mm/include
Isghj fec0c38768
En_Ginko_Man (Bank Teller) (#118)
* EnGinkoMan: init

* EnGinkoMan: more matches

* EnGinkoMan: that's closer at least

* EnGinkoMan: better control flow at least...

* EnGinkoMan: docs

* EnGinkoMan: more docs

* EnGinkoMan: more docs 2

* EnGinkoMan: cleaning

* EnGinkoMan: missed something in savecontext

* EnGinko: requested changes and further docs

Co-authored-by: isghj8 <isghj8@gmail.com>
2021-05-09 22:20:47 -04:00
..
PR Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
io Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
assert.h Dump current status 2018-10-25 22:09:52 -05:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
command_macros_base.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
convert.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
functions.h En_Ginko_Man (Bank Teller) (#118) 2021-05-09 22:20:47 -04:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h functions and variables headers cleanup (#63) 2021-03-11 20:27:39 -05:00
macros.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
math.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
os.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
os_internal.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
osint.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
ramrom.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
section.h Decomp idle.c 2020-01-16 21:35:54 -06:00
segment.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
segment_symbols.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
sptask.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
stdarg.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
stdbool.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
stdint.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
stdlib.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
string.h Dump current status 2018-10-25 22:09:52 -05:00
ultra64.h Dump current status 2018-10-25 22:09:52 -05:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
unk.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
variables.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
viint.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
xstdio.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
z64.h En_Ginko_Man (Bank Teller) (#118) 2021-05-09 22:20:47 -04:00
z64actor.h Ovl en nutsball OK (#115) 2021-05-04 23:10:59 -04:00
z64animation.h z_skelanime OK (#34) 2020-10-11 13:31:06 -04:00
z64bgcheck.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64collision_check.h z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
z64cutscene.h bg_haka_curtain OK (#25) 2020-09-23 21:04:29 -04:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
z64item.h z_en_item00 (#78) 2021-03-27 19:55:42 -05:00
z64light.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
z64math.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
z64object.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
z64scene.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00