* initial fence work
* more fence work
* bg_kin2_fence OK and documented
* removed ctx file
* got rid of unk283 which didn't exist
* Renamed the array of eye sparkle particle spawns locations as suggested
* reok-ed kin2_fence
* z_en_item00 WIP 17/21 match, rest close to matching
* Split .rodata for z_en_item00
* Item00 documentation, some misc cleanup
* Minor cleanup
* Fixup for z_collision_check
* Address feedback
* Delete old file
* Fix bad merge
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnTuboTrap: All but one, non-matching: minor regalloc
* EnTuboTrap: updates to zel's actor struct changes and cleaning
* EnTuboTrap: fullgrowngaming's requested changes
* EnTuboTrap: changed non-matching asm to new location
* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnTuboTrap: moved dlist externs to segment, and objects up to top of object_script.txt
* EnTuboTrap: requested changes
* EnTuboTrap: Fix GLOBAL_ASM, updated to Tharo's collision
* EnTuboTrap: collision enum was added
* EnTuboTrap: Update sfx function name
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* Initial shutter work
* Fixed types.h
* bg_ikana_shutter OK
* Reverted errant change to ultratypes
* Adjusted to use new actor field names
* fixed submodules
* Cleaned up a comment I left by accident
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
* Initial scopecoin work
* Scopecoin OK
* Updated submodules
* Fixed newline on macros.h, fixed a few minor details in scopecoin.c
* Made requested minor adjustments
* merge
* Matching (last thing to figure out is ColliderInit)
* nnh work
* Working on collider
* formatting
* Fixing en_nnh
* Fixed build error. The issue was a collider init, not sure what made me think it was OK before
* Removed overlay helper stuff
* Removed weird qemu file
* Fixed collider once and for all.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
* bg_market_step OK
* Ran formatting script
* Converted arrays to Gfx* arrays and formatted init vars properly
* Propery formed display lists and arrays
* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>