mm/assets/xml/objects/object_bh.xml

19 lines
1.4 KiB
XML

<Root>
<File Name="object_bh" Segment="6">
<Animation Name="gBhFlyingAnim" Offset="0x74" /> <!-- Original name is "bh_fly" -->
<DList Name="gBhBodyDL" Offset="0x2B0" />
<DList Name="gBhRightWingToEdgeDL" Offset="0x3A0" />
<DList Name="gBhRightWingToBodyDL" Offset="0x450" />
<DList Name="gBhLeftWingToEdgeDL" Offset="0x4D8" />
<DList Name="gBhLeftWingToBodyDL" Offset="0x588" />
<Texture Name="gBhBodyTex" OutName="en_bh_body" Format="rgba16" Width="32" Height="32" Offset="0x610" />
<Texture Name="gBhWingTex" OutName="en_bh_wing" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
<Limb Name="gBhBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_BODY" Offset="0x1E10" />
<Limb Name="gBhRightWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_BODY" Offset="0x1E1C" />
<Limb Name="gBhRightWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_EDGE" Offset="0x1E28" />
<Limb Name="gBhLeftWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_BODY" Offset="0x1E34" />
<Limb Name="gBhLeftWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_EDGE" Offset="0x1E40" />
<Skeleton Name="gBhSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="ObjectBhLimb" Offset="0x1E60" />
</File>
</Root>