mm/include
Parker Burnett 2bf68a5263
Z_obj_bell Matching (#167)
* ringing in the bell

* another matching func

* stuck on func_80A357A8, needs a z_actor func...

* no luck on a fix, but got further...

* matched func_80A357A8, one left

* might be on the right track? saving progress...

* getting closer

* pushing up matching, it has warnign regarding Vecs

* all functions matching

* obj_bell OK, time for bed

* prepping for PR

* fixing suggestions
2021-06-02 19:13:06 -04:00
..
PR `ovl_Eff_Dust` OK (#136) 2021-05-18 23:01:48 -04:00
io Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
assert.h
bstring.h
color.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
command_macros_base.h Update ZAPD to use scene macros, improve texture system and others (#129) 2021-06-02 18:18:38 -04:00
convert.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
functions.h Z_obj_bell Matching (#167) 2021-06-02 19:13:06 -04:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
macros.h partially finish `code_0x8012EC80`, document all of gSaveContext (#138) 2021-05-25 18:49:11 -04:00
math.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
os.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
os_internal.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
osint.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
ramrom.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
rmon.h
section.h Decomp idle.c 2020-01-16 21:35:54 -06:00
segment.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
segment_symbols.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
sptask.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
stdarg.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
stdbool.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
stdint.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
stdlib.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
string.h
ultra64.h
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
unk.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
variables.h ovl_Obj_Milk_Bin OK (#161) 2021-05-25 21:15:41 -04:00
viint.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
xstdio.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
z64.h Ovl_En_Toto OK (#163) 2021-06-02 18:33:16 -04:00
z64actor.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
z64animation.h Misc fixes (#159) 2021-05-20 18:52:07 -04:00
z64bgcheck.h Fix all warnings raised by IDO (#152) 2021-05-18 22:28:04 -04:00
z64collision_check.h z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
z64cutscene.h bg_haka_curtain OK (#25) 2020-09-23 21:04:29 -04:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
z64item.h z_en_item00 (#78) 2021-03-27 19:55:42 -05:00
z64light.h Fix all warnings raised by IDO (#152) 2021-05-18 22:28:04 -04:00
z64math.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
z64object.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
z64save.h partially finish `code_0x8012EC80`, document all of gSaveContext (#138) 2021-05-25 18:49:11 -04:00
z64scene.h Update ZAPD to use scene macros, improve texture system and others (#129) 2021-06-02 18:18:38 -04:00