..
gameplay_dangeon_keep.xml
Add original asset names to `gameplay_field_keep` and `gameplay_dangeon_keep` ( #1772 )
2024-12-22 20:10:12 -03:00
gameplay_field_keep.xml
`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled ( #1794 )
2025-02-21 16:31:45 -08:00
gameplay_keep.xml
Document original player animation names in `gameplay_keep` ( #1786 )
2025-01-20 08:40:06 -08:00
object_ah.xml
Add original asset names to all `object_a*` files ( #1146 )
2022-11-14 02:25:29 +00:00
object_ahg.xml
Documented `object_sth` and `object_ahg`, both used by `EnSth` (Moon gazer who wants to buy Ocean spiderhouse) ( #1169 )
2023-03-07 20:54:12 -03:00
object_al.xml
Add original asset names to all `object_a*` files ( #1146 )
2022-11-14 02:25:29 +00:00
object_am.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_an1.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_an2.xml
Anju objects ( #1444 )
2023-10-23 16:03:16 +11:00
object_an3.xml
Anju objects ( #1444 )
2023-10-23 16:03:16 +11:00
object_an4.xml
Anju objects ( #1444 )
2023-10-23 16:03:16 +11:00
object_and.xml
EnAnd OK and documented ( #1224 )
2023-05-15 20:51:47 +10:00
object_ani.xml
Skeleton and shin name cleanup ( #1413 )
2023-10-05 10:19:30 -03:00
object_aob.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_astr_obj.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_az.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_b_heart.xml
obj_b_heart documentation continuation ( #1642 )
2024-06-05 16:59:09 -07:00
object_bai.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_bal.xml
object_bal & EnBal OK and documented ( #1317 )
2023-08-14 11:38:33 -04:00
object_bat.xml
…
object_bb.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_bba.xml
Document object_bob ( #1656 )
2024-07-14 18:49:44 -07:00
object_bdoor.xml
Document object_bdoor (Boss Doors) ( #1087 )
2022-09-24 16:15:18 -03:00
object_bee.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_bg.xml
ovl_En_Takaraya decompiled ( #1409 )
2023-10-07 12:40:59 +11:00
object_bh.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_big_fwall.xml
obj_big_fwall ( #1435 )
2023-10-13 08:50:00 -03:00
object_bigicicle.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_bigokuta.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_bigpo.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_bigslime.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_bji.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_bjt.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_bob.xml
Document object_bob ( #1656 )
2024-07-14 18:49:44 -07:00
object_boj.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_bombf.xml
Object names rename/comments from the OoT equivalent ( #1282 )
2023-07-03 16:08:30 -04:00
object_bombiwa.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_boss01.xml
Boss01 (Odolwa) OK and documented ( #1452 )
2023-10-29 08:29:43 +11:00
object_boss02.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_boss03.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_boss04.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_boss05.xml
Document `object_boss05` (Bio Deku Baba) ( #1456 )
2023-10-31 12:57:27 +11:00
object_boss07.xml
Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] ( #1753 )
2024-12-10 18:06:55 -08:00
object_boss_hakugin.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_botihasira.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_box.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_boyo.xml
…
object_bsb.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_bsmask.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_bubble.xml
En_bubble OK ( #995 )
2022-09-14 12:46:16 -03:00
object_cha.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_cne.xml
Document object_bob ( #1656 )
2024-07-14 18:49:44 -07:00
object_comb.xml
object_comb ( #1420 )
2023-10-07 15:47:03 +11:00
object_cow.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_crace_object.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_crow.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_cs.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_ctower_rot.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_d_hsblock.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_d_lift.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_dai.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_daiku.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_danpei_object.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_dblue_object.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_death.xml
ovl_En_Death and ovl_En_Minideath ( #1645 )
2024-06-20 18:36:11 -07:00
object_dekubaba.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_dekucity_ana_obj.xml
…
object_dekucity_obj.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_dekunuts.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_delf.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_dhouse.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_dinofos.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_dkjail_obj.xml
Some partial objects cleanup ( #1313 )
2023-07-02 10:31:54 -04:00
object_dmask.xml
Add missing ExternalFile tags to object_dmask and object_osn ( #1770 )
2024-12-19 16:29:04 +11:00
object_dnj.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_dnk.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_dno.xml
object_dno (Deku King) documented ( #1126 )
2022-10-16 19:14:15 -03:00
object_dnq.xml
Document object_dnq (Deku Princess) ( #1130 )
2022-10-18 12:25:59 +01:00
object_dns.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_dnt.xml
Deku Playground Docs ( #1318 )
2023-07-10 22:47:39 -04:00
object_dodongo.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_dog.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_dor01.xml
document remaining door assets ( #1351 )
2023-08-22 12:09:19 +10:00
object_dor02.xml
Some partial objects cleanup ( #1313 )
2023-07-02 10:31:54 -04:00
object_dor03.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_dor04.xml
Some partial objects cleanup ( #1313 )
2023-07-02 10:31:54 -04:00
object_dora.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_driftice.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_drs.xml
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
object_ds2.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_ds2n.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_dt.xml
Mayor Dotour (ovl_en_dt) OK and documented ( #1607 )
2024-04-06 10:05:04 -07:00
object_dy_obj.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_efc_star_field.xml
Add original asset names for all `object_e*` and `object_f*` files ( #1181 )
2023-02-28 09:41:54 -05:00
object_efc_tw.xml
`ovl_Bg_Dy_Yoseizo` and related docs ( #1390 )
2023-10-04 08:13:22 +11:00
object_eg.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_ending_obj.xml
Add original asset names for all `object_e*` and `object_f*` files ( #1181 )
2023-02-28 09:41:54 -05:00
object_f40_obj.xml
ovl_Bg_F40_Swlift OK and documented. obj_f40_obj documented. ( #1171 )
2023-06-02 14:25:03 +10:00
object_f40_switch.xml
object_f40_switch ( #1418 )
2023-10-08 21:13:41 -03:00
object_f52_obj.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_f53_obj.xml
Add original asset names for all `object_e*` and `object_f*` files ( #1181 )
2023-02-28 09:41:54 -05:00
object_fall.xml
Add original asset names for all `object_e*` and `object_f*` files ( #1181 )
2023-02-28 09:41:54 -05:00
object_fall2.xml
Extract Keyframe Assets data ( #1664 )
2024-07-28 12:31:28 -04:00
object_famos.xml
Skeleton and shin name cleanup ( #1413 )
2023-10-05 10:19:30 -03:00
object_fb.xml
Add original asset names for all `object_e*` and `object_f*` files ( #1181 )
2023-02-28 09:41:54 -05:00
object_firefly.xml
object_firefly Decomp ( #1285 )
2023-06-20 18:09:50 +10:00
object_fish.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_flowerpot.xml
Add original asset names for all `object_e*` and `object_f*` files ( #1181 )
2023-02-28 09:41:54 -05:00
object_fr.xml
document object_fr ( #1339 )
2023-08-09 22:33:08 -04:00
object_fsn.xml
Misc Cleanup 6 ( #1307 )
2023-07-05 12:09:01 +10:00
object_fu.xml
Object names rename/comments from the OoT equivalent ( #1282 )
2023-07-03 16:08:30 -04:00
object_fu_kaiten.xml
Misc Cleanup ( #1665 )
2024-07-28 13:04:09 -04:00
object_fu_mato.xml
Add original asset names for all `object_e*` and `object_f*` files ( #1181 )
2023-02-28 09:41:54 -05:00
object_funen.xml
Stone Tower Smoke ( #1382 )
2023-09-19 15:04:23 +10:00
object_fusen.xml
Add original asset names for all `object_e*` and `object_f*` files ( #1181 )
2023-02-28 09:41:54 -05:00
object_fwall.xml
Add original asset names for all `object_e*` and `object_f*` files ( #1181 )
2023-02-28 09:41:54 -05:00
object_fz.xml
`EnFz` and `object_fz`: Freezard documented ( #1828 )
2025-11-14 15:48:06 -08:00
object_ge1.xml
Add original asset names to all `object_g*` files ( #1323 )
2023-07-14 11:15:10 +10:00
object_geldb.xml
EnGe3 (Aveil) OK and documented, object_geldb documented ( #1072 )
2023-09-24 12:11:36 +10:00
object_gg.xml
Add original asset names to all `object_g*` files ( #1323 )
2023-07-14 11:15:10 +10:00
object_ghaka.xml
Add original asset names to all `object_g*` files ( #1323 )
2023-07-14 11:15:10 +10:00
object_gi_arrow.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_arrowcase.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bean.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bigbomb.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bomb_1.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bomb_2.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bombpouch.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bosskey.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bottle.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bottle_04.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bottle_15.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bottle_16.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bottle_21.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bottle_22.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bottle_red.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_bow.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_camera.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_compass.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_fieldmap.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_fish.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_ghost.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_glasses.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_gold_dust.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_golonmask.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_heart.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_hearts.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_hookshot.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_insect.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_key.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_ki_tan_mask.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_liquid.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_loach.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_longsword.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_m_arrow.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_magicmushroom.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_magicpot.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_map.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask03.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask05.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask06.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask09.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask10.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask11.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask12.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask13.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask14.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask15.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask16.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask17.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask18.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask20.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask21.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask22.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mask23.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_melody.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_milk.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_mssa.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_nuts.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_nutsmask.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_ocarina.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_purse.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_rabit_mask.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_reserve00.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_reserve01.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_reserve_b_00.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_reserve_b_01.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_reserve_c_00.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_reserve_c_01.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_rupy.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_schedule.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_seahorse.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_shield_2.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_shield_3.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_soldout.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_soul.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_stick.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_stonemask.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_sutaru.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_sword_1.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_sword_2.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_sword_3.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_sword_4.xml
`icon_item_static` and `icon_item_24_static` documented ( #1297 )
2023-06-23 10:57:01 -04:00
object_gi_truth_mask.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_gi_zoramask.xml
`z_draw` OK and Documented ( #900 )
2022-07-23 15:25:20 -04:00
object_giant.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_gk.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_gla.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_gm.xml
Some partial objects cleanup ( #1313 )
2023-07-02 10:31:54 -04:00
object_gmo.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_goroiwa.xml
Add original asset names to all `object_g*` files ( #1323 )
2023-07-14 11:15:10 +10:00
object_goronswitch.xml
Add original asset names to all `object_g*` files ( #1323 )
2023-07-14 11:15:10 +10:00
object_grasshopper.xml
EnGrasshopper (Dragonflies) OK and documented, object_grasshopper documented ( #1043 )
2022-09-27 20:50:02 +01:00
object_gs.xml
Document object_gs (Gossip Stone) ( #1078 )
2022-09-24 15:58:48 -03:00
object_ha.xml
document object_ha (donkeys) ( #1366 )
2023-09-24 20:10:06 +10:00
object_haka_obj.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_hakaisi.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_hakugin_demo.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_hakugin_obj.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_hana.xml
Fix most hardcoded pointers in extracted assets ( #1477 )
2023-11-21 22:04:23 +11:00
object_hanareyama_obj.xml
…
object_harfgibud.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_hariko.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_hata.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_hgdoor.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_hintnuts.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_horse_game_check.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_horse_link_child.xml
Misc Cleanup ( #1665 )
2024-07-28 13:04:09 -04:00
object_hs.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_hsstump.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_hunsui.xml
Add original asset names to all `object_h*` files ( #1330 )
2023-07-18 14:25:25 -04:00
object_ice_block.xml
Add original asset names to all `object_i*` and `object_j*` files ( #1365 )
2023-09-11 16:07:53 +10:00
object_icefloe.xml
Add original asset names to all `object_i*` and `object_j*` files ( #1365 )
2023-09-11 16:07:53 +10:00
object_icicle.xml
object_icicle ( #1421 )
2023-10-11 10:44:20 -03:00
object_ik.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_ikana_obj.xml
Add original asset names to all `object_i*` and `object_j*` files ( #1365 )
2023-09-11 16:07:53 +10:00
object_ikn_demo.xml
Add original asset names to all `object_i*` and `object_j*` files ( #1365 )
2023-09-11 16:07:53 +10:00
object_ikninside_obj.xml
Add original asset names to all `object_i*` and `object_j*` files ( #1365 )
2023-09-11 16:07:53 +10:00
object_iknv_obj.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_in.xml
Add original asset names to all `object_i*` and `object_j*` files ( #1365 )
2023-09-11 16:07:53 +10:00
object_in2.xml
Add original asset names to all `object_i*` and `object_j*` files ( #1365 )
2023-09-11 16:07:53 +10:00
object_inibs_object.xml
Document BgInibsMoveBg (Twinmold's Arena) and object_inibs_object ( #1055 )
2022-09-24 14:54:40 -03:00
object_ishi.xml
initial commit of rock object_ishi documentation ( #1340 )
2023-07-27 20:16:46 -04:00
object_jg.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_js.xml
Add original asset names to all `object_i*` and `object_j*` files ( #1365 )
2023-09-11 16:07:53 +10:00
object_jso.xml
Document `object_jso` (Garo and Garo Master) ( #1428 )
2023-10-10 12:11:21 +11:00
object_ka.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_kaizoku_obj.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_kamejima.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_kanban.xml
document object_kanban (cuttable sign) ( #1364 )
2023-10-04 13:31:06 +11:00
object_kbt.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_keikoku_demo.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_keikoku_obj.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_kepn_koya.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_kgy.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_kibako.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_kibako2.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_kin2_obj.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_kinsta1_obj.xml
object_kinsta1_obj ( #1415 )
2023-10-09 22:13:48 +11:00
object_kinsta2_obj.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_kitan.xml
ovl_En_Kitan ( #1535 )
2024-02-07 10:21:54 -03:00
object_knight.xml
ovl_En_Knight OK ( #1659 )
2024-07-24 17:05:51 -07:00
object_kujiya.xml
…
object_kumo30.xml
Add original asset names to all `object_k*` files ( #1388 )
2023-09-24 08:49:04 -03:00
object_kusa.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_kz.xml
`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss ( #1788 )
2025-02-26 16:59:58 -08:00
object_kzsaku.xml
naming ( #1425 )
2023-10-08 21:39:15 -03:00
object_ladder.xml
object_ladder ( #1419 )
2023-10-08 23:05:12 -03:00
object_last_obj.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_lastday.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_lbfshot.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_lightblock.xml
object_lightblock ( #1414 )
2023-10-07 07:40:56 +11:00
object_lightswitch.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_link_boy.xml
`z_player_lib`: Part 2 ( #938 )
2022-10-15 19:12:01 -03:00
object_link_child.xml
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
object_link_goron.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_link_nuts.xml
`z_player_lib`: Dawn of the final PR ( #1142 )
2023-04-18 23:01:05 -04:00
object_link_zora.xml
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
object_lodmoon.xml
…
object_lotus.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_ma1.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_ma2.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_mag.xml
…
object_mamenoki.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_market_obj.xml
Document object_market_obj (West Clock Town Market) ( #1074 )
2022-09-24 15:40:36 -03:00
object_maruta.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_mask_bakuretu.xml
…
object_mask_bigelf.xml
…
object_mask_boy.xml
…
object_mask_bree.xml
…
object_mask_bu_san.xml
…
object_mask_dancer.xml
…
object_mask_gero.xml
…
object_mask_gibudo.xml
…
object_mask_goron.xml
…
object_mask_json.xml
…
object_mask_kerfay.xml
Anju objects ( #1444 )
2023-10-23 16:03:16 +11:00
object_mask_ki_tan.xml
…
object_mask_kyojin.xml
…
object_mask_meoto.xml
…
object_mask_nuts.xml
…
object_mask_posthat.xml
…
object_mask_rabit.xml
…
object_mask_romerny.xml
…
object_mask_skj.xml
…
object_mask_stone.xml
…
object_mask_truth.xml
…
object_mask_yofukasi.xml
…
object_mask_zacho.xml
…
object_mask_zora.xml
…
object_mastergolon.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_masterzoora.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_mbar_obj.xml
…
object_meganeana_obj.xml
…
object_milkbar.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_mir_ray.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_mk.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_mkk.xml
document object_mkk ( #1350 )
2023-08-15 11:34:57 +10:00
object_mm.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_mnk.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_moonend.xml
Extract Keyframe Assets data ( #1664 )
2024-07-28 12:31:28 -04:00
object_moonston.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_ms.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_msmo.xml
…
object_mtoride.xml
Document object_mtoride (Woodfall scene objects) ( #1062 )
2022-09-24 15:21:01 -03:00
object_mu.xml
Add original asset names to all `object_l*` and `object_m*` files ( #1403 )
2023-10-03 17:26:50 +11:00
object_nb.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_niw.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_nnh.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_numa_obj.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_nwc.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_ny.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_oF1d_map.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_ob.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_obj_chan.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_obj_danpeilift.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_obj_dinner.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_obj_milk_bin.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_obj_tokeidai.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_obj_usiyane.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_obj_yasi.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_okuta.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_omoya_obj.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_open_obj.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_os_anime.xml
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
object_osn.xml
Add missing ExternalFile tags to object_dmask and object_osn ( #1770 )
2024-12-19 16:29:04 +11:00
object_ot.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_owl.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_oyu.xml
Add original asset names to all `object_n*` and `object_o*` files ( #1460 )
2023-11-01 23:08:22 +11:00
object_pamera.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_ph.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_po.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_po_composer.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_po_fusen.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_po_sisters.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_posthouse_obj.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_pp.xml
EnPp (Hiploop) OK and documented, object_pp documented ( #997 )
2022-08-09 20:44:07 -04:00
object_pr.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_ps.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_pst.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_racetsubo.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_raf.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_raillift.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_random_obj.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_rat.xml
EnRat (Real Bombchu) OK and Documented, object_rat documented 🐀 💣 ( #966 )
2022-08-15 14:16:31 -04:00
object_rb.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_rd.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_redead_obj.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_rotlift.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_rr.xml
Object names rename/comments from the OoT equivalent ( #1282 )
2023-07-03 16:08:30 -04:00
object_rsn.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_ru2.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_rz.xml
Add original asset names to all `object_p*` and `object_r*` files ( #1519 )
2023-11-28 08:19:22 -03:00
object_sb.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_sdn.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_secom_obj.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_sek.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_sekihig.xml
Some partial objects cleanup ( #1313 )
2023-07-02 10:31:54 -04:00
object_sekihil.xml
Some partial objects cleanup ( #1313 )
2023-07-02 10:31:54 -04:00
object_sekihin.xml
Some partial objects cleanup ( #1313 )
2023-07-02 10:31:54 -04:00
object_sekihiz.xml
Some partial objects cleanup ( #1313 )
2023-07-02 10:31:54 -04:00
object_shn.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_sichitai_obj.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_sinkai_kabe.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_skb.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_slime.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_smtower.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_snowman.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_snowwd.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_spdweb.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_spidertent.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_spinyroll.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_spot11_obj.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_ssh.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_st.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_sth.xml
Documented `object_sth` and `object_ahg`, both used by `EnSth` (Moon gazer who wants to buy Ocean spiderhouse) ( #1169 )
2023-03-07 20:54:12 -03:00
object_stk.xml
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
object_stk2.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_stk3.xml
…
object_stream.xml
…
object_syokudai.xml
Add original asset names to all `object_s*` files ( #1619 )
2024-04-29 07:50:30 -07:00
object_syoten.xml
Extract Keyframe Assets data ( #1664 )
2024-07-28 12:31:28 -04:00
object_tab.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_taisou.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_takaraya_objects.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_tanron1.xml
Some partial objects cleanup ( #1313 )
2023-07-02 10:31:54 -04:00
object_tanron2.xml
…
object_tanron3.xml
…
object_tanron4.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_tanron5.xml
…
object_taru.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_test3.xml
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
object_thiefbird.xml
`icon_item_static` and `icon_item_24_static` documented ( #1297 )
2023-06-23 10:57:01 -04:00
object_tite.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_tk.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_tl.xml
Document object_tl (Snapper) ( #1349 )
2023-08-12 17:31:46 +10:00
object_tokei_step.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_tokei_tobira.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_tokei_turret.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_toryo.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_trap.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_tree.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_tro.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_trt.xml
More General Cleanup ( #1658 )
2024-07-11 15:41:28 -04:00
object_tru.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_tsn.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_tsubo.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_twig.xml
Add original asset names to all `object_t*` files ( #1657 )
2024-07-09 17:51:46 -07:00
object_uch.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_um.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_umajump.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_utubo.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_visiblock.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_vm.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_wallmaster.xml
General Cleanup 10 ( #990 )
2022-08-15 20:40:41 -04:00
object_warp1.xml
Document object_warp1 (blue warp, warp crystal, boss warp) ( #1075 )
2022-09-24 15:45:46 -03:00
object_warp_uzu.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_water_effect.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_wdhand.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_wdor01.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_wdor02.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_wdor03.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_wdor04.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_wdor05.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_wf.xml
Document EnSyatekiWf and do some slight cleanup on object_wf and other Syateki actors ( #1168 )
2023-02-21 16:42:20 -03:00
object_wiz.xml
EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented ( #1054 )
2022-10-01 16:14:06 +01:00
object_wood02.xml
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files ( #1761 )
2024-12-15 09:14:50 -08:00
object_yabusame_point.xml
…
object_yado_obj.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_yb.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_yukimura_obj.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_yukiyama.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_zg.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_zl1.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_zl4.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_zm.xml
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
object_zo.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_zob.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_zod.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_zog.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_zoraband.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_zoraegg.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00
object_zos.xml
document object_zov (lulu the zora vocalist) ( #1357 )
2023-09-11 15:27:23 +10:00
object_zov.xml
Add original asset names to all `object_y*` and `object_z*` files ( #1765 )
2024-12-17 08:30:28 -08:00