mirror of https://github.com/zeldaret/mm.git
42 lines
3.1 KiB
XML
42 lines
3.1 KiB
XML
<Root>
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<File Name="object_vm" Segment="6">
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<!-- Beamos Animations -->
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<Animation Name="gBeamosAnim" Offset="0x68" /> <!-- Original name is "vm_akesime" -->
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<!-- Beamos Limb DisplayLists -->
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<DList Name="gBeamosBodyDL" Offset="0x1E00" />
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<DList Name="gBeamosTopEyelidDL" Offset="0x22B0" />
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<DList Name="gBeamosBottomEyelidDL" Offset="0x2460" />
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<DList Name="gBeamosEyeDL" Offset="0x2610" />
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<!-- Beamos Laser DisplayList -->
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<DList Name="gBeamosLaserDL" Offset="0x2728" />
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<!-- Beamos DisplayList Textures -->
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<Texture Name="gBeamosBodyGradientTex" OutName="beamos_body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x27C0" />
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<Texture Name="gBeamosGrayMetalTex" OutName="beamos_gray_metal" Format="i4" Width="16" Height="32" Offset="0x2840" />
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<Texture Name="gBeamosBoltAndMetalTex" OutName="beamos_bolt_and_metal" Format="rgba16" Width="16" Height="32" Offset="0x2940" />
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<Texture Name="gBeamosInnerEyeLidTex" OutName="beamos_inner_eye_lid" Format="rgba16" Width="16" Height="8" Offset="0x2D40" />
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<Texture Name="gBeamosEyeOutlineTex" OutName="beamos_eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x2E40" />
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<Texture Name="gBeamosEyeTex" OutName="beamos_eye" Format="rgba16" Width="32" Height="16" Offset="0x3040" />
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<Texture Name="gBeamosBodyTex" OutName="beamos_body" Format="rgba16" Width="16" Height="16" Offset="0x3440" />
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<Texture Name="gBeamosLaserTex" OutName="beamos_laser" Format="rgba16" Width="8" Height="8" Offset="0x3640" />
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<Texture Name="gBeamosTeethTex" OutName="beamos_teeth" Format="rgba16" Width="32" Height="32" Offset="0x36C0" />
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<!-- Beamos Skeleton Limbs -->
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<Limb Name="gBeamosRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_ROOT" Offset="0x3EC0" />
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<Limb Name="gBeamosHeadRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_HEAD_ROOT" Offset="0x3ECC" />
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<Limb Name="gBeamosTopEyelidRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_TOP_EYELID_ROOT" Offset="0x3ED8" />
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<Limb Name="gBeamosTopEyelidWrapperLimb" Type="Standard" EnumName="BEAMOS_LIMB_TOP_EYELID_WRAPPER" Offset="0x3EE4" />
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<Limb Name="gBeamosTopEyelidLimb" Type="Standard" EnumName="BEAMOS_LIMB_TOP_EYELID" Offset="0x3EF0" />
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<Limb Name="gBeamosBottomEyelidRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_BOTTOM_EYELID_ROOT" Offset="0x3EFC" />
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<Limb Name="gBeamosBottomEyelidWrapperLimb" Type="Standard" EnumName="BEAMOS_LIMB_BOTTOM_EYELID_WRAPPER" Offset="0x3F08" />
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<Limb Name="gBeamosBottomEyelidLimb" Type="Standard" EnumName="BEAMOS_LIMB_BOTTEM_EYELID" Offset="0x3F14" />
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<Limb Name="gBeamosEyeLimb" Type="Standard" EnumName="BEAMOS_LIMB_EYE" Offset="0x3F20" />
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<Limb Name="gBeamosBodyLimb" Type="Standard" EnumName="BEAMOS_LIMB_BODY" Offset="0x3F2C" />
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<!-- Beamos Skeleton -->
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<Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" LimbNone="BEAMOS_LIMB_NONE" LimbMax="BEAMOS_LIMB_MAX" EnumName="BeamosLimb" Offset="0x3F60" />
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</File>
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</Root>
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