mm/src/code
Anghelo Carvajal 147e4fcedc
THA docs (#1177)
* THA docs

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* format

* namefixer

* yada

* remove zero pad comment

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/thga.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* namefixer

* bss

* namefixer

---------

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-24 14:38:04 -03:00
..
PreRender.c z_room (1 non-matching) (#1143) 2023-03-23 09:36:09 +11:00
TwoHeadArena.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
TwoHeadGfxArena.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
audio_stop_all_sfx.c rename audio files (#1188) 2023-03-08 00:14:43 -03:00
audio_thread_manager.c rename audio files (#1188) 2023-03-08 00:14:43 -03:00
c_keyframe.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_800E8EA0.c Document z_en_time_tag (#1140) 2023-03-16 13:47:38 +11:00
code_8010C1B0.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
code_8012EC80.c z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) (#1108) 2022-10-13 04:39:39 +01:00
code_80140CE0.c code_801780F0 OK and documented, EnPaper documented (#1061) 2022-12-08 16:33:21 -03:00
code_80140E80.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_801420C0.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80183070.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
db_camera.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
flg_set.c z_kaleido_mask.c Ok and Documented (Pause Menu Mask Page) (#1093) 2022-10-01 01:51:49 +01:00
game.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
gamealloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
graph.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
graphalloc.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
jpegdecoder.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
jpegutils.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
listalloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
main.c Rename `GameInfo` to `RegEditor` (#1178) 2023-03-08 23:53:38 -05:00
object_table.c Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
pad_801DC9C0.c `flg_set.c` OK and documented (#335) 2021-10-11 15:28:16 -03:00
padmgr.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
sched.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
speed_meter.c code_801780F0 OK and documented, EnPaper documented (#1061) 2022-12-08 16:33:21 -03:00
su_mtx.c code_801780F0 OK and documented, EnPaper documented (#1061) 2022-12-08 16:33:21 -03:00
sys_cfb.c Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
sys_cmpdma.c sys_cmpdata OK (#1065) 2023-01-14 00:29:50 -03:00
sys_flashrom.c Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
sys_initial_check.c ZAPD fixes in `sys_initial_check`, update subrepos (#507) 2021-12-15 23:05:29 -05:00
sys_math.c EnMag OK and documented (#547) 2022-01-16 17:55:03 +00:00
sys_math3d.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
sys_math_atan.c Fix last two functions in sys_math_atan (#1066) 2022-11-07 21:21:51 -03:00
sys_matrix.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
sys_rumble.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
sys_slowly.c Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
sys_ucode.c Split rsp files (#602) 2022-01-17 15:45:20 -05:00
title_setup.c `z_parameter`: Main (#1157) 2022-12-08 15:54:38 -03:00
z_DLF.c Z_DLF OK (#965) 2022-08-04 05:47:01 +01:00
z_actor.c z_room (1 non-matching) (#1143) 2023-03-23 09:36:09 +11:00
z_actor_dlftbls.c Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z_bg_collect.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_bg_item.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_bgcheck.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_camera.c `z_parameter`: Minigames (#1131) 2022-11-19 14:13:05 -03:00
z_camera_data.inc.c Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z_cheap_proc.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_collision_btltbls.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_collision_check.c Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z_common_data.c Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
z_construct.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_debug.c Rename `GameInfo` to `RegEditor` (#1178) 2023-03-08 23:53:38 -05:00
z_debug_display.c Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z_debug_mode.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_demo.c Document z_en_time_tag (#1140) 2023-03-16 13:47:38 +11:00
z_draw.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_eff_blure.c Add ALIGN16 to GRAPH_ALLOC (#1137) 2022-10-28 14:09:16 -03:00
z_eff_footmark.c `z_eff_footmark` cleanup (#1180) 2023-02-27 17:56:04 -05:00
z_eff_shield_particle.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eff_spark.c Add ALIGN16 to GRAPH_ALLOC (#1137) 2022-10-28 14:09:16 -03:00
z_eff_ss_dead.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_eff_tire_mark.c Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z_effect.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_effect_soft_sprite.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_effect_soft_sprite_dlftbls.c Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
z_effect_soft_sprite_old_init.c Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190) 2023-03-03 00:09:16 -05:00
z_elf_message.c Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z_en_a_keep.c Import `EnAObj`'s data and a few cleanups (#1111) 2022-12-08 16:47:03 -03:00
z_en_hy_code.c Introduce BgCheckFlags Defines (#1195) 2023-03-04 19:53:56 -03:00
z_en_item00.c `z_actor` documentation pass (#1154) 2023-03-09 12:35:23 -05:00
z_env_flags.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eventmgr.c View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_face_reaction.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_fbdemo.c Fbdemo (TransitionTile) OK (#1163) 2023-02-21 15:36:56 -03:00
z_fbdemo_circle.c TransitionFade OK (#1160) 2023-02-24 13:20:18 -03:00
z_fbdemo_dlftbls.c z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z_fbdemo_fade.c TransitionFade OK (#1160) 2023-02-24 13:20:18 -03:00
z_fcurve_data.c `z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system (#776) 2022-06-19 03:38:10 +01:00
z_fcurve_data_skelanime.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_fireobj.c `z_fireobj.h` header (#1179) 2023-03-04 15:53:10 -03:00
z_game_dlftbls.c Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z_game_over.c Document z_en_time_tag (#1140) 2023-03-16 13:47:38 +11:00
z_horse.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_jpeg.c ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
z_kaleido_manager.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_kaleido_scope_call.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_kaleido_setup.c `z_parameter`: Main (#1157) 2022-12-08 15:54:38 -03:00
z_kanfont.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_kankyo.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_lib.c Fix last two functions in sys_math_atan (#1066) 2022-11-07 21:21:51 -03:00
z_lifemeter.c `z_fireobj.h` header (#1179) 2023-03-04 15:53:10 -03:00
z_lights.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_malloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_map_data.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_map_disp.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_map_exp.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_message.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_message_nes.c `z_parameter`: Time (1 non-matching) (#1144) 2022-11-20 20:20:09 -03:00
z_message_staff.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_msgevent.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_nmi_buff.c `z_nmi_buff` OK, `code_8010C1B0` split and OK (#334) 2021-09-29 22:13:31 -04:00
z_olib.c Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z_overlay.c z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z_parameter.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_path.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_pause.c z64frameadvance.h (#1182) 2023-03-07 23:19:08 -05:00
z_play.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_play_hireso.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_player_call.c Lens docs (#1123) 2023-02-21 15:06:22 -03:00
z_player_lib.c z_room (1 non-matching) (#1143) 2023-03-23 09:36:09 +11:00
z_prenmi.c Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z_quake.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_rcp.c Fbdemo (TransitionTile) OK (#1163) 2023-02-21 15:36:56 -03:00
z_room.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_rumble.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z_scene.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_scene_proc.c Lens docs (#1123) 2023-02-21 15:06:22 -03:00
z_scene_table.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_schedule.c Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z_shrink_window.c `z_player_lib`: Part 2 (#938) 2022-10-15 19:12:01 -03:00
z_skelanime.c Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z_skin.c Lens docs (#1123) 2023-02-21 15:06:22 -03:00
z_skin_awb.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_skin_matrix.c `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00
z_snap.c Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z_sound_source.c Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
z_sram_NES.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_sub_s.c `z_actor` documentation pass (#1154) 2023-03-09 12:35:23 -05:00
z_view.c View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_vimode.c code_801780F0 OK and documented, EnPaper documented (#1061) 2022-12-08 16:33:21 -03:00
z_vismono.c VisMono OK and documented (#829) 2022-06-19 02:46:41 +01:00
z_vr_box.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_vr_box_draw.c Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00