mm/include
Rozelette 84040f6ba6
z_skin_matrix OK (#81)
* Set up file

* Rename

* z_skin_matrix OK

* Cleanup

* /n nits
2021-04-12 00:41:35 -05:00
..
PR Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
io Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
assert.h Dump current status 2018-10-25 22:09:52 -05:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
convert.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
functions.h z_skin_matrix OK (#81) 2021-04-12 00:41:35 -05:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h functions and variables headers cleanup (#63) 2021-03-11 20:27:39 -05:00
macros.h z_skin_matrix OK (#81) 2021-04-12 00:41:35 -05:00
math.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
os.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
os_internal.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
osint.h Decomp controller.c 2020-01-11 08:54:07 -06:00
ramrom.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
section.h Decomp idle.c 2020-01-16 21:35:54 -06:00
segment.h z_en_item00 (#78) 2021-03-27 19:55:42 -05:00
segment_symbols.h z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
sptask.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
stdarg.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
stdbool.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
stdint.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
stdlib.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
string.h Dump current status 2018-10-25 22:09:52 -05:00
ultra64.h Dump current status 2018-10-25 22:09:52 -05:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
unk.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
variables.h z_skin_matrix OK (#81) 2021-04-12 00:41:35 -05:00
viint.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
xstdio.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
z64.h z_skin_matrix OK (#81) 2021-04-12 00:41:35 -05:00
z64actor.h dm_sa OK (#88) 2021-04-07 18:08:19 -04:00
z64animation.h z_skelanime OK (#34) 2020-10-11 13:31:06 -04:00
z64collision_check.h z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
z64cutscene.h bg_haka_curtain OK (#25) 2020-09-23 21:04:29 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
z64item.h z_en_item00 (#78) 2021-03-27 19:55:42 -05:00
z64light.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
z64math.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
z64object.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64scene.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00