mirror of https://github.com/zeldaret/mm.git
31 lines
2.8 KiB
XML
31 lines
2.8 KiB
XML
<Root>
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<File Name="object_sb" Segment="6">
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<Animation Name="object_sb_Anim_00004C" Offset="0x4C" /> <!-- Original name is "sb_close" -->
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<Animation Name="object_sb_Anim_0000B4" Offset="0xB4" /> <!-- Original name is "sb_jump_end" -->
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<Animation Name="object_sb_Anim_000124" Offset="0x124" /> <!-- Original name is "sb_jump_start" -->
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<Animation Name="object_sb_Anim_000194" Offset="0x194" /> <!-- Original name is "sb_open" -->
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<!-- <Blob Name="object_sb_Blob_0001A4" Size="0x49C" Offset="0x1A4" /> -->
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<!-- <Blob Name="object_sb_Blob_000840" Size="0x3C0" Offset="0x840" /> -->
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<DList Name="object_sb_DL_000D80" Offset="0xD80" />
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<DList Name="object_sb_DL_000E70" Offset="0xE70" />
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<Texture Name="object_sb_Tex_001020" OutName="tex_001020" Format="rgba16" Width="32" Height="32" Offset="0x1020" />
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<Texture Name="object_sb_Tex_001820" OutName="tex_001820" Format="rgba16" Width="8" Height="16" Offset="0x1820" />
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<Texture Name="object_sb_Tex_001920" OutName="tex_001920" Format="rgba16" Width="8" Height="8" Offset="0x1920" />
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<Texture Name="object_sb_Tex_0019A0" OutName="tex_0019A0" Format="rgba16" Width="8" Height="8" Offset="0x19A0" />
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<Texture Name="object_sb_Tex_001A20" OutName="tex_001A20" Format="rgba16" Width="8" Height="8" Offset="0x1A20" />
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<DList Name="object_sb_DL_0025B0" Offset="0x25B0" />
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<DList Name="object_sb_DL_002858" Offset="0x2858" />
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<Texture Name="object_sb_Tex_002AF0" OutName="tex_002AF0" Format="rgba16" Width="8" Height="8" Offset="0x2AF0" />
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<Limb Name="object_sb_Standardlimb_002B70" Type="Standard" EnumName="OBJECT_SB_LIMB_01" Offset="0x2B70" />
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<Limb Name="object_sb_Standardlimb_002B7C" Type="Standard" EnumName="OBJECT_SB_LIMB_02" Offset="0x2B7C" />
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<Limb Name="object_sb_Standardlimb_002B88" Type="Standard" EnumName="OBJECT_SB_LIMB_03" Offset="0x2B88" />
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<Limb Name="object_sb_Standardlimb_002B94" Type="Standard" EnumName="OBJECT_SB_LIMB_04" Offset="0x2B94" />
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<Limb Name="object_sb_Standardlimb_002BA0" Type="Standard" EnumName="OBJECT_SB_LIMB_05" Offset="0x2BA0" />
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<Limb Name="object_sb_Standardlimb_002BAC" Type="Standard" EnumName="OBJECT_SB_LIMB_06" Offset="0x2BAC" />
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<Limb Name="object_sb_Standardlimb_002BB8" Type="Standard" EnumName="OBJECT_SB_LIMB_07" Offset="0x2BB8" />
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<Limb Name="object_sb_Standardlimb_002BC4" Type="Standard" EnumName="OBJECT_SB_LIMB_08" Offset="0x2BC4" />
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<Skeleton Name="object_sb_Skel_002BF0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_SB_LIMB_NONE" LimbMax="OBJECT_SB_LIMB_MAX" EnumName="ObjectSbLimb" Offset="0x2BF0" />
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<Animation Name="object_sb_Anim_002C8C" Offset="0x2C8C" /> <!-- Original name is "sb_wait" -->
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</File>
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</Root>
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