* EnBbfall_Init OK
* EnBbfall_Destroy, func_808BF5E0, and func_808BF734 OK
* func_808BF578 and func_808BF7A0 OK
* func_808BF4B4, func_808BF830, and func_808BF894 OK
* func_808BF438, func_808BF514, func_808BF8DC OK
* func_808BFA18 and func_808BFA3C OK
* EnBbfall_Draw OK, thanks Tharo, Anon, and Maide!
* LimbDraw functions OK
* All functions OK, thanks Anon for the loop in Update!
* Migrate data to C
* Use generated reloc and object symbols
* Port over a ton of documentation from EnBb
* Use ARRAY_COUNT for all loops
* Do a ton more documentation
* Name unused animation in object_bb
* Copy "floorType" variable name from OoT
* Use enum values for collider type
* Respond to reviews
* Add comment explaining EnBbfall_IsTouchingLava