engineer124
e3a535d3d0
actor flag thump ( #1730 )
2024-10-22 18:13:17 -07:00
engineer124
ec9b5839ad
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
...
* mtx-finalize
* cleanup gSPMatrix
2024-10-22 17:51:00 -07:00
engineer124
694d3b3965
turn in place ( #1728 )
2024-10-22 17:26:19 -07:00
engineer124
13c42b487d
carry flag ( #1725 )
2024-10-20 17:58:25 -07:00
engineer124
ea323f1712
Player Docs: speedXZ and yaw ( #1724 )
...
* rename struct members
* PR
2024-10-20 17:30:39 -07:00
engineer124
a746164041
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA` ( #1720 )
...
* ocarina flag
* oops
* PR
2024-10-20 17:05:45 -07:00
engineer124
83bbdf7583
build creator ( #1726 )
2024-10-20 12:56:55 -03:00
engineer124
d03e8719e6
Player Docs: Idle and Fidget ( #1723 )
...
* idle and fidget docs
* more cleanup
* cleanup
* regs
* spacing
2024-10-20 07:35:03 -07:00
engineer124
781d1d1119
Target -> Attention (System Rename) Part 2 ( #1721 )
...
* remaining attention rename
* cleanup
2024-10-20 07:05:53 -07:00
Derek Hensley
784c1724ff
Sync Colliders Final ( #1718 )
...
* ElementDamageInfoAT
* ElementDamageInfoAC
* colMaterial
* elemMaterial
2024-10-18 23:54:54 +11:00
engineer124
6a0bb0345d
Target -> Attention (System Rename) ( #1716 )
...
* attention
* revert flags, too large of a diff
* more revert
2024-10-17 20:56:58 -07:00
Derek Hensley
1ddc836c8e
Colliders Sync Tris Quad Sphere Line ( #1714 )
...
* Tris
* Quad
* Sphere
* Line
2024-10-16 10:51:16 -03:00
engineer124
5dd4310285
Animation Cleanup: En_V* and En_W* ( #1713 )
...
* begin anim v and w
* structs
* bgId
* cleanup
* space
* more cleanup
* spacing
* Unsigned
2024-10-16 06:13:25 -07:00
engineer124
4a3f9b0f6b
Player Docs: Body Shock and Body Burn ( #1712 )
...
* oot docs
* spacing
2024-10-15 18:42:20 -07:00
engineer124
86d8dc6a9f
Player Docs: FocusActor and Lock-On Cleanup ( #1711 )
...
* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
2024-10-15 17:52:45 -07:00
engineer124
917d214951
Player Docs: Misc Rotation ( #1710 )
...
* rot docs
* comment
* diff
* spacing
2024-10-15 17:30:34 -07:00
Derek Hensley
15ddcac8a4
Colliders Sync Cylinders ( #1709 )
2024-10-15 13:11:58 +11:00
engineer124
278717bb04
Player "Hostile" Docs ( #1706 )
...
* actor flag hostile
* player hostile
2024-10-14 18:11:20 -07:00
Derek Hensley
3472e79caa
Colliders Sync JntSphere ( #1700 )
...
* JntSphere
* Format
* PR review
2024-10-12 17:31:16 -07:00
Derek Hensley
0514d963d9
Port over OoT's new text pipeline ( #1685 )
...
* Port OoT's new msgdis and msgenc
* format
* Remove item_ids try block
* Update assets/text/charmap.txt
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-10-12 21:03:44 -03:00
Dragorn421
3040c21ae9
[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos ( #1703 )
...
* [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos
* fixup
2024-10-05 13:22:59 -07:00
Dragorn421
5cb703fe94
[headers] `z64malloc.h` -> `zelda_arena.h` ( #1702 )
2024-10-05 08:42:49 -07:00
Dragorn421
5d01f07abb
[headers] Move z_actor functions to z64actor.h ( #1696 )
...
* move
* fixes
* format
* fix
2024-10-02 18:45:35 -07:00
Dragorn421
bd16074050
[headers] gfx_setupdl.h and z64skin_matrix.h ( #1699 )
2024-09-27 22:22:48 -07:00
Derek Hensley
d0cb5d9be4
InitVars -> Profile ( #1697 )
...
* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
2024-09-27 22:12:20 -07:00
Derek Hensley
b4d6c3921f
Colliders Sync ColliderElement ( #1698 )
2024-09-27 22:00:54 -07:00
engineer124
c83b4cf107
Player: Document "WaitForPutAway" ( #1694 )
...
* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
2024-09-22 18:22:14 -07:00
Derek Hensley
24086dc67b
Colliders Sync General Clean ( #1693 )
...
* General cleanup
* General colliders
2024-09-19 20:49:01 -07:00
engineer124
af22b72e2b
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" ( #1692 )
...
* Import Oot Docs
* cleanup
* more cleanup
* cleanup
* small thing
* singular
2024-09-19 19:38:06 -07:00
Dragorn421
34dcfbccc6
Add rand.h for non-qrand.c rand functions ( #1684 )
...
* sync rand.h with related oot PR
* fix
* yeet comment
2024-09-18 19:49:56 -07:00
Tharo
d14e1ac1df
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays ( #1679 )
...
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Special case progress script (#9 )
* Hack progress script
* Small adjustment to text fileSectionFixer
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* Remove old comment that was missed before
* aseq.h tweaks
* Review suggestions, aseq.h adjustments
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-15 15:26:32 -07:00
Derek Hensley
b9ea1c19ab
Remove assets from automatic includes ( #1683 )
2024-09-10 15:16:56 -03:00
Dragorn421
19da273ca0
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos ( #1688 )
2024-09-10 14:49:39 -03:00
Derek Hensley
6eaf196927
Misc Clean ( #1680 )
...
* vramu32 in Overlay_Relocate
* Actor_SetColorFilter args
* Effect Hitmark enum
* Actor_WorldToActorCoords
* Some fault clean up
* contoller.h
* macros.h no longer needs stdint.h
2024-09-07 20:55:59 -07:00
Dragorn421
2e2b2e2c7a
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
...
* [headers] Move padmgr, scheduler symbols to respective headers
* fix revealed header problems
* Fix bss
* review
* bss
* segmented_address.h
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-07 16:47:22 -06:00
Derek Hensley
e982c44721
Import data + bss ( #1676 )
...
* extract gfxprint font data as blobs
* Remove font from fault_drawer out name
* audio heap bss
* audio sequence bss
* audio session config bss
* Move code_801D1E80 down in the spec
* Gfxprint don't just include generated c file
2024-09-07 15:03:00 -07:00
Dragorn421
3add37c3a0
Fixup actor audio flags docs ( #1682 )
...
* Fixup actor audio flags docs
* format
2024-09-07 09:48:30 -04:00
mzxrules
629584b1bc
Update Room Documentation ( #1678 )
...
* Implement Room Documentation
* nit
* Resolve Dragorn fixes (OoT)
* Resolve Fig suggestions, fix comment wording (OoT)
* hensldm nit
2024-09-06 12:45:30 -04:00
Tharo
7210cfac2f
[Audio 6/?] Build Soundfonts and the Soundfont Table ( #1675 )
...
* [Audio 6/?] Build Soundfonts and the Soundfont Table
* Fix bss
* Maybe fix warnings
* Improve lots of error messages
* Suggested changes from OoT PR
* Suggested changes
* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from
2024-08-27 18:09:48 -07:00
Tharo
98d9571f51
[Audio 5/?] Build the Samplebank Table ( #1674 )
...
* [Audio 5/?] Build the Samplebank Table
* OoT suggested changes
* Fix format specifier
* Moved linker_scripts files used in final linker to linker_scripts/final
* Populate OTHER_DIRS with linker_scripts subdirs
* Unhide the partial link command
2024-08-17 17:02:57 -04:00
Anghelo Carvajal
cd087d8511
Introduce a bunch of small new headers ( #1649 )
...
* regs.h
* gfxalloc.h
* z64inventory.h
* gfx.h
* graph.h
* z64olib.h
* z64elf_message.h
* fix missing include
* Include z64inventory.h on z64save.h
* fix bss
* Move PosRot to z64math.h
* So dumb
* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Remove graph.h
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-07-28 13:53:28 -07:00
Derek Hensley
43cac34566
Misc Cleanup ( #1665 )
...
* prefix in-function static data in z_scene_proc with s
prefix in-function static data in z_eff_blure with s
prefix in-function static data in Graph_TaskSet00 with s
prefix in-function static data in Fault_SetOptions with s
* Use uintptr_t in main
* hardware_regs.ld
* Remove some unessary blob comments
* object_link_child_TLUT_00DA80
* object_kz texture and tlut
* initialize typos
2024-07-28 13:04:09 -04:00
Derek Hensley
bd776e6bf5
Extract Keyframe Assets data ( #1664 )
...
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "c31c5e9fe"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "c31c5e9fe"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* extract keyframe data
* initialize typo
2024-07-28 12:31:28 -04:00
Derek Hensley
6f5352e6c2
Fix MSCRIPT_CMD_UNSET_EVENT_INF command ( #1660 )
2024-07-27 14:40:28 -07:00
Tharo
1685597d9a
ovl_En_Knight OK ( #1659 )
...
* En_Knight matching
* Cleanup
* Fix
* Documentation Pass
* Suggested changes. Use IGOS_LIMB_* whenever it's guaranteed that the skeleton is gIgosSkel, still using KNIGHT_LIMB_* whenever it's ambiguous
* Remove related undefined syms
* More suggested changes
* BODYPART_NONE and bodypart enum
* Suggested changes
* Braces
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* csCamId
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Various suggestions
* EnKnight_UpdateLimbCollider -> EnKnight_SetColliderSphere
* Yase/Debu -> Thin/Wide
* csCam -> subCam
* Format
* Fix
* animTranslation -> animMovement, dmgEffect -> drawDmgEff
* More brackets
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
---------
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2024-07-24 17:05:51 -07:00
Derek Hensley
803ff1fb15
Another General Cleanup ( #1651 )
...
* add z64player.h include to z_player.c
* NULL check in func_80AEE374
* Couple formating things
* parameter R_PICTO_PHOTO_STATE
* Remove COLPOLY_NORMAL_FRAC
* DynaPolyActor_Init transformFlags
* Float in ObjDriftice_Init
* aspMainStack
* Add gbi defines to m2ctx
* Add GBI_DEFINES to COMMON_DEFINES in makefile instead of duplicating it
* Add version to build include for m2ctx
* Invadepoh includes
* Sort calc_bss includes like makefile
2024-07-13 14:15:12 -04:00
Tharo
6629597f82
`z_parameter.c`: remaining functions, do action documentation, gfx cleanup ( #1652 )
...
* Parameter last functions
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documentation for do actions and various gfx
* Suggested changes
* f prefix for texture scale numbers
* Player_SetBButtonAmmo
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-07-02 14:47:37 -07:00
Anghelo Carvajal
6541532abb
Add a `z64play.h` header ( #1646 )
...
* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-25 15:17:03 -04:00
engineer124
0bb57352a5
Animation Cleanup: En_T* ( #1522 )
...
* anim T cleanup
* more cleanup
* brackets and floats
* small thing
* more floats
* fix name
* fix
* format
---------
Co-authored-by: angie <angheloalf95@gmail.com>
2024-06-24 17:54:14 -07:00
Tharo
3682a13ec5
Format gbi.h, move ucode defines to makefile ( #1650 )
...
* Format gbi.h, move ucode defines to makefile, correct usage of gDPSetDither
* UCODE_DEFS -> GBI_DEFINES, add GBI_DOWHILE toggle
* Define GBI_DOWHILE for bss calculations
* Makefile thing
2024-06-23 12:51:44 -04:00