..
PR
audio_synthesis.c OK and Documented ( #1090 )
2022-10-02 20:24:10 +01:00
io
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
libc
Hex Cleanup ( #960 )
2022-07-23 14:57:47 -04:00
tables /sfx
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
2022-08-15 14:39:57 -04:00
ultra64
Hex Cleanup ( #960 )
2022-07-23 14:57:47 -04:00
bstring.h
Dump current status
2018-10-25 22:09:52 -05:00
color.h
`z_parameter`: Items & Import Data ( #799 )
2022-07-12 00:45:55 -04:00
command_macros_base.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
fixed_point.h
boot_0x80086760 OK and documented ( #288 )
2021-09-27 21:07:09 -03:00
functions.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
gfxprint.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
global.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
ichain.h
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
2022-03-27 12:37:02 -03:00
initvars.h
`z_player_call` OK ( #693 )
2022-03-05 11:51:51 -03:00
irqmgr.h
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
macro.inc
ABI FPR names ( #767 )
2022-03-31 18:22:19 +01:00
macros.h
Gamestates Cleanup ( #1047 )
2022-09-24 16:40:40 -03:00
message_data_static.h
Decomp `Message_GetState`, add `TextState` enum and some header reorganization ( #919 )
2022-07-22 20:51:20 +01:00
os.h
cartrominit OK ( #412 )
2021-11-20 00:15:50 -03:00
os_internal.h
`z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system ( #776 )
2022-06-19 03:38:10 +01:00
os_malloc.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
osint.h
vimgr OK ( #421 )
2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h
Color_RGBAu32 ( #253 )
2021-08-15 10:56:20 -04:00
ramrom.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
rdb.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
regs.h
`z_parameter`: Timers ( #1031 )
2022-09-29 09:57:44 -03:00
rmon.h
Dump current status
2018-10-25 22:09:52 -05:00
scheduler.h
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
segment_symbols.h
Give Deku Princess/King/Butler's objects the "correct" name ( #1084 )
2022-09-27 00:59:31 +01:00
sequence.h
Audio Sequences: Scene/Ambience/SeqFlags Functions OK ( #1033 )
2022-09-30 08:49:35 -03:00
sfx.h
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
2022-08-15 14:39:57 -04:00
sys_matrix.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
system_malloc.h
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
ultra64.h
Load OK ( #792 )
2022-06-19 03:28:55 +01:00
ultraerror.h
Fix variadic function typedef to be legal C
2020-04-28 15:11:14 -05:00
ultralog.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
unk.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
variables.h
audio_synthesis.c OK and Documented ( #1090 )
2022-10-02 20:24:10 +01:00
viint.h
vigetcurrframebuf OK ( #386 )
2021-11-08 12:55:39 -03:00
vt.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
xstdio.h
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
z64.h
View & Shrink_Window Docs ( #1049 )
2022-10-02 11:32:57 -03:00
z64actor.h
ActorContext Flags ( #1060 )
2022-09-24 16:29:21 -03:00
z64animation.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64audio.h
audio_synthesis.c OK and Documented ( #1090 )
2022-10-02 20:24:10 +01:00
z64bgcheck.h
Quake & Distortion Cleanup ( #1102 )
2022-09-30 23:01:39 -03:00
z64camera.h
Introducing z64camera.h ( #797 )
2022-07-12 00:25:40 -04:00
z64collision_check.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64curve.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64cutscene.h
Matched several functions ( #1020 )
2022-08-15 14:55:42 -04:00
z64cutscene_commands.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
z64dma.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64effect.h
Eff Srchball OK ( #1092 )
2022-10-02 18:10:31 +01:00
z64item.h
z_kaleido_item.c Ok and Documented (Pause Menu Item Page) ( #1027 )
2022-09-27 04:37:00 +01:00
z64jpeg.h
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
z64light.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64load.h
Load OK ( #792 )
2022-06-19 03:28:55 +01:00
z64map.h
z_map_exp OK and somewhat documented ( #877 )
2022-07-11 23:23:01 -04:00
z64math.h
EnAz and EnTwig (Beaver bros and the minigame rings) ( #999 )
2022-09-14 12:51:10 -03:00
z64message.h
ovl_Shot_Sun Decompiled ( #905 )
2022-07-24 10:15:16 -04:00
z64object.h
Give Deku Princess/King/Butler's objects the "correct" name ( #1084 )
2022-09-27 00:59:31 +01:00
z64ocarina.h
AudioOcarina (1 NonMatching) ( #911 )
2022-08-04 05:21:50 +01:00
z64player.h
`z_parameter`: Timers ( #1031 )
2022-09-29 09:57:44 -03:00
z64quake.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
z64rumble.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
z64save.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
z64scene.h
Rename SetupIndex to Layer ( #1099 )
2022-09-30 23:34:28 -03:00
z64schedule.h
SceneNum -> SceneId ( #1036 )
2022-09-30 03:22:59 +01:00
z64shrink_window.h
View & Shrink_Window Docs ( #1049 )
2022-10-02 11:32:57 -03:00
z64skin.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64snap.h
EnGe1 OK and documented, document `z_snap` ( #952 )
2022-08-04 05:53:53 +01:00
z64subs.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
z64transition.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64view.h
View & Shrink_Window Docs ( #1049 )
2022-10-02 11:32:57 -03:00
z_en_hy_code.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
z_prenmi.h
Gamestates Cleanup ( #1047 )
2022-09-24 16:40:40 -03:00
z_title_setup.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00