mm/assets/xml
krm01 d745cccf87
[Doc] Actor En_Bee - Giant Bee (#1089)
* all functions matching

* initial cleanup

* tatl hint

* clean up + SFX

* SFX

* more SFX

* func_800B3030

* SFX FIX

* castings

* clean up

* array of Vec3f

* for loop fix (Thanks @Maide)

* ACTORCAT_ITEMACTION

* docs for giant bee actor

* tidy up

* run format.sh

* rename idle anim to flying

* address review comments for names

* make format check happy

* wrap modulo in parens

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* clearer cast to f32

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* comments to object xml

* Update src/overlays/actors/ovl_En_Bee/z_en_bee.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Bee/z_en_bee.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* better names for some temp variables

Co-authored-by: sonicdcer <alejandro.asenjo88@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-08 03:28:29 +01:00
..
code SubS Time Paths (Finale) (#823) 2022-06-20 00:49:20 +01:00
interface z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) (#1094) 2022-10-05 06:15:39 +01:00
misc Replace player animation names with original names derived from OoT3D/MM3D (#1103) 2022-10-01 17:08:47 +01:00
objects [Doc] Actor En_Bee - Giant Bee (#1089) 2022-10-08 03:28:29 +01:00
overlays DmChar08 OK (#1085) 2022-10-06 21:46:58 -03:00
scenes `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00