fcc5cf828d 
								
							 
						 
						
							
							
								
								libu64 ( #1705 )  
							
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							* libu64
* libu64 -O2
* Add libu64.md 
							
						 
						
							2024-11-07 17:27:19 -08:00  
				
					
						
							
							
								 
						
							
								f26e77ba40 
								
							 
						 
						
							
							
								
								More General Cleanup ( #1638 )  
							
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							* LINKER_FILES in makefile
* COLPOLY_GET_NORMAL
* math header
* libc
* M_PI for cosf and sinf files
* MAXFLOAT
* Revert "MAXFLOAT"
This reverts commit 96b75ffaa8 
							
						 
						
							2024-06-03 14:33:03 -04:00  
				
					
						
							
							
								 
						
							
								6d315fa2ae 
								
							 
						 
						
							
							
								
								Use Romfile in place of vromStart and vromEnd in structs ( #1618 )  
							
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							* DmaEntry
* KaleidoMgrOverlay
* ActorOverlay
* EffectSsOverlay
* GameStateOverlay
* TransitionOverlay 
							
						 
						
							2024-05-12 10:08:52 -07:00  
				
					
						
							
							
								 
						
							
								666cb6ad4a 
								
							 
						 
						
							
							
								
								More header cleanup ( #1604 )  
							
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							* low hanging fruits on variables.h
* z_actor functions
* Move RomFile to z64object.h
* Revert "z_actor functions"
This reverts commit aa99967d16 
							
						 
						
							2024-04-25 18:16:47 -07:00  
				
					
						
							
							
								 
						
							
								506e215547 
								
							 
						 
						
							
							
								
								Yet another header cleanup ( #1508 )  
							
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							* lights.c
* z64skin_matrix.h
* Move out some stuff from macros.h
* gamealloc.h
* move most transition functions to z64transition.h
* z64lib.h
* `include` cleanup on transition files
* z_overlay cleanup
* z64malloc.h
* format
* forgot to remove those
* forgot this
* fix borken includes 
							
						 
						
							2023-11-23 13:55:05 +11:00  
				
					
						
							
							
								 
						
							
								4ca54d704e 
								
							 
						 
						
							
							
								
								Speedmeter OK ( #1393 )  
							
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							* Match
* data + bss
* x
* Small cleanup
* maxVal
* gUnkTimeAcc
* SET_FULLSCREEN_VIEWPORT_HIRES
* Update permuter settings
* SET_FULLSCREEN_VIEWPORT_DYNAMIC 
							
						 
						
							2023-10-03 15:52:41 +11:00  
				
					
						
							
							
								 
						
							
								4fa13e4132 
								
							 
						 
						
							
							
								
								Move libultra function declarations to libultra headers ( #1196 )  
							
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							* Delete unused headers
* Move PR and io to ultra64
* move headers to ultra64
* more cleanups
* more reorganizing
* i think that should be all
* format
* ifdef guards cleanup
* Add IO_READ and IO_WRITE macros for future use
* warnings
* review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* warnings again
* warn
* ifdef guards
* fix merge
* fix merge
* fix merge
* bss
* padutils.h
* bss
* bss
* bss
* fix merge
* bss
* bss
* bss
* fix merge
* fixes
* fixes
* bss
* bss
* fix merge
* fix
* fix
* fix includepaths
* fix paths
* bss
* fix
* ultra64/ -> PR/
* header guards
* fix ehader guards
* fix
* fix++
* format
* bss is borken
* prevent 2
* :despair:
* bss
* rename assert to dbg_hungup
* fix
* a
* fix
* bss
* fix
* bss
* bss
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> 
							
						 
						
							2023-09-02 15:34:29 -04:00  
				
					
						
							
							
								 
						
							
								8059537150 
								
							 
						 
						
							
							
								
								Game bss and cleanup ( #1356 )  
							
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							* Game bss and cleanup
* Match Oot with rdp time variables
* PR review
* Namefixer 
							
						 
						
							2023-08-21 21:44:28 -04:00  
				
					
						
							
							
								 
						
							
								656fd08ee8 
								
							 
						 
						
							
							
								
								Gamestate table ( #1354 )  
							
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							* gamestate_table.h
* move macros
* bss
* format 
							
						 
						
							2023-08-12 11:44:35 -04:00  
				
					
						
							
							
								 
						
							
								587d12e3cb 
								
							 
						 
						
							
							
								
								Yet another header cleanup ( #1284 )  
							
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							* thread, scene and interface
* non header stuff
* fix missing stuff
* z64sound_source.h
* collision_check.h
* Update include/z64sound_source.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64scene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64thread.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* review
* Update src/code/z_collision_check.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sound_source.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> 
							
						 
						
							2023-06-18 16:43:47 +10:00  
				
					
						
							
							
								 
						
							
								a0701c170b 
								
							 
						 
						
							
							
								
								`z64game.h` ( #1250 )  
							
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							* z64game.h
* grrrrr
* fix missing stuff
* Update include/z64game.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64game.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* global.h to the top
* reiew
* fix
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> 
							
						 
						
							2023-06-06 08:54:18 -04:00