.. |
PreRender.c
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z_room (1 non-matching) (#1143)
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2023-03-23 09:36:09 +11:00 |
TwoHeadArena.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
TwoHeadGfxArena.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
audio_stop_all_sfx.c
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rename audio files (#1188)
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2023-03-08 00:14:43 -03:00 |
audio_thread_manager.c
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rename audio files (#1188)
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2023-03-08 00:14:43 -03:00 |
c_keyframe.c
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
code_800E8EA0.c
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Document z_en_time_tag (#1140)
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2023-03-16 13:47:38 +11:00 |
code_8010C1B0.c
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`z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322)
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2021-11-19 17:34:45 -03:00 |
code_8012EC80.c
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z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) (#1108)
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2022-10-13 04:39:39 +01:00 |
code_80140CE0.c
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code_801780F0 OK and documented, EnPaper documented (#1061)
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2022-12-08 16:33:21 -03:00 |
code_80140E80.c
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
code_801420C0.c
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
code_80183070.c
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
db_camera.c
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
flg_set.c
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z_kaleido_mask.c Ok and Documented (Pause Menu Mask Page) (#1093)
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2022-10-01 01:51:49 +01:00 |
game.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
gamealloc.c
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`__osMalloc.c` OK (#395)
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2022-01-11 23:25:14 +00:00 |
graph.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
graphalloc.c
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Decompile graph.c (#274)
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2021-10-29 15:30:48 -03:00 |
jpegdecoder.c
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`z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322)
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2021-11-19 17:34:45 -03:00 |
jpegutils.c
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`z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322)
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2021-11-19 17:34:45 -03:00 |
listalloc.c
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`__osMalloc.c` OK (#395)
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2022-01-11 23:25:14 +00:00 |
main.c
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Rename `GameInfo` to `RegEditor` (#1178)
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2023-03-08 23:53:38 -05:00 |
object_table.c
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Introduce `object_table.h` (#1136)
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2023-02-21 16:05:12 -03:00 |
pad_801DC9C0.c
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`flg_set.c` OK and documented (#335)
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2021-10-11 15:28:16 -03:00 |
padmgr.c
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`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
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2022-06-29 22:08:03 +01:00 |
sched.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
speed_meter.c
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code_801780F0 OK and documented, EnPaper documented (#1061)
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2022-12-08 16:33:21 -03:00 |
su_mtx.c
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code_801780F0 OK and documented, EnPaper documented (#1061)
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2022-12-08 16:33:21 -03:00 |
sys_cfb.c
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Stack cleanups (#1193)
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2023-03-08 15:25:51 -03:00 |
sys_cmpdma.c
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sys_cmpdata OK (#1065)
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2023-01-14 00:29:50 -03:00 |
sys_flashrom.c
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Stack cleanups (#1193)
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2023-03-08 15:25:51 -03:00 |
sys_initial_check.c
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ZAPD fixes in `sys_initial_check`, update subrepos (#507)
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2021-12-15 23:05:29 -05:00 |
sys_math.c
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EnMag OK and documented (#547)
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2022-01-16 17:55:03 +00:00 |
sys_math3d.c
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Camera Preparation (#644)
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2022-02-20 00:33:47 +00:00 |
sys_math_atan.c
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Fix last two functions in sys_math_atan (#1066)
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2022-11-07 21:21:51 -03:00 |
sys_matrix.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
sys_rumble.c
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`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
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2022-06-29 22:08:03 +01:00 |
sys_slowly.c
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Slowly Cleanup (#1213)
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2023-03-20 00:48:49 +11:00 |
sys_ucode.c
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Split rsp files (#602)
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2022-01-17 15:45:20 -05:00 |
title_setup.c
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`z_parameter`: Main (#1157)
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2022-12-08 15:54:38 -03:00 |
z_DLF.c
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Z_DLF OK (#965)
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2022-08-04 05:47:01 +01:00 |
z_actor.c
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z_room (1 non-matching) (#1143)
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2023-03-23 09:36:09 +11:00 |
z_actor_dlftbls.c
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Misc cleanup 13 (#1189)
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2023-03-07 23:44:18 -05:00 |
z_bg_collect.c
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z_bgcheck.c (#357)
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2021-11-23 13:29:18 -03:00 |
z_bg_item.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_bgcheck.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
z_camera.c
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`z_parameter`: Minigames (#1131)
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2022-11-19 14:13:05 -03:00 |
z_camera_data.inc.c
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Import Camera Data (#1097)
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2022-10-13 04:26:35 +01:00 |
z_cheap_proc.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_collision_btltbls.c
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
z_collision_check.c
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Misc Cleanup 14 (#1214)
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2023-03-21 11:12:22 -03:00 |
z_common_data.c
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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
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2022-09-30 08:49:35 -03:00 |
z_construct.c
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Play (2 NON_MATCHINGS) (#1109)
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2023-01-14 12:18:13 -03:00 |
z_debug.c
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Rename `GameInfo` to `RegEditor` (#1178)
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2023-03-08 23:53:38 -05:00 |
z_debug_display.c
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Debug mode (#1185)
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2023-03-08 00:06:49 -05:00 |
z_debug_mode.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
z_demo.c
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Document z_en_time_tag (#1140)
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2023-03-16 13:47:38 +11:00 |
z_draw.c
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Play (2 NON_MATCHINGS) (#1109)
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2023-01-14 12:18:13 -03:00 |
z_eff_blure.c
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Add ALIGN16 to GRAPH_ALLOC (#1137)
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2022-10-28 14:09:16 -03:00 |
z_eff_footmark.c
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`z_eff_footmark` cleanup (#1180)
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2023-02-27 17:56:04 -05:00 |
z_eff_shield_particle.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_eff_spark.c
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Add ALIGN16 to GRAPH_ALLOC (#1137)
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2022-10-28 14:09:16 -03:00 |
z_eff_ss_dead.c
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Play (2 NON_MATCHINGS) (#1109)
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2023-01-14 12:18:13 -03:00 |
z_eff_tire_mark.c
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Player preparation 1 (#1058)
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2022-11-06 20:49:04 -03:00 |
z_effect.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_effect_soft_sprite.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
z_effect_soft_sprite_dlftbls.c
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Effect_soft_sprite_old_init and particleOverlayTable OK (#520)
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2022-01-04 05:50:12 +00:00 |
z_effect_soft_sprite_old_init.c
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Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
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2023-03-03 00:09:16 -05:00 |
z_elf_message.c
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Macros for `weekEventReg` and `eventInf` (#984)
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2022-11-05 15:48:36 -03:00 |
z_en_a_keep.c
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Import `EnAObj`'s data and a few cleanups (#1111)
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2022-12-08 16:47:03 -03:00 |
z_en_hy_code.c
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Introduce BgCheckFlags Defines (#1195)
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2023-03-04 19:53:56 -03:00 |
z_en_item00.c
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`z_actor` documentation pass (#1154)
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2023-03-09 12:35:23 -05:00 |
z_env_flags.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_eventmgr.c
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View & Shrink_Window Docs (#1049)
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2022-10-02 11:32:57 -03:00 |
z_face_reaction.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_fbdemo.c
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Fbdemo (TransitionTile) OK (#1163)
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2023-02-21 15:36:56 -03:00 |
z_fbdemo_circle.c
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TransitionFade OK (#1160)
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2023-02-24 13:20:18 -03:00 |
z_fbdemo_dlftbls.c
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z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
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2022-10-04 21:46:32 +01:00 |
z_fbdemo_fade.c
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TransitionFade OK (#1160)
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2023-02-24 13:20:18 -03:00 |
z_fcurve_data.c
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`z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system (#776)
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2022-06-19 03:38:10 +01:00 |
z_fcurve_data_skelanime.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_fireobj.c
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`z_fireobj.h` header (#1179)
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2023-03-04 15:53:10 -03:00 |
z_game_dlftbls.c
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Misc cleanup 13 (#1189)
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2023-03-07 23:44:18 -05:00 |
z_game_over.c
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Document z_en_time_tag (#1140)
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2023-03-16 13:47:38 +11:00 |
z_horse.c
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
z_jpeg.c
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ovl_fbdemo_wipe5 OK (#1015)
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2022-10-22 00:12:35 +01:00 |
z_kaleido_manager.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
z_kaleido_scope_call.c
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Play (2 NON_MATCHINGS) (#1109)
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2023-01-14 12:18:13 -03:00 |
z_kaleido_setup.c
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`z_parameter`: Main (#1157)
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2022-12-08 15:54:38 -03:00 |
z_kanfont.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_kankyo.c
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Play (2 NON_MATCHINGS) (#1109)
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2023-01-14 12:18:13 -03:00 |
z_lib.c
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Fix last two functions in sys_math_atan (#1066)
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2022-11-07 21:21:51 -03:00 |
z_lifemeter.c
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`z_fireobj.h` header (#1179)
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2023-03-04 15:53:10 -03:00 |
z_lights.c
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Play (2 NON_MATCHINGS) (#1109)
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2023-01-14 12:18:13 -03:00 |
z_malloc.c
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`__osMalloc.c` OK (#395)
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2022-01-11 23:25:14 +00:00 |
z_map_data.c
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
z_map_disp.c
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
z_map_exp.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
z_message.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
z_message_nes.c
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`z_parameter`: Time (1 non-matching) (#1144)
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2022-11-20 20:20:09 -03:00 |
z_message_staff.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_msgevent.c
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
z_nmi_buff.c
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`z_nmi_buff` OK, `code_8010C1B0` split and OK (#334)
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2021-09-29 22:13:31 -04:00 |
z_olib.c
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Introducing z64camera.h (#797)
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2022-07-12 00:25:40 -04:00 |
z_overlay.c
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z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
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2022-10-04 21:46:32 +01:00 |
z_parameter.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
z_path.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_pause.c
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z64frameadvance.h (#1182)
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2023-03-07 23:19:08 -05:00 |
z_play.c
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
z_play_hireso.c
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Play (2 NON_MATCHINGS) (#1109)
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2023-01-14 12:18:13 -03:00 |
z_player_call.c
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Lens docs (#1123)
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2023-02-21 15:06:22 -03:00 |
z_player_lib.c
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z_room (1 non-matching) (#1143)
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2023-03-23 09:36:09 +11:00 |
z_prenmi.c
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Gamestates Cleanup (#1047)
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2022-09-24 16:40:40 -03:00 |
z_quake.c
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Play (2 NON_MATCHINGS) (#1109)
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2023-01-14 12:18:13 -03:00 |
z_rcp.c
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Fbdemo (TransitionTile) OK (#1163)
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2023-02-21 15:36:56 -03:00 |
z_room.c
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THA docs (#1177)
|
2023-03-24 14:38:04 -03:00 |
z_rumble.c
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`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
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2022-06-29 22:08:03 +01:00 |
z_scene.c
|
THA docs (#1177)
|
2023-03-24 14:38:04 -03:00 |
z_scene_proc.c
|
Lens docs (#1123)
|
2023-02-21 15:06:22 -03:00 |
z_scene_table.c
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Play (2 NON_MATCHINGS) (#1109)
|
2023-01-14 12:18:13 -03:00 |
z_schedule.c
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Macros for `weekEventReg` and `eventInf` (#984)
|
2022-11-05 15:48:36 -03:00 |
z_shrink_window.c
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`z_player_lib`: Part 2 (#938)
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2022-10-15 19:12:01 -03:00 |
z_skelanime.c
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Misc Cleanup 14 (#1214)
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2023-03-21 11:12:22 -03:00 |
z_skin.c
|
Lens docs (#1123)
|
2023-02-21 15:06:22 -03:00 |
z_skin_awb.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z_skin_matrix.c
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`sys_matrix` OK, documented, rename some other mathematics functions (#787)
|
2022-05-25 23:24:39 -04:00 |
z_snap.c
|
Misc Cleanup 14 (#1214)
|
2023-03-21 11:12:22 -03:00 |
z_sound_source.c
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Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
|
2022-08-15 14:39:57 -04:00 |
z_sram_NES.c
|
THA docs (#1177)
|
2023-03-24 14:38:04 -03:00 |
z_sub_s.c
|
`z_actor` documentation pass (#1154)
|
2023-03-09 12:35:23 -05:00 |
z_view.c
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View & Shrink_Window Docs (#1049)
|
2022-10-02 11:32:57 -03:00 |
z_vimode.c
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code_801780F0 OK and documented, EnPaper documented (#1061)
|
2022-12-08 16:33:21 -03:00 |
z_vismono.c
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VisMono OK and documented (#829)
|
2022-06-19 02:46:41 +01:00 |
z_vr_box.c
|
THA docs (#1177)
|
2023-03-24 14:38:04 -03:00 |
z_vr_box_draw.c
|
Misc cleanup 13 (#1189)
|
2023-03-07 23:44:18 -05:00 |