mm/assets/xml/objects
TrulyNaN 09cf394d98
ovl_Bg_Kin2_Picture OK and documented, object_kin2_obj documented (#1070)
* test commit

* undoing test commit

* making sure this is the right repo

* removing test file

* init for OSH bombable wall started. put back Actor* in function declarations.

* BgKin2Bombwall_Init is matching.

* started z_bg_kin2_bombwall destroy function. One mismatch right now.

* BgKin2Bombwall_Destroy matches.

* BgKin2Bombwall_Draw matches.

* Fixed BgKin2Bombwall_Init

* BgKin2Bombwall_Init and BgKin2Bombwall_Destroy both match. Fixed s32 array in struct.

* BgKin2Bombwall_Draw and BgKin2Bombwall_Update match.

* Only func_80B6E020 and func_80B6E090 left to match in ovl_Bg_Kin2_Bombwall.

* func_80B6E020 from ovl_Bg_Kin2_Bombwall matches.

* Went from 8925 to about 5-6k diff score for func_80B6E090 in ovl_Bg_Kin2_Bombwall

* Took func_80B6E090 from about 5300 diff score to about 4300 diff score in ovl_Bg_Kin2_Bombwall.

* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 4k ish to 3277

* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 3277 to 2262.

* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 2262 to 1589.

* only slight progress on ovl_Bg_Kinw_Bombwall's func_80B6E090

* Got to 1473 diff score on ovl_Bg_Kinw_Bombwall's func_80B6E090

* Put in the changes made by EllipticEllipsis and hensldm for ovl_Bg_Kin2_Bombwall's func_8066E090.

* renamed some symbols. Fake symbol removal makes nonzero diff, but rom OK's after make.

* moving declarations around, ordering.

* One.word.away. from importing data in ovl_Bg_Kin2_Bombwall.

* ovl_Bg_Kin2_Bombwall data imported. Matching.

* Edited spec for reloc of ovl_Bg_Kin2_Bombwall.

* Removed extra comments for ovl_Bg_Kin2_Bombwall.

* unpushed stuff. dunno.

* forgot to save z_bg_kin2_bombwall.c

* need to commit before make-ing in master.

* Ported z_bg_kin2_bombwall's code. Data next.

* Imported data for merging z_bg_kin2_bombwall. Yes, I yelled when it OK'd.

* Added comments to remember what does what in z_bg_kin2_bombwall.

* Some comments in z_bg_kin2_bombwall.c and function names ideas.

* Added comments for function name ideas. Cleaned up temps in z_bg_kin2_bombwall except in func_80B6E090.

* Renamed most functions and some variables in z_bg_kin2_bombwall.

* Made a name suggestion for func_80B6E020 after testing in game.

* Ran format.sh.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

1 and 0 replaced by true and false in func_80B6E020.

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Bending to the x-- supremacy.

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* PR fixes (not done yet) including more consistent use of THIS, removing arg0 and arg1 variable names, standardizing params for z_bg_kin2_bombwall, turning some if-return to if-else, removing unnecessary casts.

* Applied isghj5's and EllipticEllipsis' suggestions except for the object file in z_bg_kin2_bombwall. Object file next.

* Screwd up formatting.

* Thinking of playing with object_kin2_obj.

* Documented most of object_kin2_obj based on bombwall, fence and shelf actors.

* Had forgotten an arg1 in z_bg_kin2_bombwall.c

* First commit for ovl_Bg_Ikana_Mirror branch.

* Started decompiling ovl_Bg_Ikana_Mirror. Setup functions and _Update done matching.

* Replaced a float by its fractional representation. I need to learn float magic.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Applied more formatting and naming remarks from PR about the C file. Assets and object stuff next.

* Display lists and collision header in z_bg_kin2_bombwall.c renamed after their descriptive names in the object's XML file. Name for Ocean Spider House drawers chests left to change.

* Working on BgIkanaMirror_Destroy. Stack and registers left essentially.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* One extra line in an if, collision naming convention applied and renamed Ocean Spider House nightstands to drawers chests.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Changed drawers chest to chest of drawers in object_kin2_obj and z_bg_kin2_shelf.

* Removed some unnecessary comment.

* almost done with BgIkanaMirror_Destroy function.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* BgIkanaMirror_Destroy OK.

* Almost done with BgIkanaMirror_Init. Mostly stack stuff left.

* Registers and stack left to fix for BgIkanaMirror_Init.

* BgIkanaMirror_Init matching.

* Ran permuter to improve BgIkanaMirror_Draw's score.

* Actually not mad at permuter for BgIkanaMirror_Draw headstart.

* Matched func_80B7F730 in ovl_Bg_Ikana_Mirror. Progress on its _Init done too.

* func_80B7FA9C in ovl_Bg_Ikana_Mirror is matching. _Init left then documentation.

* Mistake in last commit message: actually, _Draw is left for ovl_Bg_Ikana_Mirror.

* Going to do some groceries, so pushing. About 2/3 across func_80B7FBA4 in ovl_Bg_Ikana_Mirror.

* func_80B7FBA4 in ovl_Bg_Ikana_Mirror is matching. _Draw then data left.

* Need to switch branch.

* Fixed BgKin2Bombwall_SpawnEffects after the Rand_Next() type update.

* Switching branch.

* Learning to decomp draw functions with BgIkanaMirror_Draw. YEP

* Switching branch.

* Went through the first wave of graphics macros attempts for BgIkanaMirror_Draw.

* Removed some temps in BgIkanaMirror_Draw.

* Second pass of macro attempts for BgIkanaMirror_Draw.

* Diff score for BgIkanaMirror_Draw at 1873. Getting there.

* BgIkanaMirror_Draw diff score down to 854. 4 instructions off and registers to fix.

* Instructions are matching for BgIkanaMirror_Draw. Registers left.

* BgIkanaMirror_Draw matches. Data next. Adding some co-authors

* BgIkanaMirror_Draw matches. Data next. Adding some co-authors

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Tom-Overton <hensley.derek58@gmail.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* Data imported and OK.

Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* Removed commented lines of unused code and useless externs. Documenting C file and object next.

* Renamed fields in actor and variables in 3 functions for ovl_bg_ikana_mirror. Some conventions applied.

* Renamed more variables in the struct and C file for ovl_bg_ikana_mirror.

* More cleanups and naming in ovl_Bg_Ikana_Mirror.

* Renamed some functions in ovl_Bg_Ikana_Mirror. More cleanups. Object documentation next once function names confirmed.

* Renamed collision header, animated textures and display lists for ovl_Bg_Ikana_Mirror in ovl_Bg_Ikana_Mirror and object_ikana_obj. Some textures left to rename.

* Renamed textures only used by ovl_Bg_Ikana_Mirror. Must go back through docs for conventions and styles plus an extra cleanup before PR.

* Went through merging and review docs for extra cleanups. Adding co-authors for documentation.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* Creating branch to merge ovl_Bg_Ikana_Mirror.

* Fixed the merge from zeldaret/mm. ovl_Bg_Ikana_Mirror OK and documented. PR-ready.

* Started ovl_Bg_Kin2_Picture. _Draw, _Destroy and _Update matching. Started _Init.

* Switching branch.

* Applied first batch of fixes from PR comments. Adding co-authors for documentation and a function rewrite.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>

* Renamed the colliders in ovl_Bg_Ikana_Mirror's struct and fixed naming in object file plus spacing cleanups.

* About 8 extra functions matching for ovl_Bg_Kin2_Picture. _Init and 3 other functions to match.

* Only two functions left to match in ovl_Bg_Kin2_Picture.

* func_80B6F098 in ovl_Bg_Kin2_Picture is matching. Adding co-authors.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* ovl_Bg_Kin2_Picture OK. Documentation for the overlay and the associated object next.

* Fixed reloc file in spec for ovl_Bg_Kin2_Picture.

* Fixed reloc file in spec for ovl_Bg_Kin2_Picture.

* Started ovl_Bg_Kin2_Picture clean up. Named extra assets in object_kin2_obj. Rewrote func_80B6EFEC. Adding documentation co-authors.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>

* Removed some temps from functions, renamed some functions and some variables in ovl_Bg_Kin2_Picture.

* More cleanups. Starting to make sense of what is happening in ovl_Bg_Kin2_Picture.

* Renamed the spawn function for Gold Skulltulas and a timer variable in ovl_Bg_Kin2_Picture.

* Renamed fall and shiver functions plus their respective setup functions for ovl_Bg_Kin2_Picture. Renamed some variables in the same actor.

* Renamed all functions in ovl_Bg_Kin2_Picture. Need to confirm name for painting timer used for two distinct reasons.

* Renamed a struct variable and rewrote some comments for ovl_Bg_Kin2_Picture.

* Renamed all struct variables in ovl_Bg_Kin2_Picture except padding.

* Renamed static variable, dust spawn function and a variable in the dust spawn function for ovl_Bg_Kin2_Picture.

* Finished decompiling object_kin2_obj. Adding extra co-authors.

Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Ready to make PR branch.

* Fixed merge conflicts. OK.

* Fixed object_kin2_obj.xml error.

* Applied first batch of fixes from PR review to z_bg_kin2_picture.c and its corresponding header.

* Fixed unused TLUT naming in object_kin2_obj.xml and added a description to the object.

* Removed extra parentheses in z_bg_kin2_picture.c and renamed a macro.

* First batch of fixes suggested by EllipticEllipsis for ovl_Bg_Kin2_Picture.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Second batch of fixes suggested by EllipticEllipsis for ovl_Bg_Kin2_Picture.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Kin2_Picture/z_bg_kin2_picture.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Rewrote 0xCCC as 0x10000/20.

* Renamed angle and offset variables in BgKin2Picture_SpawnDust.

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
2022-10-10 02:34:17 +01:00
..
gameplay_dangeon_keep.xml Document object_bdoor (Boss Doors) (#1087) 2022-09-24 16:15:18 -03:00
gameplay_field_keep.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
gameplay_keep.xml Eff Srchball OK (#1092) 2022-10-02 18:10:31 +01:00
object_ah.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ahg.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_al.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_am.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_an1.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_an2.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_an3.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_an4.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_and.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ani.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_aob.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_astr_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_az.xml Document object_az (Beaver Bros.) (#1083) 2022-09-24 16:09:58 -03:00
object_b_heart.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_bai.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bal.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bat.xml EnBat OK and documented (#924) 2022-07-19 12:16:36 -04:00
object_bb.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bba.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bdoor.xml Document object_bdoor (Boss Doors) (#1087) 2022-09-24 16:15:18 -03:00
object_bee.xml [Doc] Actor En_Bee - Giant Bee (#1089) 2022-10-08 03:28:29 +01:00
object_bg.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bh.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_big_fwall.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_bigicicle.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_bigokuta.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bigpo.xml Bring merged assets up to current standards (#570) 2022-01-16 18:36:19 +00:00
object_bigslime.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bji.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bjt.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bob.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_boj.xml ovl_En_Nimotsu OK and documented (#1028) 2022-09-29 03:57:00 +01:00
object_bombf.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_bombiwa.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_boss01.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_boss02.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_boss03.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_boss04.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_boss05.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_boss07.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_boss_hakugin.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_botihasira.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_box.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_boyo.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_bsb.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bsmask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_bubble.xml En_bubble OK (#995) 2022-09-14 12:46:16 -03:00
object_cha.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_cne.xml Object_trt documented + other shopkeeper cleanup (#1081) 2022-09-24 16:03:34 -03:00
object_comb.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_cow.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_crace_object.xml Document BgCraceMovebg (sliding doors in Deku Shrine) and object_crace_object (#1101) 2022-09-30 20:15:43 +01:00
object_crow.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_cs.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ctower_rot.xml Document Object Ctower Rot (#530) 2022-01-30 17:31:48 -03:00
object_d_hsblock.xml ovl_Obj_Hsblock decompiled (#866) 2022-07-19 11:38:47 -04:00
object_d_lift.xml ovl_Obj_Lift Decompiled and Documented (#917) 2022-07-19 12:05:40 -04:00
object_dai.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_daiku.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_danpei_object.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_dblue_object.xml Document object_dblue_object (Great Bay Temple objects) (#1077) 2022-09-24 15:51:10 -03:00
object_death.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_dekubaba.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_dekucity_ana_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_dekucity_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_dekunuts.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_delf.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_dhouse.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_dinofos.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_dkjail_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_dmask.xml Dm_Char05 (#583) 2022-02-13 23:58:41 +00:00
object_dnj.xml Document object_dnj (Deku Butler) (#1100) 2022-09-30 21:17:34 +01:00
object_dnk.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_dno.xml Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
object_dnq.xml Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
object_dns.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_dnt.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_dodongo.xml Effect Dfire OK (#1038) 2022-09-24 14:26:08 -03:00
object_dog.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_dor01.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_dor02.xml En_Door (#571) 2022-02-27 17:37:24 -05:00
object_dor03.xml En_Door (#571) 2022-02-27 17:37:24 -05:00
object_dor04.xml En_Door (#571) 2022-02-27 17:37:24 -05:00
object_dora.xml Obj_Dora (#779) 2022-04-22 00:30:29 +01:00
object_driftice.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_drs.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ds2.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ds2n.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_dt.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_dy_obj.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_efc_star_field.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_efc_tw.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_eg.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ending_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_f40_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_f40_switch.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_f52_obj.xml Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
object_f53_obj.xml ovl_Obj_Shutter decompiled (#864) 2022-07-11 21:23:12 -04:00
object_fall.xml Document objects used with En_Fall (fall, fall2, lodmoon, moonston) (#558) 2022-01-30 17:19:41 -03:00
object_fall2.xml `ovl_En_Fall2` OK (#916) 2022-07-11 22:44:19 -04:00
object_famos.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_fb.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_fbdemo_triforce.xml Fbdemo_triforce OK with documentation (#1053) 2022-09-24 14:49:07 -03:00
object_firefly.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_fish.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_flowerpot.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_fr.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_fsn.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_fu.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_fu_kaiten.xml ovl_Bg_Fu_Mizu Decompiled (#935) 2022-07-19 12:21:51 -04:00
object_fu_mato.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_funen.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_fusen.xml ovl_En_Bombal OK (#1051) 2022-10-04 04:36:12 +01:00
object_fwall.xml ovl_Bg_Spout_Fire decompiled (#853) 2022-07-11 20:47:58 -04:00
object_fz.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_ge1.xml EnGe1 OK and documented, document `z_snap` (#952) 2022-08-04 05:53:53 +01:00
object_geldb.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_gg.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ghaka.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_gi_arrow.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_arrowcase.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bean.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bigbomb.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bomb_1.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bomb_2.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bombpouch.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bosskey.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_04.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_15.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_16.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_21.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_22.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_red.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bow.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_camera.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_compass.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_fieldmap.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_fish.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_ghost.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_glasses.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_gold_dust.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_golonmask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_heart.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_hearts.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_hookshot.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_insect.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_key.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_ki_tan_mask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_liquid.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_loach.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_longsword.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_m_arrow.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_magicmushroom.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_magicpot.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_map.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask03.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask05.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask06.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask09.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask10.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask11.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask12.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask13.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask14.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask15.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask16.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask17.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask18.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask20.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask21.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask22.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask23.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_melody.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_milk.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mssa.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_nuts.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_nutsmask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_ocarina.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_purse.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_rabit_mask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve00.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve01.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve_b_00.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve_b_01.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve_c_00.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve_c_01.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_rupy.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_schedule.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_seahorse.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_shield_2.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_shield_3.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_soldout.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_soul.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_stick.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_stonemask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_sutaru.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_sword_1.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_sword_2.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_sword_3.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_sword_4.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_truth_mask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_zoramask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_giant.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_gk.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_gla.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_gm.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_gmo.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_goroiwa.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_goronswitch.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_grasshopper.xml EnGrasshopper (Dragonflies) OK and documented, object_grasshopper documented (#1043) 2022-09-27 20:50:02 +01:00
object_gs.xml Document object_gs (Gossip Stone) (#1078) 2022-09-24 15:58:48 -03:00
object_ha.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_haka_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_hakaisi.xml Obj_Hakaisi (#655) 2022-03-05 11:10:55 -03:00
object_hakugin_demo.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_hakugin_obj.xml ovl_En_Test2 Decompiled (#968) 2022-08-07 18:52:01 -04:00
object_hana.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_hanareyama_obj.xml Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
object_harfgibud.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_hariko.xml Obj_Hariko (#766) 2022-03-30 04:13:44 +01:00
object_hata.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_hgdoor.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_hintnuts.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_horse_game_check.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_horse_link_child.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_hs.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_hsstump.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_hunsui.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_ice_block.xml `EffectEnIceBlock` OK, `object_ice_block` documented (and minor `Obj_Iceblock` documented) (#748) 2022-03-29 18:28:19 +01:00
object_icefloe.xml ovl_Bg_Icefloe decompiled (#855) 2022-07-11 20:58:06 -04:00
object_icicle.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_ik.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ikana_obj.xml ovl_Bg_Ikana_Mirror OK and documented (#873) 2022-07-11 20:43:19 -04:00
object_ikn_demo.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ikninside_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_iknv_obj.xml Bg_Iknv_Doukutu (#891) 2022-07-11 22:14:14 -04:00
object_in.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_in2.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_inibs_object.xml Document BgInibsMoveBg (Twinmold's Arena) and object_inibs_object (#1055) 2022-09-24 14:54:40 -03:00
object_ishi.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_jg.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_js.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_jso.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ka.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_kaizoku_obj.xml ovl_Obj_Y2lift decompiled (#856) 2022-06-20 21:35:37 +01:00
object_kamejima.xml DmChar08 OK (#1085) 2022-10-06 21:46:58 -03:00
object_kanban.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_kbt.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_keikoku_demo.xml `object_keikoku_demo`: documented (Lost Woods Trees) (#863) 2022-07-11 22:49:07 -04:00
object_keikoku_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_kepn_koya.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_kgy.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_kibako.xml Document object_kibako (#542) 2022-01-04 07:04:30 +00:00
object_kibako2.xml Document kibako2 object (#541) 2022-01-04 06:45:46 +00:00
object_kin2_obj.xml ovl_Bg_Kin2_Picture OK and documented, object_kin2_obj documented (#1070) 2022-10-10 02:34:17 +01:00
object_kinsta1_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_kinsta2_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_kitan.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_knight.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_kujiya.xml Document EnKujiya (Lottery Shop) (#777) 2022-04-07 20:27:24 +01:00
object_kumo30.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_kusa.xml En_kusa OK and Documented (#640) 2022-03-26 02:10:25 +00:00
object_kz.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_kzsaku.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_ladder.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_last_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_lastday.xml ovl_Eff_Lastday Decompiled (#921) 2022-07-19 12:10:35 -04:00
object_lbfshot.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_lightblock.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_lightswitch.xml Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
object_link_boy.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_link_child.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_link_goron.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_link_nuts.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_link_zora.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_lodmoon.xml Document objects used with En_Fall (fall, fall2, lodmoon, moonston) (#558) 2022-01-30 17:19:41 -03:00
object_lotus.xml Document object_lotus (lily pad) (#1067) 2022-09-24 15:28:49 -03:00
object_ma1.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ma2.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_mag.xml Bring merged assets up to current standards (#570) 2022-01-16 18:36:19 +00:00
object_mamenoki.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_market_obj.xml Document object_market_obj (West Clock Town Market) (#1074) 2022-09-24 15:40:36 -03:00
object_maruta.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_bakuretu.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_bigelf.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_boy.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_bree.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_bu_san.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_dancer.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_gero.xml Sob1 Objects Documented (#814) 2022-06-19 03:33:53 +01:00
object_mask_gibudo.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_goron.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_json.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_kerfay.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_ki_tan.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_kyojin.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_meoto.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_nuts.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_posthat.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_rabit.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_romerny.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_skj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_stone.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_truth.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_yofukasi.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_zacho.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mask_zora.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mastergolon.xml Sob1 Objects Documented (#814) 2022-06-19 03:33:53 +01:00
object_masterzoora.xml Sob1 Objects Documented (#814) 2022-06-19 03:33:53 +01:00
object_mbar_obj.xml Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
object_meganeana_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_milkbar.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mir_ray.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mk.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_mkk.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_mm.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_mnk.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_moonend.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_moonston.xml Document objects used with En_Fall (fall, fall2, lodmoon, moonston) (#558) 2022-01-30 17:19:41 -03:00
object_ms.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_msmo.xml Ovl_En_Drs OK and Documented (#669) 2022-03-05 10:54:09 -03:00
object_mtoride.xml Document object_mtoride (Woodfall scene objects) (#1062) 2022-09-24 15:21:01 -03:00
object_mu.xml EnTg OK and documented, object_mu documented (#1042) 2022-09-30 02:23:59 +01:00
object_nb.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_niw.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_nnh.xml `EnNnh` (Butler's Son) Documentation and one Kakasi thing I missed (#957) 2022-07-23 14:36:08 -04:00
object_numa_obj.xml En_Door (#571) 2022-02-27 17:37:24 -05:00
object_nwc.xml `EnNwc` OK and three objects documented (`object_niw` and `object_nwc` and `object_hs`) and some Actor docs( `EnNiw` and `EnAttackNiw` and `EnHg`) (#715) 2022-05-25 22:19:38 -04:00
object_ny.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_oF1d_map.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ob.xml ovl_En_Js Decompiled (#991) 2022-09-14 12:37:21 -03:00
object_obj_chan.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_obj_danpeilift.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_obj_dinner.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_obj_milk_bin.xml Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
object_obj_tokeidai.xml Document object_obj_tokeidai and improve documentation on ovl_Obj_Tokeidai (#569) 2022-01-30 17:41:21 -03:00
object_obj_usiyane.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_obj_yasi.xml Yasi descriptive names (#831) 2022-06-19 02:29:44 +01:00
object_okuta.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_omoya_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_open_obj.xml Bg_Open_Spot OK (#783) 2022-04-26 22:12:13 +01:00
object_os_anime.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_osn.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ot.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_owl.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_oyu.xml Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
object_pamera.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ph.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_po.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_po_composer.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_po_fusen.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_po_sisters.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_posthouse_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_pp.xml EnPp (Hiploop) OK and documented, object_pp documented (#997) 2022-08-09 20:44:07 -04:00
object_pr.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ps.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_pst.xml En_pst OK (#983) 2022-08-09 20:30:11 -04:00
object_racetsubo.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_raf.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_raillift.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_random_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_rat.xml EnRat (Real Bombchu) OK and Documented, object_rat documented 🐀💣 (#966) 2022-08-15 14:16:31 -04:00
object_rb.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_rd.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_redead_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_rotlift.xml object_rotlift documented, various cleanup of Deku Flower stuff, finish documentation of ObjRotlift (#879) 2022-07-11 23:10:24 -04:00
object_rr.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_rs.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ru2.xml `En_Ru`: OK (Unused OoT Ruto) (#1035) 2022-09-30 01:29:25 +01:00
object_rz.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_sb.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_sdn.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_secom_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_sek.xml Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
object_sekihig.xml ovl_En_Sekihi Decompiled and Documented (#907) 2022-07-19 11:49:07 -04:00
object_sekihil.xml ovl_En_Sekihi Decompiled and Documented (#907) 2022-07-19 11:49:07 -04:00
object_sekihin.xml ovl_En_Sekihi Decompiled and Documented (#907) 2022-07-19 11:49:07 -04:00
object_sekihiz.xml ovl_En_Sekihi Decompiled and Documented (#907) 2022-07-19 11:49:07 -04:00
object_shn.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_sichitai_obj.xml Bg_ingate OK (#643) 2022-03-05 12:22:43 -03:00
object_sinkai_kabe.xml Bg_Sinkai_Kabe OK and documented, object_sinkai_kabe documented (#786) 2022-04-22 04:21:42 +01:00
object_skb.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_slime.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_smtower.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_snowman.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_snowwd.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_spdweb.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_spidertent.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_spinyroll.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_spot11_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_ssh.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_st.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_sth.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_stk.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_stk2.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_stk3.xml Dm_Stk (Skull Kid) documented, object_stk and object_stk3 fully documented, object_stk2 mostly documented (#827) 2022-06-19 02:51:58 +01:00
object_stream.xml Document object_stream (#553) 2022-01-04 07:19:15 +00:00
object_syokudai.xml Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
object_syoten.xml Demo_Syoten (#672) 2022-03-24 22:41:04 -03:00
object_tab.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_taisou.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_takaraya_objects.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_tanron1.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_tanron2.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_tanron3.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_tanron4.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_tanron5.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_taru.xml ovl_Obj_Taru Decompiled, object documented (#979) 2022-08-09 20:15:50 -04:00
object_test3.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_thiefbird.xml object_thiefbird (Takkuri) documented (#1002) 2022-08-15 14:23:38 -04:00
object_tite.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_tk.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_tl.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_tokei_step.xml Bring merged assets up to current standards (#570) 2022-01-16 18:36:19 +00:00
object_tokei_tobira.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_tokei_turret.xml Obj_Tokei_Turret OK (#820) 2022-06-19 03:08:42 +01:00
object_toryo.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_trap.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_tree.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_tro.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_trt.xml Object Tru Docs (Koume) (#1098) 2022-10-02 13:07:55 -03:00
object_tru.xml Object Tru Docs (Koume) (#1098) 2022-10-02 13:07:55 -03:00
object_tsn.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_tsubo.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_twig.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_uch.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_um.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_umajump.xml ovl_Bg_Umajump OK (#1050) 2022-10-08 18:19:20 +01:00
object_utubo.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_visiblock.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_vm.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_wallmaster.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_warp1.xml Document object_warp1 (blue warp, warp crystal, boss warp) (#1075) 2022-09-24 15:45:46 -03:00
object_warp_uzu.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_water_effect.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_wdhand.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_wdor01.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_wdor02.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_wdor03.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_wdor04.xml En_Door (#571) 2022-02-27 17:37:24 -05:00
object_wdor05.xml En_Door (#571) 2022-02-27 17:37:24 -05:00
object_wf.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_wiz.xml EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented (#1054) 2022-10-01 16:14:06 +01:00
object_wood02.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_yabusame_point.xml `Effect_Ss_Extra` (points that appear above targets in Swamp Archery Minigame) and `object_yabusame_point` (#822) 2022-06-19 03:00:48 +01:00
object_yado_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_yb.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_yukimura_obj.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_yukiyama.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_zg.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_zl1.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_zl4.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_zm.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_zo.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_zob.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_zod.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_zog.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_zoraband.xml Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
object_zoraegg.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_zos.xml Document object_zos (Evan) (#1091) 2022-09-27 22:48:57 +01:00
object_zov.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00