mm/include
engineer124 841da5f138
View & Shrink_Window Docs (#1049)
* view and shrink_window docs

* cleanup

* move func declaration to header

* move struct to local

* PR Suggestions

* g to s
2022-10-02 11:32:57 -03:00
..
PR
io
libc
tables/sfx Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
ultra64
bstring.h
color.h
command_macros_base.h
fixed_point.h
functions.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
gfxprint.h
global.h
ichain.h
initvars.h
irqmgr.h
macro.inc
macros.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
message_data_static.h
os.h
os_internal.h
os_malloc.h
osint.h
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h `z_parameter`: Timers (#1031) 2022-09-29 09:57:44 -03:00
rmon.h
scheduler.h
segment_symbols.h Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
sequence.h Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
sfx.h Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
sys_matrix.h
system_malloc.h
ultra64.h
ultraerror.h
ultralog.h
unk.h
variables.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
viint.h
vt.h
xstdio.h
z64.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z64actor.h ActorContext Flags (#1060) 2022-09-24 16:29:21 -03:00
z64animation.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64audio.h Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
z64bgcheck.h Quake & Distortion Cleanup (#1102) 2022-09-30 23:01:39 -03:00
z64camera.h
z64collision_check.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64curve.h
z64cutscene.h Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z64cutscene_commands.h
z64dma.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64effect.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64item.h z_kaleido_item.c Ok and Documented (Pause Menu Item Page) (#1027) 2022-09-27 04:37:00 +01:00
z64jpeg.h
z64light.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64load.h
z64map.h
z64math.h EnAz and EnTwig (Beaver bros and the minigame rings) (#999) 2022-09-14 12:51:10 -03:00
z64message.h
z64object.h Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
z64ocarina.h
z64player.h `z_parameter`: Timers (#1031) 2022-09-29 09:57:44 -03:00
z64quake.h Quake & Distortion Cleanup (#1102) 2022-09-30 23:01:39 -03:00
z64rumble.h
z64save.h Rename SetupIndex to Layer (#1099) 2022-09-30 23:34:28 -03:00
z64scene.h Rename SetupIndex to Layer (#1099) 2022-09-30 23:34:28 -03:00
z64schedule.h SceneNum -> SceneId (#1036) 2022-09-30 03:22:59 +01:00
z64shrink_window.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z64skin.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64snap.h EnGe1 OK and documented, document `z_snap` (#952) 2022-08-04 05:53:53 +01:00
z64subs.h Make names related to animations more consistent (#998) 2022-08-15 14:51:38 -04:00
z64transition.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64view.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_en_hy_code.h Make names related to animations more consistent (#998) 2022-08-15 14:51:38 -04:00
z_prenmi.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z_title_setup.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00