mirror of https://github.com/zeldaret/mm.git
* test commit * undoing test commit * making sure this is the right repo * removing test file * init for OSH bombable wall started. put back Actor* in function declarations. * BgKin2Bombwall_Init is matching. * started z_bg_kin2_bombwall destroy function. One mismatch right now. * BgKin2Bombwall_Destroy matches. * BgKin2Bombwall_Draw matches. * Fixed BgKin2Bombwall_Init * BgKin2Bombwall_Init and BgKin2Bombwall_Destroy both match. Fixed s32 array in struct. * BgKin2Bombwall_Draw and BgKin2Bombwall_Update match. * Only func_80B6E020 and func_80B6E090 left to match in ovl_Bg_Kin2_Bombwall. * func_80B6E020 from ovl_Bg_Kin2_Bombwall matches. * Went from 8925 to about 5-6k diff score for func_80B6E090 in ovl_Bg_Kin2_Bombwall * Took func_80B6E090 from about 5300 diff score to about 4300 diff score in ovl_Bg_Kin2_Bombwall. * Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 4k ish to 3277 * Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 3277 to 2262. * Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 2262 to 1589. * only slight progress on ovl_Bg_Kinw_Bombwall's func_80B6E090 * Got to 1473 diff score on ovl_Bg_Kinw_Bombwall's func_80B6E090 * Put in the changes made by EllipticEllipsis and hensldm for ovl_Bg_Kin2_Bombwall's func_8066E090. * renamed some symbols. Fake symbol removal makes nonzero diff, but rom OK's after make. * moving declarations around, ordering. * One.word.away. from importing data in ovl_Bg_Kin2_Bombwall. * ovl_Bg_Kin2_Bombwall data imported. Matching. * Edited spec for reloc of ovl_Bg_Kin2_Bombwall. * Removed extra comments for ovl_Bg_Kin2_Bombwall. * unpushed stuff. dunno. * forgot to save z_bg_kin2_bombwall.c * need to commit before make-ing in master. * Ported z_bg_kin2_bombwall's code. Data next. * Imported data for merging z_bg_kin2_bombwall. Yes, I yelled when it OK'd. * Added comments to remember what does what in z_bg_kin2_bombwall. * Some comments in z_bg_kin2_bombwall.c and function names ideas. * Added comments for function name ideas. Cleaned up temps in z_bg_kin2_bombwall except in func_80B6E090. * Renamed most functions and some variables in z_bg_kin2_bombwall. * Made a name suggestion for func_80B6E020 after testing in game. * Ran format.sh. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c 1 and 0 replaced by true and false in func_80B6E020. Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Bending to the x-- supremacy. Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * PR fixes (not done yet) including more consistent use of THIS, removing arg0 and arg1 variable names, standardizing params for z_bg_kin2_bombwall, turning some if-return to if-else, removing unnecessary casts. * Applied isghj5's and EllipticEllipsis' suggestions except for the object file in z_bg_kin2_bombwall. Object file next. * Screwd up formatting. * Thinking of playing with object_kin2_obj. * Documented most of object_kin2_obj based on bombwall, fence and shelf actors. * Had forgotten an arg1 in z_bg_kin2_bombwall.c * First commit for ovl_Bg_Ikana_Mirror branch. * Started decompiling ovl_Bg_Ikana_Mirror. Setup functions and _Update done matching. * Replaced a float by its fractional representation. I need to learn float magic. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Applied more formatting and naming remarks from PR about the C file. Assets and object stuff next. * Display lists and collision header in z_bg_kin2_bombwall.c renamed after their descriptive names in the object's XML file. Name for Ocean Spider House drawers chests left to change. * Working on BgIkanaMirror_Destroy. Stack and registers left essentially. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * One extra line in an if, collision naming convention applied and renamed Ocean Spider House nightstands to drawers chests. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Changed drawers chest to chest of drawers in object_kin2_obj and z_bg_kin2_shelf. * Removed some unnecessary comment. * almost done with BgIkanaMirror_Destroy function. * Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * BgIkanaMirror_Destroy OK. * Almost done with BgIkanaMirror_Init. Mostly stack stuff left. * Registers and stack left to fix for BgIkanaMirror_Init. * BgIkanaMirror_Init matching. * Ran permuter to improve BgIkanaMirror_Draw's score. * Actually not mad at permuter for BgIkanaMirror_Draw headstart. * Matched func_80B7F730 in ovl_Bg_Ikana_Mirror. Progress on its _Init done too. * func_80B7FA9C in ovl_Bg_Ikana_Mirror is matching. _Init left then documentation. * Mistake in last commit message: actually, _Draw is left for ovl_Bg_Ikana_Mirror. * Going to do some groceries, so pushing. About 2/3 across func_80B7FBA4 in ovl_Bg_Ikana_Mirror. * func_80B7FBA4 in ovl_Bg_Ikana_Mirror is matching. _Draw then data left. * Need to switch branch. * Fixed BgKin2Bombwall_SpawnEffects after the Rand_Next() type update. * Switching branch. * Learning to decomp draw functions with BgIkanaMirror_Draw. YEP * Switching branch. * Went through the first wave of graphics macros attempts for BgIkanaMirror_Draw. * Removed some temps in BgIkanaMirror_Draw. * Second pass of macro attempts for BgIkanaMirror_Draw. * Diff score for BgIkanaMirror_Draw at 1873. Getting there. * BgIkanaMirror_Draw diff score down to 854. 4 instructions off and registers to fix. * Instructions are matching for BgIkanaMirror_Draw. Registers left. * BgIkanaMirror_Draw matches. Data next. Adding some co-authors * BgIkanaMirror_Draw matches. Data next. Adding some co-authors Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Tom-Overton <hensley.derek58@gmail.com> Co-authored-by: Isghj5 <isghj5@gmail.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> * Data imported and OK. Co-authored-by: Maide <eeeedddccc@hotmail.co.uk> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> * Removed commented lines of unused code and useless externs. Documenting C file and object next. * Renamed fields in actor and variables in 3 functions for ovl_bg_ikana_mirror. Some conventions applied. * Renamed more variables in the struct and C file for ovl_bg_ikana_mirror. * More cleanups and naming in ovl_Bg_Ikana_Mirror. * Renamed some functions in ovl_Bg_Ikana_Mirror. More cleanups. Object documentation next once function names confirmed. * Renamed collision header, animated textures and display lists for ovl_Bg_Ikana_Mirror in ovl_Bg_Ikana_Mirror and object_ikana_obj. Some textures left to rename. * Renamed textures only used by ovl_Bg_Ikana_Mirror. Must go back through docs for conventions and styles plus an extra cleanup before PR. * Went through merging and review docs for extra cleanups. Adding co-authors for documentation. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> * Creating branch to merge ovl_Bg_Ikana_Mirror. * Fixed the merge from zeldaret/mm. ovl_Bg_Ikana_Mirror OK and documented. PR-ready. * Started ovl_Bg_Kin2_Picture. _Draw, _Destroy and _Update matching. Started _Init. * Switching branch. * Applied first batch of fixes from PR comments. Adding co-authors for documentation and a function rewrite. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk> * Renamed the colliders in ovl_Bg_Ikana_Mirror's struct and fixed naming in object file plus spacing cleanups. * About 8 extra functions matching for ovl_Bg_Kin2_Picture. _Init and 3 other functions to match. * Only two functions left to match in ovl_Bg_Kin2_Picture. * func_80B6F098 in ovl_Bg_Kin2_Picture is matching. Adding co-authors. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> * ovl_Bg_Kin2_Picture OK. Documentation for the overlay and the associated object next. * Fixed reloc file in spec for ovl_Bg_Kin2_Picture. * Fixed reloc file in spec for ovl_Bg_Kin2_Picture. * Started ovl_Bg_Kin2_Picture clean up. Named extra assets in object_kin2_obj. Rewrote func_80B6EFEC. Adding documentation co-authors. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Isghj5 <isghj5@gmail.com> * Removed some temps from functions, renamed some functions and some variables in ovl_Bg_Kin2_Picture. * More cleanups. Starting to make sense of what is happening in ovl_Bg_Kin2_Picture. * Renamed the spawn function for Gold Skulltulas and a timer variable in ovl_Bg_Kin2_Picture. * Renamed fall and shiver functions plus their respective setup functions for ovl_Bg_Kin2_Picture. Renamed some variables in the same actor. * Renamed all functions in ovl_Bg_Kin2_Picture. Need to confirm name for painting timer used for two distinct reasons. * Renamed a struct variable and rewrote some comments for ovl_Bg_Kin2_Picture. * Renamed all struct variables in ovl_Bg_Kin2_Picture except padding. * Renamed static variable, dust spawn function and a variable in the dust spawn function for ovl_Bg_Kin2_Picture. * Finished decompiling object_kin2_obj. Adding extra co-authors. Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Ready to make PR branch. * Fixed merge conflicts. OK. * Fixed object_kin2_obj.xml error. * Applied first batch of fixes from PR review to z_bg_kin2_picture.c and its corresponding header. * Fixed unused TLUT naming in object_kin2_obj.xml and added a description to the object. * Removed extra parentheses in z_bg_kin2_picture.c and renamed a macro. * First batch of fixes suggested by EllipticEllipsis for ovl_Bg_Kin2_Picture. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Second batch of fixes suggested by EllipticEllipsis for ovl_Bg_Kin2_Picture. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Kin2_Picture/z_bg_kin2_picture.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Rewrote 0xCCC as 0x10000/20. * Renamed angle and offset variables in BgKin2Picture_SpawnDust. Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Isghj5 <isghj5@gmail.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: Maide <eeeedddccc@hotmail.co.uk> |
||
|---|---|---|
| .. | ||
| gameplay_dangeon_keep.xml | ||
| gameplay_field_keep.xml | ||
| gameplay_keep.xml | ||
| object_ah.xml | ||
| object_ahg.xml | ||
| object_al.xml | ||
| object_am.xml | ||
| object_an1.xml | ||
| object_an2.xml | ||
| object_an3.xml | ||
| object_an4.xml | ||
| object_and.xml | ||
| object_ani.xml | ||
| object_aob.xml | ||
| object_astr_obj.xml | ||
| object_az.xml | ||
| object_b_heart.xml | ||
| object_bai.xml | ||
| object_bal.xml | ||
| object_bat.xml | ||
| object_bb.xml | ||
| object_bba.xml | ||
| object_bdoor.xml | ||
| object_bee.xml | ||
| object_bg.xml | ||
| object_bh.xml | ||
| object_big_fwall.xml | ||
| object_bigicicle.xml | ||
| object_bigokuta.xml | ||
| object_bigpo.xml | ||
| object_bigslime.xml | ||
| object_bji.xml | ||
| object_bjt.xml | ||
| object_bob.xml | ||
| object_boj.xml | ||
| object_bombf.xml | ||
| object_bombiwa.xml | ||
| object_boss01.xml | ||
| object_boss02.xml | ||
| object_boss03.xml | ||
| object_boss04.xml | ||
| object_boss05.xml | ||
| object_boss07.xml | ||
| object_boss_hakugin.xml | ||
| object_botihasira.xml | ||
| object_box.xml | ||
| object_boyo.xml | ||
| object_bsb.xml | ||
| object_bsmask.xml | ||
| object_bubble.xml | ||
| object_cha.xml | ||
| object_cne.xml | ||
| object_comb.xml | ||
| object_cow.xml | ||
| object_crace_object.xml | ||
| object_crow.xml | ||
| object_cs.xml | ||
| object_ctower_rot.xml | ||
| object_d_hsblock.xml | ||
| object_d_lift.xml | ||
| object_dai.xml | ||
| object_daiku.xml | ||
| object_danpei_object.xml | ||
| object_dblue_object.xml | ||
| object_death.xml | ||
| object_dekubaba.xml | ||
| object_dekucity_ana_obj.xml | ||
| object_dekucity_obj.xml | ||
| object_dekunuts.xml | ||
| object_delf.xml | ||
| object_dhouse.xml | ||
| object_dinofos.xml | ||
| object_dkjail_obj.xml | ||
| object_dmask.xml | ||
| object_dnj.xml | ||
| object_dnk.xml | ||
| object_dno.xml | ||
| object_dnq.xml | ||
| object_dns.xml | ||
| object_dnt.xml | ||
| object_dodongo.xml | ||
| object_dog.xml | ||
| object_dor01.xml | ||
| object_dor02.xml | ||
| object_dor03.xml | ||
| object_dor04.xml | ||
| object_dora.xml | ||
| object_driftice.xml | ||
| object_drs.xml | ||
| object_ds2.xml | ||
| object_ds2n.xml | ||
| object_dt.xml | ||
| object_dy_obj.xml | ||
| object_efc_star_field.xml | ||
| object_efc_tw.xml | ||
| object_eg.xml | ||
| object_ending_obj.xml | ||
| object_f40_obj.xml | ||
| object_f40_switch.xml | ||
| object_f52_obj.xml | ||
| object_f53_obj.xml | ||
| object_fall.xml | ||
| object_fall2.xml | ||
| object_famos.xml | ||
| object_fb.xml | ||
| object_fbdemo_triforce.xml | ||
| object_firefly.xml | ||
| object_fish.xml | ||
| object_flowerpot.xml | ||
| object_fr.xml | ||
| object_fsn.xml | ||
| object_fu.xml | ||
| object_fu_kaiten.xml | ||
| object_fu_mato.xml | ||
| object_funen.xml | ||
| object_fusen.xml | ||
| object_fwall.xml | ||
| object_fz.xml | ||
| object_ge1.xml | ||
| object_geldb.xml | ||
| object_gg.xml | ||
| object_ghaka.xml | ||
| object_gi_arrow.xml | ||
| object_gi_arrowcase.xml | ||
| object_gi_bean.xml | ||
| object_gi_bigbomb.xml | ||
| object_gi_bomb_1.xml | ||
| object_gi_bomb_2.xml | ||
| object_gi_bombpouch.xml | ||
| object_gi_bosskey.xml | ||
| object_gi_bottle.xml | ||
| object_gi_bottle_04.xml | ||
| object_gi_bottle_15.xml | ||
| object_gi_bottle_16.xml | ||
| object_gi_bottle_21.xml | ||
| object_gi_bottle_22.xml | ||
| object_gi_bottle_red.xml | ||
| object_gi_bow.xml | ||
| object_gi_camera.xml | ||
| object_gi_compass.xml | ||
| object_gi_fieldmap.xml | ||
| object_gi_fish.xml | ||
| object_gi_ghost.xml | ||
| object_gi_glasses.xml | ||
| object_gi_gold_dust.xml | ||
| object_gi_golonmask.xml | ||
| object_gi_heart.xml | ||
| object_gi_hearts.xml | ||
| object_gi_hookshot.xml | ||
| object_gi_insect.xml | ||
| object_gi_key.xml | ||
| object_gi_ki_tan_mask.xml | ||
| object_gi_liquid.xml | ||
| object_gi_loach.xml | ||
| object_gi_longsword.xml | ||
| object_gi_m_arrow.xml | ||
| object_gi_magicmushroom.xml | ||
| object_gi_magicpot.xml | ||
| object_gi_map.xml | ||
| object_gi_mask03.xml | ||
| object_gi_mask05.xml | ||
| object_gi_mask06.xml | ||
| object_gi_mask09.xml | ||
| object_gi_mask10.xml | ||
| object_gi_mask11.xml | ||
| object_gi_mask12.xml | ||
| object_gi_mask13.xml | ||
| object_gi_mask14.xml | ||
| object_gi_mask15.xml | ||
| object_gi_mask16.xml | ||
| object_gi_mask17.xml | ||
| object_gi_mask18.xml | ||
| object_gi_mask20.xml | ||
| object_gi_mask21.xml | ||
| object_gi_mask22.xml | ||
| object_gi_mask23.xml | ||
| object_gi_melody.xml | ||
| object_gi_milk.xml | ||
| object_gi_mssa.xml | ||
| object_gi_nuts.xml | ||
| object_gi_nutsmask.xml | ||
| object_gi_ocarina.xml | ||
| object_gi_purse.xml | ||
| object_gi_rabit_mask.xml | ||
| object_gi_reserve00.xml | ||
| object_gi_reserve01.xml | ||
| object_gi_reserve_b_00.xml | ||
| object_gi_reserve_b_01.xml | ||
| object_gi_reserve_c_00.xml | ||
| object_gi_reserve_c_01.xml | ||
| object_gi_rupy.xml | ||
| object_gi_schedule.xml | ||
| object_gi_seahorse.xml | ||
| object_gi_shield_2.xml | ||
| object_gi_shield_3.xml | ||
| object_gi_soldout.xml | ||
| object_gi_soul.xml | ||
| object_gi_stick.xml | ||
| object_gi_stonemask.xml | ||
| object_gi_sutaru.xml | ||
| object_gi_sword_1.xml | ||
| object_gi_sword_2.xml | ||
| object_gi_sword_3.xml | ||
| object_gi_sword_4.xml | ||
| object_gi_truth_mask.xml | ||
| object_gi_zoramask.xml | ||
| object_giant.xml | ||
| object_gk.xml | ||
| object_gla.xml | ||
| object_gm.xml | ||
| object_gmo.xml | ||
| object_goroiwa.xml | ||
| object_goronswitch.xml | ||
| object_grasshopper.xml | ||
| object_gs.xml | ||
| object_ha.xml | ||
| object_haka_obj.xml | ||
| object_hakaisi.xml | ||
| object_hakugin_demo.xml | ||
| object_hakugin_obj.xml | ||
| object_hana.xml | ||
| object_hanareyama_obj.xml | ||
| object_harfgibud.xml | ||
| object_hariko.xml | ||
| object_hata.xml | ||
| object_hgdoor.xml | ||
| object_hintnuts.xml | ||
| object_horse_game_check.xml | ||
| object_horse_link_child.xml | ||
| object_hs.xml | ||
| object_hsstump.xml | ||
| object_hunsui.xml | ||
| object_ice_block.xml | ||
| object_icefloe.xml | ||
| object_icicle.xml | ||
| object_ik.xml | ||
| object_ikana_obj.xml | ||
| object_ikn_demo.xml | ||
| object_ikninside_obj.xml | ||
| object_iknv_obj.xml | ||
| object_in.xml | ||
| object_in2.xml | ||
| object_inibs_object.xml | ||
| object_ishi.xml | ||
| object_jg.xml | ||
| object_js.xml | ||
| object_jso.xml | ||
| object_ka.xml | ||
| object_kaizoku_obj.xml | ||
| object_kamejima.xml | ||
| object_kanban.xml | ||
| object_kbt.xml | ||
| object_keikoku_demo.xml | ||
| object_keikoku_obj.xml | ||
| object_kepn_koya.xml | ||
| object_kgy.xml | ||
| object_kibako.xml | ||
| object_kibako2.xml | ||
| object_kin2_obj.xml | ||
| object_kinsta1_obj.xml | ||
| object_kinsta2_obj.xml | ||
| object_kitan.xml | ||
| object_knight.xml | ||
| object_kujiya.xml | ||
| object_kumo30.xml | ||
| object_kusa.xml | ||
| object_kz.xml | ||
| object_kzsaku.xml | ||
| object_ladder.xml | ||
| object_last_obj.xml | ||
| object_lastday.xml | ||
| object_lbfshot.xml | ||
| object_lightblock.xml | ||
| object_lightswitch.xml | ||
| object_link_boy.xml | ||
| object_link_child.xml | ||
| object_link_goron.xml | ||
| object_link_nuts.xml | ||
| object_link_zora.xml | ||
| object_lodmoon.xml | ||
| object_lotus.xml | ||
| object_ma1.xml | ||
| object_ma2.xml | ||
| object_mag.xml | ||
| object_mamenoki.xml | ||
| object_market_obj.xml | ||
| object_maruta.xml | ||
| object_mask_bakuretu.xml | ||
| object_mask_bigelf.xml | ||
| object_mask_boy.xml | ||
| object_mask_bree.xml | ||
| object_mask_bu_san.xml | ||
| object_mask_dancer.xml | ||
| object_mask_gero.xml | ||
| object_mask_gibudo.xml | ||
| object_mask_goron.xml | ||
| object_mask_json.xml | ||
| object_mask_kerfay.xml | ||
| object_mask_ki_tan.xml | ||
| object_mask_kyojin.xml | ||
| object_mask_meoto.xml | ||
| object_mask_nuts.xml | ||
| object_mask_posthat.xml | ||
| object_mask_rabit.xml | ||
| object_mask_romerny.xml | ||
| object_mask_skj.xml | ||
| object_mask_stone.xml | ||
| object_mask_truth.xml | ||
| object_mask_yofukasi.xml | ||
| object_mask_zacho.xml | ||
| object_mask_zora.xml | ||
| object_mastergolon.xml | ||
| object_masterzoora.xml | ||
| object_mbar_obj.xml | ||
| object_meganeana_obj.xml | ||
| object_milkbar.xml | ||
| object_mir_ray.xml | ||
| object_mk.xml | ||
| object_mkk.xml | ||
| object_mm.xml | ||
| object_mnk.xml | ||
| object_moonend.xml | ||
| object_moonston.xml | ||
| object_ms.xml | ||
| object_msmo.xml | ||
| object_mtoride.xml | ||
| object_mu.xml | ||
| object_nb.xml | ||
| object_niw.xml | ||
| object_nnh.xml | ||
| object_numa_obj.xml | ||
| object_nwc.xml | ||
| object_ny.xml | ||
| object_oF1d_map.xml | ||
| object_ob.xml | ||
| object_obj_chan.xml | ||
| object_obj_danpeilift.xml | ||
| object_obj_dinner.xml | ||
| object_obj_milk_bin.xml | ||
| object_obj_tokeidai.xml | ||
| object_obj_usiyane.xml | ||
| object_obj_yasi.xml | ||
| object_okuta.xml | ||
| object_omoya_obj.xml | ||
| object_open_obj.xml | ||
| object_os_anime.xml | ||
| object_osn.xml | ||
| object_ot.xml | ||
| object_owl.xml | ||
| object_oyu.xml | ||
| object_pamera.xml | ||
| object_ph.xml | ||
| object_po.xml | ||
| object_po_composer.xml | ||
| object_po_fusen.xml | ||
| object_po_sisters.xml | ||
| object_posthouse_obj.xml | ||
| object_pp.xml | ||
| object_pr.xml | ||
| object_ps.xml | ||
| object_pst.xml | ||
| object_racetsubo.xml | ||
| object_raf.xml | ||
| object_raillift.xml | ||
| object_random_obj.xml | ||
| object_rat.xml | ||
| object_rb.xml | ||
| object_rd.xml | ||
| object_redead_obj.xml | ||
| object_rotlift.xml | ||
| object_rr.xml | ||
| object_rs.xml | ||
| object_ru2.xml | ||
| object_rz.xml | ||
| object_sb.xml | ||
| object_sdn.xml | ||
| object_secom_obj.xml | ||
| object_sek.xml | ||
| object_sekihig.xml | ||
| object_sekihil.xml | ||
| object_sekihin.xml | ||
| object_sekihiz.xml | ||
| object_shn.xml | ||
| object_sichitai_obj.xml | ||
| object_sinkai_kabe.xml | ||
| object_skb.xml | ||
| object_slime.xml | ||
| object_smtower.xml | ||
| object_snowman.xml | ||
| object_snowwd.xml | ||
| object_spdweb.xml | ||
| object_spidertent.xml | ||
| object_spinyroll.xml | ||
| object_spot11_obj.xml | ||
| object_ssh.xml | ||
| object_st.xml | ||
| object_sth.xml | ||
| object_stk.xml | ||
| object_stk2.xml | ||
| object_stk3.xml | ||
| object_stream.xml | ||
| object_syokudai.xml | ||
| object_syoten.xml | ||
| object_tab.xml | ||
| object_taisou.xml | ||
| object_takaraya_objects.xml | ||
| object_tanron1.xml | ||
| object_tanron2.xml | ||
| object_tanron3.xml | ||
| object_tanron4.xml | ||
| object_tanron5.xml | ||
| object_taru.xml | ||
| object_test3.xml | ||
| object_thiefbird.xml | ||
| object_tite.xml | ||
| object_tk.xml | ||
| object_tl.xml | ||
| object_tokei_step.xml | ||
| object_tokei_tobira.xml | ||
| object_tokei_turret.xml | ||
| object_toryo.xml | ||
| object_trap.xml | ||
| object_tree.xml | ||
| object_tro.xml | ||
| object_trt.xml | ||
| object_tru.xml | ||
| object_tsn.xml | ||
| object_tsubo.xml | ||
| object_twig.xml | ||
| object_uch.xml | ||
| object_um.xml | ||
| object_umajump.xml | ||
| object_utubo.xml | ||
| object_visiblock.xml | ||
| object_vm.xml | ||
| object_wallmaster.xml | ||
| object_warp1.xml | ||
| object_warp_uzu.xml | ||
| object_water_effect.xml | ||
| object_wdhand.xml | ||
| object_wdor01.xml | ||
| object_wdor02.xml | ||
| object_wdor03.xml | ||
| object_wdor04.xml | ||
| object_wdor05.xml | ||
| object_wf.xml | ||
| object_wiz.xml | ||
| object_wood02.xml | ||
| object_yabusame_point.xml | ||
| object_yado_obj.xml | ||
| object_yb.xml | ||
| object_yukimura_obj.xml | ||
| object_yukiyama.xml | ||
| object_zg.xml | ||
| object_zl1.xml | ||
| object_zl4.xml | ||
| object_zm.xml | ||
| object_zo.xml | ||
| object_zob.xml | ||
| object_zod.xml | ||
| object_zog.xml | ||
| object_zoraband.xml | ||
| object_zoraegg.xml | ||
| object_zos.xml | ||
| object_zov.xml | ||