..
PR
Play_Hireso (Bombers Notebook) OK w/ Docs ( #1235 )
2023-06-06 10:54:50 -04:00
io
libultra voice OK ( #1264 )
2023-06-10 10:31:05 -04:00
libc
Hex Cleanup ( #960 )
2022-07-23 14:57:47 -04:00
tables
Doc schedule_dma_static ( #1296 )
2023-06-21 19:00:07 +10:00
ultra64
libultra voice OK ( #1264 )
2023-06-10 10:31:05 -04:00
alignment.h
Player preparation 1 ( #1058 )
2022-11-06 20:49:04 -03:00
audiomgr.h
AudioMgr cleanup ( #1300 )
2023-06-21 17:50:26 +10:00
audiothread_cmd.h
`audio_thread.c` OK and Documented (code_80192BE0.c) ( #1117 )
2022-12-08 17:41:03 -03:00
bstring.h
…
buffers.h
Stack cleanups ( #1193 )
2023-03-08 15:25:51 -03:00
color.h
Load Docs ( #1222 )
2023-06-24 14:26:36 +10:00
command_macros_base.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
fixed_point.h
…
functions.h
Cleanup of Shooting Gallery actors ( #1302 )
2023-06-21 09:29:16 -04:00
gfx.h
z_rcp.c setupDL docs/cleanup ( #1253 )
2023-05-28 19:08:29 -04:00
gfxprint.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
global.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
ichain.h
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
2022-03-27 12:37:02 -03:00
irqmgr.h
Decompile padmgr.c ( #1246 )
2023-05-26 13:57:44 -04:00
loadfragment.h
Load Docs ( #1222 )
2023-06-24 14:26:36 +10:00
macro.inc
ABI FPR names ( #767 )
2022-03-31 18:22:19 +01:00
macros.h
Load Docs ( #1222 )
2023-06-24 14:26:36 +10:00
message_data_static.h
Decomp `Message_GetState`, add `TextState` enum and some header reorganization ( #919 )
2022-07-22 20:51:20 +01:00
os.h
libultra voice OK ( #1264 )
2023-06-10 10:31:05 -04:00
os_internal.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
os_malloc.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
osint.h
vimgr OK ( #421 )
2021-11-11 15:30:31 -03:00
padmgr.h
Decompile padmgr.c ( #1246 )
2023-05-26 13:57:44 -04:00
prevent_bss_reordering.h
…
ramrom.h
…
rdb.h
…
regs.h
z_syscfb.c, z_vimode.c, code_80140CE0 split and OK ( #1159 )
2023-05-29 17:40:10 -04:00
rmon.h
…
scheduler.h
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
segment_symbols.h
Add yar (Yaz0 ARchives) support to build system ( #1255 )
2023-06-18 18:13:57 -04:00
seqcmd.h
Audio `sequence.c` OK and documented ( #1201 )
2023-03-30 19:53:47 +11:00
sequence.h
Audio `sequence.c` OK and documented ( #1201 )
2023-03-30 19:53:47 +11:00
sfx.h
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) ( #1242 )
2023-06-20 23:13:51 -04:00
slowly.h
Slowly Cleanup ( #1213 )
2023-03-20 00:48:49 +11:00
stack.h
Stack cleanups ( #1193 )
2023-03-08 15:25:51 -03:00
stackcheck.h
`stackcheck.h` ( #1204 )
2023-04-18 17:50:34 -04:00
sys_matrix.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
system_heap.h
Docs Cleanup ( #1153 )
2023-05-29 13:04:07 +10:00
system_malloc.h
Docs Cleanup ( #1153 )
2023-05-29 13:04:07 +10:00
tha.h
THA docs ( #1177 )
2023-03-24 14:38:04 -03:00
thga.h
THA docs ( #1177 )
2023-03-24 14:38:04 -03:00
ultra64.h
libultra voice OK ( #1264 )
2023-06-10 10:31:05 -04:00
ultraerror.h
…
ultralog.h
…
unk.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
variables.h
Load Docs ( #1222 )
2023-06-24 14:26:36 +10:00
viint.h
vigetcurrframebuf OK ( #386 )
2021-11-08 12:55:39 -03:00
vt.h
…
xstdio.h
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
z64.h
AudioMgr cleanup ( #1300 )
2023-06-21 17:50:26 +10:00
z64actor.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
z64animation.h
ovl_Demo_Moonend ok ( #1249 )
2023-05-31 11:01:08 +10:00
z64animation_legacy.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
z64audio.h
libultra voice OK ( #1264 )
2023-06-10 10:31:05 -04:00
z64bgcheck.h
`z_camera` with Partial Docs (3 Non-Equivalent) ( #601 )
2023-05-22 21:47:41 -04:00
z64bombers_notebook.h
Play_Hireso (Bombers Notebook) OK w/ Docs ( #1235 )
2023-06-06 10:54:50 -04:00
z64camera.h
Misc Cleanup 3 ( #1268 )
2023-06-06 08:57:45 +10:00
z64collision_check.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
z64curve.h
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z64cutscene.h
Document Song of Time Cutscenes (Test6) ( #1269 )
2023-06-18 17:02:50 +10:00
z64cutscene_commands.h
Cutscene Documentation (z_eventmgr.c OK) ( #1164 )
2023-04-19 13:52:00 -04:00
z64debug_display.h
Debug mode ( #1185 )
2023-03-08 00:06:49 -05:00
z64debug_text.h
Debug mode ( #1185 )
2023-03-08 00:06:49 -05:00
z64dma.h
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z64door.h
`ovl_player_actor`: Dawn of a new PR ( #1227 )
2023-05-28 17:41:37 -04:00
z64eff_footmark.h
`z_eff_footmark` cleanup ( #1180 )
2023-02-27 17:56:04 -05:00
z64effect.h
`ovl_player_actor`: Dawn of a new PR ( #1227 )
2023-05-28 17:41:37 -04:00
z64frameadvance.h
Decompile padmgr.c ( #1246 )
2023-05-26 13:57:44 -04:00
z64game.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
z64game_over.h
`z64game_over.h` ( #1183 )
2023-03-24 15:29:54 -03:00
z64horse.h
`z_horse.c` OK ( #1245 )
2023-06-01 15:11:11 -04:00
z64interface.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
z64item.h
`icon_item_static` and `icon_item_24_static` documented ( #1297 )
2023-06-23 10:57:01 -04:00
z64jpeg.h
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z64light.h
Effect table ( #1209 )
2023-03-30 13:17:55 -03:00
z64map.h
z_map_exp OK and somewhat documented ( #877 )
2022-07-11 23:23:01 -04:00
z64math.h
sys_math.c Rename ( #1258 )
2023-06-05 22:16:34 -04:00
z64message.h
Create an enum for the various `face_reaction` reaction sets ( #1299 )
2023-06-20 17:50:15 +10:00
z64object.h
Introduce `object_table.h` ( #1136 )
2023-02-21 16:05:12 -03:00
z64ocarina.h
Document Song of Time Cutscenes (Test6) ( #1269 )
2023-06-18 17:02:50 +10:00
z64player.h
`icon_item_static` and `icon_item_24_static` documented ( #1297 )
2023-06-23 10:57:01 -04:00
z64quake.h
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) ( #1129 )
2023-05-18 10:29:50 -04:00
z64rumble.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
z64save.h
Name the weekeventreg that corresponds with the Clock Tower opening ( #1303 )
2023-06-23 10:36:12 -04:00
z64scene.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
z64schedule.h
Misc Cleanup 3 ( #1268 )
2023-06-06 08:57:45 +10:00
z64shrink_window.h
`z64game_over.h` ( #1183 )
2023-03-24 15:29:54 -03:00
z64skin.h
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z64skybox.h
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z64snap.h
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z64sound_source.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
z64subs.h
Some pathing docs ( #1205 )
2023-06-05 12:46:39 +10:00
z64thread.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
z64transition.h
Misc Cleanup 3 ( #1268 )
2023-06-06 08:57:45 +10:00
z64view.h
View & Shrink_Window Docs ( #1049 )
2022-10-02 11:32:57 -03:00
z_en_hy_code.h
Misc cleanup 13 ( #1189 )
2023-03-07 23:44:18 -05:00
z_fireobj.h
Misc Cleanup 3 ( #1268 )
2023-06-06 08:57:45 +10:00
z_prenmi.h
`z64game.h` ( #1250 )
2023-06-06 08:54:18 -04:00
z_title_setup.h
`z64game.h` ( #1250 )
2023-06-06 08:54:18 -04:00