more cleanup

* cleanup and OVERLAY_RELOCATION_OFFSET macro

* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s

* remove newlines

* minor rename

* Use ACTOR_FLAGS in z_actor

* Match func_800BE3D0

* Rename movement functions

* Document Actor_CalcOffsetOrientedToDrawRotation

* velX -> horizontalSpeed

* A bit of documentation for actor movement functions

* format

* Fix merge issues

* format

* Format

* Fix renames

* fix warnings

* fix conflicts

* review :D

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Fix

* format

* Actor_SpawnSetupActors

* engineer review

* Update src/code/z_actor.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* A bunch of Engineer's reviews

* more Engineer's review

* a

* whoops

* run actorfixer

* c'mon

* 😮‍💨

* whoops

* warning

* More engineer's review

* run format

* I'm dumb

* a

* match func_800BE680

* Match Actor_DrawZTarget

* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor

* Fix merge issue

* format

* update actor

* Steal a bit of @Thar0 documentation from OoT's z_message

* Run actorfixer

* Fix renames

* Match func_800B4B50 thanks to @hensldm

* Improve ActorShadow_DrawFeet thanks to @hensldm

* whoops

* Actor_PlaySfxAtProjectedPos

* Actor_UpdateActor matched by @hensldm

* Match func_800BA2FC by @hensldm

* Match Actor_SpawnTransitionActors by @hensldm

* Match func_800BB604 by @hensldm

* Match Actor_DrawAll by @hensldm

* ActorShadow_DrawFeet by @hensldm

* Actor_UpdateAll by @hensldm

* Match func_800BCCDC by @engineer124

* Small Actor_PlaySfxAtPos by @engineer124

* ACTOR_FLAGS_ALL and a bit of cleanup

* Add invisible comment

* Small docs pass

* Fix merge

* Engineer's review

* format lol

* Actor_DrawDoorLock docs

* Actor_SpawnShieldParticlesMetal

* fix merge issues

* sActorFaultClient

* fix

* commit message

* Run actorfixer.py && format.sh

* Fix warnings

* fixes

* format

* bss

* Update include/functions.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Address review

* Fix merge issues, format and such

* fix merge issues

* Add ACTORCAT_MAX

* actorList -> actorLists

* Fix merge issues

* format

* Enable WERROR on jenkinsfile

* Fix merge

* Use object symbols

* address review

* format

* review

* fix merge issues

* fix

* VRAM_PTR_SIZE, small cleanup and format

* review

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2022-01-10 12:04:28 -05:00
Tom Overton be952305d8
Document object_stream (#553)
* Document XML

* Finish documentation

* Add file header comment

* Single line comment styling
2022-01-04 07:19:15 +00:00
Tom Overton e7ba2c507d
Document stray fairy related objects (#552) 2022-01-04 07:10:18 +00:00
Tom Overton 6125d48b07
Document object_kibako (#542)
* Document object_kibako

* File comment header

* Single line comment styling
2022-01-04 07:04:30 +00:00
Tom Overton 9c682e5e52
Document Deku Flower objects and other Obj_Etcetera-related cleanup (#544)
* Document Deku Flower objects

* Fix warnings, whoops

* Respond to Elliptic's review

* Better formatting

* Small typo fix
2022-01-04 06:57:45 +00:00
Tom Overton f48e1f8de8
Document kibako2 object (#541)
* Document kibako2 object

* Remove "1" from "gLargeCrateTLUT". Was a leftover from OoT

* File header comment and tlut naming

* Single line comment styling
2022-01-04 06:45:46 +00:00
Maide bf6a4c04be
En_Ssh (#532)
* En_Ssh

* ptrs

* PR
2022-01-04 06:11:59 +00:00
Tom Overton 4ca8658d77
Document object_giant and finish documenting En_Giant (#521)
* First stab at XML

* Use object symbols in En_Giant

* Finish documenting En_Giant

* Document unknown blob and all Vtx

* Improve XML

* Respond to Elliptic's review

* Remove EN_ from the limb enum

* palette -> tlut

* File comment header

* Some reordering to make things more sensible

* One line comment styling

* Preserve ordering
2022-01-04 05:57:00 +00:00
Maide 4ee7dc1da6
En_Bomjima (1 non-equiv) (#433)
* En_Bomjima

* Damn caps

* PR

* PR

* undef

* PR
2022-01-04 03:57:40 +00:00
Maide 934c562471
En_Wiz_Fire (#406)
* En_Wiz_Fire

* Remove padding

* PR

* PR

* Object

* Undef

* PR
2022-01-04 03:51:11 +00:00
Maide 0b45e0f87a
En_Go (3 non-matching) (#405)
* En_Go

* PR

* PR

* Object

* Undef

* PR
2022-01-04 03:45:36 +00:00
Maide 618b25f41d
En_Fishing (3 non-matching) (#378)
* En_Fishing

* PR

* PR

* Object

* Undef

* PR

* format
2022-01-03 18:48:37 -05:00