mm/include
Derek Hensley a2c2c45a0e
Import some bss (#1301)
* flg_set

* EnItem00

* pad_801DC9C0

* EventMgr

* sPad

* files.txt

* const s32 sPad
2023-06-25 19:49:39 -04:00
..
PR Play_Hireso (Bombers Notebook) OK w/ Docs (#1235) 2023-06-06 10:54:50 -04:00
audio Audio Effects Cleanup (#1295) 2023-06-24 19:56:48 -04:00
io libultra voice OK (#1264) 2023-06-10 10:31:05 -04:00
libc
tables Doc schedule_dma_static (#1296) 2023-06-21 19:00:07 +10:00
ultra64 A few UB fixes (#1272) 2023-06-24 18:40:26 +10:00
alignment.h
audiomgr.h AudioMgr cleanup (#1300) 2023-06-21 17:50:26 +10:00
audiothread_cmd.h
bstring.h
buffers.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
color.h Load Docs (#1222) 2023-06-24 14:26:36 +10:00
command_macros_base.h
fixed_point.h
functions.h Audio Effects Cleanup (#1295) 2023-06-24 19:56:48 -04:00
gfx.h z_rcp.c setupDL docs/cleanup (#1253) 2023-05-28 19:08:29 -04:00
gfxprint.h
global.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
ichain.h
irqmgr.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
loadfragment.h Load Docs (#1222) 2023-06-24 14:26:36 +10:00
macro.inc
macros.h Load Docs (#1222) 2023-06-24 14:26:36 +10:00
message_data_static.h
os.h libultra voice OK (#1264) 2023-06-10 10:31:05 -04:00
os_internal.h
os_malloc.h
osint.h
padmgr.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
rmon.h
scheduler.h
segment_symbols.h Add yar (Yaz0 ARchives) support to build system (#1255) 2023-06-18 18:13:57 -04:00
seqcmd.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sequence.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sfx.h Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242) 2023-06-20 23:13:51 -04:00
slowly.h Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
stack.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
stackcheck.h `stackcheck.h` (#1204) 2023-04-18 17:50:34 -04:00
sys_matrix.h
system_heap.h Docs Cleanup (#1153) 2023-05-29 13:04:07 +10:00
system_malloc.h Docs Cleanup (#1153) 2023-05-29 13:04:07 +10:00
tha.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
thga.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
ultra64.h libultra voice OK (#1264) 2023-06-10 10:31:05 -04:00
ultraerror.h
ultralog.h
unk.h
variables.h Import some bss (#1301) 2023-06-25 19:49:39 -04:00
viint.h
vt.h
xstdio.h
z64.h AudioMgr cleanup (#1300) 2023-06-21 17:50:26 +10:00
z64actor.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64animation.h ovl_Demo_Moonend ok (#1249) 2023-05-31 11:01:08 +10:00
z64animation_legacy.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64audio.h Audio Effects Cleanup (#1295) 2023-06-24 19:56:48 -04:00
z64bgcheck.h Document Player's bgcheck routine (#1275) 2023-06-24 16:39:55 +10:00
z64bombers_notebook.h Play_Hireso (Bombers Notebook) OK w/ Docs (#1235) 2023-06-06 10:54:50 -04:00
z64camera.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z64collision_check.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64curve.h
z64cutscene.h Document Song of Time Cutscenes (Test6) (#1269) 2023-06-18 17:02:50 +10:00
z64cutscene_commands.h Cutscene Documentation (z_eventmgr.c OK) (#1164) 2023-04-19 13:52:00 -04:00
z64debug_display.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64debug_text.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64dma.h
z64door.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64eff_footmark.h
z64effect.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64frameadvance.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
z64game.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64game_over.h `z64game_over.h` (#1183) 2023-03-24 15:29:54 -03:00
z64horse.h `z_horse.c` OK (#1245) 2023-06-01 15:11:11 -04:00
z64interface.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64item.h `icon_item_static` and `icon_item_24_static` documented (#1297) 2023-06-23 10:57:01 -04:00
z64jpeg.h
z64light.h Effect table (#1209) 2023-03-30 13:17:55 -03:00
z64map.h
z64math.h sys_math.c Rename (#1258) 2023-06-05 22:16:34 -04:00
z64message.h Create an enum for the various `face_reaction` reaction sets (#1299) 2023-06-20 17:50:15 +10:00
z64object.h
z64ocarina.h Document Song of Time Cutscenes (Test6) (#1269) 2023-06-18 17:02:50 +10:00
z64player.h Setup for Player Cutscene Docs (#1270) 2023-06-25 08:33:22 -04:00
z64quake.h Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129) 2023-05-18 10:29:50 -04:00
z64rumble.h
z64save.h Name the weekeventreg that corresponds with the Clock Tower opening (#1303) 2023-06-23 10:36:12 -04:00
z64scene.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64schedule.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z64shrink_window.h `z64game_over.h` (#1183) 2023-03-24 15:29:54 -03:00
z64skin.h
z64skybox.h
z64snap.h
z64sound_source.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64subs.h Some pathing docs (#1205) 2023-06-05 12:46:39 +10:00
z64thread.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64transition.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z64view.h
z_en_hy_code.h
z_fireobj.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z_prenmi.h `z64game.h` (#1250) 2023-06-06 08:54:18 -04:00
z_title_setup.h `z64game.h` (#1250) 2023-06-06 08:54:18 -04:00