mirror of https://github.com/zeldaret/oot.git
Merge branch 'main' into skelanime_init_arraycount
This commit is contained in:
commit
1fbc246989
26
Makefile
26
Makefile
|
@ -366,8 +366,8 @@ CPPFLAGS += -P -xc -fno-dollars-in-identifiers $(CPP_DEFINES)
|
|||
ASFLAGS += -march=vr4300 -32 -no-pad-sections -Iinclude -I$(EXTRACTED_DIR)
|
||||
|
||||
ifeq ($(COMPILER),gcc)
|
||||
CFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -funsigned-char -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS)
|
||||
CCASFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -fno-PIC -fno-common -Wa,-no-pad-sections
|
||||
CFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD -MP $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -funsigned-char -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS)
|
||||
CCASFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD -MP $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -fno-PIC -fno-common -Wa,-no-pad-sections
|
||||
MIPS_VERSION := -mips3
|
||||
else
|
||||
# Suppress warnings for wrong number of macro arguments (to fake variadic
|
||||
|
@ -385,7 +385,7 @@ endif
|
|||
ifeq ($(COMPILER),ido)
|
||||
# Have CC_CHECK pretend to be a MIPS compiler
|
||||
MIPS_BUILTIN_DEFS := -D_MIPS_ISA_MIPS2=2 -D_MIPS_ISA=_MIPS_ISA_MIPS2 -D_ABIO32=1 -D_MIPS_SIM=_ABIO32 -D_MIPS_SZINT=32 -D_MIPS_SZLONG=32 -D_MIPS_SZPTR=32
|
||||
CC_CHECK = gcc -nostdinc -MD -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS)
|
||||
CC_CHECK = gcc -nostdinc -MD -MP -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS)
|
||||
ifeq ($(shell getconf LONG_BIT), 32)
|
||||
# Work around memory allocation bug in QEMU
|
||||
export QEMU_GUEST_BASE := 1
|
||||
|
@ -858,7 +858,7 @@ $(O_FILES): | asset_files
|
|||
.PHONY: o_files asset_files
|
||||
|
||||
$(BUILD_DIR)/spec: $(SPEC) $(SPEC_INCLUDES)
|
||||
$(CPP) $(CPPFLAGS) -MD -MF $@.d -MT $@ -I. $< | $(BUILD_DIR_REPLACE) > $@
|
||||
$(CPP) $(CPPFLAGS) -MD -MP -MF $@.d -MT $@ -I. $< | $(BUILD_DIR_REPLACE) > $@
|
||||
|
||||
$(LDSCRIPT): $(BUILD_DIR)/spec
|
||||
$(MKLDSCRIPT) $< $@
|
||||
|
@ -870,7 +870,7 @@ $(BUILD_DIR)/baserom/%.o: $(EXTRACTED_DIR)/baserom/%
|
|||
$(OBJCOPY) -I binary -O elf32-big $< $@
|
||||
|
||||
$(BUILD_DIR)/data/%.o: data/%.s
|
||||
$(CPP) $(CPPFLAGS) -MD -MF $(@:.o=.d) -MT $@ -Iinclude $< | $(AS) $(ASFLAGS) -o $@
|
||||
$(CPP) $(CPPFLAGS) -MD -MP -MF $(@:.o=.d) -MT $@ -Iinclude $< | $(AS) $(ASFLAGS) -o $@
|
||||
|
||||
ifeq ($(PLATFORM),IQUE)
|
||||
NES_CHARMAP := assets/text/charmap.chn.txt
|
||||
|
@ -879,10 +879,10 @@ else
|
|||
endif
|
||||
|
||||
$(BUILD_DIR)/assets/text/%.enc.nes.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h $(NES_CHARMAP)
|
||||
$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding utf-8 --charmap $(NES_CHARMAP) - $@
|
||||
$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding utf-8 --charmap $(NES_CHARMAP) - $@
|
||||
|
||||
$(BUILD_DIR)/assets/text/%.enc.jpn.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h assets/text/charmap.jpn.txt
|
||||
$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding SHIFT-JIS --wchar --charmap assets/text/charmap.jpn.txt - $@
|
||||
$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding SHIFT-JIS --wchar --charmap assets/text/charmap.jpn.txt - $@
|
||||
|
||||
# Dependencies for encoded message headers. These dependencies are not automatic as these headers are generated
|
||||
# as part of the build. A clean build must know to generate them before the relevant .d files are created.
|
||||
|
@ -895,7 +895,7 @@ $(BUILD_DIR)/assets/text/staff_message_data_static.o: $(BUILD_DIR)/assets/text/m
|
|||
$(BUILD_DIR)/assets/text/%.o: assets/text/%.c
|
||||
ifneq ($(COMPILER),gcc)
|
||||
# Preprocess text with modern cpp for varargs macros
|
||||
$(CPP) -undef -D_LANGUAGE_C -D__sgi $(CPPFLAGS) -MD -MT $@ $(INC) $< -o $(@:.o=.c)
|
||||
$(CPP) -undef -D_LANGUAGE_C -D__sgi $(CPPFLAGS) -MD -MP -MT $@ $(INC) $< -o $(@:.o=.c)
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $(@:.o=.c)
|
||||
else
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
|
||||
|
@ -915,7 +915,7 @@ $(BUILD_DIR)/assets/%.o: $(EXTRACTED_DIR)/assets/%.c
|
|||
# Assemble the ROM header with GNU AS always
|
||||
$(BUILD_DIR)/src/makerom/rom_header.o: src/makerom/rom_header.s
|
||||
ifeq ($(COMPILER),ido)
|
||||
$(CPP) $(CPPFLAGS) $(MIPS_BUILTIN_DEFS) $(INC) -MD -MF $(@:.o=.d) -MT $@ $< | $(AS) $(ASFLAGS) -o $@
|
||||
$(CPP) $(CPPFLAGS) $(MIPS_BUILTIN_DEFS) $(INC) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(AS) $(ASFLAGS) -o $@
|
||||
else
|
||||
$(CCAS) -c $(CCASFLAGS) $(MIPS_VERSION) $(ASOPTFLAGS) -o $@ $<
|
||||
endif
|
||||
|
@ -927,7 +927,7 @@ $(BUILD_DIR)/src/makerom/ipl3.o: $(EXTRACTED_DIR)/incbin/ipl3
|
|||
$(BUILD_DIR)/src/%.o: src/%.s
|
||||
ifeq ($(COMPILER),ido)
|
||||
# For header dependencies
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -MD -MP -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
$(CCAS) -c $(CCASFLAGS) $(MIPS_VERSION) $(ASOPTFLAGS) -o $(@:.o=.tmp.o) $<
|
||||
# IDO generates bad symbol tables, fix the symbol table with strip..
|
||||
$(STRIP) $(@:.o=.tmp.o) -N dummy-symbol-name
|
||||
|
@ -1072,7 +1072,7 @@ $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.
|
|||
-include $(SOUNDFONT_DEP_FILES)
|
||||
|
||||
$(BUILD_DIR)/assets/audio/soundfonts/%.o: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.name
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -I include/audio -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -I include/audio -MD -MP -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
# compile c to unlinked object
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -I include/audio -o $(@:.o=.tmp) $<
|
||||
# partial link
|
||||
|
@ -1093,11 +1093,11 @@ endif
|
|||
# then assemble the sequences...
|
||||
|
||||
$(BUILD_DIR)/assets/audio/sequences/%.o: assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS)
|
||||
$(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MT $@ $< -o $(@:.o=.s)
|
||||
$(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MP -MT $@ $< -o $(@:.o=.s)
|
||||
$(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@
|
||||
|
||||
$(BUILD_DIR)/assets/audio/sequences/%.o: $(EXTRACTED_DIR)/assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS)
|
||||
$(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MT $@ $< -o $(@:.o=.s)
|
||||
$(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MP -MT $@ $< -o $(@:.o=.s)
|
||||
$(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@
|
||||
ifeq ($(AUDIO_BUILD_DEBUG),1)
|
||||
$(OBJCOPY) -O binary -j.data $@ $(@:.o=.aseq)
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanonRoarFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonRoarFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanonRoarJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonRoarJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanonRoarAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonRoarAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanonUncurlAndFlailFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanonUncurlAndFlailJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanonUncurlAndFlailAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfBurstOutFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfBurstOutJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfBurstOutAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfFloatingHeavyBreathingFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfFloatingHeavyBreathingJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfFloatingHeavyBreathingAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfShowTriforceLoopFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfShowTriforceLoopJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfShowTriforceLoopAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfShowTriforceStartFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfShowTriforceStartJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfShowTriforceStartAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfTransformEndFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfTransformEndJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfTransformEndAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfTransformLoopFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfTransformLoopJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfTransformLoopAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfTransformStartFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfTransformStartJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfTransformStartAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,16 @@
|
|||
#ifndef OBJECT_GANON_ANIME3_H
|
||||
#define OBJECT_GANON_ANIME3_H
|
||||
|
||||
#include "animation.h"
|
||||
|
||||
extern AnimationHeader gGanondorfShowTriforceStartAnim;
|
||||
extern AnimationHeader gGanondorfBurstOutAnim;
|
||||
extern AnimationHeader gGanondorfTransformEndAnim;
|
||||
extern AnimationHeader gGanondorfFloatingHeavyBreathingAnim;
|
||||
extern AnimationHeader gGanondorfTransformStartAnim;
|
||||
extern AnimationHeader gGanondorfTransformLoopAnim;
|
||||
extern AnimationHeader gGanondorfShowTriforceLoopAnim;
|
||||
extern AnimationHeader gGanonUncurlAndFlailAnim;
|
||||
extern AnimationHeader gGanonRoarAnim;
|
||||
|
||||
#endif
|
|
@ -0,0 +1,20 @@
|
|||
#include "object_zo.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#define gZoraBubblesTex_WIDTH 16
|
||||
#define gZoraBubblesTex_HEIGHT 16
|
||||
u64 gZoraBubblesTex[TEX_LEN(u64, gZoraBubblesTex_WIDTH, gZoraBubblesTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraBubblesTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraBubblesModelVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraBubblesModelVtx.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraBubblesMaterialDL[12] = {
|
||||
#include "assets/objects/object_zo/gZoraBubblesMaterialDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraBubblesModelDL[3] = {
|
||||
#include "assets/objects/object_zo/gZoraBubblesModelDL.inc.c"
|
||||
};
|
|
@ -0,0 +1,10 @@
|
|||
#include "object_zo.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
Gfx gZoraRipplesMaterialDL[13] = {
|
||||
#include "assets/objects/object_zo/gZoraRipplesMaterialDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRipplesModelDL[3] = {
|
||||
#include "assets/objects/object_zo/gZoraRipplesModelDL.inc.c"
|
||||
};
|
|
@ -0,0 +1,20 @@
|
|||
#include "object_zo.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#define gZoraSplashesTex_WIDTH 16
|
||||
#define gZoraSplashesTex_HEIGHT 16
|
||||
u64 gZoraSplashesTex[TEX_LEN(u64, gZoraSplashesTex_WIDTH, gZoraSplashesTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraSplashesTex.i8.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraSplashesModelVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraSplashesModelVtx.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraSplashesMaterialDL[14] = {
|
||||
#include "assets/objects/object_zo/gZoraSplashesMaterialDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraSplashesModelDL[3] = {
|
||||
#include "assets/objects/object_zo/gZoraSplashesModelDL.inc.c"
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
|
||||
s16 gZoraHandsOnHipsTappingFootFrameData[] = {
|
||||
#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gZoraHandsOnHipsTappingFootJointIndices[] = {
|
||||
#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gZoraHandsOnHipsTappingFootAnim = {
|
||||
#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
|
||||
s16 gZoraIdleFrameData[] = {
|
||||
#include "assets/objects/object_zo/gZoraIdleFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gZoraIdleJointIndices[] = {
|
||||
#include "assets/objects/object_zo/gZoraIdleJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gZoraIdleAnim = {
|
||||
#include "assets/objects/object_zo/gZoraIdleAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
|
||||
s16 gZoraOpenArmsFrameData[] = {
|
||||
#include "assets/objects/object_zo/gZoraOpenArmsFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gZoraOpenArmsJointIndices[] = {
|
||||
#include "assets/objects/object_zo/gZoraOpenArmsJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gZoraOpenArmsAnim = {
|
||||
#include "assets/objects/object_zo/gZoraOpenArmsAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,291 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
#include "gfx.h"
|
||||
|
||||
u64 gZoraTLUT[] = {
|
||||
#include "assets/objects/object_zo/gZoraTLUT.tlut.rgba16.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraFinTex_WIDTH 32
|
||||
#define gZoraFinTex_HEIGHT 32
|
||||
u64 gZoraFinTex[TEX_LEN(u64, gZoraFinTex_WIDTH, gZoraFinTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraFinTex.ci8.tlut_gZoraTLUT.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraHeadTailTex_WIDTH 32
|
||||
#define gZoraHeadTailTex_HEIGHT 64
|
||||
u64 gZoraHeadTailTex[TEX_LEN(u64, gZoraHeadTailTex_WIDTH, gZoraHeadTailTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTailTex.ci8.tlut_gZoraTLUT.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraHeadTex_WIDTH 8
|
||||
#define gZoraHeadTex_HEIGHT 8
|
||||
u64 gZoraHeadTex[TEX_LEN(u64, gZoraHeadTex_WIDTH, gZoraHeadTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTex.ci8.tlut_gZoraTLUT.inc.c"
|
||||
};
|
||||
|
||||
u64 gZoraEyeOpenTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
|
||||
#include "assets/objects/object_zo/gZoraEyeOpenTex.rgba16.inc.c"
|
||||
};
|
||||
|
||||
u64 gZoraEyeHalfTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
|
||||
#include "assets/objects/object_zo/gZoraEyeHalfTex.rgba16.inc.c"
|
||||
};
|
||||
|
||||
u64 gZoraEyeClosedTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
|
||||
#include "assets/objects/object_zo/gZoraEyeClosedTex.rgba16.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraMouthTex_WIDTH 32
|
||||
#define gZoraMouthTex_HEIGHT 32
|
||||
u64 gZoraMouthTex[TEX_LEN(u64, gZoraMouthTex_WIDTH, gZoraMouthTex_HEIGHT, 16)] = {
|
||||
#include "assets/objects/object_zo/gZoraMouthTex.rgba16.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraHandTex_WIDTH 16
|
||||
#define gZoraHandTex_HEIGHT 16
|
||||
u64 gZoraHandTex[TEX_LEN(u64, gZoraHandTex_WIDTH, gZoraHandTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraHandTex.ci8.tlut_gZoraTLUT.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraKneeTex_WIDTH 8
|
||||
#define gZoraKneeTex_HEIGHT 8
|
||||
u64 gZoraKneeTex[TEX_LEN(u64, gZoraKneeTex_WIDTH, gZoraKneeTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraKneeTex.ci8.tlut_gZoraTLUT.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraHeadTailFinVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTailFinVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraHeadTail3Vtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail3Vtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraHeadTail2Vtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail2Vtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraHeadTail1Vtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail1Vtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraHeadVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftHandVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftHandVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftForearmVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftForearmVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftArmVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftArmVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightHandVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightHandVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightForearmVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightForearmVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightArmVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightArmVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraTorsoVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraTorsoVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftFootVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftFootVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftShinVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftShinVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftThighsVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftThighsVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightFootVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightFootVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightShinVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightShinVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightThighsVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightThighsVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraPelvisVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraPelvisVtx.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraPelvisDL[53] = {
|
||||
#include "assets/objects/object_zo/gZoraPelvisDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraTorsoDL[111] = {
|
||||
#include "assets/objects/object_zo/gZoraTorsoDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraHeadDL[79] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraHeadTail1DL[52] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail1DL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraHeadTail2DL[51] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail2DL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraHeadTail3DL[51] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail3DL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraHeadTailFinDL[72] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTailFinDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightArmDL[76] = {
|
||||
#include "assets/objects/object_zo/gZoraRightArmDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightForearmDL[92] = {
|
||||
#include "assets/objects/object_zo/gZoraRightForearmDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightHandDL[65] = {
|
||||
#include "assets/objects/object_zo/gZoraRightHandDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftArmDL[76] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftArmDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftForearmDL[92] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftForearmDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftHandDL[65] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftHandDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightThighsDL[92] = {
|
||||
#include "assets/objects/object_zo/gZoraRightThighsDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightShinDL[91] = {
|
||||
#include "assets/objects/object_zo/gZoraRightShinDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightFootDL[89] = {
|
||||
#include "assets/objects/object_zo/gZoraRightFootDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftThighsDL[92] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftThighsDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftShinDL[91] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftShinDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftFootDL[89] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftFootDL.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraPelvisLimb = {
|
||||
#include "assets/objects/object_zo/gZoraPelvisLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftThighsLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftThighsLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftShinLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftShinLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftFootLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftFootLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightThighsLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightThighsLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightShinLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightShinLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightFootLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightFootLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraTorsoLimb = {
|
||||
#include "assets/objects/object_zo/gZoraTorsoLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftArmLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftArmLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftForearmLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftForearmLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftHandLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftHandLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightArmLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightArmLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightForearmLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightForearmLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightHandLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightHandLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraHeadLimb = {
|
||||
#include "assets/objects/object_zo/gZoraHeadLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraHeadTail1Limb = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail1Limb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraHeadTail2Limb = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail2Limb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraHeadTail3Limb = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail3Limb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraHeadTailFinLimb = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTailFinLimb.inc.c"
|
||||
};
|
||||
|
||||
void* gZoraLimbs[] = {
|
||||
#include "assets/objects/object_zo/gZoraLimbs.inc.c"
|
||||
};
|
||||
|
||||
FlexSkeletonHeader gZoraSkel = {
|
||||
#include "assets/objects/object_zo/gZoraSkel.inc.c"
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
|
||||
s16 gZoraSurfaceFrameData[] = {
|
||||
#include "assets/objects/object_zo/gZoraSurfaceFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gZoraSurfaceJointIndices[] = {
|
||||
#include "assets/objects/object_zo/gZoraSurfaceJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gZoraSurfaceAnim = {
|
||||
#include "assets/objects/object_zo/gZoraSurfaceAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
|
||||
s16 gZoraThrowRupeesFrameData[] = {
|
||||
#include "assets/objects/object_zo/gZoraThrowRupeesFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gZoraThrowRupeesJointIndices[] = {
|
||||
#include "assets/objects/object_zo/gZoraThrowRupeesJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gZoraThrowRupeesAnim = {
|
||||
#include "assets/objects/object_zo/gZoraThrowRupeesAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,55 @@
|
|||
#ifndef OBJECT_ZO_H
|
||||
#define OBJECT_ZO_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "animation.h"
|
||||
#include "tex_len.h"
|
||||
|
||||
extern Gfx gZoraBubblesMaterialDL[12];
|
||||
extern Gfx gZoraBubblesModelDL[3];
|
||||
|
||||
extern Gfx gZoraSplashesMaterialDL[14];
|
||||
extern Gfx gZoraSplashesModelDL[3];
|
||||
|
||||
extern Gfx gZoraRipplesMaterialDL[13];
|
||||
extern Gfx gZoraRipplesModelDL[3];
|
||||
|
||||
extern AnimationHeader gZoraHandsOnHipsTappingFootAnim;
|
||||
extern AnimationHeader gZoraOpenArmsAnim;
|
||||
extern AnimationHeader gZoraThrowRupeesAnim;
|
||||
extern AnimationHeader gZoraSurfaceAnim;
|
||||
extern AnimationHeader gZoraIdleAnim;
|
||||
|
||||
#define ZORA_EYE_TEX_WIDTH 32
|
||||
#define ZORA_EYE_TEX_HEIGHT 32
|
||||
extern u64 gZoraEyeOpenTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
|
||||
extern u64 gZoraEyeHalfTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
|
||||
extern u64 gZoraEyeClosedTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
|
||||
|
||||
typedef enum ZoraLimb {
|
||||
/* 0 */ ZORA_LIMB_NONE,
|
||||
/* 1 */ ZORA_LIMB_PELVIS,
|
||||
/* 2 */ ZORA_LIMB_LEFT_THIGHS,
|
||||
/* 3 */ ZORA_LIMB_LEFT_SHIN,
|
||||
/* 4 */ ZORA_LIMB_LEFT_FOOT,
|
||||
/* 5 */ ZORA_LIMB_RIGHT_THIGHS,
|
||||
/* 6 */ ZORA_LIMB_RIGHT_SHIN,
|
||||
/* 7 */ ZORA_LIMB_RIGHT_FOOT,
|
||||
/* 8 */ ZORA_LIMB_TORSO,
|
||||
/* 9 */ ZORA_LIMB_LEFT_ARM,
|
||||
/* 10 */ ZORA_LIMB_LEFT_FOREARM,
|
||||
/* 11 */ ZORA_LIMB_LEFT_HAND,
|
||||
/* 12 */ ZORA_LIMB_RIGHT_ARM,
|
||||
/* 13 */ ZORA_LIMB_RIGHT_FOREARM,
|
||||
/* 14 */ ZORA_LIMB_RIGHT_HAND,
|
||||
/* 15 */ ZORA_LIMB_HEAD,
|
||||
/* 16 */ ZORA_LIMB_HEAD_TAIL_1,
|
||||
/* 17 */ ZORA_LIMB_HEAD_TAIL_2,
|
||||
/* 18 */ ZORA_LIMB_HEAD_TAIL_3,
|
||||
/* 19 */ ZORA_LIMB_HEAD_TAIL_FIN,
|
||||
/* 20 */ ZORA_LIMB_MAX
|
||||
} ZoraLimb;
|
||||
|
||||
extern FlexSkeletonHeader gZoraSkel;
|
||||
|
||||
#endif
|
|
@ -0,0 +1,481 @@
|
|||
#include "do_action_static.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
|
||||
// Japanese
|
||||
|
||||
u64 gAttackDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gAttackDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gCheckDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gCheckDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gEnterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gEnterDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReturnDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReturnDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gOpenDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gOpenDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gJumpDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gJumpDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDecideDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDecideDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDiveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDiveDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gFasterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gFasterDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gThrowDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gThrowDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gUnusedNaviDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gUnusedNaviDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gClimbDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gClimbDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDropDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDropDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDownDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDownDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSaveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSaveDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSpeakDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSpeakDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNextDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNextDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gGrabDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gGrabDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gStopDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gStopDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPutAwayDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gPutAwayDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReelDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReelDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum1DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum1DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum2DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum2DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum3DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum3DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum4DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum4DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum5DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum5DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum6DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum6DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum7DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum7DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum8DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum8DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
// English
|
||||
|
||||
u64 gAttackDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gAttackDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gCheckDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gCheckDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gEnterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gEnterDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReturnDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReturnDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gOpenDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gOpenDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gJumpDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gJumpDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDecideDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDecideDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDiveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDiveDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gFasterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gFasterDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gThrowDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gThrowDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gUnusedNaviDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gUnusedNaviDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gClimbDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gClimbDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDropDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDropDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDownDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDownDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSaveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSaveDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSpeakDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSpeakDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNextDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNextDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gGrabDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gGrabDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gStopDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gStopDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPutAwayDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gPutAwayDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReelDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReelDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum1DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum1DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum2DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum2DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum3DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum3DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum4DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum4DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum5DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum5DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum6DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum6DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum7DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum7DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum8DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum8DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
#if OOT_PAL
|
||||
|
||||
// German
|
||||
|
||||
u64 gAttackDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gAttackDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gCheckDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gCheckDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gEnterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gEnterDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReturnDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReturnDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gOpenDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gOpenDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gJumpDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gJumpDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDecideDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDecideDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDiveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDiveDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gFasterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gFasterDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gThrowDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gThrowDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gUnusedNaviDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gUnusedNaviDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gClimbDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gClimbDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDropDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDropDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDownDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDownDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSaveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSaveDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSpeakDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSpeakDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNextDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNextDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gGrabDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gGrabDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gStopDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gStopDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPutAwayDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gPutAwayDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReelDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReelDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum1DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum1DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum2DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum2DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum3DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum3DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum4DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum4DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum5DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum5DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum6DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum6DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum7DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum7DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum8DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum8DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
// French
|
||||
|
||||
u64 gAttackDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gAttackDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gCheckDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gCheckDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gEnterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gEnterDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReturnDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReturnDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gOpenDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gOpenDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gJumpDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gJumpDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDecideDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDecideDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDiveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDiveDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gFasterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gFasterDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gThrowDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gThrowDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gUnusedNaviDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gUnusedNaviDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gClimbDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gClimbDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDropDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDropDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDownDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDownDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSaveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSaveDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSpeakDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSpeakDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNextDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNextDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gGrabDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gGrabDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gStopDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gStopDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPutAwayDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gPutAwayDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReelDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReelDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum1DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum1DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum2DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum2DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum3DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum3DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum4DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum4DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum5DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum5DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum6DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum6DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum7DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum7DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum8DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum8DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,140 @@
|
|||
#ifndef DO_ACTION_STATIC_H
|
||||
#define DO_ACTION_STATIC_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
|
||||
#define DO_ACTION_TEX_WIDTH 48
|
||||
#define DO_ACTION_TEX_HEIGHT 16
|
||||
#define DO_ACTION_TEX_SIZE (DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT / 2)
|
||||
|
||||
#if OOT_NTSC
|
||||
|
||||
extern u64 gAttackDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gCheckDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gEnterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReturnDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gOpenDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gJumpDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDecideDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDiveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gFasterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gThrowDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedNaviDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gClimbDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDropDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDownDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSaveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpeakDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNextDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gGrabDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gStopDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gPutAwayDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReelDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum1DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum2DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum3DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum4DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum5DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum6DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum7DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum8DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
|
||||
#endif
|
||||
|
||||
extern u64 gAttackDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gCheckDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gEnterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReturnDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gOpenDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gJumpDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDecideDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDiveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gFasterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gThrowDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedNaviDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gClimbDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDropDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDownDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSaveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpeakDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNextDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gGrabDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gStopDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gPutAwayDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReelDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum1DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum2DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum3DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum4DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum5DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum6DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum7DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum8DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
|
||||
#if OOT_PAL
|
||||
|
||||
extern u64 gAttackDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gCheckDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gEnterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReturnDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gOpenDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gJumpDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDecideDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDiveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gFasterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gThrowDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedNaviDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gClimbDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDropDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDownDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSaveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpeakDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNextDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gGrabDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gStopDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gPutAwayDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReelDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum1DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum2DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum3DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum4DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum5DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum6DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum7DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum8DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
|
||||
extern u64 gAttackDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gCheckDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gEnterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReturnDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gOpenDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gJumpDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDecideDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDiveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gFasterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gThrowDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedNaviDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gClimbDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDropDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDownDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSaveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpeakDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNextDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gGrabDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gStopDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gPutAwayDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReelDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum1DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum2DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum3DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum4DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum5DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum6DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum7DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum8DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -8,24 +8,72 @@
|
|||
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
|
||||
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
|
||||
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
|
||||
<Array Name="gHanaFlower1Vtx" Count="4" Offset="0x548">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaFlower2Vtx" Count="4" Offset="0x588">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaFlower3Vtx" Count="4" Offset="0x5C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaLeaf1Vtx" Count="4" Offset="0x608">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaLeaf2Vtx" Count="4" Offset="0x648">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaLeaf3Vtx" Count="4" Offset="0x688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaLeaf4Vtx" Count="4" Offset="0x6C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaLeaf5Vtx" Count="4" Offset="0x708">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gHanaFlowerTex" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
|
||||
<Texture Name="gHanaLeafTex" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
|
||||
<DList Name="gHanaDL" Offset="0x500"/>
|
||||
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
|
||||
<Array Name="gBgBombwallNormalVtx" Count="5" Offset="0x3F20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBgBombwallBrokenVtx" Count="5" Offset="0x3F70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
|
||||
<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
|
||||
<Array Name="gGrottoVtx" Count="4" Offset="0x1350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGrottoDL" Offset="0x1390"/>
|
||||
<Texture Name="gGrottoTex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
|
||||
<DList Name="gButterflyDL_002480" Offset="0x2480"/>
|
||||
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
|
||||
<Array Name="gameplay_field_keep_Vtx_002540" Count="4" Offset="0x2540">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
|
||||
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
|
||||
<Array Name="gameplay_field_keep_Vtx_002640" Count="4" Offset="0x2640">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gButterflyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
|
||||
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
|
||||
<Animation Name="gButterflyAnim" Offset="0x2470"/>
|
||||
<Texture Name="gBgBombwallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
|
||||
<Texture Name="gBgBombwallNormalTex" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
|
||||
<Texture Name="gBgBombWallBrokenTex" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
|
||||
<Array Name="gFieldDoorLeftVtx" Count="34" Offset="0x41E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFieldDoorRightVtx" Count="34" Offset="0x4400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gameplay_field_keep_Vtx_004620" Count="16" Offset="0x4620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
|
||||
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
|
||||
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
|
||||
|
@ -36,18 +84,42 @@
|
|||
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
|
||||
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
|
||||
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
|
||||
<Array Name="gFieldUnusedFishVtx" Count="26" Offset="0x6208">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
|
||||
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
|
||||
<Array Name="gameplay_field_keep_Vtx_006468" Count="4" Offset="0x6468">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gFieldUnusedFishTex" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
|
||||
<Texture Name="gFieldUnusedFishBottomTex" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
|
||||
<Texture Name="gFieldUnusedFishFinTex" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
|
||||
<Array Name="gSilverRockVtx" Count="28" Offset="0xA1F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
|
||||
<Array Name="gFieldKakeraVtx" Count="27" Offset="0xA6D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
|
||||
<Texture Name="gFieldKakeraTex" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
|
||||
<Array Name="gSilverRockFragmentsVtx" Count="18" Offset="0xA4C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
|
||||
<Array Name="gFieldBushVtx" Count="9" Offset="0xB940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
|
||||
<Texture Name="gFieldBushTex" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
|
||||
<Array Name="gFieldBeehiveVtx" Count="75" Offset="0x9100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
|
||||
<Array Name="gFieldBeehiveFragmentVtx" Count="3" Offset="0x9910">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
|
||||
<Texture Name="gFieldBeehiveTex" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
|
||||
<Texture Name="gFieldBeehiveFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
|
||||
|
|
|
@ -10,5 +10,19 @@
|
|||
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
|
||||
<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
|
||||
<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
|
||||
|
||||
<!-- Bomb Flower Vertices -->
|
||||
<Array Name="gBombFlowerLeavesVtx" Count="17" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBombFlowerSparkVtx" Count="18" Offset="0x110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBombFlowerBaseLeavesVtx" Count="13" Offset="0x230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBombFlowerBombVtx" Count="4" Offset="0x300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -2,5 +2,8 @@
|
|||
<File Name="object_bubble" Segment="6">
|
||||
<Texture Name="gBubbleTex" Format="ia8" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="gBubbleDL" Offset="0x1000"/>
|
||||
<Array Name="gBubbleVtx" Count="4" Offset="0x1080">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -75,5 +75,187 @@
|
|||
<DList Name="gBarinadeDL_0093A0" Offset="0x7FA0"/>
|
||||
<DList Name="gBarinadeDL_0094F8" Offset="0x80F8"/>
|
||||
<DList Name="gBarinadeDL_0095B0" Offset="0x81B0"/>
|
||||
|
||||
<Texture Name="object_bv_000040_Tex" Format="ia16" Width="16" Height="64" Offset="0x40"/>
|
||||
<Texture Name="object_bv_000840_Tex" Format="ia16" Width="16" Height="16" Offset="0x840"/>
|
||||
<Texture Name="object_bv_000A40_Tex" Format="i8" Width="16" Height="32" Offset="0xA40"/>
|
||||
<DList Name="object_bv_001070_DL" Offset="0x1070"/>
|
||||
<DList Name="object_bv_001158_DL" Offset="0x1158"/>
|
||||
<Limb Name="object_bv_003A30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A30" Offset="0x3A30"/>
|
||||
<Limb Name="object_bv_003A3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A3C" Offset="0x3A3C"/>
|
||||
<Limb Name="object_bv_003A48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A48" Offset="0x3A48"/>
|
||||
<Limb Name="object_bv_003A54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A54" Offset="0x3A54"/>
|
||||
<Texture Name="object_bv_003DA0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x3DA0"/>
|
||||
<Texture Name="object_bv_003EA0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x3EA0"/>
|
||||
<Texture Name="object_bv_003FA0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x3FA0"/>
|
||||
<Texture Name="object_bv_0041A0_Tex" Format="ia16" Width="16" Height="32" Offset="0x41A0"/>
|
||||
<Texture Name="object_bv_0045A0_Tex" Format="ia16" Width="16" Height="32" Offset="0x45A0"/>
|
||||
<Texture Name="object_bv_0049A0_Tex" Format="ia16" Width="16" Height="64" Offset="0x49A0"/>
|
||||
<Texture Name="object_bv_0051A0_Tex" Format="i8" Width="16" Height="32" Offset="0x51A0"/>
|
||||
<DList Name="object_bv_006B40_DL" Offset="0x6B40"/>
|
||||
<DList Name="object_bv_006BD8_DL" Offset="0x6BD8"/>
|
||||
<DList Name="object_bv_006CB0_DL" Offset="0x6CB0"/>
|
||||
<DList Name="object_bv_006EA8_DL" Offset="0x6EA8"/>
|
||||
<DList Name="object_bv_006F88_DL" Offset="0x6F88"/>
|
||||
<DList Name="object_bv_007058_DL" Offset="0x7058"/>
|
||||
<DList Name="object_bv_0070E8_DL" Offset="0x70E8"/>
|
||||
<DList Name="object_bv_007178_DL" Offset="0x7178"/>
|
||||
<DList Name="object_bv_007208_DL" Offset="0x7208"/>
|
||||
<DList Name="object_bv_007298_DL" Offset="0x7298"/>
|
||||
<DList Name="object_bv_007328_DL" Offset="0x7328"/>
|
||||
<DList Name="object_bv_0073B8_DL" Offset="0x73B8"/>
|
||||
<DList Name="object_bv_007448_DL" Offset="0x7448"/>
|
||||
<DList Name="object_bv_0074D8_DL" Offset="0x74D8"/>
|
||||
<DList Name="object_bv_007568_DL" Offset="0x7568"/>
|
||||
<Texture Name="object_bv_007B88_Tex" Format="i8" Width="32" Height="32" Offset="0x7B88"/>
|
||||
<Texture Name="object_bv_0103B8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x103B8"/>
|
||||
<Texture Name="object_bv_0105B8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x105B8"/>
|
||||
<Texture Name="object_bv_0107B8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x107B8"/>
|
||||
<Texture Name="object_bv_0118E0_Tex" Format="i8" Width="64" Height="32" Offset="0x118E0"/>
|
||||
<Texture Name="object_bv_012260_Tex" Format="ia16" Width="64" Height="64" Offset="0x12260"/>
|
||||
<Limb Name="object_bv_014328_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014328" Offset="0x14328"/>
|
||||
<Limb Name="object_bv_014334_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014334" Offset="0x14334"/>
|
||||
<Limb Name="object_bv_014340_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014340" Offset="0x14340"/>
|
||||
<Limb Name="object_bv_01434C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01434C" Offset="0x1434C"/>
|
||||
<Limb Name="object_bv_014358_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014358" Offset="0x14358"/>
|
||||
<Limb Name="object_bv_014364_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014364" Offset="0x14364"/>
|
||||
<Limb Name="object_bv_014370_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014370" Offset="0x14370"/>
|
||||
<Limb Name="object_bv_01437C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01437C" Offset="0x1437C"/>
|
||||
<Limb Name="object_bv_014388_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014388" Offset="0x14388"/>
|
||||
<Limb Name="object_bv_014394_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014394" Offset="0x14394"/>
|
||||
<Limb Name="object_bv_0143A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143A0" Offset="0x143A0"/>
|
||||
<Limb Name="object_bv_0143AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143AC" Offset="0x143AC"/>
|
||||
<Limb Name="object_bv_0143B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143B8" Offset="0x143B8"/>
|
||||
<Limb Name="object_bv_0143C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143C4" Offset="0x143C4"/>
|
||||
<Limb Name="object_bv_0143D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143D0" Offset="0x143D0"/>
|
||||
<Limb Name="object_bv_0143DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143DC" Offset="0x143DC"/>
|
||||
<Limb Name="object_bv_0143E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143E8" Offset="0x143E8"/>
|
||||
<Limb Name="object_bv_0143F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143F4" Offset="0x143F4"/>
|
||||
<Limb Name="object_bv_014400_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014400" Offset="0x14400"/>
|
||||
<Limb Name="object_bv_01440C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01440C" Offset="0x1440C"/>
|
||||
<Limb Name="object_bv_014418_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014418" Offset="0x14418"/>
|
||||
<Limb Name="object_bv_014424_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014424" Offset="0x14424"/>
|
||||
<Limb Name="object_bv_014430_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014430" Offset="0x14430"/>
|
||||
<Limb Name="object_bv_01443C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01443C" Offset="0x1443C"/>
|
||||
<Limb Name="object_bv_014448_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014448" Offset="0x14448"/>
|
||||
<Limb Name="object_bv_014454_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014454" Offset="0x14454"/>
|
||||
<Limb Name="object_bv_014460_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014460" Offset="0x14460"/>
|
||||
<Limb Name="object_bv_01446C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01446C" Offset="0x1446C"/>
|
||||
<Limb Name="object_bv_014478_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014478" Offset="0x14478"/>
|
||||
<Limb Name="object_bv_014484_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014484" Offset="0x14484"/>
|
||||
<Limb Name="object_bv_014490_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014490" Offset="0x14490"/>
|
||||
<Limb Name="object_bv_01449C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01449C" Offset="0x1449C"/>
|
||||
<Limb Name="object_bv_0144A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144A8" Offset="0x144A8"/>
|
||||
<Limb Name="object_bv_0144B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144B4" Offset="0x144B4"/>
|
||||
<Limb Name="object_bv_0144C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144C0" Offset="0x144C0"/>
|
||||
<Limb Name="object_bv_0144CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144CC" Offset="0x144CC"/>
|
||||
<Limb Name="object_bv_0144D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144D8" Offset="0x144D8"/>
|
||||
<Limb Name="object_bv_0144E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144E4" Offset="0x144E4"/>
|
||||
<Limb Name="object_bv_0144F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144F0" Offset="0x144F0"/>
|
||||
<Limb Name="object_bv_0144FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144FC" Offset="0x144FC"/>
|
||||
<Limb Name="object_bv_014508_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014508" Offset="0x14508"/>
|
||||
<Limb Name="object_bv_014514_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014514" Offset="0x14514"/>
|
||||
<Limb Name="object_bv_014520_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014520" Offset="0x14520"/>
|
||||
<Limb Name="object_bv_01452C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01452C" Offset="0x1452C"/>
|
||||
<Limb Name="object_bv_014538_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014538" Offset="0x14538"/>
|
||||
<Limb Name="object_bv_014544_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014544" Offset="0x14544"/>
|
||||
<Limb Name="object_bv_014550_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014550" Offset="0x14550"/>
|
||||
<Limb Name="object_bv_01455C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01455C" Offset="0x1455C"/>
|
||||
<Limb Name="object_bv_014568_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014568" Offset="0x14568"/>
|
||||
<Limb Name="object_bv_014574_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014574" Offset="0x14574"/>
|
||||
<Limb Name="object_bv_014580_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014580" Offset="0x14580"/>
|
||||
<Limb Name="object_bv_01458C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01458C" Offset="0x1458C"/>
|
||||
<Limb Name="object_bv_014598_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014598" Offset="0x14598"/>
|
||||
<Limb Name="object_bv_0145A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145A4" Offset="0x145A4"/>
|
||||
<Limb Name="object_bv_0145B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145B0" Offset="0x145B0"/>
|
||||
<Limb Name="object_bv_0145BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145BC" Offset="0x145BC"/>
|
||||
<Limb Name="object_bv_0145C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145C8" Offset="0x145C8"/>
|
||||
<Limb Name="object_bv_0145D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145D4" Offset="0x145D4"/>
|
||||
<Limb Name="object_bv_0145E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145E0" Offset="0x145E0"/>
|
||||
<Limb Name="object_bv_0145EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145EC" Offset="0x145EC"/>
|
||||
<Limb Name="object_bv_0145F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145F8" Offset="0x145F8"/>
|
||||
<Limb Name="object_bv_014604_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014604" Offset="0x14604"/>
|
||||
<Limb Name="object_bv_014610_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014610" Offset="0x14610"/>
|
||||
<DList Name="object_bv_0157A0_DL" Offset="0x157A0"/>
|
||||
<DList Name="object_bv_0158C8_DL" Offset="0x158C8"/>
|
||||
<DList Name="object_bv_0159C8_DL" Offset="0x159C8"/>
|
||||
<DList Name="object_bv_015AC8_DL" Offset="0x15AC8"/>
|
||||
<DList Name="object_bv_015BC8_DL" Offset="0x15BC8"/>
|
||||
<Texture Name="object_bv_015CD8_Tex" Format="rgba16" Width="16" Height="8" Offset="0x15CD8"/>
|
||||
<Texture Name="object_bv_015DD8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x15DD8"/>
|
||||
<Limb Name="object_bv_015FD8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FD8" Offset="0x15FD8"/>
|
||||
<Limb Name="object_bv_015FE4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FE4" Offset="0x15FE4"/>
|
||||
<Limb Name="object_bv_015FF0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FF0" Offset="0x15FF0"/>
|
||||
<Limb Name="object_bv_015FFC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FFC" Offset="0x15FFC"/>
|
||||
<Limb Name="object_bv_016008_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016008" Offset="0x16008"/>
|
||||
<Limb Name="object_bv_016014_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016014" Offset="0x16014"/>
|
||||
<Limb Name="object_bv_016020_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016020" Offset="0x16020"/>
|
||||
<Limb Name="object_bv_01602C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01602C" Offset="0x1602C"/>
|
||||
<Limb Name="object_bv_016038_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016038" Offset="0x16038"/>
|
||||
<Limb Name="object_bv_016044_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016044" Offset="0x16044"/>
|
||||
<Limb Name="object_bv_016050_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016050" Offset="0x16050"/>
|
||||
<Limb Name="object_bv_01605C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01605C" Offset="0x1605C"/>
|
||||
<DList Name="object_bv_016790_DL" Offset="0x16790"/>
|
||||
<DList Name="object_bv_0168B8_DL" Offset="0x168B8"/>
|
||||
<DList Name="object_bv_0169B8_DL" Offset="0x169B8"/>
|
||||
<Limb Name="object_bv_016B28_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B28" Offset="0x16B28"/>
|
||||
<Limb Name="object_bv_016B34_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B34" Offset="0x16B34"/>
|
||||
<Limb Name="object_bv_016B40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B40" Offset="0x16B40"/>
|
||||
<Limb Name="object_bv_016B4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B4C" Offset="0x16B4C"/>
|
||||
<Limb Name="object_bv_016B58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B58" Offset="0x16B58"/>
|
||||
<Limb Name="object_bv_016B64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B64" Offset="0x16B64"/>
|
||||
<Limb Name="object_bv_016B70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B70" Offset="0x16B70"/>
|
||||
<Limb Name="object_bv_016B7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B7C" Offset="0x16B7C"/>
|
||||
<Limb Name="object_bv_016B88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B88" Offset="0x16B88"/>
|
||||
<Limb Name="object_bv_016B94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B94" Offset="0x16B94"/>
|
||||
<DList Name="object_bv_017010_DL" Offset="0x17010"/>
|
||||
<DList Name="object_bv_0170D0_DL" Offset="0x170D0"/>
|
||||
<DList Name="object_bv_0171E8_DL" Offset="0x171E8"/>
|
||||
<Texture Name="object_bv_017370_Tex" Format="rgba16" Width="8" Height="8" Offset="0x17370"/>
|
||||
<Limb Name="object_bv_0173F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173F0" Offset="0x173F0"/>
|
||||
<Limb Name="object_bv_0173FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173FC" Offset="0x173FC"/>
|
||||
<Limb Name="object_bv_017408_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017408" Offset="0x17408"/>
|
||||
<Limb Name="object_bv_017414_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017414" Offset="0x17414"/>
|
||||
<Limb Name="object_bv_017420_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017420" Offset="0x17420"/>
|
||||
<Limb Name="object_bv_01742C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01742C" Offset="0x1742C"/>
|
||||
<Limb Name="object_bv_017438_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017438" Offset="0x17438"/>
|
||||
<Limb Name="object_bv_017444_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017444" Offset="0x17444"/>
|
||||
<Texture Name="object_bv_017930_Tex" Format="rgba16" Width="16" Height="8" Offset="0x17930"/>
|
||||
<Texture Name="object_bv_017A30_Tex" Format="rgba16" Width="16" Height="16" Offset="0x17A30"/>
|
||||
<DList Name="object_bv_0180A0_DL" Offset="0x180A0"/>
|
||||
<DList Name="object_bv_0181C8_DL" Offset="0x181C8"/>
|
||||
<DList Name="object_bv_0182C8_DL" Offset="0x182C8"/>
|
||||
<DList Name="object_bv_0183C8_DL" Offset="0x183C8"/>
|
||||
<Limb Name="object_bv_018530_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018530" Offset="0x18530"/>
|
||||
<Limb Name="object_bv_01853C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01853C" Offset="0x1853C"/>
|
||||
<Limb Name="object_bv_018548_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018548" Offset="0x18548"/>
|
||||
<Limb Name="object_bv_018554_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018554" Offset="0x18554"/>
|
||||
<Limb Name="object_bv_018560_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018560" Offset="0x18560"/>
|
||||
<Limb Name="object_bv_01856C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01856C" Offset="0x1856C"/>
|
||||
<Limb Name="object_bv_018578_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018578" Offset="0x18578"/>
|
||||
<Texture Name="object_bv_0185B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x185B0"/>
|
||||
<Blob Name="object_bv_0187B0_Blob" Size="0x8" Offset="0x187B0"/>
|
||||
<Texture Name="object_bv_0187B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x187B8" TlutOffset="0x185B0"/>
|
||||
<Texture Name="object_bv_0190B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x190B0"/>
|
||||
<Blob Name="object_bv_0192B0_Blob" Size="0x8" Offset="0x192B0"/>
|
||||
<Texture Name="object_bv_0192B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x192B8" TlutOffset="0x190B0"/>
|
||||
<Texture Name="object_bv_019BB0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x19BB0"/>
|
||||
<Blob Name="object_bv_019DB0_Blob" Size="0x8" Offset="0x19DB0"/>
|
||||
<Texture Name="object_bv_019DB8_Tex" Format="ci8" Width="32" Height="64" Offset="0x19DB8" TlutOffset="0x19BB0"/>
|
||||
<Texture Name="object_bv_01A6B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1A6B0"/>
|
||||
<Blob Name="object_bv_01A8B0_Blob" Size="0x8" Offset="0x1A8B0"/>
|
||||
<Texture Name="object_bv_01A8B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1A8B8" TlutOffset="0x1A6B0"/>
|
||||
<Texture Name="object_bv_01B1B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1B1B0"/>
|
||||
<Blob Name="object_bv_01B3B0_Blob" Size="0x8" Offset="0x1B3B0"/>
|
||||
<Texture Name="object_bv_01B3B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1B3B8" TlutOffset="0x1B1B0"/>
|
||||
<Texture Name="object_bv_01BCB0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1BCB0"/>
|
||||
<Blob Name="object_bv_01BEB0_Blob" Size="0x8" Offset="0x1BEB0"/>
|
||||
<Texture Name="object_bv_01BEB8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1BEB8" TlutOffset="0x1BCB0"/>
|
||||
<Texture Name="object_bv_01C7B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1C7B0"/>
|
||||
<Blob Name="object_bv_01C9B0_Blob" Size="0x8" Offset="0x1C9B0"/>
|
||||
<Texture Name="object_bv_01C9B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1C9B8" TlutOffset="0x1C7B0"/>
|
||||
<Texture Name="object_bv_01D2B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1D2B0"/>
|
||||
<Blob Name="object_bv_01D4B0_Blob" Size="0x8" Offset="0x1D4B0"/>
|
||||
<Texture Name="object_bv_01D4B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1D4B8" TlutOffset="0x1D2B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -75,5 +75,187 @@
|
|||
<DList Name="gBarinadeDL_0093A0" Offset="0x93A0"/>
|
||||
<DList Name="gBarinadeDL_0094F8" Offset="0x94F8"/>
|
||||
<DList Name="gBarinadeDL_0095B0" Offset="0x95B0"/>
|
||||
|
||||
<Texture Name="object_bv_000040_Tex" Format="ia16" Width="16" Height="64" Offset="0x40"/>
|
||||
<Texture Name="object_bv_000840_Tex" Format="ia16" Width="16" Height="16" Offset="0x840"/>
|
||||
<Texture Name="object_bv_000A40_Tex" Format="i8" Width="16" Height="32" Offset="0xA40"/>
|
||||
<DList Name="object_bv_001070_DL" Offset="0x1070"/>
|
||||
<DList Name="object_bv_001158_DL" Offset="0x1158"/>
|
||||
<Limb Name="object_bv_004E30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_004E30" Offset="0x4E30"/>
|
||||
<Limb Name="object_bv_004E3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_004E3C" Offset="0x4E3C"/>
|
||||
<Limb Name="object_bv_004E48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_004E48" Offset="0x4E48"/>
|
||||
<Limb Name="object_bv_004E54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_004E54" Offset="0x4E54"/>
|
||||
<Texture Name="object_bv_0051A0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x51A0"/>
|
||||
<Texture Name="object_bv_0052A0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x52A0"/>
|
||||
<Texture Name="object_bv_0053A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x53A0"/>
|
||||
<Texture Name="object_bv_0055A0_Tex" Format="ia16" Width="16" Height="32" Offset="0x55A0"/>
|
||||
<Texture Name="object_bv_0059A0_Tex" Format="ia16" Width="16" Height="32" Offset="0x59A0"/>
|
||||
<Texture Name="object_bv_005DA0_Tex" Format="ia16" Width="16" Height="64" Offset="0x5DA0"/>
|
||||
<Texture Name="object_bv_0065A0_Tex" Format="i8" Width="16" Height="32" Offset="0x65A0"/>
|
||||
<DList Name="object_bv_007F40_DL" Offset="0x7F40"/>
|
||||
<DList Name="object_bv_007FD8_DL" Offset="0x7FD8"/>
|
||||
<DList Name="object_bv_0080B0_DL" Offset="0x80B0"/>
|
||||
<DList Name="object_bv_0082A8_DL" Offset="0x82A8"/>
|
||||
<DList Name="object_bv_008388_DL" Offset="0x8388"/>
|
||||
<DList Name="object_bv_008458_DL" Offset="0x8458"/>
|
||||
<DList Name="object_bv_0084E8_DL" Offset="0x84E8"/>
|
||||
<DList Name="object_bv_008578_DL" Offset="0x8578"/>
|
||||
<DList Name="object_bv_008608_DL" Offset="0x8608"/>
|
||||
<DList Name="object_bv_008698_DL" Offset="0x8698"/>
|
||||
<DList Name="object_bv_008728_DL" Offset="0x8728"/>
|
||||
<DList Name="object_bv_0087B8_DL" Offset="0x87B8"/>
|
||||
<DList Name="object_bv_008848_DL" Offset="0x8848"/>
|
||||
<DList Name="object_bv_0088D8_DL" Offset="0x88D8"/>
|
||||
<DList Name="object_bv_008968_DL" Offset="0x8968"/>
|
||||
<Texture Name="object_bv_008F88_Tex" Format="i8" Width="32" Height="32" Offset="0x8F88"/>
|
||||
<Texture Name="object_bv_0117B8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x117B8"/>
|
||||
<Texture Name="object_bv_0119B8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x119B8"/>
|
||||
<Texture Name="object_bv_011BB8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x11BB8"/>
|
||||
<Texture Name="object_bv_012CE0_Tex" Format="i8" Width="64" Height="32" Offset="0x12CE0"/>
|
||||
<Texture Name="object_bv_013660_Tex" Format="ia16" Width="64" Height="64" Offset="0x13660"/>
|
||||
<Limb Name="object_bv_015728_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015728" Offset="0x15728"/>
|
||||
<Limb Name="object_bv_015734_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015734" Offset="0x15734"/>
|
||||
<Limb Name="object_bv_015740_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015740" Offset="0x15740"/>
|
||||
<Limb Name="object_bv_01574C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01574C" Offset="0x1574C"/>
|
||||
<Limb Name="object_bv_015758_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015758" Offset="0x15758"/>
|
||||
<Limb Name="object_bv_015764_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015764" Offset="0x15764"/>
|
||||
<Limb Name="object_bv_015770_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015770" Offset="0x15770"/>
|
||||
<Limb Name="object_bv_01577C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01577C" Offset="0x1577C"/>
|
||||
<Limb Name="object_bv_015788_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015788" Offset="0x15788"/>
|
||||
<Limb Name="object_bv_015794_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015794" Offset="0x15794"/>
|
||||
<Limb Name="object_bv_0157A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157A0" Offset="0x157A0"/>
|
||||
<Limb Name="object_bv_0157AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157AC" Offset="0x157AC"/>
|
||||
<Limb Name="object_bv_0157B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157B8" Offset="0x157B8"/>
|
||||
<Limb Name="object_bv_0157C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157C4" Offset="0x157C4"/>
|
||||
<Limb Name="object_bv_0157D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157D0" Offset="0x157D0"/>
|
||||
<Limb Name="object_bv_0157DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157DC" Offset="0x157DC"/>
|
||||
<Limb Name="object_bv_0157E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157E8" Offset="0x157E8"/>
|
||||
<Limb Name="object_bv_0157F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157F4" Offset="0x157F4"/>
|
||||
<Limb Name="object_bv_015800_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015800" Offset="0x15800"/>
|
||||
<Limb Name="object_bv_01580C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01580C" Offset="0x1580C"/>
|
||||
<Limb Name="object_bv_015818_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015818" Offset="0x15818"/>
|
||||
<Limb Name="object_bv_015824_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015824" Offset="0x15824"/>
|
||||
<Limb Name="object_bv_015830_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015830" Offset="0x15830"/>
|
||||
<Limb Name="object_bv_01583C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01583C" Offset="0x1583C"/>
|
||||
<Limb Name="object_bv_015848_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015848" Offset="0x15848"/>
|
||||
<Limb Name="object_bv_015854_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015854" Offset="0x15854"/>
|
||||
<Limb Name="object_bv_015860_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015860" Offset="0x15860"/>
|
||||
<Limb Name="object_bv_01586C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01586C" Offset="0x1586C"/>
|
||||
<Limb Name="object_bv_015878_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015878" Offset="0x15878"/>
|
||||
<Limb Name="object_bv_015884_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015884" Offset="0x15884"/>
|
||||
<Limb Name="object_bv_015890_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015890" Offset="0x15890"/>
|
||||
<Limb Name="object_bv_01589C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01589C" Offset="0x1589C"/>
|
||||
<Limb Name="object_bv_0158A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158A8" Offset="0x158A8"/>
|
||||
<Limb Name="object_bv_0158B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158B4" Offset="0x158B4"/>
|
||||
<Limb Name="object_bv_0158C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158C0" Offset="0x158C0"/>
|
||||
<Limb Name="object_bv_0158CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158CC" Offset="0x158CC"/>
|
||||
<Limb Name="object_bv_0158D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158D8" Offset="0x158D8"/>
|
||||
<Limb Name="object_bv_0158E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158E4" Offset="0x158E4"/>
|
||||
<Limb Name="object_bv_0158F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158F0" Offset="0x158F0"/>
|
||||
<Limb Name="object_bv_0158FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158FC" Offset="0x158FC"/>
|
||||
<Limb Name="object_bv_015908_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015908" Offset="0x15908"/>
|
||||
<Limb Name="object_bv_015914_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015914" Offset="0x15914"/>
|
||||
<Limb Name="object_bv_015920_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015920" Offset="0x15920"/>
|
||||
<Limb Name="object_bv_01592C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01592C" Offset="0x1592C"/>
|
||||
<Limb Name="object_bv_015938_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015938" Offset="0x15938"/>
|
||||
<Limb Name="object_bv_015944_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015944" Offset="0x15944"/>
|
||||
<Limb Name="object_bv_015950_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015950" Offset="0x15950"/>
|
||||
<Limb Name="object_bv_01595C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01595C" Offset="0x1595C"/>
|
||||
<Limb Name="object_bv_015968_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015968" Offset="0x15968"/>
|
||||
<Limb Name="object_bv_015974_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015974" Offset="0x15974"/>
|
||||
<Limb Name="object_bv_015980_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015980" Offset="0x15980"/>
|
||||
<Limb Name="object_bv_01598C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01598C" Offset="0x1598C"/>
|
||||
<Limb Name="object_bv_015998_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015998" Offset="0x15998"/>
|
||||
<Limb Name="object_bv_0159A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159A4" Offset="0x159A4"/>
|
||||
<Limb Name="object_bv_0159B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159B0" Offset="0x159B0"/>
|
||||
<Limb Name="object_bv_0159BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159BC" Offset="0x159BC"/>
|
||||
<Limb Name="object_bv_0159C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159C8" Offset="0x159C8"/>
|
||||
<Limb Name="object_bv_0159D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159D4" Offset="0x159D4"/>
|
||||
<Limb Name="object_bv_0159E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159E0" Offset="0x159E0"/>
|
||||
<Limb Name="object_bv_0159EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159EC" Offset="0x159EC"/>
|
||||
<Limb Name="object_bv_0159F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159F8" Offset="0x159F8"/>
|
||||
<Limb Name="object_bv_015A04_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015A04" Offset="0x15A04"/>
|
||||
<Limb Name="object_bv_015A10_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015A10" Offset="0x15A10"/>
|
||||
<DList Name="object_bv_016BA0_DL" Offset="0x16BA0"/>
|
||||
<DList Name="object_bv_016CC8_DL" Offset="0x16CC8"/>
|
||||
<DList Name="object_bv_016DC8_DL" Offset="0x16DC8"/>
|
||||
<DList Name="object_bv_016EC8_DL" Offset="0x16EC8"/>
|
||||
<DList Name="object_bv_016FC8_DL" Offset="0x16FC8"/>
|
||||
<Texture Name="object_bv_0170D8_Tex" Format="rgba16" Width="16" Height="8" Offset="0x170D8"/>
|
||||
<Texture Name="object_bv_0171D8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x171D8"/>
|
||||
<Limb Name="object_bv_0173D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173D8" Offset="0x173D8"/>
|
||||
<Limb Name="object_bv_0173E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173E4" Offset="0x173E4"/>
|
||||
<Limb Name="object_bv_0173F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173F0" Offset="0x173F0"/>
|
||||
<Limb Name="object_bv_0173FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173FC" Offset="0x173FC"/>
|
||||
<Limb Name="object_bv_017408_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017408" Offset="0x17408"/>
|
||||
<Limb Name="object_bv_017414_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017414" Offset="0x17414"/>
|
||||
<Limb Name="object_bv_017420_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017420" Offset="0x17420"/>
|
||||
<Limb Name="object_bv_01742C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01742C" Offset="0x1742C"/>
|
||||
<Limb Name="object_bv_017438_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017438" Offset="0x17438"/>
|
||||
<Limb Name="object_bv_017444_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017444" Offset="0x17444"/>
|
||||
<Limb Name="object_bv_017450_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017450" Offset="0x17450"/>
|
||||
<Limb Name="object_bv_01745C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01745C" Offset="0x1745C"/>
|
||||
<DList Name="object_bv_017B90_DL" Offset="0x17B90"/>
|
||||
<DList Name="object_bv_017CB8_DL" Offset="0x17CB8"/>
|
||||
<DList Name="object_bv_017DB8_DL" Offset="0x17DB8"/>
|
||||
<Limb Name="object_bv_017F28_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F28" Offset="0x17F28"/>
|
||||
<Limb Name="object_bv_017F34_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F34" Offset="0x17F34"/>
|
||||
<Limb Name="object_bv_017F40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F40" Offset="0x17F40"/>
|
||||
<Limb Name="object_bv_017F4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F4C" Offset="0x17F4C"/>
|
||||
<Limb Name="object_bv_017F58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F58" Offset="0x17F58"/>
|
||||
<Limb Name="object_bv_017F64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F64" Offset="0x17F64"/>
|
||||
<Limb Name="object_bv_017F70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F70" Offset="0x17F70"/>
|
||||
<Limb Name="object_bv_017F7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F7C" Offset="0x17F7C"/>
|
||||
<Limb Name="object_bv_017F88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F88" Offset="0x17F88"/>
|
||||
<Limb Name="object_bv_017F94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F94" Offset="0x17F94"/>
|
||||
<DList Name="object_bv_018410_DL" Offset="0x18410"/>
|
||||
<DList Name="object_bv_0184D0_DL" Offset="0x184D0"/>
|
||||
<DList Name="object_bv_0185E8_DL" Offset="0x185E8"/>
|
||||
<Texture Name="object_bv_018770_Tex" Format="rgba16" Width="8" Height="8" Offset="0x18770"/>
|
||||
<Limb Name="object_bv_0187F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0187F0" Offset="0x187F0"/>
|
||||
<Limb Name="object_bv_0187FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0187FC" Offset="0x187FC"/>
|
||||
<Limb Name="object_bv_018808_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018808" Offset="0x18808"/>
|
||||
<Limb Name="object_bv_018814_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018814" Offset="0x18814"/>
|
||||
<Limb Name="object_bv_018820_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018820" Offset="0x18820"/>
|
||||
<Limb Name="object_bv_01882C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01882C" Offset="0x1882C"/>
|
||||
<Limb Name="object_bv_018838_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018838" Offset="0x18838"/>
|
||||
<Limb Name="object_bv_018844_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018844" Offset="0x18844"/>
|
||||
<Texture Name="object_bv_018D30_Tex" Format="rgba16" Width="16" Height="8" Offset="0x18D30"/>
|
||||
<Texture Name="object_bv_018E30_Tex" Format="rgba16" Width="16" Height="16" Offset="0x18E30"/>
|
||||
<DList Name="object_bv_0194A0_DL" Offset="0x194A0"/>
|
||||
<DList Name="object_bv_0195C8_DL" Offset="0x195C8"/>
|
||||
<DList Name="object_bv_0196C8_DL" Offset="0x196C8"/>
|
||||
<DList Name="object_bv_0197C8_DL" Offset="0x197C8"/>
|
||||
<Limb Name="object_bv_019930_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_019930" Offset="0x19930"/>
|
||||
<Limb Name="object_bv_01993C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01993C" Offset="0x1993C"/>
|
||||
<Limb Name="object_bv_019948_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_019948" Offset="0x19948"/>
|
||||
<Limb Name="object_bv_019954_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_019954" Offset="0x19954"/>
|
||||
<Limb Name="object_bv_019960_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_019960" Offset="0x19960"/>
|
||||
<Limb Name="object_bv_01996C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01996C" Offset="0x1996C"/>
|
||||
<Limb Name="object_bv_019978_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_019978" Offset="0x19978"/>
|
||||
<Texture Name="object_bv_0199B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x199B0"/>
|
||||
<Blob Name="object_bv_019BB0_Blob" Size="0x8" Offset="0x19BB0"/>
|
||||
<Texture Name="object_bv_019BB8_Tex" Format="ci8" Width="32" Height="64" Offset="0x19BB8" TlutOffset="0x199B0"/>
|
||||
<Texture Name="object_bv_01A4B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1A4B0"/>
|
||||
<Blob Name="object_bv_01A6B0_Blob" Size="0x8" Offset="0x1A6B0"/>
|
||||
<Texture Name="object_bv_01A6B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1A6B8" TlutOffset="0x1A4B0"/>
|
||||
<Texture Name="object_bv_01AFB0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1AFB0"/>
|
||||
<Blob Name="object_bv_01B1B0_Blob" Size="0x8" Offset="0x1B1B0"/>
|
||||
<Texture Name="object_bv_01B1B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1B1B8" TlutOffset="0x1AFB0"/>
|
||||
<Texture Name="object_bv_01BAB0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1BAB0"/>
|
||||
<Blob Name="object_bv_01BCB0_Blob" Size="0x8" Offset="0x1BCB0"/>
|
||||
<Texture Name="object_bv_01BCB8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1BCB8" TlutOffset="0x1BAB0"/>
|
||||
<Texture Name="object_bv_01C5B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1C5B0"/>
|
||||
<Blob Name="object_bv_01C7B0_Blob" Size="0x8" Offset="0x1C7B0"/>
|
||||
<Texture Name="object_bv_01C7B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1C7B8" TlutOffset="0x1C5B0"/>
|
||||
<Texture Name="object_bv_01D0B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1D0B0"/>
|
||||
<Blob Name="object_bv_01D2B0_Blob" Size="0x8" Offset="0x1D2B0"/>
|
||||
<Texture Name="object_bv_01D2B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1D2B8" TlutOffset="0x1D0B0"/>
|
||||
<Texture Name="object_bv_01DBB0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1DBB0"/>
|
||||
<Blob Name="object_bv_01DDB0_Blob" Size="0x8" Offset="0x1DDB0"/>
|
||||
<Texture Name="object_bv_01DDB8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1DDB8" TlutOffset="0x1DBB0"/>
|
||||
<Texture Name="object_bv_01E6B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1E6B0"/>
|
||||
<Blob Name="object_bv_01E8B0_Blob" Size="0x8" Offset="0x1E8B0"/>
|
||||
<Texture Name="object_bv_01E8B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1E8B8" TlutOffset="0x1E6B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -77,5 +77,87 @@
|
|||
<Texture Name="gDaruniaSkelTex_9480" Format="ci8" Width="8" Height="16" Offset="0x9A80" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_9500" Format="ci8" Width="32" Height="64" Offset="0x9B00" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_9D00" Format="ci8" Width="8" Height="8" Offset="0xA300" TlutOffset="0x7F80"/>
|
||||
|
||||
<Array Name="object_du_Vtx_00BF80" Count="3" Offset="0xBF80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00BFB0" Count="3" Offset="0xBFB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00BFE0" Count="149" Offset="0xBFE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00C930" Count="228" Offset="0xC930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_du_00D770_DL" Offset="0xD770"/>
|
||||
<DList Name="object_du_00D7D0_DL" Offset="0xD7D0"/>
|
||||
<DList Name="object_du_00D830_DL" Offset="0xD830"/>
|
||||
<DList Name="object_du_00DE10_DL" Offset="0xDE10"/>
|
||||
<Array Name="object_du_Vtx_00E938" Count="37" Offset="0xE938">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00EB88" Count="33" Offset="0xEB88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00ED98" Count="18" Offset="0xED98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00EEB8" Count="37" Offset="0xEEB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00F108" Count="33" Offset="0xF108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00F318" Count="18" Offset="0xF318">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00F438" Count="96" Offset="0xF438">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00FA38" Count="37" Offset="0xFA38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00FC88" Count="59" Offset="0xFC88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_010038" Count="96" Offset="0x10038">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_010638" Count="37" Offset="0x10638">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_010888" Count="59" Offset="0x10888">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_du_010C38_DL" Offset="0x10C38"/>
|
||||
<DList Name="object_du_010DF0_DL" Offset="0x10DF0"/>
|
||||
<DList Name="object_du_010F30_DL" Offset="0x10F30"/>
|
||||
<DList Name="object_du_011158_DL" Offset="0x11158"/>
|
||||
<DList Name="object_du_011310_DL" Offset="0x11310"/>
|
||||
<DList Name="object_du_011450_DL" Offset="0x11450"/>
|
||||
<DList Name="object_du_011678_DL" Offset="0x11678"/>
|
||||
<DList Name="object_du_011778_DL" Offset="0x11778"/>
|
||||
<DList Name="object_du_0119B8_DL" Offset="0x119B8"/>
|
||||
<DList Name="object_du_011C08_DL" Offset="0x11C08"/>
|
||||
<DList Name="object_du_011D08_DL" Offset="0x11D08"/>
|
||||
<DList Name="object_du_011F48_DL" Offset="0x11F48"/>
|
||||
<Limb Name="object_du_012198_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012198" Offset="0x12198"/>
|
||||
<Limb Name="object_du_0121A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121A4" Offset="0x121A4"/>
|
||||
<Limb Name="object_du_0121B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121B0" Offset="0x121B0"/>
|
||||
<Limb Name="object_du_0121BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121BC" Offset="0x121BC"/>
|
||||
<Limb Name="object_du_0121C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121C8" Offset="0x121C8"/>
|
||||
<Limb Name="object_du_0121D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121D4" Offset="0x121D4"/>
|
||||
<Limb Name="object_du_0121E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121E0" Offset="0x121E0"/>
|
||||
<Limb Name="object_du_0121EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121EC" Offset="0x121EC"/>
|
||||
<Limb Name="object_du_0121F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121F8" Offset="0x121F8"/>
|
||||
<Limb Name="object_du_012204_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012204" Offset="0x12204"/>
|
||||
<Limb Name="object_du_012210_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012210" Offset="0x12210"/>
|
||||
<Limb Name="object_du_01221C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_01221C" Offset="0x1221C"/>
|
||||
<Limb Name="object_du_012228_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012228" Offset="0x12228"/>
|
||||
<Limb Name="object_du_012234_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012234" Offset="0x12234"/>
|
||||
<Limb Name="object_du_012240_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012240" Offset="0x12240"/>
|
||||
<Limb Name="object_du_01224C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_01224C" Offset="0x1224C"/>
|
||||
<Limb Name="object_du_012258_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012258" Offset="0x12258"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -77,5 +77,87 @@
|
|||
<Texture Name="gDaruniaSkelTex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
|
||||
|
||||
<Array Name="object_du_Vtx_00B980" Count="3" Offset="0xB980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00B9B0" Count="3" Offset="0xB9B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00B9E0" Count="149" Offset="0xB9E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00C330" Count="228" Offset="0xC330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_du_00D170_DL" Offset="0xD170"/>
|
||||
<DList Name="object_du_00D1D0_DL" Offset="0xD1D0"/>
|
||||
<DList Name="object_du_00D230_DL" Offset="0xD230"/>
|
||||
<DList Name="object_du_00D810_DL" Offset="0xD810"/>
|
||||
<Array Name="object_du_Vtx_00E338" Count="37" Offset="0xE338">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00E588" Count="33" Offset="0xE588">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00E798" Count="18" Offset="0xE798">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00E8B8" Count="37" Offset="0xE8B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00EB08" Count="33" Offset="0xEB08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00ED18" Count="18" Offset="0xED18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00EE38" Count="96" Offset="0xEE38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00F438" Count="37" Offset="0xF438">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00F688" Count="59" Offset="0xF688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00FA38" Count="96" Offset="0xFA38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_010038" Count="37" Offset="0x10038">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_010288" Count="59" Offset="0x10288">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_du_010638_DL" Offset="0x10638"/>
|
||||
<DList Name="object_du_0107F0_DL" Offset="0x107F0"/>
|
||||
<DList Name="object_du_010930_DL" Offset="0x10930"/>
|
||||
<DList Name="object_du_010B58_DL" Offset="0x10B58"/>
|
||||
<DList Name="object_du_010D10_DL" Offset="0x10D10"/>
|
||||
<DList Name="object_du_010E50_DL" Offset="0x10E50"/>
|
||||
<DList Name="object_du_011078_DL" Offset="0x11078"/>
|
||||
<DList Name="object_du_011178_DL" Offset="0x11178"/>
|
||||
<DList Name="object_du_0113B8_DL" Offset="0x113B8"/>
|
||||
<DList Name="object_du_011608_DL" Offset="0x11608"/>
|
||||
<DList Name="object_du_011708_DL" Offset="0x11708"/>
|
||||
<DList Name="object_du_011948_DL" Offset="0x11948"/>
|
||||
<Limb Name="object_du_011B98_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011B98" Offset="0x11B98"/>
|
||||
<Limb Name="object_du_011BA4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BA4" Offset="0x11BA4"/>
|
||||
<Limb Name="object_du_011BB0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BB0" Offset="0x11BB0"/>
|
||||
<Limb Name="object_du_011BBC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BBC" Offset="0x11BBC"/>
|
||||
<Limb Name="object_du_011BC8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BC8" Offset="0x11BC8"/>
|
||||
<Limb Name="object_du_011BD4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BD4" Offset="0x11BD4"/>
|
||||
<Limb Name="object_du_011BE0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BE0" Offset="0x11BE0"/>
|
||||
<Limb Name="object_du_011BEC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BEC" Offset="0x11BEC"/>
|
||||
<Limb Name="object_du_011BF8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BF8" Offset="0x11BF8"/>
|
||||
<Limb Name="object_du_011C04_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C04" Offset="0x11C04"/>
|
||||
<Limb Name="object_du_011C10_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C10" Offset="0x11C10"/>
|
||||
<Limb Name="object_du_011C1C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C1C" Offset="0x11C1C"/>
|
||||
<Limb Name="object_du_011C28_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C28" Offset="0x11C28"/>
|
||||
<Limb Name="object_du_011C34_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C34" Offset="0x11C34"/>
|
||||
<Limb Name="object_du_011C40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C40" Offset="0x11C40"/>
|
||||
<Limb Name="object_du_011C4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C4C" Offset="0x11C4C"/>
|
||||
<Limb Name="object_du_011C58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C58" Offset="0x11C58"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -73,5 +73,86 @@
|
|||
|
||||
<!-- Boulder assets -->
|
||||
<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
|
||||
|
||||
<Texture Name="object_fd_000438_TLUT" Format="rgba16" Width="16" Height="1" Offset="0x438"/>
|
||||
<Texture Name="object_fd_000458_Tex" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438"/>
|
||||
<Texture Name="object_fd_000658_Tex" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438"/>
|
||||
<Texture Name="object_fd_000A58_TLUT" Format="rgba16" Width="12" Height="1" Offset="0xA58"/>
|
||||
<Blob Name="object_fd_000A70_Blob" Size="0x8" Offset="0xA70"/>
|
||||
<Texture Name="object_fd_000A78_Tex" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58"/>
|
||||
<DList Name="object_fd_001DB0_DL" Offset="0x1DB0"/>
|
||||
<DList Name="object_fd_0020A8_DL" Offset="0x20A8"/>
|
||||
<DList Name="object_fd_002180_DL" Offset="0x2180"/>
|
||||
<DList Name="object_fd_002358_DL" Offset="0x2358"/>
|
||||
<DList Name="object_fd_002420_DL" Offset="0x2420"/>
|
||||
<DList Name="object_fd_0024E8_DL" Offset="0x24E8"/>
|
||||
<DList Name="object_fd_002678_DL" Offset="0x2678"/>
|
||||
<DList Name="object_fd_002770_DL" Offset="0x2770"/>
|
||||
<DList Name="object_fd_002850_DL" Offset="0x2850"/>
|
||||
<DList Name="object_fd_002990_DL" Offset="0x2990"/>
|
||||
<DList Name="object_fd_002AD0_DL" Offset="0x2AD0"/>
|
||||
<DList Name="object_fd_002C10_DL" Offset="0x2C10"/>
|
||||
<DList Name="object_fd_002D10_DL" Offset="0x2D10"/>
|
||||
<DList Name="object_fd_002E08_DL" Offset="0x2E08"/>
|
||||
<DList Name="object_fd_002EE8_DL" Offset="0x2EE8"/>
|
||||
<DList Name="object_fd_003028_DL" Offset="0x3028"/>
|
||||
<DList Name="object_fd_003168_DL" Offset="0x3168"/>
|
||||
<Texture Name="object_fd_0040A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x40A8"/>
|
||||
<Texture Name="object_fd_0048A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x48A8"/>
|
||||
<Texture Name="object_fd_0050A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x50A8"/>
|
||||
<Texture Name="object_fd_0052A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x52A8"/>
|
||||
<Texture Name="object_fd_0054A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x54A8"/>
|
||||
<Texture Name="object_fd_0056A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x56A8"/>
|
||||
<Texture Name="object_fd_005B60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5B60"/>
|
||||
<Texture Name="object_fd_005D60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5D60"/>
|
||||
<Texture Name="object_fd_005F60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5F60"/>
|
||||
<Texture Name="object_fd_009208_Tex" Format="i8" Width="16" Height="16" Offset="0x9208"/>
|
||||
<Texture Name="object_fd_009780_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9780"/>
|
||||
<Texture Name="object_fd_009980_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9980"/>
|
||||
<Texture Name="object_fd_00A050_Tex" Format="rgba16" Width="32" Height="32" Offset="0xA050"/>
|
||||
<Texture Name="object_fd_00A918_Tex" Format="i8" Width="16" Height="16" Offset="0xA918"/>
|
||||
<Texture Name="object_fd_00AA18_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAA18"/>
|
||||
<Texture Name="object_fd_00B458_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB458"/>
|
||||
<Texture Name="object_fd_00BC58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBC58"/>
|
||||
<Texture Name="object_fd_00BE58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBE58"/>
|
||||
<Texture Name="object_fd_00C058_Tex" Format="rgba16" Width="16" Height="16" Offset="0xC058"/>
|
||||
<Texture Name="object_fd_00D170_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD170"/>
|
||||
<Texture Name="object_fd_00D438_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD438"/>
|
||||
<Limb Name="object_fd_00FF00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF00" Offset="0xFF00"/>
|
||||
<Limb Name="object_fd_00FF0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF0C" Offset="0xFF0C"/>
|
||||
<Limb Name="object_fd_00FF18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF18" Offset="0xFF18"/>
|
||||
<Limb Name="object_fd_00FF24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF24" Offset="0xFF24"/>
|
||||
<Limb Name="object_fd_00FF30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF30" Offset="0xFF30"/>
|
||||
<Limb Name="object_fd_00FF3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF3C" Offset="0xFF3C"/>
|
||||
<Limb Name="object_fd_00FF48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF48" Offset="0xFF48"/>
|
||||
<Limb Name="object_fd_00FF54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF54" Offset="0xFF54"/>
|
||||
<Limb Name="object_fd_00FF60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF60" Offset="0xFF60"/>
|
||||
<Limb Name="object_fd_00FF6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF6C" Offset="0xFF6C"/>
|
||||
<Limb Name="object_fd_00FF78_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF78" Offset="0xFF78"/>
|
||||
<Limb Name="object_fd_00FF84_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF84" Offset="0xFF84"/>
|
||||
<Limb Name="object_fd_00FF90_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF90" Offset="0xFF90"/>
|
||||
<Limb Name="object_fd_00FF9C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF9C" Offset="0xFF9C"/>
|
||||
<Limb Name="object_fd_00FFA8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFA8" Offset="0xFFA8"/>
|
||||
<Limb Name="object_fd_00FFB4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFB4" Offset="0xFFB4"/>
|
||||
<Limb Name="object_fd_00FFC0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFC0" Offset="0xFFC0"/>
|
||||
<Limb Name="object_fd_00FFCC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFCC" Offset="0xFFCC"/>
|
||||
<Limb Name="object_fd_010080_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010080" Offset="0x10080"/>
|
||||
<Limb Name="object_fd_01008C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01008C" Offset="0x1008C"/>
|
||||
<Limb Name="object_fd_010098_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010098" Offset="0x10098"/>
|
||||
<Limb Name="object_fd_0100A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100A4" Offset="0x100A4"/>
|
||||
<Limb Name="object_fd_0100B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100B0" Offset="0x100B0"/>
|
||||
<Limb Name="object_fd_0100BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100BC" Offset="0x100BC"/>
|
||||
<Limb Name="object_fd_010140_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010140" Offset="0x10140"/>
|
||||
<Limb Name="object_fd_01014C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01014C" Offset="0x1014C"/>
|
||||
<Limb Name="object_fd_010158_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010158" Offset="0x10158"/>
|
||||
<Limb Name="object_fd_010164_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010164" Offset="0x10164"/>
|
||||
<Limb Name="object_fd_010170_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010170" Offset="0x10170"/>
|
||||
<Limb Name="object_fd_01017C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01017C" Offset="0x1017C"/>
|
||||
<Limb Name="object_fd_010200_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010200" Offset="0x10200"/>
|
||||
<Limb Name="object_fd_01020C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01020C" Offset="0x1020C"/>
|
||||
<Limb Name="object_fd_010218_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010218" Offset="0x10218"/>
|
||||
<Limb Name="object_fd_010224_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010224" Offset="0x10224"/>
|
||||
<Limb Name="object_fd_010230_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010230" Offset="0x10230"/>
|
||||
<Limb Name="object_fd_01023C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01023C" Offset="0x1023C"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -73,5 +73,86 @@
|
|||
|
||||
<!-- Boulder assets -->
|
||||
<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
|
||||
|
||||
<Texture Name="object_fd_000438_TLUT" Format="rgba16" Width="16" Height="1" Offset="0x438"/>
|
||||
<Texture Name="object_fd_000458_Tex" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438"/>
|
||||
<Texture Name="object_fd_000658_Tex" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438"/>
|
||||
<Texture Name="object_fd_000A58_TLUT" Format="rgba16" Width="12" Height="1" Offset="0xA58"/>
|
||||
<Blob Name="object_fd_000A70_Blob" Size="0x8" Offset="0xA70"/>
|
||||
<Texture Name="object_fd_000A78_Tex" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58"/>
|
||||
<DList Name="object_fd_001DB0_DL" Offset="0x1DB0"/>
|
||||
<DList Name="object_fd_0020A8_DL" Offset="0x20A8"/>
|
||||
<DList Name="object_fd_002180_DL" Offset="0x2180"/>
|
||||
<DList Name="object_fd_002358_DL" Offset="0x2358"/>
|
||||
<DList Name="object_fd_002420_DL" Offset="0x2420"/>
|
||||
<DList Name="object_fd_0024E8_DL" Offset="0x24E8"/>
|
||||
<DList Name="object_fd_002678_DL" Offset="0x2678"/>
|
||||
<DList Name="object_fd_002770_DL" Offset="0x2770"/>
|
||||
<DList Name="object_fd_002850_DL" Offset="0x2850"/>
|
||||
<DList Name="object_fd_002990_DL" Offset="0x2990"/>
|
||||
<DList Name="object_fd_002AD0_DL" Offset="0x2AD0"/>
|
||||
<DList Name="object_fd_002C10_DL" Offset="0x2C10"/>
|
||||
<DList Name="object_fd_002D10_DL" Offset="0x2D10"/>
|
||||
<DList Name="object_fd_002E08_DL" Offset="0x2E08"/>
|
||||
<DList Name="object_fd_002EE8_DL" Offset="0x2EE8"/>
|
||||
<DList Name="object_fd_003028_DL" Offset="0x3028"/>
|
||||
<DList Name="object_fd_003168_DL" Offset="0x3168"/>
|
||||
<Texture Name="object_fd_0040A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x40A8"/>
|
||||
<Texture Name="object_fd_0048A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x48A8"/>
|
||||
<Texture Name="object_fd_0050A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x50A8"/>
|
||||
<Texture Name="object_fd_0052A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x52A8"/>
|
||||
<Texture Name="object_fd_0054A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x54A8"/>
|
||||
<Texture Name="object_fd_0056A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x56A8"/>
|
||||
<Texture Name="object_fd_005B60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5B60"/>
|
||||
<Texture Name="object_fd_005D60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5D60"/>
|
||||
<Texture Name="object_fd_005F60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5F60"/>
|
||||
<Texture Name="object_fd_009208_Tex" Format="i8" Width="16" Height="16" Offset="0x9208"/>
|
||||
<Texture Name="object_fd_009780_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9780"/>
|
||||
<Texture Name="object_fd_009980_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9980"/>
|
||||
<Texture Name="object_fd_00A050_Tex" Format="rgba16" Width="32" Height="32" Offset="0xA050"/>
|
||||
<Texture Name="object_fd_00A918_Tex" Format="i8" Width="16" Height="16" Offset="0xA918"/>
|
||||
<Texture Name="object_fd_00AA18_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAA18"/>
|
||||
<Texture Name="object_fd_00B458_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB458"/>
|
||||
<Texture Name="object_fd_00BC58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBC58"/>
|
||||
<Texture Name="object_fd_00BE58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBE58"/>
|
||||
<Texture Name="object_fd_00C058_Tex" Format="rgba16" Width="16" Height="16" Offset="0xC058"/>
|
||||
<Texture Name="object_fd_00D170_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD170"/>
|
||||
<Texture Name="object_fd_00D438_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD438"/>
|
||||
<Limb Name="object_fd_011300_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011300" Offset="0x11300"/>
|
||||
<Limb Name="object_fd_01130C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01130C" Offset="0x1130C"/>
|
||||
<Limb Name="object_fd_011318_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011318" Offset="0x11318"/>
|
||||
<Limb Name="object_fd_011324_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011324" Offset="0x11324"/>
|
||||
<Limb Name="object_fd_011330_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011330" Offset="0x11330"/>
|
||||
<Limb Name="object_fd_01133C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01133C" Offset="0x1133C"/>
|
||||
<Limb Name="object_fd_011348_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011348" Offset="0x11348"/>
|
||||
<Limb Name="object_fd_011354_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011354" Offset="0x11354"/>
|
||||
<Limb Name="object_fd_011360_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011360" Offset="0x11360"/>
|
||||
<Limb Name="object_fd_01136C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01136C" Offset="0x1136C"/>
|
||||
<Limb Name="object_fd_011378_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011378" Offset="0x11378"/>
|
||||
<Limb Name="object_fd_011384_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011384" Offset="0x11384"/>
|
||||
<Limb Name="object_fd_011390_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011390" Offset="0x11390"/>
|
||||
<Limb Name="object_fd_01139C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01139C" Offset="0x1139C"/>
|
||||
<Limb Name="object_fd_0113A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113A8" Offset="0x113A8"/>
|
||||
<Limb Name="object_fd_0113B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113B4" Offset="0x113B4"/>
|
||||
<Limb Name="object_fd_0113C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113C0" Offset="0x113C0"/>
|
||||
<Limb Name="object_fd_0113CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113CC" Offset="0x113CC"/>
|
||||
<Limb Name="object_fd_011480_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011480" Offset="0x11480"/>
|
||||
<Limb Name="object_fd_01148C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01148C" Offset="0x1148C"/>
|
||||
<Limb Name="object_fd_011498_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011498" Offset="0x11498"/>
|
||||
<Limb Name="object_fd_0114A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0114A4" Offset="0x114A4"/>
|
||||
<Limb Name="object_fd_0114B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0114B0" Offset="0x114B0"/>
|
||||
<Limb Name="object_fd_0114BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0114BC" Offset="0x114BC"/>
|
||||
<Limb Name="object_fd_011540_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011540" Offset="0x11540"/>
|
||||
<Limb Name="object_fd_01154C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01154C" Offset="0x1154C"/>
|
||||
<Limb Name="object_fd_011558_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011558" Offset="0x11558"/>
|
||||
<Limb Name="object_fd_011564_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011564" Offset="0x11564"/>
|
||||
<Limb Name="object_fd_011570_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011570" Offset="0x11570"/>
|
||||
<Limb Name="object_fd_01157C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01157C" Offset="0x1157C"/>
|
||||
<Limb Name="object_fd_011600_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011600" Offset="0x11600"/>
|
||||
<Limb Name="object_fd_01160C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01160C" Offset="0x1160C"/>
|
||||
<Limb Name="object_fd_011618_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011618" Offset="0x11618"/>
|
||||
<Limb Name="object_fd_011624_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011624" Offset="0x11624"/>
|
||||
<Limb Name="object_fd_011630_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011630" Offset="0x11630"/>
|
||||
<Limb Name="object_fd_01163C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01163C" Offset="0x1163C"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -90,6 +90,110 @@
|
|||
<Limb Name="gGohmaBodyShellBackRoot2Limb" LimbType="Standard" Offset="0x1C78C"/>
|
||||
<Limb Name="gGohmaBodyShellBackLimb" LimbType="Standard" Offset="0x1C798"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gGohmaLeftAntennaBodyVtx" Count="14" Offset="0x12690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftAntennaShellVtx" Count="45" Offset="0x12828">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightAntennaBodyVtx" Count="14" Offset="0x12C90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightAntennaShellVtx" Count="48" Offset="0x12E28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightMandibles1Vtx" Count="6" Offset="0x132C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightMandibles2Vtx" Count="11" Offset="0x133D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftMandibles1Vtx" Count="6" Offset="0x13590">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftMandibles2Vtx" Count="11" Offset="0x136A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaBodyVtx" Count="32" Offset="0x13860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaBodyShellVtx" Count="117" Offset="0x13B48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaBodyShellBackVtx" Count="9" Offset="0x14420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftThighShellVtx" Count="14" Offset="0x14560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightThighShellVtx" Count="14" Offset="0x146F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaEyeVtx" Count="25" Offset="0x14880">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftFeetVtx" Count="40" Offset="0x14B40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightFeetVtx" Count="37" Offset="0x14F18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaIrisVtx" Count="9" Offset="0x152A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftKneeVtx" Count="47" Offset="0x153E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightKneeVtx" Count="48" Offset="0x15828">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftFeetBackVtx" Count="13" Offset="0x15C78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightFeetBackVtx" Count="13" Offset="0x15E58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftThighVtx" Count="49" Offset="0x16038">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightThighVtx" Count="49" Offset="0x16490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaEyeLidTopVtx" Count="29" Offset="0x168E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaEyeLidBottomVtx" Count="29" Offset="0x16BD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaMandiblesBodyVtx" Count="20" Offset="0x16EA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftShinVtx" Count="22" Offset="0x17108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightShinVtx" Count="22" Offset="0x173A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaTail1Vtx" Count="19" Offset="0x17638">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaTail2Vtx" Count="19" Offset="0x17830">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaTail3Vtx" Count="14" Offset="0x17A28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaTail4Vtx" Count="25" Offset="0x17BF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftAntennaClawVtx" Count="26" Offset="0x17E68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightAntennaClawVtx" Count="23" Offset="0x18120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Display Lists-->
|
||||
<DList Name="gGohmaBodyDL" Offset="0x13A60"/>
|
||||
<DList Name="gGohmaBodyShellDL" Offset="0x14298"/>
|
||||
|
@ -162,8 +266,13 @@
|
|||
<Texture Name="gGohmaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x19BA8"/>
|
||||
|
||||
<!-- Door -->
|
||||
<Array Name="gGohmaDoorVtx" Count="12" Offset="0x1D760">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGohmaDoorDL" Offset="0x1D820"/>
|
||||
<Collision Name="gGohmaDoorCol" Offset="0x1D9D0"/>
|
||||
<Texture Name="gGohmaDoorTex" Format="rgba16" Width="32" Height="32" Offset="0x1DA00"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -90,6 +90,110 @@
|
|||
<Limb Name="gGohmaBodyShellBackRoot2Limb" LimbType="Standard" Offset="0x1DB8C"/>
|
||||
<Limb Name="gGohmaBodyShellBackLimb" LimbType="Standard" Offset="0x1DB98"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gGohmaLeftAntennaBodyVtx" Count="14" Offset="0x12690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftAntennaShellVtx" Count="45" Offset="0x12828">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightAntennaBodyVtx" Count="14" Offset="0x12C90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightAntennaShellVtx" Count="48" Offset="0x12E28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightMandibles1Vtx" Count="6" Offset="0x132C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightMandibles2Vtx" Count="11" Offset="0x133D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftMandibles1Vtx" Count="6" Offset="0x13590">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftMandibles2Vtx" Count="11" Offset="0x136A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaBodyVtx" Count="32" Offset="0x13860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaBodyShellVtx" Count="117" Offset="0x13B48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaBodyShellBackVtx" Count="9" Offset="0x14420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftThighShellVtx" Count="14" Offset="0x14560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightThighShellVtx" Count="14" Offset="0x146F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaEyeVtx" Count="25" Offset="0x14880">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftFeetVtx" Count="40" Offset="0x14B40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightFeetVtx" Count="37" Offset="0x14F18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaIrisVtx" Count="9" Offset="0x152A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftKneeVtx" Count="47" Offset="0x153E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightKneeVtx" Count="48" Offset="0x15828">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftFeetBackVtx" Count="13" Offset="0x15C78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightFeetBackVtx" Count="13" Offset="0x15E58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftThighVtx" Count="49" Offset="0x16038">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightThighVtx" Count="49" Offset="0x16490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaEyeLidTopVtx" Count="29" Offset="0x168E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaEyeLidBottomVtx" Count="29" Offset="0x16BD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaMandiblesBodyVtx" Count="20" Offset="0x16EA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftShinVtx" Count="22" Offset="0x17108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightShinVtx" Count="22" Offset="0x173A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaTail1Vtx" Count="19" Offset="0x17638">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaTail2Vtx" Count="19" Offset="0x17830">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaTail3Vtx" Count="14" Offset="0x17A28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaTail4Vtx" Count="25" Offset="0x17BF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaLeftAntennaClawVtx" Count="26" Offset="0x17E68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGohmaRightAntennaClawVtx" Count="23" Offset="0x18120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Display Lists-->
|
||||
<DList Name="gGohmaBodyDL" Offset="0x13A60"/>
|
||||
<DList Name="gGohmaBodyShellDL" Offset="0x14298"/>
|
||||
|
@ -162,6 +266,9 @@
|
|||
<Texture Name="gGohmaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x19BA8"/>
|
||||
|
||||
<!-- Door -->
|
||||
<Array Name="gGohmaDoorVtx" Count="12" Offset="0x1EB60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGohmaDoorDL" Offset="0x1EC20"/>
|
||||
<Collision Name="gGohmaDoorCol" Offset="0x1EDD0"/>
|
||||
<Texture Name="gGohmaDoorTex" Format="rgba16" Width="32" Height="32" Offset="0x1EE00"/>
|
||||
|
|
|
@ -13,6 +13,51 @@
|
|||
<Texture Name="gNiwGirlDress4Tex" Format="rgba16" Width="32" Height="32" Offset="0x67F8"/>
|
||||
<Texture Name="gNiwGirlDress5Tex" Format="rgba16" Width="32" Height="32" Offset="0x87F8"/>
|
||||
|
||||
<Array Name="object_gr_Vtx_000390" Count="125" Offset="0x390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_000B60" Count="18" Offset="0xB60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_000C80" Count="20" Offset="0xC80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_000DC0" Count="27" Offset="0xDC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_000F70" Count="40" Offset="0xF70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_0011F0" Count="27" Offset="0x11F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_0013A0" Count="40" Offset="0x13A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_001620" Count="50" Offset="0x1620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_001940" Count="30" Offset="0x1940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_001B20" Count="29" Offset="0x1B20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_001CF0" Count="18" Offset="0x1CF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_001E10" Count="6" Offset="0x1E10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_001E70" Count="29" Offset="0x1E70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_002040" Count="18" Offset="0x2040">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_gr_Vtx_002160" Count="6" Offset="0x2160">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_gr_0021C0_DL" Offset="0x21C0"/>
|
||||
<DList Name="object_gr_0022E0_DL" Offset="0x22E0"/>
|
||||
<DList Name="object_gr_002400_DL" Offset="0x2400"/>
|
||||
|
|
|
@ -15,11 +15,44 @@
|
|||
<Animation Name="gHintNutsRunAnim" Offset="0x3128"/>
|
||||
|
||||
<!-- Deku Scrub flower -->
|
||||
<Array Name="gHintNutsFlowerVtx" Count="22" Offset="0x1380">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHintNutsFlowerDL" Offset="0x14E0"/>
|
||||
|
||||
<!-- Deku Scrub Deku Nut (used by Nutsball) -->
|
||||
<Array Name="gHintNutsNutVtx" Count="3" Offset="0x12C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHintNutsNutDL" Offset="0x12F0"/>
|
||||
|
||||
<Array Name="object_hintnuts_Vtx_000180" Count="22" Offset="0x180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hintnuts_Vtx_0002E0" Count="6" Offset="0x2E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hintnuts_Vtx_000340" Count="15" Offset="0x340">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hintnuts_Vtx_000430" Count="5" Offset="0x430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hintnuts_Vtx_000480" Count="7" Offset="0x480">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hintnuts_Vtx_0004F0" Count="7" Offset="0x4F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hintnuts_Vtx_000560" Count="5" Offset="0x560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hintnuts_Vtx_0005B0" Count="68" Offset="0x5B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hintnuts_Vtx_0009F0" Count="20" Offset="0x9F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_hintnuts_000B30_DL" Offset="0xB30"/>
|
||||
<DList Name="object_hintnuts_000C68_DL" Offset="0xC68"/>
|
||||
<DList Name="object_hintnuts_000D10_DL" Offset="0xD10"/>
|
||||
|
|
|
@ -53,6 +53,66 @@
|
|||
<Texture Name="object_ik_Tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
|
||||
<Texture Name="object_ik_Tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
|
||||
<Array Name="object_ik_Vtx_011A60" Count="44" Offset="0x11A60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_011D20" Count="28" Offset="0x11D20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIronKnuckleNabooruHelmetVtx" Count="90" Offset="0x11EE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIronKnuckleAxeVtx" Count="69" Offset="0x12480">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIronKnuckleShockedNabooruHeadVtx" Count="282" Offset="0x128D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_013A70" Count="29" Offset="0x13A70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_013C40" Count="14" Offset="0x13C40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_013D20" Count="31" Offset="0x13D20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_013F10" Count="14" Offset="0x13F10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_013FF0" Count="21" Offset="0x13FF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_014140" Count="21" Offset="0x14140">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIronKnuckleSplitHelmetLeftVtx" Count="55" Offset="0x14290">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIronKnuckleSplitHelmetRightVtx" Count="44" Offset="0x14600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIronKnuckleArmorRivetAndSymbolVtx" Count="14" Offset="0x148C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_0149A0" Count="10" Offset="0x149A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_014A40" Count="47" Offset="0x14A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_014D30" Count="14" Offset="0x14D30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_014E10" Count="14" Offset="0x14E10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_014EF0" Count="24" Offset="0x14EF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_015070" Count="24" Offset="0x15070">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
|
||||
<DList Name="object_ik_DL_015380" Offset="0x15380"/>
|
||||
<DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
|
||||
|
@ -80,9 +140,57 @@
|
|||
<Texture Name="object_ik_Tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
|
||||
<Texture Name="object_ik_Tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
|
||||
<Array Name="gIronKnuckleHelmetVtx" Count="105" Offset="0x177B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIronKnuckleGerudoHeadVtx" Count="208" Offset="0x17E48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIronKnuckleHelmetMarkingVtx" Count="51" Offset="0x18B48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
|
||||
<DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
|
||||
<DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
|
||||
<Array Name="object_ik_Vtx_019F38" Count="28" Offset="0x19F38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01A0F8" Count="15" Offset="0x1A0F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01A1E8" Count="33" Offset="0x1A1E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01A3F8" Count="28" Offset="0x1A3F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01A5B8" Count="15" Offset="0x1A5B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01A6A8" Count="34" Offset="0x1A6A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01A8C8" Count="62" Offset="0x1A8C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01ACA8" Count="33" Offset="0x1ACA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01AEB8" Count="25" Offset="0x1AEB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01B048" Count="33" Offset="0x1B048">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01B258" Count="25" Offset="0x1B258">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIronKnuckleTorsoVtx" Count="79" Offset="0x1B3E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01B8D8" Count="26" Offset="0x1B8D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
|
||||
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
|
||||
<DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
|
||||
|
|
|
@ -1,28 +1,73 @@
|
|||
<Root>
|
||||
<File Name="object_jya_obj" Segment="6">
|
||||
<Array Name="g1fliftVtx" Count="31" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="g1fliftDL" Offset="0x1F0"/>
|
||||
<Collision Name="g1fliftCol" Offset="0x4A8"/>
|
||||
<Texture Name="g1f1fiftTopTex" Format="rgba16" Width="32" Height="32" Offset="0x1B940"/>
|
||||
<Texture Name="g1fLiftBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x17540"/>
|
||||
<Array Name="gAmishutterVtx" Count="41" Offset="0xBE10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gAmishutterDL" Offset="0xC0A0"/>
|
||||
<Collision Name="gAmishutterCol" Offset="0xC4C8"/>
|
||||
<Array Name="gBigMirror1Vtx" Count="18" Offset="0xBB50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBigMirror1DL" Offset="0xBC70"/>
|
||||
<Array Name="gBigMirror2Vtx" Count="4" Offset="0xBD40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBigMirror2DL" Offset="0xBD80"/>
|
||||
<Array Name="gBigMirror3Vtx" Count="53" Offset="0xDD20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBigMirror4Vtx" Count="20" Offset="0xE070">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBigMirror3DL" Offset="0xE1B0"/>
|
||||
<DList Name="gBigMirror4DL" Offset="0xE2D0"/>
|
||||
<Texture Name="gBigMirrorGradientTex" Format="ia16" Width="8" Height="128" Offset="0x1AB40"/>
|
||||
<Array Name="gBombchuiwaVtx" Count="25" Offset="0xE740">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombchuiwaDL" Offset="0xE8D0"/>
|
||||
<Array Name="gBombchuiwaLight2Vtx" Count="17" Offset="0xD820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBombchuiwaLight1Vtx" Count="35" Offset="0xD930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombchuiwaLight1DL" Offset="0xDC40"/>
|
||||
<DList Name="gBombchuiwaLight2DL" Offset="0xDB60"/>
|
||||
<Array Name="gBombchuiwa2Vtx" Count="18" Offset="0x11890">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombchuiwa2DL" Offset="0x119B0"/>
|
||||
<Array Name="gBombiwaVtx" Count="16" Offset="0xE390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombiwaDL" Offset="0xE490"/>
|
||||
<Array Name="gBombiwaEffectVtx" Count="61" Offset="0xE9F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombiwaEffectDL" Offset="0xEDC0"/>
|
||||
<Texture Name="gBombiwaRockTex" Format="rgba16" Width="32" Height="64" Offset="0x18B40"/>
|
||||
<Texture Name="gBombiwaLight1Tex" Format="ia16" Width="32" Height="64" Offset="0x19B40"/>
|
||||
<Collision Name="gBombiwaCol" Offset="0xE710"/>
|
||||
<Array Name="gCobra1Vtx" Count="327" Offset="0xF240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCobra2Vtx" Count="14" Offset="0x106B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCobra1DL" Offset="0x10790"/>
|
||||
<DList Name="gCobra2DL" Offset="0x10C20"/>
|
||||
<Collision Name="gCobraCol" Offset="0x1167C"/>
|
||||
<Array Name="gCobra3Vtx" Count="18" Offset="0x116B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCobra3DL" Offset="0x117D0"/>
|
||||
<Texture Name="gCobraMirrorStoneTex" Format="rgba16" Width="32" Height="32" Offset="0x13D40"/>
|
||||
<Texture Name="gCobraMirrorBorderTex" Format="rgba16" Width="16" Height="16" Offset="0x15D40"/>
|
||||
|
@ -30,18 +75,69 @@
|
|||
<Texture Name="gCobraMirrorHandleTex" Format="rgba16" Width="32" Height="8" Offset="0x15F40"/>
|
||||
<Texture Name="gCobraMirrorMirrorTex" Format="ia16" Width="32" Height="32" Offset="0x14540"/>
|
||||
<Texture Name="gCobraMirrorToothTex" Format="ia8" Width="64" Height="32" Offset="0x14D40"/>
|
||||
<Array Name="gKanaamiVtx" Count="21" Offset="0xEEB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKanaamiDL" Offset="0xF000"/>
|
||||
<Collision Name="gKanaamiCol" Offset="0xF208"/>
|
||||
<Texture Name="gKanaamiTopTex" Format="rgba16" Width="32" Height="64" Offset="0x12540"/>
|
||||
<Texture Name="gKanaamiMiddleTex" Format="rgba16" Width="32" Height="32" Offset="0x13540"/>
|
||||
<Array Name="gLiftVtx" Count="126" Offset="0xC500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLiftDL" Offset="0xCCE0"/>
|
||||
<Texture Name="gLiftChainTex" Format="rgba16" Width="16" Height="32" Offset="0x17D40"/>
|
||||
<Texture Name="gLiftTopTex" Format="rgba16" Width="16" Height="64" Offset="0x18140"/>
|
||||
<Texture Name="gLiftUpperChainTex" Format="rgba16" Width="8" Height="32" Offset="0x18940"/>
|
||||
<Collision Name="gLiftCol" Offset="0xD7E8"/>
|
||||
<Array Name="gMegami1Vtx" Count="40" Offset="0x5500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMegami1DL" Offset="0x5780"/>
|
||||
<Collision Name="GMegamiCol" Offset="0x5C4C"/>
|
||||
<Array Name="gMegami2Vtx" Count="20" Offset="0xB8B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMegami2DL" Offset="0xB9F8"/>
|
||||
<Array Name="gMegamiPiece1Vtx" Count="50" Offset="0x70E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece2Vtx" Count="65" Offset="0x7408">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece3Vtx" Count="60" Offset="0x7818">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece4Vtx" Count="66" Offset="0x7BD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece5Vtx" Count="44" Offset="0x7FF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece6Vtx" Count="73" Offset="0x82B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece7Vtx" Count="48" Offset="0x8748">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece8Vtx" Count="47" Offset="0x8A48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece9Vtx" Count="30" Offset="0x8D38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece10Vtx" Count="34" Offset="0x8F18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece11Vtx" Count="48" Offset="0x9138">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece12Vtx" Count="44" Offset="0x9438">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece13Vtx" Count="35" Offset="0x96F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMegamiPiece1DL" Offset="0x9928"/>
|
||||
<DList Name="gMegamiPiece2DL" Offset="0x9AC0"/>
|
||||
<DList Name="gMegamiPiece3DL" Offset="0x9C80"/>
|
||||
|
@ -74,6 +170,9 @@
|
|||
<Texture Name="gMegamiLeftCrumble3Tex" Format="ci4" Width="64" Height="64" Offset="0x3D00" TlutOffset="0x4E0"/>
|
||||
<Texture Name="gMegamiLeftCrumble4Tex" Format="ci4" Width="64" Height="64" Offset="0x4500" TlutOffset="0x4E0"/>
|
||||
<Texture Name="gMegamiLeftCrumble5Tex" Format="ci4" Width="64" Height="64" Offset="0x0500" TlutOffset="0x4E0"/>
|
||||
<Array Name="gZurerukabeVtx" Count="12" Offset="0x12280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZurerukabeDL" Offset="0x12340"/>
|
||||
<Collision Name="gZurerukabeCol" Offset="0x12508"/>
|
||||
|
||||
|
|
|
@ -38,5 +38,47 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKm1DL" Offset="0x1890"/>
|
||||
<Array Name="object_km1_Vtx_001DC8" Count="26" Offset="0x1DC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_001F68" Count="34" Offset="0x1F68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_002188" Count="42" Offset="0x2188">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_002428" Count="26" Offset="0x2428">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_0025C8" Count="34" Offset="0x25C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_0027E8" Count="42" Offset="0x27E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_002A88" Count="50" Offset="0x2A88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_002DA8" Count="24" Offset="0x2DA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_002F28" Count="41" Offset="0x2F28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_0031B8" Count="50" Offset="0x31B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_0034D8" Count="24" Offset="0x34D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_003658" Count="41" Offset="0x3658">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_0038E8" Count="67" Offset="0x38E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_003D18" Count="31" Offset="0x3D18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -59,5 +59,51 @@
|
|||
<DList Name="object_kw1_DL_006478" Offset="0x6478"/>
|
||||
<DList Name="object_kw1_DL_006620" Offset="0x6620"/>
|
||||
<DList Name="object_kw1_DL_0067C0" Offset="0x67C0"/>
|
||||
|
||||
<Array Name="object_kw1_Vtx_002210" Count="160" Offset="0x2210">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003448" Count="33" Offset="0x3448">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003658" Count="32" Offset="0x3658">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003858" Count="29" Offset="0x3858">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003A28" Count="33" Offset="0x3A28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003C38" Count="32" Offset="0x3C38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003E38" Count="29" Offset="0x3E38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_004008" Count="39" Offset="0x4008">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_004278" Count="23" Offset="0x4278">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_0043E8" Count="25" Offset="0x43E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_004578" Count="39" Offset="0x4578">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_0047E8" Count="23" Offset="0x47E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_004958" Count="25" Offset="0x4958">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_004AE8" Count="98" Offset="0x4AE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_005108" Count="47" Offset="0x5108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -556,17 +556,17 @@
|
|||
<Texture Name="gLinkAdultUnusedSwordGuardTex" Format="ci8" Width="32" Height="32" Offset="0x8E80" TlutOffset="5E00"/>
|
||||
<Texture Name="gLinkAdultUnusedSwordEmblemTex" Format="ci8" Width="16" Height="16" Offset="0x9280" TlutOffset="0x5E00"/>
|
||||
|
||||
<Array Name="gLinkAdultVtx_02E120" Count="38" Offset="0x2E120" Static="On">
|
||||
<Array Name="gLinkAdultVtx_02E120" Count="38" Offset="0x2E120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkAdultVtx_033760" Count="54" Offset="0x33760" Static="On">
|
||||
<Array Name="gLinkAdultVtx_033760" Count="54" Offset="0x33760">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLinkAdultVtx_0340A0" Count="146" Offset="0x340A0" Static="On">
|
||||
<Array Name="gLinkAdultVtx_0340A0" Count="146" Offset="0x340A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLinkAdultVtx_02E7E0" Count="114" Offset="0x2E7E0" Static="On">
|
||||
<Array Name="gLinkAdultVtx_02E7E0" Count="114" Offset="0x2E7E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
|
|
|
@ -450,27 +450,27 @@
|
|||
<Texture Name="gLinkChildMouthSmileTex" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5500"/>
|
||||
|
||||
<!--Unused Vtx-->
|
||||
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08" Static="On">
|
||||
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428" Static="On">
|
||||
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkChildVtx_01AA98" Count="40" Offset="0x1AA98" Static="On">
|
||||
<Array Name="gLinkChildVtx_01AA98" Count="40" Offset="0x1AA98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkChildVtx_01EB38" Count="39" Offset="0x1EB38" Static="On">
|
||||
<Array Name="gLinkChildVtx_01EB38" Count="39" Offset="0x1EB38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkChildVtx_01F2B8" Count="39" Offset="0x1F2B8" Static="On">
|
||||
<Array Name="gLinkChildVtx_01F2B8" Count="39" Offset="0x1F2B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28" Static="On">
|
||||
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
|
|
|
@ -56,6 +56,51 @@
|
|||
<DList Name="gEnMbDL_013A30" Offset="0x13A30"/>
|
||||
<DList Name="gEnMbDL_013DF0" Offset="0x13DF0"/>
|
||||
|
||||
<Array Name="object_mb_Vtx_0041C0" Count="37" Offset="0x41C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004410" Count="33" Offset="0x4410">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004620" Count="34" Offset="0x4620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004840" Count="37" Offset="0x4840">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004A90" Count="33" Offset="0x4A90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004CA0" Count="34" Offset="0x4CA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004EC0" Count="82" Offset="0x4EC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_0053E0" Count="59" Offset="0x53E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_005790" Count="36" Offset="0x5790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_0059D0" Count="37" Offset="0x59D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_005C20" Count="43" Offset="0x5C20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_005ED0" Count="36" Offset="0x5ED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_006110" Count="37" Offset="0x6110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_006360" Count="71" Offset="0x6360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_0067D0" Count="22" Offset="0x67D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_mb_007908_DL" Offset="0x7908"/>
|
||||
<Texture Name="object_mb_008128_Tex" Format="rgba16" Width="16" Height="16" Offset="0x8128"/>
|
||||
<Texture Name="object_mb_008328_Tex" Format="rgba16" Width="8" Height="32" Offset="0x8328"/>
|
||||
|
@ -98,6 +143,51 @@
|
|||
<Texture Name="object_mb_00F000_Tex" Format="rgba16" Width="16" Height="16" Offset="0xF000"/>
|
||||
<Texture Name="object_mb_00F200_Tex" Format="rgba16" Width="4" Height="16" Offset="0xF200"/>
|
||||
<Texture Name="object_mb_00F280_Tex" Format="rgba16" Width="4" Height="16" Offset="0xF280"/>
|
||||
<Array Name="object_mb_Vtx_00F300" Count="37" Offset="0xF300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_00F550" Count="50" Offset="0xF550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_00F870" Count="36" Offset="0xF870">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_00FAB0" Count="37" Offset="0xFAB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_00FD00" Count="50" Offset="0xFD00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_010020" Count="36" Offset="0x10020">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_010260" Count="91" Offset="0x10260">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_010810" Count="60" Offset="0x10810">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_010BD0" Count="54" Offset="0x10BD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_010F30" Count="64" Offset="0x10F30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_011330" Count="43" Offset="0x11330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_0115E0" Count="54" Offset="0x115E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_011940" Count="64" Offset="0x11940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_011D40" Count="90" Offset="0x11D40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_0122E0" Count="42" Offset="0x122E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Limb Name="object_mb_013FE0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_MB_013FE0" Offset="0x13FE0"/>
|
||||
<Limb Name="object_mb_013FEC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_MB_013FEC" Offset="0x13FEC"/>
|
||||
<Limb Name="object_mb_013FF8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_MB_013FF8" Offset="0x13FF8"/>
|
||||
|
|
|
@ -1,38 +1,92 @@
|
|||
<Root>
|
||||
<File Name="object_mizu_objects" Segment="6">
|
||||
<Array Name="gWaterTempleFloatingPlatformOutsideCentralPillarVtx" Count="25" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleFloatingPlatformOutsideCentralPillarDL" Offset="0x0190"/>
|
||||
<Collision Name="gWaterTempleFloatingPlatformOutsideCentralPillarCol" Offset="0x03F0"/>
|
||||
<Array Name="gWaterTempleFloatingPlatformWestVtx" Count="38" Offset="0x420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleFloatingPlatformWestDL" Offset="0x0680"/>
|
||||
<Collision Name="gWaterTempleFloatingPlatformWestCol" Offset="0x0998"/>
|
||||
<Array Name="gWaterTempleFloatingPlatformInsideCentralPillarVtx" Count="37" Offset="0x9D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleFloatingPlatformInsideCentralPillarDL" Offset="0x0C20"/>
|
||||
<Collision Name="gWaterTempleFloatingPlatformInsideCentralPillarCol" Offset="0x0ED0"/>
|
||||
<Array Name="gWaterTempleHookshotPlatformVtx" Count="47" Offset="0xF00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleHookshotPlatformDL" Offset="0x11F0"/>
|
||||
<Collision Name="gWaterTempleHookshotPlatformCol" Offset="0x15F8"/>
|
||||
<Array Name="gWaterTempleDragonStatueVtx" Count="132" Offset="0x25D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleDragonStatueDL" Offset="0x2E10"/>
|
||||
<Collision Name="gWaterTempleDragonStatueCol" Offset="0x3590"/>
|
||||
|
||||
<Array Name="object_mizu_objects_Vtx_001630" Count="20" Offset="0x1630">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_001770" Offset="0x1770"/>
|
||||
<Array Name="object_mizu_objects_Vtx_0018F0" Count="20" Offset="0x18F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_001A30" Offset="0x1A30"/>
|
||||
<Collision Name="gObjectMizuObjectsBwallCol_001C58" Offset="0x1C58"/>
|
||||
<Array Name="object_mizu_objects_Vtx_001C90" Count="4" Offset="0x1C90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_001CD0" Offset="0x1CD0"/>
|
||||
<Collision Name="gObjectMizuObjectsBwallCol_001DE8" Offset="0x1DE8"/>
|
||||
<Array Name="object_mizu_objects_Vtx_001E20" Count="39" Offset="0x1E20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_002090" Offset="0x2090"/>
|
||||
<Array Name="object_mizu_objects_Vtx_0021C0" Count="29" Offset="0x21C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_002390" Offset="0x2390"/>
|
||||
<Collision Name="gObjectMizuObjectsBwallCol_0025A4" Offset="0x25A4"/>
|
||||
|
||||
<Texture Name="object_mizu_objects_Tex_0035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
|
||||
<Array Name="gWaterTempleDoorLeftVtx" Count="16" Offset="0x45C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWaterTempleDoorRightVtx" Count="16" Offset="0x46C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mizu_objects_Vtx_0047C0" Count="15" Offset="0x47C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleDoorDL_0048B0" Offset="0x48B0"/>
|
||||
<DList Name="gWaterTempleDoorLeftDL" Offset="0x4958"/>
|
||||
<DList Name="gWaterTempleDoorRightDL" Offset="0x4A10"/>
|
||||
|
||||
<Array Name="object_mizu_objects_Vtx_004AD0" Count="5" Offset="0x4AD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsWaterDL_004B20" Offset="0x4B20"/>
|
||||
|
||||
<Array Name="object_mizu_objects_Vtx_005C00" Count="25" Offset="0x5C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsDoorShutterDL_005D90" Offset="0x5D90"/>
|
||||
<Array Name="object_mizu_objects_Vtx_006E70" Count="25" Offset="0x6E70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsDoorShutterDL_007000" Offset="0x7000"/>
|
||||
|
||||
<Array Name="object_mizu_objects_Vtx_0070E0" Count="5" Offset="0x70E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsShutterDL_007130" Offset="0x7130"/>
|
||||
<Collision Name="gObjectMizuObjectsShutterCol_007250" Offset="0x7250"/>
|
||||
<Array Name="object_mizu_objects_Vtx_007280" Count="5" Offset="0x7280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsShutterDL_0072D0" Offset="0x72D0"/>
|
||||
<Collision Name="gObjectMizuObjectsShutterCol_0073F0" Offset="0x73F0"/>
|
||||
|
||||
|
|
|
@ -22,6 +22,51 @@
|
|||
<Texture Name="object_mm_001030_Tex" Format="ci8" Width="16" Height="16" Offset="0x1030" TlutOffset="0x730"/>
|
||||
<Texture Name="object_mm_001130_Tex" Format="ci8" Width="32" Height="16" Offset="0x1130" TlutOffset="0x730"/>
|
||||
<Texture Name="object_mm_001330_Tex" Format="ci8" Width="16" Height="16" Offset="0x1330" TlutOffset="0x730"/>
|
||||
<Array Name="object_mm_Vtx_001430" Count="158" Offset="0x1430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_001E10" Count="44" Offset="0x1E10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_0020D0" Count="36" Offset="0x20D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_002310" Count="26" Offset="0x2310">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_0024B0" Count="44" Offset="0x24B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_002770" Count="36" Offset="0x2770">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_0029B0" Count="26" Offset="0x29B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_002B50" Count="72" Offset="0x2B50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_002FD0" Count="38" Offset="0x2FD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_003230" Count="47" Offset="0x3230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_003520" Count="37" Offset="0x3520">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_003770" Count="38" Offset="0x3770">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_0039D0" Count="47" Offset="0x39D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_003CC0" Count="37" Offset="0x3CC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mm_Vtx_003F10" Count="16" Offset="0x3F10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_mm_004010_DL" Offset="0x4010"/>
|
||||
<DList Name="object_mm_004348_DL" Offset="0x4348"/>
|
||||
<DList Name="object_mm_004A68_DL" Offset="0x4A68"/>
|
||||
|
|
|
@ -3,10 +3,132 @@
|
|||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x1010"/>
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
<!-- Vertices and DLists for Morpha's Core -->
|
||||
<Array Name="gMorphaCoreMembraneVtx" Count="15" Offset="0x5120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaCoreNucleusVtx" Count="15" Offset="0x5210">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaCoreMembraneDL" Offset="0x5300"/>
|
||||
<DList Name="gMorphaCoreNucleusDL" Offset="0x5438"/>
|
||||
|
||||
<!-- Vertices for Morpha's tentacle segments -->
|
||||
<Array Name="gMorphaTentaclePart1Vtx" Count="14" Offset="0x5618">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart2Vtx" Count="7" Offset="0x56F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart3Vtx" Count="7" Offset="0x5768">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart4Vtx" Count="7" Offset="0x57D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart5Vtx" Count="7" Offset="0x5848">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart6Vtx" Count="7" Offset="0x58B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart7Vtx" Count="7" Offset="0x5928">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart8Vtx" Count="7" Offset="0x5998">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart9Vtx" Count="7" Offset="0x5A08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart10Vtx" Count="7" Offset="0x5A78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart11Vtx" Count="7" Offset="0x5AE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart12Vtx" Count="7" Offset="0x5B58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart13Vtx" Count="7" Offset="0x5BC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart14Vtx" Count="7" Offset="0x5C38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart15Vtx" Count="7" Offset="0x5CA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart16Vtx" Count="7" Offset="0x5D18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart17Vtx" Count="7" Offset="0x5D88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart18Vtx" Count="7" Offset="0x5DF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart19Vtx" Count="7" Offset="0x5E68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart20Vtx" Count="7" Offset="0x5ED8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart21Vtx" Count="7" Offset="0x5F48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart22Vtx" Count="7" Offset="0x5FB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart23Vtx" Count="7" Offset="0x6028">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart24Vtx" Count="7" Offset="0x6098">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart25Vtx" Count="7" Offset="0x6108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart26Vtx" Count="7" Offset="0x6178">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart27Vtx" Count="7" Offset="0x61E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart28Vtx" Count="7" Offset="0x6258">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart29Vtx" Count="7" Offset="0x62C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart30Vtx" Count="7" Offset="0x6338">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart31Vtx" Count="7" Offset="0x63A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart32Vtx" Count="7" Offset="0x6418">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart33Vtx" Count="7" Offset="0x6488">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart34Vtx" Count="7" Offset="0x64F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart35Vtx" Count="7" Offset="0x6568">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart36Vtx" Count="7" Offset="0x65D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart37Vtx" Count="7" Offset="0x6648">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentacleVtx" Count="20" Offset="0x66B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DLists for Morpha's tentacle segments -->
|
||||
<DList Name="gMorphaTentacleBaseDL" Offset="0x6800"/>
|
||||
<DList Name="gMorphaTentaclePart0DL" Offset="0x6878"/>
|
||||
|
@ -53,19 +175,37 @@
|
|||
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
|
||||
|
||||
<!-- DLists for Morpha's particles -->
|
||||
<Array Name="gMorphaBubbleVtx" Count="4" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaBubbleDL" Offset="0x140"/>
|
||||
<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
|
||||
<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
|
||||
<Array Name="gMorphaDropletModelVtx" Count="4" Offset="0xF88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
|
||||
<Array Name="gMorphaWetSpotModelVtx" Count="3" Offset="0xFE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DList for the water in the room and in front of the camera -->
|
||||
<!-- Vertices and DList for the water in the room and in front of the camera -->
|
||||
<Array Name="gMorphaWaterVtx" Count="4" Offset="0x3810">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaWaterDL" Offset="0x3850"/>
|
||||
|
||||
<!-- Unused content -->
|
||||
|
||||
<!-- This is the dlist for EnVbBall for some reason. -->
|
||||
<Array Name="object_mo_Vtx_0001B0" Count="58" Offset="0x1B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaDL_000550" Offset="0x550"/>
|
||||
|
||||
<Array Name="object_mo_Vtx_000E80" Count="4" Offset="0xE80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
|
||||
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
|
||||
<DList Name="gMorphaDL_007BF8" Offset="0x67F8"/>
|
||||
|
@ -74,5 +214,10 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Texture Name="object_mo_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="object_mo_000680_Tex" Format="rgba16" Width="32" Height="32" Offset="0x680"/>
|
||||
<Texture Name="object_mo_003920_Tex" Format="ia16" Width="32" Height="32" Offset="0x3920"/>
|
||||
<Texture Name="object_mo_004120_Tex" Format="ia16" Width="32" Height="32" Offset="0x4120"/>
|
||||
<Texture Name="object_mo_004920_Tex" Format="ia16" Width="32" Height="32" Offset="0x4920"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -3,10 +3,132 @@
|
|||
<!-- Morpha's Title Card -->
|
||||
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x1010"/>
|
||||
|
||||
<!-- DLists for Morpha's Core -->
|
||||
<!-- Vertices and DLists for Morpha's Core -->
|
||||
<Array Name="gMorphaCoreMembraneVtx" Count="15" Offset="0x6520">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaCoreNucleusVtx" Count="15" Offset="0x6610">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
|
||||
<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
|
||||
|
||||
<!-- Vertices for Morpha's tentacle segments -->
|
||||
<Array Name="gMorphaTentaclePart1Vtx" Count="14" Offset="0x6A18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart2Vtx" Count="7" Offset="0x6AF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart3Vtx" Count="7" Offset="0x6B68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart4Vtx" Count="7" Offset="0x6BD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart5Vtx" Count="7" Offset="0x6C48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart6Vtx" Count="7" Offset="0x6CB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart7Vtx" Count="7" Offset="0x6D28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart8Vtx" Count="7" Offset="0x6D98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart9Vtx" Count="7" Offset="0x6E08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart10Vtx" Count="7" Offset="0x6E78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart11Vtx" Count="7" Offset="0x6EE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart12Vtx" Count="7" Offset="0x6F58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart13Vtx" Count="7" Offset="0x6FC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart14Vtx" Count="7" Offset="0x7038">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart15Vtx" Count="7" Offset="0x70A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart16Vtx" Count="7" Offset="0x7118">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart17Vtx" Count="7" Offset="0x7188">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart18Vtx" Count="7" Offset="0x71F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart19Vtx" Count="7" Offset="0x7268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart20Vtx" Count="7" Offset="0x72D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart21Vtx" Count="7" Offset="0x7348">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart22Vtx" Count="7" Offset="0x73B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart23Vtx" Count="7" Offset="0x7428">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart24Vtx" Count="7" Offset="0x7498">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart25Vtx" Count="7" Offset="0x7508">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart26Vtx" Count="7" Offset="0x7578">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart27Vtx" Count="7" Offset="0x75E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart28Vtx" Count="7" Offset="0x7658">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart29Vtx" Count="7" Offset="0x76C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart30Vtx" Count="7" Offset="0x7738">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart31Vtx" Count="7" Offset="0x77A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart32Vtx" Count="7" Offset="0x7818">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart33Vtx" Count="7" Offset="0x7888">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart34Vtx" Count="7" Offset="0x78F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart35Vtx" Count="7" Offset="0x7968">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart36Vtx" Count="7" Offset="0x79D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentaclePart37Vtx" Count="7" Offset="0x7A48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMorphaTentacleVtx" Count="20" Offset="0x7AB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DLists for Morpha's tentacle segments -->
|
||||
<DList Name="gMorphaTentacleBaseDL" Offset="0x7C00"/>
|
||||
<DList Name="gMorphaTentaclePart0DL" Offset="0x7C78"/>
|
||||
|
@ -52,20 +174,38 @@
|
|||
<DList Name="gMorphaTentaclePart40DL" Offset="0x8838"/>
|
||||
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
|
||||
|
||||
<!-- DLists for Morpha's particles -->
|
||||
<!-- Vertices and DLists for Morpha's particles -->
|
||||
<Array Name="gMorphaBubbleVtx" Count="4" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaBubbleDL" Offset="0x140"/>
|
||||
<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
|
||||
<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
|
||||
<Array Name="gMorphaDropletModelVtx" Count="4" Offset="0xF88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
|
||||
<Array Name="gMorphaWetSpotModelVtx" Count="3" Offset="0xFE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DList for the water in the room and in front of the camera -->
|
||||
<!-- Vertices and DList for the water in the room and in front of the camera -->
|
||||
<Array Name="gMorphaWaterVtx" Count="4" Offset="0x4C10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaWaterDL" Offset="0x4C50"/>
|
||||
|
||||
<!-- Unused content -->
|
||||
|
||||
<Array Name="object_mo_Vtx_0001B0" Count="58" Offset="0x1B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<!-- This is the dlist for EnVbBall for some reason. -->
|
||||
<DList Name="gMorphaDL_000550" Offset="0x550"/>
|
||||
|
||||
<Array Name="object_mo_Vtx_000E80" Count="4" Offset="0xE80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
|
||||
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
|
||||
<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
|
||||
|
@ -74,5 +214,10 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Texture Name="object_mo_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="object_mo_000680_Tex" Format="rgba16" Width="32" Height="32" Offset="0x680"/>
|
||||
<Texture Name="object_mo_004D20_Tex" Format="ia16" Width="32" Height="32" Offset="0x4D20"/>
|
||||
<Texture Name="object_mo_005520_Tex" Format="ia16" Width="32" Height="32" Offset="0x5520"/>
|
||||
<Texture Name="object_mo_005D20_Tex" Format="ia16" Width="32" Height="32" Offset="0x5D20"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -24,9 +24,57 @@
|
|||
|
||||
<!-- Projectile -->
|
||||
<Texture Name="gOctorokProjectileTex" Format="rgba16" Width="16" Height="16" Offset="0x3150"/>
|
||||
<Array Name="gOctorokProjectileVtx" Count="3" Offset="0x3350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
|
||||
|
||||
|
||||
<Array Name="object_okuta_Vtx_000DF0" Count="13" Offset="0xDF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_000EC0" Count="68" Offset="0xEC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_001300" Count="13" Offset="0x1300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_0013D0" Count="3" Offset="0x13D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_001400" Count="5" Offset="0x1400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_001450" Count="4" Offset="0x1450">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_001490" Count="3" Offset="0x1490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_0014C0" Count="5" Offset="0x14C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_001510" Count="4" Offset="0x1510">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_001550" Count="3" Offset="0x1550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_001580" Count="5" Offset="0x1580">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_0015D0" Count="4" Offset="0x15D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_001610" Count="3" Offset="0x1610">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_001640" Count="5" Offset="0x1640">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_okuta_Vtx_001690" Count="4" Offset="0x1690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_okuta_0016D0_DL" Offset="0x16D0"/>
|
||||
<DList Name="object_okuta_0017C0_DL" Offset="0x17C0"/>
|
||||
<DList Name="object_okuta_001A70_DL" Offset="0x1A70"/>
|
||||
|
|
|
@ -25,6 +25,68 @@
|
|||
<Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/>
|
||||
<Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/>
|
||||
|
||||
<!-- Default Owl Limb Vertices -->
|
||||
<Array Name="gOwlHeadVtx" Count="155" Offset="0x15E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlRightEyebrowVtx" Count="12" Offset="0x1F90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlLeftEyebrowVtx" Count="12" Offset="0x2050">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlNeckVtx" Count="44" Offset="0x2110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlTorsoVtx" Count="82" Offset="0x23D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlUpperLeftWingVtx" Count="35" Offset="0x28F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlMiddleLeftWing2Vtx" Count="36" Offset="0x2B20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlMiddleLeftWing1Vtx" Count="43" Offset="0x2D60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlLowerLeftWingVtx" Count="36" Offset="0x3010">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlUpperRightWingVtx" Count="35" Offset="0x3250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlMiddleRightWing2Vtx" Count="36" Offset="0x3480">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlMiddleRightWing1Vtx" Count="43" Offset="0x36C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlLowerRightWingVtx" Count="37" Offset="0x3970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlRightClawVtx" Count="89" Offset="0x3BC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlLowerRightLegVtx" Count="21" Offset="0x4150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlUpperRightLegVtx" Count="11" Offset="0x42A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlLeftClawVtx" Count="89" Offset="0x4350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlLowerLeftLegVtx" Count="21" Offset="0x48E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlUpperLeftLegVtx" Count="11" Offset="0x4A30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOwlTailVtx" Count="6" Offset="0x4AE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Default Owl Limb DisplayLists -->
|
||||
<DList Name="gOwlTorsoDL" Offset="0x4B40"/>
|
||||
<DList Name="gOwlNeckDL" Offset="0x4CB8"/>
|
||||
|
@ -76,6 +138,48 @@
|
|||
<Texture Name="object_owl_009FA8_Tex" Format="rgba16" Width="64" Height="32" Offset="0x9FA8"/>
|
||||
<Texture Name="object_owl_00AFA8_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAFA8"/>
|
||||
<Texture Name="object_owl_00B7A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB7A8"/>
|
||||
<Array Name="object_owl_Vtx_00C8B0" Count="12" Offset="0xC8B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00C970" Count="12" Offset="0xC970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00CA30" Count="155" Offset="0xCA30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00D3E0" Count="60" Offset="0xD3E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00D7A0" Count="17" Offset="0xD7A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00D8B0" Count="39" Offset="0xD8B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00DB20" Count="39" Offset="0xDB20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00DD90" Count="89" Offset="0xDD90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00E320" Count="21" Offset="0xE320">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00E470" Count="11" Offset="0xE470">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00E520" Count="89" Offset="0xE520">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00EAB0" Count="21" Offset="0xEAB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00EC00" Count="11" Offset="0xEC00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_owl_Vtx_00ECB0" Count="6" Offset="0xECB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_owl_00ED10_DL" Offset="0xED10"/>
|
||||
<DList Name="object_owl_00EEA0_DL" Offset="0xEEA0"/>
|
||||
<DList Name="object_owl_00F030_DL" Offset="0xF030"/>
|
||||
|
|
|
@ -1,12 +1,24 @@
|
|||
<Root>
|
||||
<File Name="object_pu_box" Segment="6">
|
||||
<DList Name="gBlockSmallDL" Offset="0x0"/>
|
||||
<Array Name="gBlockSmallVtx" Count="24" Offset="0xC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Collision Name="gBlockSmallCol" Offset="0x350"/>
|
||||
<DList Name="gBlockMediumDL" Offset="0x380"/>
|
||||
<Array Name="gBlockMediumVtx" Count="24" Offset="0x448">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Collision Name="gBlockMediumCol" Offset="0x6D0"/>
|
||||
<DList Name="gBlockTallDL" Offset="0x700"/>
|
||||
<Array Name="gBlockTallVtx" Count="24" Offset="0x7C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Collision Name="gBlockTallCol" Offset="0xA50"/>
|
||||
<DList Name="gBlockTallestDL" Offset="0xA80"/>
|
||||
<Array Name="gBlockTallestVtx" Count="24" Offset="0xB48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Collision Name="gBlockTallestCol" Offset="0x15D0"/>
|
||||
<Texture Name="gBlockTex" Format="rgba16" Width="32" Height="32" Offset="0xCC8"/>
|
||||
</File>
|
||||
|
|
|
@ -3,11 +3,17 @@
|
|||
<Collision Name="object_spot01_matoyab_col" Offset="0x1C58"/>
|
||||
|
||||
<!-- Kakariko Guard Gate -->
|
||||
<Array Name="gKakarikoGuardGateVtx" Count="4" Offset="0x1C90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKakarikoGuardGateDL" Offset="0x1CD0"/>
|
||||
<Texture Name="gKakarikoGuardGateMetalSidebarDL" Format="rgba16" Width="8" Height="64" Offset="0x1DE0"/>
|
||||
<Collision Name="gKakarikoGuardGateCol" Offset="0x1DA8"/>
|
||||
|
||||
<!-- Kakariko Construction Site -->
|
||||
<Array Name="gKakarikoConstructionSiteVtx" Count="154" Offset="0x888">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKakarikoConstructionSiteDL" Offset="0x1228"/>
|
||||
<Texture Name="gKakarikoConstructionSiteTLUT" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Blob Name="object_spot01_matoyab_000200_Blob" Size="0x8" Offset="0x200"/>
|
||||
|
|
|
@ -1,14 +1,23 @@
|
|||
<Root>
|
||||
<File Name="object_spot01_objects" Segment="6">
|
||||
<!-- Kakariko Windmill Sails-->
|
||||
<Array Name="gKakarikoWindmillSailsVtx" Count="16" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKakarikoWindmillSailsDL" Offset="0x0100"/>
|
||||
<Texture Name="gKakarikoWindmillSailsTex" Format="rgba16" Width="32" Height="64" Offset="0x1090"/>
|
||||
|
||||
<!-- Kakariko Well Arch -->
|
||||
<Array Name="gKakarikoWellArchVtx" Count="39" Offset="0x1B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKakarikoWellArchDL" Offset="0x0420"/>
|
||||
<Texture Name="gKakarikoWellArchTex" Format="rgba16" Width="32" Height="16" Offset="0x2090"/>
|
||||
|
||||
<!-- Kakariko Well Water -->
|
||||
<Array Name="gKakarikoWellWaterVtx" Count="4" Offset="0x790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKakarikoWellWaterDL" Offset="0x07D0"/>
|
||||
<Texture Name="gKakarikoWellWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x0890"/>
|
||||
<Collision Name="gKakarikoWellArchCol" Offset="0x075C"/>
|
||||
|
|
|
@ -2,14 +2,35 @@
|
|||
<File Name="object_spot02_objects" Segment="6">
|
||||
<Texture Name="object_spot02_objects_Tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_spot02_objects_Tex_000800" Format="i8" Width="32" Height="64" Offset="0x800"/>
|
||||
<Array Name="object_spot02_objects_Vtx_001000" Count="63" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot02_objects_DL_0013F0" Offset="0x13F0"/>
|
||||
<Array Name="object_spot02_objects_Vtx_0095E0" Count="4" Offset="0x95E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot02_objects_DL_009620" Offset="0x9620"/>
|
||||
<Array Name="object_spot02_objects_Vtx_0126B0" Count="4" Offset="0x126B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot02_objects_DL_0126F0" Offset="0x126F0"/>
|
||||
<Array Name="object_spot02_objects_Vtx_012780" Count="4" Offset="0x12780">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot02_objects_DL_0127C0" Offset="0x127C0"/>
|
||||
<Collision Name="object_spot02_objects_Col_0128D8" Offset="0x128D8"/>
|
||||
<Array Name="object_spot02_objects_Vtx_012910" Count="20" Offset="0x12910">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot02_objects_DL_012A50" Offset="0x12A50"/>
|
||||
<Collision Name="object_spot02_objects_Col_012BA4" Offset="0x12BA4"/>
|
||||
<Array Name="object_spot02_objects_Vtx_012BD0" Count="22" Offset="0x12BD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot02_objects_DL_012D30" Offset="0x12D30"/>
|
||||
<Array Name="object_spot02_objects_Vtx_012E30" Count="40" Offset="0x12E30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot02_objects_DL_0130B0" Offset="0x130B0"/>
|
||||
<Collision Name="object_spot02_objects_Col_0133EC" Offset="0x133EC"/>
|
||||
<Texture Name="object_spot02_objects_Tex_013420" Format="i4" Width="32" Height="64" Offset="0x13420"/>
|
||||
|
|
|
@ -1,23 +1,38 @@
|
|||
<Root>
|
||||
<File Name="object_spot06_objects" Segment="6">
|
||||
<!-- Lake Hylia Low Water -->
|
||||
<Array Name="gLakeHyliaLowWaterVtx" Count="18" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLakeHyliaLowWaterDL" Offset="0x0120"/>
|
||||
|
||||
<!-- Lake Hylia High Water -->
|
||||
<Array Name="gLakeHyliaHighWaterVtx" Count="36" Offset="0x230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/>
|
||||
<Texture Name="gLakeHyliaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>
|
||||
|
||||
<!-- Lake Hylia Water Temple Gate -->
|
||||
<Array Name="gLakeHyliaWaterTempleGateVtx" Count="4" Offset="0xDD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/>
|
||||
<Texture Name="gLakeHyliaWaterTempleGateTex" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
|
||||
<Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/>
|
||||
|
||||
<!-- Lake Hylia Zora Shortcut Iceblock -->
|
||||
<Array Name="gLakeHyliaZoraShortcutIceblockVtx" Count="4" Offset="0x1120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
|
||||
<Texture Name="gLakeHyliaZoraShortcutIceblockTex" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
|
||||
<Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>
|
||||
|
||||
<!-- Lake Hylia Water Temple Key -->
|
||||
<Array Name="gLakeHyliaWaterTempleKeyVtx" Count="34" Offset="0x2270">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
|
||||
<Texture Name="gLakeHyliaWaterTempleKeyTex" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<File Name="object_spot08_obj" Segment="6">
|
||||
<!-- Zora's Fountain Ice Ramp -->
|
||||
<Array Name="gZorasFountainIceRampVtx" Count="92" Offset="0x820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZorasFountainIceRampDL" Offset="0xDE0"/>
|
||||
<Texture Name="gZorasFountainIceRampTLUT" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
|
||||
<Texture Name="gZorasFountainIceRampLowerSideTex" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
|
||||
|
@ -10,6 +13,9 @@
|
|||
<Collision Name="gZorasFountainIceRampCol" Offset="0x1904"/>
|
||||
|
||||
<!-- Zora's Fountain Iceberg -->
|
||||
<Array Name="gZorasFountainIcebergVtx" Count="38" Offset="0x2970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZorasFountainIcebergDL" Offset="0x2BD0"/>
|
||||
<Texture Name="gZorasFountainIceberg1TLUT" Format="rgba16" Width="4" Height="4" Offset="0x1930"/>
|
||||
<Texture Name="gZorasFountainIceberg2TLUT" Format="rgba16" Width="4" Height="4" Offset="0x1950"/>
|
||||
|
@ -19,6 +25,9 @@
|
|||
<Collision Name="gZorasFountainIcebergCol" Offset="0x2FD8"/>
|
||||
|
||||
<!-- Zora's Fountain Bombable Wall -->
|
||||
<Array Name="gZorasFountainBombableWallVtx" Count="6" Offset="0x3838">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZorasFountainBombableWallDL" Offset="0x3898"/>
|
||||
<Texture Name="gZorasFountainBombableWallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3010"/>
|
||||
<Texture Name="gZorasFountainBombableWallTex" Format="ci4" Width="128" Height="32" Offset="0x3038" TlutOffset="0x3010"/>
|
||||
|
|
|
@ -1,10 +1,28 @@
|
|||
<Root>
|
||||
<File Name="object_spot09_obj" Segment="6">
|
||||
<Array Name="gValleyBridgeSidesVtx" Count="16" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gValleyBridgeSidesDL" Offset="0x100"/>
|
||||
<Array Name="gValleyBridgeChildVtx" Count="234" Offset="0x280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gValleyBrokenBridgeVtx" Count="272" Offset="0x2870">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gValleyBrokenBridgeDL" Offset="0x3970"/>
|
||||
<DList Name="gValleyBridgeChildDL" Offset="0x1120"/>
|
||||
<DList Name="gCarpentersTentDL" Offset="0x7D40"/>
|
||||
<Array Name="gValleyRepairedBridgeVtx" Count="204" Offset="0x5550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gValleyRepairedBridgeDL" Offset="0x6210"/>
|
||||
<Array Name="gCarpentersTentVtx" Count="105" Offset="0x75B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpentersTentEntranceVtx" Count="16" Offset="0x7C40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCarpentersTentDL" Offset="0x7D40"/>
|
||||
<DList Name="gCarpentersTentEntranceDL" Offset="0x8010"/>
|
||||
<Collision Name="gValleyObjects1Col" Offset="0x5520"/>
|
||||
<Collision Name="gValleyObjects2Col" Offset="0x283C"/>
|
||||
|
|
|
@ -1,11 +1,17 @@
|
|||
<Root>
|
||||
<File Name="object_spot12_obj" Segment="6">
|
||||
<!-- Gerudo Fortress Wasteland Gate -->
|
||||
<Array Name="gGerudoFortressWastelandGateVtx" Count="8" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGerudoFortressWastelandGateDL" Offset="0x1080"/>
|
||||
<Texture Name="gGerudoFortressWastelandGateTex" Format="rgba16" Width="16" Height="128" Offset="0x0"/>
|
||||
<Collision Name="gGerudoFortressWastelandGateCol" Offset="0x11EC"/>
|
||||
|
||||
<!-- Gerudo Fortress GTG Shutter -->
|
||||
<Array Name="gGerudoFortressGTGShutterVtx" Count="4" Offset="0x2220">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGerudoFortressGTGShutterDL" Offset="0x2260"/>
|
||||
<Texture Name="gGerudoFortressGTGShutterTex" Format="rgba16" Width="32" Height="64" Offset="0x1220"/>
|
||||
<Collision Name="gGerudoFortressGTGShutterCol" Offset="0x238C"/>
|
||||
|
|
|
@ -1,11 +1,17 @@
|
|||
<Root>
|
||||
<File Name="object_spot15_obj" Segment="6">
|
||||
<!-- Lon Lon Milk Crate -->
|
||||
<Array Name="gLonLonMilkCrateVtx" Count="24" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLonLonMilkCrateDL" Offset="0x180"/>
|
||||
<Texture Name="gLonLonMilkCrateTex" Format="rgba16" Width="32" Height="64" Offset="0xD00"/>
|
||||
<Collision Name="gLonLonMilkCrateCol" Offset="0x348"/>
|
||||
|
||||
<!-- Lon Lon Corral Fence -->
|
||||
<Array Name="gLonLonCorralFenceVtx" Count="4" Offset="0x380">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLonLonCorralFenceDL" Offset="0x3C0"/>
|
||||
<Texture Name="gLonLonCorralFenceTex" Format="i4" Width="32" Height="128" Offset="0x500"/>
|
||||
<Collision Name="gLonLonCorralFenceCol" Offset="0x4D0"/>
|
||||
|
|
|
@ -1,8 +1,17 @@
|
|||
<Root>
|
||||
<File Name="object_spot16_obj" Segment="6">
|
||||
<Array Name="gDodongosCavernRockVtx" Count="47" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDodongosCavernRock2Vtx" Count="1" Offset="0xAF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDodongosCavernRockDL" Offset="0x0B00"/>
|
||||
<DList Name="gDodongosCavernRock2DL" Offset="0x0C00"/>
|
||||
<DList Name="gDodongosCavernRock3DL" Offset="0x0C20"/>
|
||||
<Array Name="gDeathMountainRingVtx" Count="4" Offset="0x1430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDeathMountainRingDL" Offset="0x1470"/>
|
||||
<Texture Name="gDodongosCavernRockTex" Format="i4" Width="64" Height="64" Offset="0x0000"/>
|
||||
<Texture Name="gDeathMountainRingTex" Format="ia16" Width="32" Height="32" Offset="0x0C30"/>
|
||||
|
|
|
@ -32,5 +32,22 @@
|
|||
<Collision Name="gGoronCityVaseCol" Offset="0x2154"/>
|
||||
<Collision Name="gGoronCityStatueSpearCol" Offset="0x261C"/>
|
||||
<Collision Name="gGoronCityStatueCol" Offset="0x2FE4"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gGoronCityVaseLidVtx" Count="21" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGoronCityDoorVtx" Count="8" Offset="0x3A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGoronCityVaseVtx" Count="147" Offset="0xF80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGoronCityStatueSpearVtx" Count="31" Offset="0x2180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGoronCityStatueVtx" Count="87" Offset="0x2650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -52,5 +52,178 @@
|
|||
<!-- Unused textures -->
|
||||
<Texture Name="gBongoUnused1Tex" Format="rgba16" Width="8" Height="8" Offset="0x192B0"/>
|
||||
<Texture Name="gBongoUnused2Tex" Format="rgba16" Width="16" Height="16" Offset="0x195B0"/>
|
||||
|
||||
<DList Name="object_sst_002850_DL" Offset="0x2850"/>
|
||||
<DList Name="object_sst_002AB0_DL" Offset="0x2AB0"/>
|
||||
<DList Name="object_sst_002D08_DL" Offset="0x2D08"/>
|
||||
<DList Name="object_sst_002FF8_DL" Offset="0x2FF8"/>
|
||||
<DList Name="object_sst_003258_DL" Offset="0x3258"/>
|
||||
<DList Name="object_sst_0034A0_DL" Offset="0x34A0"/>
|
||||
<DList Name="object_sst_0036E8_DL" Offset="0x36E8"/>
|
||||
<DList Name="object_sst_003948_DL" Offset="0x3948"/>
|
||||
<DList Name="object_sst_003B90_DL" Offset="0x3B90"/>
|
||||
<DList Name="object_sst_003DD8_DL" Offset="0x3DD8"/>
|
||||
<DList Name="object_sst_004038_DL" Offset="0x4038"/>
|
||||
<DList Name="object_sst_004280_DL" Offset="0x4280"/>
|
||||
<DList Name="object_sst_0044C8_DL" Offset="0x44C8"/>
|
||||
<DList Name="object_sst_004798_DL" Offset="0x4798"/>
|
||||
<DList Name="object_sst_0049F8_DL" Offset="0x49F8"/>
|
||||
<Limb Name="object_sst_004C40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C40" Offset="0x4C40"/>
|
||||
<Limb Name="object_sst_004C4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C4C" Offset="0x4C4C"/>
|
||||
<Limb Name="object_sst_004C58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C58" Offset="0x4C58"/>
|
||||
<Limb Name="object_sst_004C64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C64" Offset="0x4C64"/>
|
||||
<Limb Name="object_sst_004C70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C70" Offset="0x4C70"/>
|
||||
<Limb Name="object_sst_004C7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C7C" Offset="0x4C7C"/>
|
||||
<Limb Name="object_sst_004C88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C88" Offset="0x4C88"/>
|
||||
<Limb Name="object_sst_004C94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C94" Offset="0x4C94"/>
|
||||
<Limb Name="object_sst_004CA0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CA0" Offset="0x4CA0"/>
|
||||
<Limb Name="object_sst_004CAC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CAC" Offset="0x4CAC"/>
|
||||
<Limb Name="object_sst_004CB8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CB8" Offset="0x4CB8"/>
|
||||
<Limb Name="object_sst_004CC4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CC4" Offset="0x4CC4"/>
|
||||
<Limb Name="object_sst_004CD0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CD0" Offset="0x4CD0"/>
|
||||
<Limb Name="object_sst_004CDC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CDC" Offset="0x4CDC"/>
|
||||
<Limb Name="object_sst_004CE8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CE8" Offset="0x4CE8"/>
|
||||
<Limb Name="object_sst_004CF4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CF4" Offset="0x4CF4"/>
|
||||
<Limb Name="object_sst_004D00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D00" Offset="0x4D00"/>
|
||||
<Limb Name="object_sst_004D0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D0C" Offset="0x4D0C"/>
|
||||
<Limb Name="object_sst_004D18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D18" Offset="0x4D18"/>
|
||||
<Limb Name="object_sst_004D24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D24" Offset="0x4D24"/>
|
||||
<Limb Name="object_sst_004D30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D30" Offset="0x4D30"/>
|
||||
<Limb Name="object_sst_004D3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D3C" Offset="0x4D3C"/>
|
||||
<Limb Name="object_sst_004D48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D48" Offset="0x4D48"/>
|
||||
<Limb Name="object_sst_004D54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D54" Offset="0x4D54"/>
|
||||
<Limb Name="object_sst_004D60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D60" Offset="0x4D60"/>
|
||||
<Limb Name="object_sst_004D6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D6C" Offset="0x4D6C"/>
|
||||
<DList Name="object_sst_007DC0_DL" Offset="0x7DC0"/>
|
||||
<DList Name="object_sst_008020_DL" Offset="0x8020"/>
|
||||
<DList Name="object_sst_008278_DL" Offset="0x8278"/>
|
||||
<DList Name="object_sst_008568_DL" Offset="0x8568"/>
|
||||
<DList Name="object_sst_0087C8_DL" Offset="0x87C8"/>
|
||||
<DList Name="object_sst_008A10_DL" Offset="0x8A10"/>
|
||||
<DList Name="object_sst_008C58_DL" Offset="0x8C58"/>
|
||||
<DList Name="object_sst_008EB8_DL" Offset="0x8EB8"/>
|
||||
<DList Name="object_sst_009100_DL" Offset="0x9100"/>
|
||||
<DList Name="object_sst_009348_DL" Offset="0x9348"/>
|
||||
<DList Name="object_sst_0095A8_DL" Offset="0x95A8"/>
|
||||
<DList Name="object_sst_0097F0_DL" Offset="0x97F0"/>
|
||||
<DList Name="object_sst_009A38_DL" Offset="0x9A38"/>
|
||||
<DList Name="object_sst_009D08_DL" Offset="0x9D08"/>
|
||||
<DList Name="object_sst_009F68_DL" Offset="0x9F68"/>
|
||||
<Limb Name="object_sst_00A1B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1B0" Offset="0xA1B0"/>
|
||||
<Limb Name="object_sst_00A1BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1BC" Offset="0xA1BC"/>
|
||||
<Limb Name="object_sst_00A1C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1C8" Offset="0xA1C8"/>
|
||||
<Limb Name="object_sst_00A1D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1D4" Offset="0xA1D4"/>
|
||||
<Limb Name="object_sst_00A1E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1E0" Offset="0xA1E0"/>
|
||||
<Limb Name="object_sst_00A1EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1EC" Offset="0xA1EC"/>
|
||||
<Limb Name="object_sst_00A1F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1F8" Offset="0xA1F8"/>
|
||||
<Limb Name="object_sst_00A204_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A204" Offset="0xA204"/>
|
||||
<Limb Name="object_sst_00A210_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A210" Offset="0xA210"/>
|
||||
<Limb Name="object_sst_00A21C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A21C" Offset="0xA21C"/>
|
||||
<Limb Name="object_sst_00A228_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A228" Offset="0xA228"/>
|
||||
<Limb Name="object_sst_00A234_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A234" Offset="0xA234"/>
|
||||
<Limb Name="object_sst_00A240_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A240" Offset="0xA240"/>
|
||||
<Limb Name="object_sst_00A24C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A24C" Offset="0xA24C"/>
|
||||
<Limb Name="object_sst_00A258_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A258" Offset="0xA258"/>
|
||||
<Limb Name="object_sst_00A264_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A264" Offset="0xA264"/>
|
||||
<Limb Name="object_sst_00A270_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A270" Offset="0xA270"/>
|
||||
<Limb Name="object_sst_00A27C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A27C" Offset="0xA27C"/>
|
||||
<Limb Name="object_sst_00A288_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A288" Offset="0xA288"/>
|
||||
<Limb Name="object_sst_00A294_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A294" Offset="0xA294"/>
|
||||
<Limb Name="object_sst_00A2A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2A0" Offset="0xA2A0"/>
|
||||
<Limb Name="object_sst_00A2AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2AC" Offset="0xA2AC"/>
|
||||
<Limb Name="object_sst_00A2B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2B8" Offset="0xA2B8"/>
|
||||
<Limb Name="object_sst_00A2C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2C4" Offset="0xA2C4"/>
|
||||
<Limb Name="object_sst_00A2D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2D0" Offset="0xA2D0"/>
|
||||
<Limb Name="object_sst_00A2DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2DC" Offset="0xA2DC"/>
|
||||
<DList Name="object_sst_011370_DL" Offset="0x11370"/>
|
||||
<DList Name="object_sst_011430_DL" Offset="0x11430"/>
|
||||
<DList Name="object_sst_011518_DL" Offset="0x11518"/>
|
||||
<DList Name="object_sst_011658_DL" Offset="0x11658"/>
|
||||
<DList Name="object_sst_0119B0_DL" Offset="0x119B0"/>
|
||||
<DList Name="object_sst_011AF8_DL" Offset="0x11AF8"/>
|
||||
<DList Name="object_sst_011E50_DL" Offset="0x11E50"/>
|
||||
<DList Name="object_sst_011F98_DL" Offset="0x11F98"/>
|
||||
<DList Name="object_sst_012080_DL" Offset="0x12080"/>
|
||||
<DList Name="object_sst_012168_DL" Offset="0x12168"/>
|
||||
<DList Name="object_sst_012380_DL" Offset="0x12380"/>
|
||||
<DList Name="object_sst_012438_DL" Offset="0x12438"/>
|
||||
<DList Name="object_sst_0124F0_DL" Offset="0x124F0"/>
|
||||
<DList Name="object_sst_0125A8_DL" Offset="0x125A8"/>
|
||||
<DList Name="object_sst_012660_DL" Offset="0x12660"/>
|
||||
<DList Name="object_sst_012718_DL" Offset="0x12718"/>
|
||||
<DList Name="object_sst_0127D0_DL" Offset="0x127D0"/>
|
||||
<DList Name="object_sst_012888_DL" Offset="0x12888"/>
|
||||
<DList Name="object_sst_012940_DL" Offset="0x12940"/>
|
||||
<DList Name="object_sst_012B28_DL" Offset="0x12B28"/>
|
||||
<DList Name="object_sst_012CA0_DL" Offset="0x12CA0"/>
|
||||
<DList Name="object_sst_012E88_DL" Offset="0x12E88"/>
|
||||
<DList Name="object_sst_013000_DL" Offset="0x13000"/>
|
||||
<DList Name="object_sst_0131E8_DL" Offset="0x131E8"/>
|
||||
<DList Name="object_sst_013360_DL" Offset="0x13360"/>
|
||||
<DList Name="object_sst_013548_DL" Offset="0x13548"/>
|
||||
<DList Name="object_sst_0136C0_DL" Offset="0x136C0"/>
|
||||
<DList Name="object_sst_0138A8_DL" Offset="0x138A8"/>
|
||||
<DList Name="object_sst_013A20_DL" Offset="0x13A20"/>
|
||||
<DList Name="object_sst_013C08_DL" Offset="0x13C08"/>
|
||||
<Limb Name="object_sst_016580_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016580" Offset="0x16580"/>
|
||||
<Limb Name="object_sst_01658C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_01658C" Offset="0x1658C"/>
|
||||
<Limb Name="object_sst_016598_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016598" Offset="0x16598"/>
|
||||
<Limb Name="object_sst_0165A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0165A4" Offset="0x165A4"/>
|
||||
<Limb Name="object_sst_0165B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0165B0" Offset="0x165B0"/>
|
||||
<Limb Name="object_sst_0165BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0165BC" Offset="0x165BC"/>
|
||||
<Limb Name="object_sst_0165C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0165C8" Offset="0x165C8"/>
|
||||
<Limb Name="object_sst_0165D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0165D4" Offset="0x165D4"/>
|
||||
<Limb Name="object_sst_0165E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0165E0" Offset="0x165E0"/>
|
||||
<Limb Name="object_sst_0165EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0165EC" Offset="0x165EC"/>
|
||||
<Limb Name="object_sst_0165F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0165F8" Offset="0x165F8"/>
|
||||
<Limb Name="object_sst_016604_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016604" Offset="0x16604"/>
|
||||
<Limb Name="object_sst_016610_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016610" Offset="0x16610"/>
|
||||
<Limb Name="object_sst_01661C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_01661C" Offset="0x1661C"/>
|
||||
<Limb Name="object_sst_016628_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016628" Offset="0x16628"/>
|
||||
<Limb Name="object_sst_016634_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016634" Offset="0x16634"/>
|
||||
<Limb Name="object_sst_016640_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016640" Offset="0x16640"/>
|
||||
<Limb Name="object_sst_01664C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_01664C" Offset="0x1664C"/>
|
||||
<Limb Name="object_sst_016658_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016658" Offset="0x16658"/>
|
||||
<Limb Name="object_sst_016664_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016664" Offset="0x16664"/>
|
||||
<Limb Name="object_sst_016670_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016670" Offset="0x16670"/>
|
||||
<Limb Name="object_sst_01667C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_01667C" Offset="0x1667C"/>
|
||||
<Limb Name="object_sst_016688_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016688" Offset="0x16688"/>
|
||||
<Limb Name="object_sst_016694_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016694" Offset="0x16694"/>
|
||||
<Limb Name="object_sst_0166A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0166A0" Offset="0x166A0"/>
|
||||
<Limb Name="object_sst_0166AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0166AC" Offset="0x166AC"/>
|
||||
<Limb Name="object_sst_0166B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0166B8" Offset="0x166B8"/>
|
||||
<Limb Name="object_sst_0166C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0166C4" Offset="0x166C4"/>
|
||||
<Limb Name="object_sst_0166D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0166D0" Offset="0x166D0"/>
|
||||
<Limb Name="object_sst_0166DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0166DC" Offset="0x166DC"/>
|
||||
<Limb Name="object_sst_0166E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0166E8" Offset="0x166E8"/>
|
||||
<Limb Name="object_sst_0166F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0166F4" Offset="0x166F4"/>
|
||||
<Limb Name="object_sst_016700_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016700" Offset="0x16700"/>
|
||||
<Limb Name="object_sst_01670C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_01670C" Offset="0x1670C"/>
|
||||
<Limb Name="object_sst_016718_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016718" Offset="0x16718"/>
|
||||
<Limb Name="object_sst_016724_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016724" Offset="0x16724"/>
|
||||
<Limb Name="object_sst_016730_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016730" Offset="0x16730"/>
|
||||
<Limb Name="object_sst_01673C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_01673C" Offset="0x1673C"/>
|
||||
<Limb Name="object_sst_016748_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016748" Offset="0x16748"/>
|
||||
<Limb Name="object_sst_016754_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016754" Offset="0x16754"/>
|
||||
<Limb Name="object_sst_016760_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016760" Offset="0x16760"/>
|
||||
<Limb Name="object_sst_01676C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_01676C" Offset="0x1676C"/>
|
||||
<Limb Name="object_sst_016778_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016778" Offset="0x16778"/>
|
||||
<Limb Name="object_sst_016784_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_016784" Offset="0x16784"/>
|
||||
<Texture Name="object_sst_016BE0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x16BE0"/>
|
||||
<Texture Name="object_sst_018130_Tex" Format="rgba16" Width="4" Height="8" Offset="0x18130"/>
|
||||
<Texture Name="object_sst_018170_Tex" Format="rgba16" Width="8" Height="16" Offset="0x18170"/>
|
||||
<Texture Name="object_sst_018270_Tex" Format="rgba16" Width="8" Height="16" Offset="0x18270"/>
|
||||
<Texture Name="object_sst_018370_Tex" Format="rgba16" Width="4" Height="8" Offset="0x18370"/>
|
||||
<Texture Name="object_sst_0183B0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x183B0"/>
|
||||
<Texture Name="object_sst_0185B0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x185B0"/>
|
||||
<Texture Name="object_sst_0186B0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x186B0"/>
|
||||
<Texture Name="object_sst_0187B0_Tex" Format="rgba16" Width="16" Height="32" Offset="0x187B0"/>
|
||||
<Texture Name="object_sst_018BB0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x18BB0"/>
|
||||
<Texture Name="object_sst_018CB0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x18CB0"/>
|
||||
<Texture Name="object_sst_018DB0_Tex" Format="rgba16" Width="8" Height="32" Offset="0x18DB0"/>
|
||||
<Texture Name="object_sst_018FB0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x18FB0"/>
|
||||
<Texture Name="object_sst_0191B0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x191B0"/>
|
||||
<Texture Name="object_sst_019330_Tex" Format="rgba16" Width="4" Height="16" Offset="0x19330"/>
|
||||
<Texture Name="object_sst_0193B0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x193B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -52,5 +52,178 @@
|
|||
<!-- Unused textures -->
|
||||
<Texture Name="gBongoUnused1Tex" Format="rgba16" Width="8" Height="8" Offset="0x01A6B0"/>
|
||||
<Texture Name="gBongoUnused2Tex" Format="rgba16" Width="16" Height="16" Offset="0x01A9B0"/>
|
||||
|
||||
<DList Name="object_sst_002850_DL" Offset="0x2850"/>
|
||||
<DList Name="object_sst_002AB0_DL" Offset="0x2AB0"/>
|
||||
<DList Name="object_sst_002D08_DL" Offset="0x2D08"/>
|
||||
<DList Name="object_sst_002FF8_DL" Offset="0x2FF8"/>
|
||||
<DList Name="object_sst_003258_DL" Offset="0x3258"/>
|
||||
<DList Name="object_sst_0034A0_DL" Offset="0x34A0"/>
|
||||
<DList Name="object_sst_0036E8_DL" Offset="0x36E8"/>
|
||||
<DList Name="object_sst_003948_DL" Offset="0x3948"/>
|
||||
<DList Name="object_sst_003B90_DL" Offset="0x3B90"/>
|
||||
<DList Name="object_sst_003DD8_DL" Offset="0x3DD8"/>
|
||||
<DList Name="object_sst_004038_DL" Offset="0x4038"/>
|
||||
<DList Name="object_sst_004280_DL" Offset="0x4280"/>
|
||||
<DList Name="object_sst_0044C8_DL" Offset="0x44C8"/>
|
||||
<DList Name="object_sst_004798_DL" Offset="0x4798"/>
|
||||
<DList Name="object_sst_0049F8_DL" Offset="0x49F8"/>
|
||||
<Limb Name="object_sst_004C40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C40" Offset="0x4C40"/>
|
||||
<Limb Name="object_sst_004C4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C4C" Offset="0x4C4C"/>
|
||||
<Limb Name="object_sst_004C58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C58" Offset="0x4C58"/>
|
||||
<Limb Name="object_sst_004C64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C64" Offset="0x4C64"/>
|
||||
<Limb Name="object_sst_004C70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C70" Offset="0x4C70"/>
|
||||
<Limb Name="object_sst_004C7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C7C" Offset="0x4C7C"/>
|
||||
<Limb Name="object_sst_004C88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C88" Offset="0x4C88"/>
|
||||
<Limb Name="object_sst_004C94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004C94" Offset="0x4C94"/>
|
||||
<Limb Name="object_sst_004CA0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CA0" Offset="0x4CA0"/>
|
||||
<Limb Name="object_sst_004CAC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CAC" Offset="0x4CAC"/>
|
||||
<Limb Name="object_sst_004CB8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CB8" Offset="0x4CB8"/>
|
||||
<Limb Name="object_sst_004CC4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CC4" Offset="0x4CC4"/>
|
||||
<Limb Name="object_sst_004CD0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CD0" Offset="0x4CD0"/>
|
||||
<Limb Name="object_sst_004CDC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CDC" Offset="0x4CDC"/>
|
||||
<Limb Name="object_sst_004CE8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CE8" Offset="0x4CE8"/>
|
||||
<Limb Name="object_sst_004CF4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004CF4" Offset="0x4CF4"/>
|
||||
<Limb Name="object_sst_004D00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D00" Offset="0x4D00"/>
|
||||
<Limb Name="object_sst_004D0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D0C" Offset="0x4D0C"/>
|
||||
<Limb Name="object_sst_004D18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D18" Offset="0x4D18"/>
|
||||
<Limb Name="object_sst_004D24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D24" Offset="0x4D24"/>
|
||||
<Limb Name="object_sst_004D30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D30" Offset="0x4D30"/>
|
||||
<Limb Name="object_sst_004D3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D3C" Offset="0x4D3C"/>
|
||||
<Limb Name="object_sst_004D48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D48" Offset="0x4D48"/>
|
||||
<Limb Name="object_sst_004D54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D54" Offset="0x4D54"/>
|
||||
<Limb Name="object_sst_004D60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D60" Offset="0x4D60"/>
|
||||
<Limb Name="object_sst_004D6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_004D6C" Offset="0x4D6C"/>
|
||||
<DList Name="object_sst_007DC0_DL" Offset="0x7DC0"/>
|
||||
<DList Name="object_sst_008020_DL" Offset="0x8020"/>
|
||||
<DList Name="object_sst_008278_DL" Offset="0x8278"/>
|
||||
<DList Name="object_sst_008568_DL" Offset="0x8568"/>
|
||||
<DList Name="object_sst_0087C8_DL" Offset="0x87C8"/>
|
||||
<DList Name="object_sst_008A10_DL" Offset="0x8A10"/>
|
||||
<DList Name="object_sst_008C58_DL" Offset="0x8C58"/>
|
||||
<DList Name="object_sst_008EB8_DL" Offset="0x8EB8"/>
|
||||
<DList Name="object_sst_009100_DL" Offset="0x9100"/>
|
||||
<DList Name="object_sst_009348_DL" Offset="0x9348"/>
|
||||
<DList Name="object_sst_0095A8_DL" Offset="0x95A8"/>
|
||||
<DList Name="object_sst_0097F0_DL" Offset="0x97F0"/>
|
||||
<DList Name="object_sst_009A38_DL" Offset="0x9A38"/>
|
||||
<DList Name="object_sst_009D08_DL" Offset="0x9D08"/>
|
||||
<DList Name="object_sst_009F68_DL" Offset="0x9F68"/>
|
||||
<Limb Name="object_sst_00A1B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1B0" Offset="0xA1B0"/>
|
||||
<Limb Name="object_sst_00A1BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1BC" Offset="0xA1BC"/>
|
||||
<Limb Name="object_sst_00A1C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1C8" Offset="0xA1C8"/>
|
||||
<Limb Name="object_sst_00A1D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1D4" Offset="0xA1D4"/>
|
||||
<Limb Name="object_sst_00A1E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1E0" Offset="0xA1E0"/>
|
||||
<Limb Name="object_sst_00A1EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1EC" Offset="0xA1EC"/>
|
||||
<Limb Name="object_sst_00A1F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A1F8" Offset="0xA1F8"/>
|
||||
<Limb Name="object_sst_00A204_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A204" Offset="0xA204"/>
|
||||
<Limb Name="object_sst_00A210_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A210" Offset="0xA210"/>
|
||||
<Limb Name="object_sst_00A21C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A21C" Offset="0xA21C"/>
|
||||
<Limb Name="object_sst_00A228_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A228" Offset="0xA228"/>
|
||||
<Limb Name="object_sst_00A234_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A234" Offset="0xA234"/>
|
||||
<Limb Name="object_sst_00A240_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A240" Offset="0xA240"/>
|
||||
<Limb Name="object_sst_00A24C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A24C" Offset="0xA24C"/>
|
||||
<Limb Name="object_sst_00A258_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A258" Offset="0xA258"/>
|
||||
<Limb Name="object_sst_00A264_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A264" Offset="0xA264"/>
|
||||
<Limb Name="object_sst_00A270_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A270" Offset="0xA270"/>
|
||||
<Limb Name="object_sst_00A27C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A27C" Offset="0xA27C"/>
|
||||
<Limb Name="object_sst_00A288_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A288" Offset="0xA288"/>
|
||||
<Limb Name="object_sst_00A294_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A294" Offset="0xA294"/>
|
||||
<Limb Name="object_sst_00A2A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2A0" Offset="0xA2A0"/>
|
||||
<Limb Name="object_sst_00A2AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2AC" Offset="0xA2AC"/>
|
||||
<Limb Name="object_sst_00A2B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2B8" Offset="0xA2B8"/>
|
||||
<Limb Name="object_sst_00A2C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2C4" Offset="0xA2C4"/>
|
||||
<Limb Name="object_sst_00A2D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2D0" Offset="0xA2D0"/>
|
||||
<Limb Name="object_sst_00A2DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_00A2DC" Offset="0xA2DC"/>
|
||||
<DList Name="object_sst_011370_DL" Offset="0x11370"/>
|
||||
<DList Name="object_sst_011430_DL" Offset="0x11430"/>
|
||||
<DList Name="object_sst_011518_DL" Offset="0x11518"/>
|
||||
<DList Name="object_sst_011658_DL" Offset="0x11658"/>
|
||||
<DList Name="object_sst_0119B0_DL" Offset="0x119B0"/>
|
||||
<DList Name="object_sst_011AF8_DL" Offset="0x11AF8"/>
|
||||
<DList Name="object_sst_011E50_DL" Offset="0x11E50"/>
|
||||
<DList Name="object_sst_011F98_DL" Offset="0x11F98"/>
|
||||
<DList Name="object_sst_012080_DL" Offset="0x12080"/>
|
||||
<DList Name="object_sst_012168_DL" Offset="0x12168"/>
|
||||
<DList Name="object_sst_012380_DL" Offset="0x12380"/>
|
||||
<DList Name="object_sst_012438_DL" Offset="0x12438"/>
|
||||
<DList Name="object_sst_0124F0_DL" Offset="0x124F0"/>
|
||||
<DList Name="object_sst_0125A8_DL" Offset="0x125A8"/>
|
||||
<DList Name="object_sst_012660_DL" Offset="0x12660"/>
|
||||
<DList Name="object_sst_012718_DL" Offset="0x12718"/>
|
||||
<DList Name="object_sst_0127D0_DL" Offset="0x127D0"/>
|
||||
<DList Name="object_sst_012888_DL" Offset="0x12888"/>
|
||||
<DList Name="object_sst_012940_DL" Offset="0x12940"/>
|
||||
<DList Name="object_sst_012B28_DL" Offset="0x12B28"/>
|
||||
<DList Name="object_sst_012CA0_DL" Offset="0x12CA0"/>
|
||||
<DList Name="object_sst_012E88_DL" Offset="0x12E88"/>
|
||||
<DList Name="object_sst_013000_DL" Offset="0x13000"/>
|
||||
<DList Name="object_sst_0131E8_DL" Offset="0x131E8"/>
|
||||
<DList Name="object_sst_013360_DL" Offset="0x13360"/>
|
||||
<DList Name="object_sst_013548_DL" Offset="0x13548"/>
|
||||
<DList Name="object_sst_0136C0_DL" Offset="0x136C0"/>
|
||||
<DList Name="object_sst_0138A8_DL" Offset="0x138A8"/>
|
||||
<DList Name="object_sst_013A20_DL" Offset="0x13A20"/>
|
||||
<DList Name="object_sst_013C08_DL" Offset="0x13C08"/>
|
||||
<Limb Name="object_sst_017980_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017980" Offset="0x17980"/>
|
||||
<Limb Name="object_sst_01798C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_01798C" Offset="0x1798C"/>
|
||||
<Limb Name="object_sst_017998_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017998" Offset="0x17998"/>
|
||||
<Limb Name="object_sst_0179A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0179A4" Offset="0x179A4"/>
|
||||
<Limb Name="object_sst_0179B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0179B0" Offset="0x179B0"/>
|
||||
<Limb Name="object_sst_0179BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0179BC" Offset="0x179BC"/>
|
||||
<Limb Name="object_sst_0179C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0179C8" Offset="0x179C8"/>
|
||||
<Limb Name="object_sst_0179D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0179D4" Offset="0x179D4"/>
|
||||
<Limb Name="object_sst_0179E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0179E0" Offset="0x179E0"/>
|
||||
<Limb Name="object_sst_0179EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0179EC" Offset="0x179EC"/>
|
||||
<Limb Name="object_sst_0179F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_0179F8" Offset="0x179F8"/>
|
||||
<Limb Name="object_sst_017A04_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A04" Offset="0x17A04"/>
|
||||
<Limb Name="object_sst_017A10_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A10" Offset="0x17A10"/>
|
||||
<Limb Name="object_sst_017A1C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A1C" Offset="0x17A1C"/>
|
||||
<Limb Name="object_sst_017A28_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A28" Offset="0x17A28"/>
|
||||
<Limb Name="object_sst_017A34_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A34" Offset="0x17A34"/>
|
||||
<Limb Name="object_sst_017A40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A40" Offset="0x17A40"/>
|
||||
<Limb Name="object_sst_017A4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A4C" Offset="0x17A4C"/>
|
||||
<Limb Name="object_sst_017A58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A58" Offset="0x17A58"/>
|
||||
<Limb Name="object_sst_017A64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A64" Offset="0x17A64"/>
|
||||
<Limb Name="object_sst_017A70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A70" Offset="0x17A70"/>
|
||||
<Limb Name="object_sst_017A7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A7C" Offset="0x17A7C"/>
|
||||
<Limb Name="object_sst_017A88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A88" Offset="0x17A88"/>
|
||||
<Limb Name="object_sst_017A94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017A94" Offset="0x17A94"/>
|
||||
<Limb Name="object_sst_017AA0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AA0" Offset="0x17AA0"/>
|
||||
<Limb Name="object_sst_017AAC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AAC" Offset="0x17AAC"/>
|
||||
<Limb Name="object_sst_017AB8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AB8" Offset="0x17AB8"/>
|
||||
<Limb Name="object_sst_017AC4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AC4" Offset="0x17AC4"/>
|
||||
<Limb Name="object_sst_017AD0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AD0" Offset="0x17AD0"/>
|
||||
<Limb Name="object_sst_017ADC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017ADC" Offset="0x17ADC"/>
|
||||
<Limb Name="object_sst_017AE8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AE8" Offset="0x17AE8"/>
|
||||
<Limb Name="object_sst_017AF4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017AF4" Offset="0x17AF4"/>
|
||||
<Limb Name="object_sst_017B00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B00" Offset="0x17B00"/>
|
||||
<Limb Name="object_sst_017B0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B0C" Offset="0x17B0C"/>
|
||||
<Limb Name="object_sst_017B18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B18" Offset="0x17B18"/>
|
||||
<Limb Name="object_sst_017B24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B24" Offset="0x17B24"/>
|
||||
<Limb Name="object_sst_017B30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B30" Offset="0x17B30"/>
|
||||
<Limb Name="object_sst_017B3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B3C" Offset="0x17B3C"/>
|
||||
<Limb Name="object_sst_017B48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B48" Offset="0x17B48"/>
|
||||
<Limb Name="object_sst_017B54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B54" Offset="0x17B54"/>
|
||||
<Limb Name="object_sst_017B60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B60" Offset="0x17B60"/>
|
||||
<Limb Name="object_sst_017B6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B6C" Offset="0x17B6C"/>
|
||||
<Limb Name="object_sst_017B78_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B78" Offset="0x17B78"/>
|
||||
<Limb Name="object_sst_017B84_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_SST_017B84" Offset="0x17B84"/>
|
||||
<Texture Name="object_sst_017FE0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x17FE0"/>
|
||||
<Texture Name="object_sst_019530_Tex" Format="rgba16" Width="4" Height="8" Offset="0x19530"/>
|
||||
<Texture Name="object_sst_019570_Tex" Format="rgba16" Width="8" Height="16" Offset="0x19570"/>
|
||||
<Texture Name="object_sst_019670_Tex" Format="rgba16" Width="8" Height="16" Offset="0x19670"/>
|
||||
<Texture Name="object_sst_019770_Tex" Format="rgba16" Width="4" Height="8" Offset="0x19770"/>
|
||||
<Texture Name="object_sst_0197B0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x197B0"/>
|
||||
<Texture Name="object_sst_0199B0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x199B0"/>
|
||||
<Texture Name="object_sst_019AB0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x19AB0"/>
|
||||
<Texture Name="object_sst_019BB0_Tex" Format="rgba16" Width="16" Height="32" Offset="0x19BB0"/>
|
||||
<Texture Name="object_sst_019FB0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x19FB0"/>
|
||||
<Texture Name="object_sst_01A0B0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x1A0B0"/>
|
||||
<Texture Name="object_sst_01A1B0_Tex" Format="rgba16" Width="8" Height="32" Offset="0x1A1B0"/>
|
||||
<Texture Name="object_sst_01A3B0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x1A3B0"/>
|
||||
<Texture Name="object_sst_01A5B0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x1A5B0"/>
|
||||
<Texture Name="object_sst_01A730_Tex" Format="rgba16" Width="4" Height="16" Offset="0x1A730"/>
|
||||
<Texture Name="object_sst_01A7B0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x1A7B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_timeblock" Segment="6">
|
||||
<Array Name="gSongOfTimeBlockVtx" Count="24" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSongOfTimeBlockDL" Offset="0x980"/>
|
||||
<Texture Name="gSongOfTimeBlockTex" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||
<Collision Name="gSongOfTimeBlockCol" Offset="0xB30"/>
|
||||
|
|
|
@ -8,6 +8,60 @@
|
|||
<!-- Dark Link DLists -->
|
||||
<DList Name="sDarkLinkSheathDL" Offset="0x3748"/>
|
||||
|
||||
<Array Name="object_torch2_Vtx_000000" Count="21" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000150" Count="27" Offset="0x150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000300" Count="34" Offset="0x300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000520" Count="21" Offset="0x520">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000670" Count="27" Offset="0x670">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000820" Count="34" Offset="0x820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000A40" Count="20" Offset="0xA40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000B80" Count="21" Offset="0xB80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000CD0" Count="101" Offset="0xCD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_001320" Count="142" Offset="0x1320">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_001C00" Count="31" Offset="0x1C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_001DF0" Count="27" Offset="0x1DF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="sDarkLinkSheathVtx" Count="28" Offset="0x1FA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_002160" Count="79" Offset="0x2160">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_002650" Count="32" Offset="0x2650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_002850" Count="27" Offset="0x2850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_002A00" Count="21" Offset="0x2A00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_002B50" Count="8" Offset="0x2B50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_torch2_002BD0_DL" Offset="0x2BD0"/>
|
||||
<DList Name="object_torch2_002CD0_DL" Offset="0x2CD0"/>
|
||||
<DList Name="object_torch2_002E10_DL" Offset="0x2E10"/>
|
||||
|
|
|
@ -5,8 +5,17 @@
|
|||
<Texture Name="gSlidingBladeTrapBoltsTex" Format="i8" Width="32" Height="32" Offset="0x0400"/>
|
||||
<Texture Name="gSlidingBladeTrapGradientTex" Format="i8" Width="32" Height="32" Offset="0x0800"/>
|
||||
<Texture Name="gLandmineBillboardTex" Format="rgba16" Width="32" Height="32" Offset="0x1BD8"/>
|
||||
<Array Name="gSlidingBladeTrapVtx" Count="128" Offset="0xC00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSlidingBladeTrapDL" Offset="0x1400"/>
|
||||
<DList Name="gLandmineBillboardDL" Offset="0x1630"/>
|
||||
<Array Name="gLandmineBillboardVtx" Count="4" Offset="0x16C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedSpikeDL" Offset="0x1710"/>
|
||||
<Array Name="gUnusedSpikeVtx" Count="54" Offset="0x1878">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -76,6 +76,92 @@
|
|||
<Texture Name="gTwinrovaKoumeJewelTex" Format="rgba16" Width="8" Height="8" Offset="0xCA38"/>
|
||||
<Texture Name="gTwinrovaKoumeRobeTex" Format="rgba16" Width="16" Height="16" Offset="0xCAB8"/>
|
||||
|
||||
<!-- Kotake and Koume Vertices -->
|
||||
<Array Name="gTwinrovaKotakeHeadInvisibleHairVtx" Count="157" Offset="0xCCB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeHeadInvisibleHairVtx" Count="157" Offset="0xD688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeBroomInvisibleHeadVtx" Count="42" Offset="0xE058">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeBroomInvisibleHeadVtx" Count="42" Offset="0xE2F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeTeethVtx" Count="9" Offset="0xE598">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightShinVtx" Count="7" Offset="0xE628">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftShinVtx" Count="7" Offset="0xE698">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightFootVtx" Count="4" Offset="0xE708">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftFootVtx" Count="4" Offset="0xE748">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightHandVtx" Count="28" Offset="0xE788">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftHandVtx" Count="28" Offset="0xE948">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightHandVtx" Count="28" Offset="0xEB08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftHandVtx" Count="28" Offset="0xECC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftFootVtx" Count="4" Offset="0xEE88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightFootVtx" Count="4" Offset="0xEEC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftShinVtx" Count="7" Offset="0xEF08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightShinVtx" Count="7" Offset="0xEF78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeTeethVtx" Count="9" Offset="0xEFE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeBroomVtx" Count="48" Offset="0xF078">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeHeadVtx" Count="159" Offset="0xF378">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeBroomVtx" Count="48" Offset="0xFD68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeHeadVtx" Count="159" Offset="0x10068">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeIceHairVtx" Count="36" Offset="0x10A58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeFireHairVtx" Count="19" Offset="0x10C98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeIceBroomHeadOuterVtx" Count="7" Offset="0x10DC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeIceBroomHeadVtx" Count="17" Offset="0x10E38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeFireBroomHeadOuterVtx" Count="10" Offset="0x10F48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeFireBroomHeadVtx" Count="12" Offset="0x10FE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Kotake and Koume DLs -->
|
||||
<DList Name="gTwinrovaKotakeHeadInvisibleHairDL" Offset="0x110A8"/>
|
||||
<DList Name="gTwinrovaKoumeHeadInvisibleHairDL" Offset="0x116A0"/>
|
||||
|
@ -159,34 +245,58 @@
|
|||
|
||||
<!-- Assets for the smoke that comes off of the big flame -->
|
||||
<Texture Name="gTwinrovaFireSmokeTex" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
|
||||
<Array Name="gTwinrovaFireSmokeVtx" Count="6" Offset="0x18F60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Original name is "bt_firesmoke_modelT" -->
|
||||
|
||||
<!-- Assets for the big flame that appears when Koume's beam or Twinrova's fire attack hits the ground -->
|
||||
<Texture Name="gTwinrovaBigFlameTex" Format="i8" Width="32" Height="32" Offset="0x19078"/>
|
||||
<Texture Name="gTwinrovaBigFlameMaskTex" Format="i4" Width="32" Height="64" Offset="0x19478"/>
|
||||
<Array Name="gTwinrovaBigFlameVtx" Count="12" Offset="0x19878">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaBigFlameDL" Offset="0x19938"/> <!-- Original name is "bt_firewall_modelT" -->
|
||||
|
||||
<!-- Texture for both the pool of fire and the effect when the Mirror Shield has absorbed an attack. -->
|
||||
<Texture Name="gTwinrovaFirePoolAndShieldChargeCenterTex" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
|
||||
|
||||
<!-- DisplayList for the pool of fire that forms when Koume's beam or Twinrova's fire attack hits the ground -->
|
||||
<!-- Vertices and DisplayList for the pool of fire that forms when Koume's beam or Twinrova's fire attack hits the ground -->
|
||||
<Array Name="gTwinrovaFirePoolVtx" Count="18" Offset="0x19C20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Original name is "bt_firefloor_modelT" -->
|
||||
|
||||
<!-- Assets for the fire effect that appears in various places -->
|
||||
<Texture Name="gTwinrovaFireTex" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
|
||||
<Texture Name="gTwinrovaFireMaskTex" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
|
||||
<Array Name="gTwinrovaFireVtx" Count="3" Offset="0x1A400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaFireDL" Offset="0x1A430"/> <!-- Original name is "bt_fireball_modelT" -->
|
||||
|
||||
<!-- Assets for the magic particles that fly off of Koume, Kotake, and Twinrova's head -->
|
||||
<Array Name="gTwinrovaMagicParticleModelVtx" Count="3" Offset="0x1A4F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaMagicParticleMaterialDL" Offset="0x1A528"/>
|
||||
<DList Name="gTwinrovaMagicParticleModelDL" Offset="0x1A5A8"/> <!-- Original name is "bt_hinoko_modelT" ("sparks") -->
|
||||
<Texture Name="gTwinrovaMagicParticleTex" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
|
||||
|
||||
<!-- DisplayList for the wave of cold air that comes from the ice pool and the effect that appears on the shield when the player reflects a beam -->
|
||||
<!-- Vertices and DisplayList for the wave of cold air that comes from the ice pool and the effect that appears on the shield when the player reflects a beam -->
|
||||
<Array Name="gTwinrovaEffectHaloVtx" Count="13" Offset="0x1A6C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaEffectHaloDL" Offset="0x1A790"/> <!-- Original name is "bt_coolwave_modelT" -->
|
||||
|
||||
<!-- DisplayLists for various ice effects -->
|
||||
<!-- Vertices and DisplayLists for various ice effects -->
|
||||
<Array Name="gTwinrovaUnusedIceSteamCloudVtx" Count="4" Offset="0x1A860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaUnusedIceSteamCloudDL" Offset="0x1A8A0"/>
|
||||
<Array Name="gTwinrovaIceModelVtx" Count="3" Offset="0x1A968">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaIceMaterialDL" Offset="0x1A998"/>
|
||||
<DList Name="gTwinrovaIceSurroundingPlayerMaterialDL" Offset="0x1AA50"/>
|
||||
<DList Name="gTwinrovaIceModelDL" Offset="0x1AB00"/> <!-- Original name is "bt_coolball_modelT" -->
|
||||
|
@ -199,50 +309,95 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DisplayList for the ice pool -->
|
||||
<!-- Vertices and DisplayList for the ice pool -->
|
||||
<Array Name="gTwinrovaIcePoolVtx" Count="10" Offset="0x1BB60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaIcePoolDL" Offset="0x1BC00"/> <!-- Not present in OoT3D, but MM's Wizrobe has an identical DList called "wiz_icefloor03_modelT" -->
|
||||
|
||||
<!-- Assets for the gleam on top of the ice pool-->
|
||||
<Texture Name="gTwinrovaIcePoolShineTex" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
|
||||
<Texture Name="gTwinrovaIcePoolShineMaskTex" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
|
||||
<Array Name="gTwinrovaIcePoolShineVtx" Count="10" Offset="0x1C120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaIcePoolShineDL" Offset="0x1C1C0"/> <!-- Original name is "bt_icefloor03_pika_modelT" ("pika" = onomatopoeic for "sparkle, glisten") -->
|
||||
|
||||
<!-- Assets for the magical sigils that appear when Kotake/Koume spawn or charge up an attack. -->
|
||||
<Texture Name="gTwinrovaKotakeMagicSigilMaskTex" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
|
||||
<Texture Name="gTwinrovaKotakeMagicSigilTex" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
|
||||
<Array Name="gTwinrovaKotakeMagicSigilVtx" Count="4" Offset="0x1CEA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaKotakeMagicSigilDL" Offset="0x1CEE0"/> <!-- Original name is "btT_mahoujin_modelT" ("summoning circle; magic circle") -->
|
||||
<Texture Name="gTwinrovaKoumeMagicSigilMaskTex" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
|
||||
<Texture Name="gTwinrovaKoumeMagicSigilTex" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
|
||||
<Array Name="gTwinrovaKoumeMagicSigilVtx" Count="4" Offset="0x1DBA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaKoumeMagicSigilDL" Offset="0x1DBE8"/> <!-- Original name is "btU_mahoujin_modelT" -->
|
||||
|
||||
<!-- DisplayList for Koume and Kotake's beam -->
|
||||
<!-- Vertices and DisplayList for Koume and Kotake's beam -->
|
||||
<Array Name="gTwinrovaBeamVtx" Count="20" Offset="0x1DCB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaBeamDL" Offset="0x1DDF0"/> <!-- Original name is "bt_firebeam_modelT" -->
|
||||
|
||||
<!-- DisplayLists for various Mirror Shield effects -->
|
||||
<!-- Vertices and DisplayLists for various Mirror Shield effects -->
|
||||
<Array Name="gTwinrovaMirrorShieldFireChargeCenterVtx" Count="9" Offset="0x1DED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaMirrorShieldFireChargeSidesVtx" Count="12" Offset="0x1DF60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaMirrorShieldFireChargeCenterDL" Offset="0x1E020"/>
|
||||
<DList Name="gTwinrovaMirrorShieldFireChargeSidesDL" Offset="0x1E0E0"/>
|
||||
<Array Name="gTwinrovaMirrorShieldIceChargeCenterVtx" Count="9" Offset="0x1E170">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaMirrorShieldIceChargeSidesVtx" Count="12" Offset="0x1E200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaMirrorShieldIceChargeCenterDL" Offset="0x1E2C0"/>
|
||||
<DList Name="gTwinrovaMirrorShieldIceChargeSidesDL" Offset="0x1E3A0"/>
|
||||
|
||||
<!-- Texture for the clouds of ice -->
|
||||
<Texture Name="gTwinrovaCloudMaskTex" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
|
||||
|
||||
<!-- DisplayList for the effect that appears when the Mirror Shield absorbs Twinrova's attack, or when it unleashes a charged attack -->
|
||||
<!-- Vertices and DisplayList for the effect that appears when the Mirror Shield absorbs Twinrova's attack, or when it unleashes a charged attack -->
|
||||
<Array Name="gTwinrovaShieldAbsorbAndReflectEffectVtx" Count="60" Offset="0x1E630">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaShieldAbsorbAndReflectEffectDL" Offset="0x1E9F0"/> <!-- Original name is "btW_bacuuuum_modelT" -->
|
||||
|
||||
<!-- Texture of a circle, used for the spawn portal shadow and the circle of light -->
|
||||
<Texture Name="gTwinrovaCircleTex" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
|
||||
|
||||
<!-- DisplayList for the "shadow" under Koume and Kotake's spawn portal -->
|
||||
<!-- Vertices and DisplayList for the "shadow" under Koume and Kotake's spawn portal -->
|
||||
<Array Name="gTwinrovaSpawnPortalShadowVtx" Count="4" Offset="0x1EC28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaSpawnPortalShadowDL" Offset="0x1EC68"/> <!-- Original name is "bt_under_mjin_modelT" -->
|
||||
|
||||
<!-- Texture for the light pillar and the halo that appear when Twinrova is defeated -->
|
||||
<Texture Name="gTwinrovaLightPillarAndHaloTex" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
|
||||
|
||||
<!-- DisplayLists for various effects that appear when Twinrova is defeated -->
|
||||
<!-- Vertices and DisplayLists for various effects that appear when Twinrova is defeated -->
|
||||
<Array Name="gTwinrovaLightPillarVtx" Count="20" Offset="0x1ED70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaLightPillarDL" Offset="0x1EEB0"/> <!-- Original name is "bt_heavenroad_modelT" -->
|
||||
<Array Name="gTwinrovaLightRaysVtx" Count="40" Offset="0x1EFB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaLightRaysDL" Offset="0x1F238"/> <!-- Original name is "bt_gokou_modelT" ("halo; aureole; aureola") -->
|
||||
<Array Name="gTwinrovaLightCircleVtx" Count="4" Offset="0x1F350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaLightCircleDL" Offset="0x1F390"/> <!-- Original name is "bt_heavensgate_modelT" -->
|
||||
<Array Name="gTwinrovaHaloVtx" Count="30" Offset="0x1F428">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaHaloDL" Offset="0x1F608"/> <!-- Original name is "bt_angelring_model" -->
|
||||
|
||||
|
||||
|
@ -292,6 +447,92 @@
|
|||
<Texture Name="gTwinrovaRightPantLegTex" Format="rgba16" Width="16" Height="16" Offset="0x24910"/>
|
||||
<Texture Name="gTwinrovaLeftPantLegTex" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/>
|
||||
|
||||
<!-- Twinrova Limb Vertices -->
|
||||
<Array Name="gTwinrovaLeftSleeveEndVtx" Count="8" Offset="0x24D10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftSleeveStartVtx" Count="14" Offset="0x24D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftForearmVtx" Count="26" Offset="0x24E70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftUpperArmVtx" Count="23" Offset="0x25010">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftShoulderVtx" Count="32" Offset="0x25180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightSleeveEndVtx" Count="8" Offset="0x25380">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightSleeveStartVtx" Count="14" Offset="0x25400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightForearmVtx" Count="26" Offset="0x254E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightUpperArmVtx" Count="23" Offset="0x25680">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightShoulderVtx" Count="32" Offset="0x257F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftBraidEndVtx" Count="20" Offset="0x259F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftBraidStartVtx" Count="10" Offset="0x25B30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightBraidEndVtx" Count="20" Offset="0x25BD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightBraidStartVtx" Count="10" Offset="0x25D10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftBreastVtx" Count="38" Offset="0x25DB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightBreastVtx" Count="38" Offset="0x26010">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaTorsoVtx" Count="103" Offset="0x26270">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaSash4Vtx" Count="10" Offset="0x268E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaSash3Vtx" Count="12" Offset="0x26980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaSash2Vtx" Count="8" Offset="0x26A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaSash1Vtx" Count="10" Offset="0x26AC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftFootVtx" Count="37" Offset="0x26B60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftShinVtx" Count="26" Offset="0x26DB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftThighVtx" Count="17" Offset="0x26F50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightFootVtx" Count="29" Offset="0x27060">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightShinVtx" Count="26" Offset="0x27230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightThighVtx" Count="17" Offset="0x273D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaPelvisVtx" Count="36" Offset="0x274E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Twinrova Limb DisplayLists -->
|
||||
<DList Name="gTwinrovaRightFootDL" Offset="0x27720"/>
|
||||
<DList Name="gTwinrovaRightShinDL" Offset="0x27820"/>
|
||||
|
@ -334,6 +575,59 @@
|
|||
<Texture Name="gTwinrovaSmileTex" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29E50"/>
|
||||
<Texture Name="gTwinrovaFingerTex" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
|
||||
|
||||
<!-- Twinrova Limb Vertices -->
|
||||
<Array Name="gTwinrovaInvisibleLeftHairBunVtx" Count="5" Offset="0x2AFB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaInvisibleRightHairBunVtx" Count="5" Offset="0x2B000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaHeadVtx" Count="196" Offset="0x2B050">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftHandVtx" Count="32" Offset="0x2BC90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightBroomVtx" Count="22" Offset="0x2BE90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftBroomVtx" Count="22" Offset="0x2BFF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightHandVtx" Count="32" Offset="0x2C150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightHairBunVtx" Count="9" Offset="0x2C350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftHairBunVtx" Count="9" Offset="0x2C3E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaHairIceJetVtx" Count="14" Offset="0x2C470">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaHairIceTrailVtx" Count="15" Offset="0x2C550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaHairFireJetVtx" Count="14" Offset="0x2C640">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaHairFireTrailVtx" Count="18" Offset="0x2C720">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaBroomIceJetVtx" Count="7" Offset="0x2C840">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaBroomIceTrailVtx" Count="17" Offset="0x2C8B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaBroomFireJetVtx" Count="10" Offset="0x2C9C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaBroomFireTrailVtx" Count="9" Offset="0x2CA60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Twinrova Limb DisplayLists -->
|
||||
<DList Name="gTwinrovaInvisibleLeftHairBunDL" Offset="0x2CAF0"/>
|
||||
<DList Name="gTwinrovaInvisibleRightHairBunDL" Offset="0x2CB50"/>
|
||||
|
@ -415,6 +709,9 @@
|
|||
<Animation Name="gTwinrovaLaughAnim" Offset="0x38ED0"/> <!-- Original name is "btW_ufufu" ("tee-hee") -->
|
||||
|
||||
<!-- Assets for an unused red boulder -->
|
||||
<Array Name="gTwinrovaUnusedBoulderVtx" Count="58" Offset="0x38EE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaUnusedBoulderDL" Offset="0x39280"/>
|
||||
<Texture Name="gTwinrovaUnusedBoulderTex" Format="rgba16" Width="32" Height="32" Offset="0x393B0"/>
|
||||
</File>
|
||||
|
|
|
@ -76,6 +76,92 @@
|
|||
<Texture Name="gTwinrovaKoumeJewelTex" Format="rgba16" Width="8" Height="8" Offset="0xCA38"/>
|
||||
<Texture Name="gTwinrovaKoumeRobeTex" Format="rgba16" Width="16" Height="16" Offset="0xCAB8"/>
|
||||
|
||||
<!-- Kotake and Koume Vertices -->
|
||||
<Array Name="gTwinrovaKotakeHeadInvisibleHairVtx" Count="157" Offset="0xCCB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeHeadInvisibleHairVtx" Count="157" Offset="0xD688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeBroomInvisibleHeadVtx" Count="42" Offset="0xE058">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeBroomInvisibleHeadVtx" Count="42" Offset="0xE2F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeTeethVtx" Count="9" Offset="0xE598">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightShinVtx" Count="7" Offset="0xE628">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftShinVtx" Count="7" Offset="0xE698">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightFootVtx" Count="4" Offset="0xE708">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftFootVtx" Count="4" Offset="0xE748">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightHandVtx" Count="28" Offset="0xE788">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftHandVtx" Count="28" Offset="0xE948">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightHandVtx" Count="28" Offset="0xEB08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftHandVtx" Count="28" Offset="0xECC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftFootVtx" Count="4" Offset="0xEE88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightFootVtx" Count="4" Offset="0xEEC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftShinVtx" Count="7" Offset="0xEF08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightShinVtx" Count="7" Offset="0xEF78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeTeethVtx" Count="9" Offset="0xEFE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeBroomVtx" Count="48" Offset="0xF078">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeHeadVtx" Count="159" Offset="0xF378">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeBroomVtx" Count="48" Offset="0xFD68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeHeadVtx" Count="159" Offset="0x10068">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeIceHairVtx" Count="36" Offset="0x10A58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeFireHairVtx" Count="19" Offset="0x10C98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeIceBroomHeadOuterVtx" Count="7" Offset="0x10DC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeIceBroomHeadVtx" Count="17" Offset="0x10E38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeFireBroomHeadOuterVtx" Count="10" Offset="0x10F48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeFireBroomHeadVtx" Count="12" Offset="0x10FE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Kotake and Koume DLs -->
|
||||
<DList Name="gTwinrovaKotakeHeadInvisibleHairDL" Offset="0x110A8"/>
|
||||
<DList Name="gTwinrovaKoumeHeadInvisibleHairDL" Offset="0x116A0"/>
|
||||
|
@ -106,7 +192,53 @@
|
|||
<DList Name="gTwinrovaKotakeFireBroomHeadDL" Offset="0x14070"/>
|
||||
<DList Name="gTwinrovaKotakeFireBroomHeadOuterDL" Offset="0x14158"/>
|
||||
|
||||
<!-- Kotake Vertices -->
|
||||
<Array Name="gTwinrovaKotakeLeftBraidEndVtx" Count="21" Offset="0x14240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftBraidStartVtx" Count="10" Offset="0x14390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightBraidEndVtx" Count="21" Offset="0x14430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightBraidStartVtx" Count="10" Offset="0x14580">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeNeckVtx" Count="24" Offset="0x14620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftSleeveFrontVtx" Count="19" Offset="0x147A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftSleeveEndVtx" Count="12" Offset="0x148D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftSleeveMidVtx" Count="18" Offset="0x14990">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeLeftSleeveStartVtx" Count="15" Offset="0x14AB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightSleeveFrontVtx" Count="19" Offset="0x14BA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightSleeveEndVtx" Count="12" Offset="0x14CD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightSleeveMidVtx" Count="18" Offset="0x14D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeRightSleeveStartVtx" Count="15" Offset="0x14EB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKotakeTorsoVtx" Count="38" Offset="0x14FA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Blob Name="object_tw_Blob_015200" Size="0x60" Offset="0x15200"/>
|
||||
<Array Name="gTwinrovaKotakePelvisVtx" Count="30" Offset="0x15260">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Kotake DLs -->
|
||||
<DList Name="gTwinrovaKotakeLeftBraidEndDL" Offset="0x15440"/>
|
||||
|
@ -132,6 +264,53 @@
|
|||
|
||||
<Blob Name="object_tw_Blob_0176D0" Size="0x60" Offset="0x176D0"/>
|
||||
|
||||
<!-- Koume Vertices -->
|
||||
<Array Name="gTwinrovaKoumeLeftBraidEndVtx" Count="21" Offset="0x16710">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftBraidStartVtx" Count="10" Offset="0x16860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightBraidEndVtx" Count="21" Offset="0x16900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightBraidStartVtx" Count="10" Offset="0x16A50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeNeckVtx" Count="24" Offset="0x16AF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftSleeveFrontVtx" Count="19" Offset="0x16C70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftSleeveEndVtx" Count="12" Offset="0x16DA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftSleeveMidVtx" Count="18" Offset="0x16E60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeLeftSleeveStartVtx" Count="15" Offset="0x16F80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightSleeveFrontVtx" Count="19" Offset="0x17070">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightSleeveEndVtx" Count="12" Offset="0x171A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightSleeveMidVtx" Count="18" Offset="0x17260">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeRightSleeveStartVtx" Count="15" Offset="0x17380">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumeTorsoVtx" Count="38" Offset="0x17470">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaKoumePelvisVtx" Count="30" Offset="0x17730">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Koume DLs -->
|
||||
<DList Name="gTwinrovaKoumeLeftBraidEndDL" Offset="0x17910"/>
|
||||
<DList Name="gTwinrovaKoumeLeftBraidStartDL" Offset="0x17A08"/>
|
||||
|
@ -155,34 +334,58 @@
|
|||
|
||||
<!-- Assets for the smoke that comes off of the big flame -->
|
||||
<Texture Name="gTwinrovaFireSmokeTex" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
|
||||
<Array Name="gTwinrovaFireSmokeVtx" Count="6" Offset="0x18F60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Original name is "bt_firesmoke_modelT" -->
|
||||
|
||||
<!-- Assets for the big flame that appears when Koume's beam or Twinrova's fire attack hits the ground -->
|
||||
<Texture Name="gTwinrovaBigFlameTex" Format="i8" Width="32" Height="32" Offset="0x19078"/>
|
||||
<Texture Name="gTwinrovaBigFlameMaskTex" Format="i4" Width="32" Height="64" Offset="0x19478"/>
|
||||
<Array Name="gTwinrovaBigFlameVtx" Count="12" Offset="0x19878">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaBigFlameDL" Offset="0x19938"/> <!-- Original name is "bt_firewall_modelT" -->
|
||||
|
||||
<!-- Texture for both the pool of fire and the effect when the Mirror Shield has absorbed an attack. -->
|
||||
<Texture Name="gTwinrovaFirePoolAndShieldChargeCenterTex" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
|
||||
|
||||
<!-- DisplayList for the pool of fire that forms when Koume's beam or Twinrova's fire attack hits the ground -->
|
||||
<Array Name="gTwinrovaFirePoolVtx" Count="18" Offset="0x19C20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Original name is "bt_firefloor_modelT" -->
|
||||
|
||||
<!-- Assets for the fire effect that appears in various places -->
|
||||
<Texture Name="gTwinrovaFireTex" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
|
||||
<Texture Name="gTwinrovaFireMaskTex" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
|
||||
<Array Name="gTwinrovaFireVtx" Count="3" Offset="0x1A400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaFireDL" Offset="0x1A430"/> <!-- Original name is "bt_fireball_modelT" -->
|
||||
|
||||
<!-- Assets for the magic particles that fly off of Koume, Kotake, and Twinrova's head -->
|
||||
<Array Name="gTwinrovaMagicParticleModelVtx" Count="3" Offset="0x1A4F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaMagicParticleMaterialDL" Offset="0x1A528"/>
|
||||
<DList Name="gTwinrovaMagicParticleModelDL" Offset="0x1A5A8"/> <!-- Original name is "bt_hinoko_modelT" ("sparks") -->
|
||||
<Texture Name="gTwinrovaMagicParticleTex" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
|
||||
|
||||
<!-- DisplayList for the wave of cold air that comes from the ice pool and the effect that appears on the shield when the player reflects a beam -->
|
||||
<!-- Vertices and DisplayList for the wave of cold air that comes from the ice pool and the effect that appears on the shield when the player reflects a beam -->
|
||||
<Array Name="gTwinrovaEffectHaloVtx" Count="13" Offset="0x1A6C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaEffectHaloDL" Offset="0x1A790"/> <!-- Original name is "bt_coolwave_modelT" -->
|
||||
|
||||
<!-- DisplayLists for various ice effects -->
|
||||
<!-- Vertices and DisplayLists for various ice effects -->
|
||||
<Array Name="gTwinrovaUnusedIceSteamCloudVtx" Count="4" Offset="0x1A860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaUnusedIceSteamCloudDL" Offset="0x1A8A0"/>
|
||||
<Array Name="gTwinrovaIceModelVtx" Count="3" Offset="0x1A968">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaIceMaterialDL" Offset="0x1A998"/>
|
||||
<DList Name="gTwinrovaIceSurroundingPlayerMaterialDL" Offset="0x1AA50"/>
|
||||
<DList Name="gTwinrovaIceModelDL" Offset="0x1AB00"/> <!-- Original name is "bt_coolball_modelT" -->
|
||||
|
@ -195,50 +398,95 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- DisplayList for the ice pool -->
|
||||
<!-- Vertices and DisplayList for the ice pool -->
|
||||
<Array Name="gTwinrovaIcePoolVtx" Count="10" Offset="0x1BB60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaIcePoolDL" Offset="0x1BC00"/> <!-- Not present in OoT3D, but MM's Wizrobe has an identical DList called "wiz_icefloor03_modelT" -->
|
||||
|
||||
<!-- Assets for the gleam on top of the ice pool-->
|
||||
<Texture Name="gTwinrovaIcePoolShineTex" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
|
||||
<Texture Name="gTwinrovaIcePoolShineMaskTex" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
|
||||
<Array Name="gTwinrovaIcePoolShineVtx" Count="10" Offset="0x1C120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaIcePoolShineDL" Offset="0x1C1C0"/> <!-- Original name is "bt_icefloor03_pika_modelT" ("pika" = onomatopoeic for "sparkle, glisten") -->
|
||||
|
||||
<!-- Assets for the magical sigils that appear when Kotake/Koume spawn or charge up an attack. -->
|
||||
<Texture Name="gTwinrovaKotakeMagicSigilMaskTex" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
|
||||
<Texture Name="gTwinrovaKotakeMagicSigilTex" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
|
||||
<Array Name="gTwinrovaKotakeMagicSigilVtx" Count="4" Offset="0x1CEA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaKotakeMagicSigilDL" Offset="0x1CEE0"/> <!-- Original name is "btT_mahoujin_modelT" ("summoning circle; magic circle") -->
|
||||
<Texture Name="gTwinrovaKoumeMagicSigilMaskTex" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
|
||||
<Texture Name="gTwinrovaKoumeMagicSigilTex" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
|
||||
<Array Name="gTwinrovaKoumeMagicSigilVtx" Count="4" Offset="0x1DBA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaKoumeMagicSigilDL" Offset="0x1DBE8"/> <!-- Original name is "btU_mahoujin_modelT" -->
|
||||
|
||||
<!-- DisplayList for Koume and Kotake's beam -->
|
||||
<!-- Vertices and DisplayList for Koume and Kotake's beam -->
|
||||
<Array Name="gTwinrovaBeamVtx" Count="20" Offset="0x1DCB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaBeamDL" Offset="0x1DDF0"/> <!-- Original name is "bt_firebeam_modelT" -->
|
||||
|
||||
<!-- DisplayLists for various Mirror Shield effects -->
|
||||
<!-- Vertices and DisplayLists for various Mirror Shield effects -->
|
||||
<Array Name="gTwinrovaMirrorShieldFireChargeCenterVtx" Count="9" Offset="0x1DED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaMirrorShieldFireChargeSidesVtx" Count="12" Offset="0x1DF60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaMirrorShieldFireChargeCenterDL" Offset="0x1E020"/>
|
||||
<DList Name="gTwinrovaMirrorShieldFireChargeSidesDL" Offset="0x1E0E0"/>
|
||||
<Array Name="gTwinrovaMirrorShieldIceChargeCenterVtx" Count="9" Offset="0x1E170">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaMirrorShieldIceChargeSidesVtx" Count="12" Offset="0x1E200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaMirrorShieldIceChargeCenterDL" Offset="0x1E2C0"/>
|
||||
<DList Name="gTwinrovaMirrorShieldIceChargeSidesDL" Offset="0x1E3A0"/>
|
||||
|
||||
<!-- Texture for the clouds of ice -->
|
||||
<Texture Name="gTwinrovaCloudMaskTex" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
|
||||
|
||||
<!-- DisplayList for the effect that appears when the Mirror Shield absorbs Twinrova's attack, or when it unleashes a charged attack -->
|
||||
<!-- Vertices and DisplayList for the effect that appears when the Mirror Shield absorbs Twinrova's attack, or when it unleashes a charged attack -->
|
||||
<Array Name="gTwinrovaShieldAbsorbAndReflectEffectVtx" Count="60" Offset="0x1E630">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaShieldAbsorbAndReflectEffectDL" Offset="0x1E9F0"/> <!-- Original name is "btW_bacuuuum_modelT" -->
|
||||
|
||||
<!-- Texture of a circle, used for the spawn portal shadow and the circle of light -->
|
||||
<Texture Name="gTwinrovaCircleTex" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
|
||||
|
||||
<!-- DisplayList for the "shadow" under Koume and Kotake's spawn portal -->
|
||||
<!-- Vertices and DisplayList for the "shadow" under Koume and Kotake's spawn portal -->
|
||||
<Array Name="gTwinrovaSpawnPortalShadowVtx" Count="4" Offset="0x1EC28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaSpawnPortalShadowDL" Offset="0x1EC68"/> <!-- Original name is "bt_under_mjin_modelT" -->
|
||||
|
||||
<!-- Texture for the light pillar and the halo that appear when Twinrova is defeated -->
|
||||
<Texture Name="gTwinrovaLightPillarAndHaloTex" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
|
||||
|
||||
<!-- DisplayLists for various effects that appear when Twinrova is defeated -->
|
||||
<!-- Vertices and DisplayLists for various effects that appear when Twinrova is defeated -->
|
||||
<Array Name="gTwinrovaLightPillarVtx" Count="20" Offset="0x1ED70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaLightPillarDL" Offset="0x1EEB0"/> <!-- Original name is "bt_heavenroad_modelT" -->
|
||||
<Array Name="gTwinrovaLightRaysVtx" Count="40" Offset="0x1EFB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaLightRaysDL" Offset="0x1F238"/> <!-- Original name is "bt_gokou_modelT" ("halo; aureole; aureola") -->
|
||||
<Array Name="gTwinrovaLightCircleVtx" Count="4" Offset="0x1F350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaLightCircleDL" Offset="0x1F390"/> <!-- Original name is "bt_heavensgate_modelT" -->
|
||||
<Array Name="gTwinrovaHaloVtx" Count="30" Offset="0x1F428">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaHaloDL" Offset="0x1F608"/> <!-- Original name is "bt_angelring_model" -->
|
||||
|
||||
|
||||
|
@ -288,6 +536,92 @@
|
|||
<Texture Name="gTwinrovaRightPantLegTex" Format="rgba16" Width="16" Height="16" Offset="0x24910"/>
|
||||
<Texture Name="gTwinrovaLeftPantLegTex" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/>
|
||||
|
||||
<!-- Twinrova Limb Vertices -->
|
||||
<Array Name="gTwinrovaLeftSleeveEndVtx" Count="8" Offset="0x24D10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftSleeveStartVtx" Count="14" Offset="0x24D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftForearmVtx" Count="26" Offset="0x24E70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftUpperArmVtx" Count="23" Offset="0x25010">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftShoulderVtx" Count="32" Offset="0x25180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightSleeveEndVtx" Count="8" Offset="0x25380">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightSleeveStartVtx" Count="14" Offset="0x25400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightForearmVtx" Count="26" Offset="0x254E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightUpperArmVtx" Count="23" Offset="0x25680">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightShoulderVtx" Count="32" Offset="0x257F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftBraidEndVtx" Count="20" Offset="0x259F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftBraidStartVtx" Count="10" Offset="0x25B30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightBraidEndVtx" Count="20" Offset="0x25BD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightBraidStartVtx" Count="10" Offset="0x25D10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftBreastVtx" Count="38" Offset="0x25DB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightBreastVtx" Count="38" Offset="0x26010">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaTorsoVtx" Count="103" Offset="0x26270">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaSash4Vtx" Count="10" Offset="0x268E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaSash3Vtx" Count="12" Offset="0x26980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaSash2Vtx" Count="8" Offset="0x26A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaSash1Vtx" Count="10" Offset="0x26AC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftFootVtx" Count="37" Offset="0x26B60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftShinVtx" Count="26" Offset="0x26DB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftThighVtx" Count="17" Offset="0x26F50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightFootVtx" Count="29" Offset="0x27060">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightShinVtx" Count="26" Offset="0x27230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightThighVtx" Count="17" Offset="0x273D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaPelvisVtx" Count="36" Offset="0x274E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Twinrova Limb DisplayLists -->
|
||||
<DList Name="gTwinrovaRightFootDL" Offset="0x27720"/>
|
||||
<DList Name="gTwinrovaRightShinDL" Offset="0x27820"/>
|
||||
|
@ -330,6 +664,59 @@
|
|||
<Texture Name="gTwinrovaSmileTex" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29E50"/>
|
||||
<Texture Name="gTwinrovaFingerTex" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
|
||||
|
||||
<!-- Twinrova Limb Vertices -->
|
||||
<Array Name="gTwinrovaInvisibleLeftHairBunVtx" Count="5" Offset="0x2AFB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaInvisibleRightHairBunVtx" Count="5" Offset="0x2B000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaHeadVtx" Count="196" Offset="0x2B050">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftHandVtx" Count="32" Offset="0x2BC90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightBroomVtx" Count="22" Offset="0x2BE90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftBroomVtx" Count="22" Offset="0x2BFF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightHandVtx" Count="32" Offset="0x2C150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaRightHairBunVtx" Count="9" Offset="0x2C350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaLeftHairBunVtx" Count="9" Offset="0x2C3E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaHairIceJetVtx" Count="14" Offset="0x2C470">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaHairIceTrailVtx" Count="15" Offset="0x2C550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaHairFireJetVtx" Count="14" Offset="0x2C640">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaHairFireTrailVtx" Count="18" Offset="0x2C720">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaBroomIceJetVtx" Count="7" Offset="0x2C840">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaBroomIceTrailVtx" Count="17" Offset="0x2C8B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaBroomFireJetVtx" Count="10" Offset="0x2C9C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gTwinrovaBroomFireTrailVtx" Count="9" Offset="0x2CA60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Twinrova Limb DisplayLists -->
|
||||
<DList Name="gTwinrovaInvisibleLeftHairBunDL" Offset="0x2CAF0"/>
|
||||
<DList Name="gTwinrovaInvisibleRightHairBunDL" Offset="0x2CB50"/>
|
||||
|
@ -411,6 +798,9 @@
|
|||
<Animation Name="gTwinrovaLaughAnim" Offset="0x3A2D0"/> <!-- Original name is "btW_ufufu" ("tee-hee") -->
|
||||
|
||||
<!-- Assets for an unused red boulder -->
|
||||
<Array Name="gTwinrovaUnusedBoulderVtx" Count="58" Offset="0x3A2E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTwinrovaUnusedBoulderDL" Offset="0x3A680"/>
|
||||
<Texture Name="gTwinrovaUnusedBoulderTex" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<File Name="object_vase" Segment="6">
|
||||
<DList Name="gUnusedVaseDL" Offset="0x0"/>
|
||||
<Array Name="gUnusedVaseVtx" Count="63" Offset="0x1A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnusedVaseTopTex" Format="rgba16" Width="32" Height="32" Offset="0xD90"/>
|
||||
<Texture Name="gUnusedVaseBodyTex" Format="rgba16" Width="32" Height="32" Offset="0x590"/>
|
||||
</File>
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
<Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
|
||||
<Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
|
||||
|
||||
<Array Name="gWallmasterFingerVtx" Count="58" Offset="0x82E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWallmasterFingerDL" Offset="0x8688"/>
|
||||
|
||||
<Texture Name="gWallmasterExposedBoneTex" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/>
|
||||
|
@ -33,6 +36,48 @@
|
|||
<Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
|
||||
|
||||
|
||||
<Array Name="object_wallmaster_Vtx_004210" Count="43" Offset="0x4210">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0044C0" Count="31" Offset="0x44C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0046B0" Count="50" Offset="0x46B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0049D0" Count="29" Offset="0x49D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_004BA0" Count="31" Offset="0x4BA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_004D90" Count="51" Offset="0x4D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0050C0" Count="35" Offset="0x50C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0052F0" Count="30" Offset="0x52F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0054D0" Count="51" Offset="0x54D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_005800" Count="34" Offset="0x5800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_005A20" Count="31" Offset="0x5A20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_005C10" Count="51" Offset="0x5C10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_005F40" Count="36" Offset="0x5F40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_006180" Count="78" Offset="0x6180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wallmaster_006660_DL" Offset="0x6660"/>
|
||||
<DList Name="object_wallmaster_006800_DL" Offset="0x6800"/>
|
||||
<DList Name="object_wallmaster_006A20_DL" Offset="0x6A20"/>
|
||||
|
|
|
@ -76,5 +76,8 @@
|
|||
<DList Name="object_wood02_DL_008350" Offset="0x8350"/>
|
||||
<DList Name="object_wood02_DL_0083E0" Offset="0x83E0"/>
|
||||
<DList Name="object_wood02_DL_0085C0" Offset="0x85C0"/>
|
||||
<Array Name="object_wood02_Vtx_0085D0" Count="32" Offset="0x85D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -26,8 +26,121 @@
|
|||
<Texture Name="gSheikEyeHalfClosedTex" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x5460"/>
|
||||
<Texture Name="gSheikEyeShutTex" Format="ci8" Width="32" Height="32" Offset="0x5EE0" TlutOffset="0x5460"/>
|
||||
<Texture Name="gSheikEyeSquintingTex" Format="ci8" Width="32" Height="32" Offset="0x62E0" TlutOffset="0x5460"/>
|
||||
<Array Name="gSheikHarpVtx" Count="96" Offset="0x10CF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_0112F0" Count="136" Offset="0x112F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSheikHarpDL" Offset="0x11B70"/>
|
||||
<DList Name="gSheikDL_011620" Offset="0x12040"/>
|
||||
<Array Name="object_xc_Vtx_013350" Count="4" Offset="0x13350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSheikDL_012970" Offset="0x13390"/>
|
||||
|
||||
<Texture Name="object_xc_005260_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x5260"/>
|
||||
<Texture Name="object_xc_005660_Tex" Format="ci8" Width="8" Height="8" Offset="0x5660" TlutOffset="0x5260"/>
|
||||
<Texture Name="object_xc_0056A0_Tex" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x5260"/>
|
||||
<Texture Name="object_xc_0066E0_Tex" Format="ci8" Width="32" Height="32" Offset="0x66E0" TlutOffset="0x5460"/>
|
||||
<Texture Name="object_xc_006AE0_Tex" Format="ci8" Width="32" Height="32" Offset="0x6AE0" TlutOffset="0x5260"/>
|
||||
<Texture Name="object_xc_006EE0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x6EE0"/>
|
||||
<Texture Name="object_xc_0076E0_Tex" Format="ci8" Width="8" Height="16" Offset="0x76E0" TlutOffset="0x5260"/>
|
||||
<Texture Name="object_xc_007760_Tex" Format="ci8" Width="8" Height="8" Offset="0x7760" TlutOffset="0x5260"/>
|
||||
<Texture Name="object_xc_0077A0_Tex" Format="ci8" Width="16" Height="16" Offset="0x77A0" TlutOffset="0x5260"/>
|
||||
<Texture Name="object_xc_0078A0_Tex" Format="ci8" Width="32" Height="32" Offset="0x78A0" TlutOffset="0x5460"/>
|
||||
<Texture Name="object_xc_007CA0_Tex" Format="ci8" Width="16" Height="16" Offset="0x7CA0" TlutOffset="0x5260"/>
|
||||
<Texture Name="object_xc_007DA0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x7DA0"/>
|
||||
<Texture Name="object_xc_0085A0_Tex" Format="ci8" Width="32" Height="64" Offset="0x85A0" TlutOffset="0x5260"/>
|
||||
<Texture Name="object_xc_008DA0_Tex" Format="ci8" Width="32" Height="64" Offset="0x8DA0" TlutOffset="0x5260"/>
|
||||
<Texture Name="object_xc_0095A0_Tex" Format="ci8" Width="16" Height="8" Offset="0x95A0" TlutOffset="0x5260"/>
|
||||
<Texture Name="object_xc_009620_Tex" Format="ci8" Width="32" Height="16" Offset="0x9620" TlutOffset="0x5260"/>
|
||||
<Array Name="object_xc_Vtx_009820" Count="332" Offset="0x9820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00ACE0" Count="69" Offset="0xACE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00B130" Count="31" Offset="0xB130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00B320" Count="48" Offset="0xB320">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00B620" Count="69" Offset="0xB620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00BA70" Count="31" Offset="0xBA70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00BC60" Count="48" Offset="0xBC60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00BF60" Count="143" Offset="0xBF60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00C850" Count="37" Offset="0xC850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00CAA0" Count="46" Offset="0xCAA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00CD80" Count="53" Offset="0xCD80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00D0D0" Count="37" Offset="0xD0D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00D320" Count="46" Offset="0xD320">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00D600" Count="53" Offset="0xD600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00D950" Count="31" Offset="0xD950">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_xc_00DB40_DL" Offset="0xDB40"/>
|
||||
<DList Name="object_xc_00E130_DL" Offset="0xE130"/>
|
||||
<DList Name="object_xc_00E848_DL" Offset="0xE848"/>
|
||||
<DList Name="object_xc_00EA18_DL" Offset="0xEA18"/>
|
||||
<DList Name="object_xc_00EC40_DL" Offset="0xEC40"/>
|
||||
<DList Name="object_xc_00EE80_DL" Offset="0xEE80"/>
|
||||
<DList Name="object_xc_00F050_DL" Offset="0xF050"/>
|
||||
<DList Name="object_xc_00F278_DL" Offset="0xF278"/>
|
||||
<DList Name="object_xc_00F4B8_DL" Offset="0xF4B8"/>
|
||||
<DList Name="object_xc_00F600_DL" Offset="0xF600"/>
|
||||
<DList Name="object_xc_00F7D0_DL" Offset="0xF7D0"/>
|
||||
<DList Name="object_xc_00F9C0_DL" Offset="0xF9C0"/>
|
||||
<DList Name="object_xc_00FB70_DL" Offset="0xFB70"/>
|
||||
<DList Name="object_xc_00FD40_DL" Offset="0xFD40"/>
|
||||
<DList Name="object_xc_00FF30_DL" Offset="0xFF30"/>
|
||||
<Texture Name="object_xc_0100E0_TLUT" Format="rgba16" Width="48" Height="1" Offset="0x100E0"/>
|
||||
<Texture Name="object_xc_010140_TLUT" Format="rgba16" Width="56" Height="1" Offset="0x10140"/>
|
||||
<Texture Name="object_xc_0101B0_Tex" Format="ci8" Width="8" Height="8" Offset="0x101B0" TlutOffset="0x100E0"/>
|
||||
<Texture Name="object_xc_0101F0_Tex" Format="ci8" Width="32" Height="32" Offset="0x101F0" TlutOffset="0x10140"/>
|
||||
<Texture Name="object_xc_0105F0_Tex" Format="ci8" Width="16" Height="16" Offset="0x105F0" TlutOffset="0x100E0"/>
|
||||
<Texture Name="object_xc_0106F0_Tex" Format="ci8" Width="8" Height="8" Offset="0x106F0" TlutOffset="0x100E0"/>
|
||||
<Texture Name="object_xc_010730_Tex" Format="rgba16" Width="8" Height="8" Offset="0x10730"/>
|
||||
<Texture Name="object_xc_0107B0_Tex" Format="i8" Width="8" Height="8" Offset="0x107B0"/>
|
||||
<Texture Name="object_xc_0107F0_Tex" Format="rgba16" Width="16" Height="32" Offset="0x107F0"/>
|
||||
<Texture Name="object_xc_010BF0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x10BF0"/>
|
||||
<Texture Name="object_xc_012350_Tex" Format="i8" Width="64" Height="64" Offset="0x12350"/>
|
||||
<Limb Name="object_xc_013410_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013410" Offset="0x13410"/>
|
||||
<Limb Name="object_xc_01341C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_01341C" Offset="0x1341C"/>
|
||||
<Limb Name="object_xc_013428_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013428" Offset="0x13428"/>
|
||||
<Limb Name="object_xc_013434_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013434" Offset="0x13434"/>
|
||||
<Limb Name="object_xc_013440_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013440" Offset="0x13440"/>
|
||||
<Limb Name="object_xc_01344C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_01344C" Offset="0x1344C"/>
|
||||
<Limb Name="object_xc_013458_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013458" Offset="0x13458"/>
|
||||
<Limb Name="object_xc_013464_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013464" Offset="0x13464"/>
|
||||
<Limb Name="object_xc_013470_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013470" Offset="0x13470"/>
|
||||
<Limb Name="object_xc_01347C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_01347C" Offset="0x1347C"/>
|
||||
<Limb Name="object_xc_013488_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013488" Offset="0x13488"/>
|
||||
<Limb Name="object_xc_013494_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_013494" Offset="0x13494"/>
|
||||
<Limb Name="object_xc_0134A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0134A0" Offset="0x134A0"/>
|
||||
<Limb Name="object_xc_0134AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0134AC" Offset="0x134AC"/>
|
||||
<Limb Name="object_xc_0134B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0134B8" Offset="0x134B8"/>
|
||||
<Limb Name="object_xc_0134C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0134C4" Offset="0x134C4"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -26,8 +26,121 @@
|
|||
<Texture Name="gSheikEyeHalfClosedTex" Format="ci8" Width="32" Height="32" Offset="0x50C0" TlutOffset="0x4A40"/>
|
||||
<Texture Name="gSheikEyeShutTex" Format="ci8" Width="32" Height="32" Offset="0x54C0" TlutOffset="0x4A40"/>
|
||||
<Texture Name="gSheikEyeSquintingTex" Format="ci8" Width="32" Height="32" Offset="0x58C0" TlutOffset="0x4A40"/>
|
||||
<Array Name="gSheikHarpVtx" Count="96" Offset="0x102D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_0108D0" Count="136" Offset="0x108D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSheikHarpDL" Offset="0x11150"/>
|
||||
<DList Name="gSheikDL_011620" Offset="0x11620"/>
|
||||
<Array Name="object_xc_Vtx_012930" Count="4" Offset="0x12930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSheikDL_012970" Offset="0x12970"/>
|
||||
|
||||
<Texture Name="object_xc_004840_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x4840"/>
|
||||
<Texture Name="object_xc_004C40_Tex" Format="ci8" Width="8" Height="8" Offset="0x4C40" TlutOffset="0x4840"/>
|
||||
<Texture Name="object_xc_004C80_Tex" Format="ci8" Width="8" Height="8" Offset="0x4C80" TlutOffset="0x4840"/>
|
||||
<Texture Name="object_xc_005CC0_Tex" Format="ci8" Width="32" Height="32" Offset="0x5CC0" TlutOffset="0x4A40"/>
|
||||
<Texture Name="object_xc_0060C0_Tex" Format="ci8" Width="32" Height="32" Offset="0x60C0" TlutOffset="0x4840"/>
|
||||
<Texture Name="object_xc_0064C0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x64C0"/>
|
||||
<Texture Name="object_xc_006CC0_Tex" Format="ci8" Width="8" Height="16" Offset="0x6CC0" TlutOffset="0x4840"/>
|
||||
<Texture Name="object_xc_006D40_Tex" Format="ci8" Width="8" Height="8" Offset="0x6D40" TlutOffset="0x4840"/>
|
||||
<Texture Name="object_xc_006D80_Tex" Format="ci8" Width="16" Height="16" Offset="0x6D80" TlutOffset="0x4840"/>
|
||||
<Texture Name="object_xc_006E80_Tex" Format="ci8" Width="32" Height="32" Offset="0x6E80" TlutOffset="0x4A40"/>
|
||||
<Texture Name="object_xc_007280_Tex" Format="ci8" Width="16" Height="16" Offset="0x7280" TlutOffset="0x4840"/>
|
||||
<Texture Name="object_xc_007380_Tex" Format="rgba16" Width="32" Height="32" Offset="0x7380"/>
|
||||
<Texture Name="object_xc_007B80_Tex" Format="ci8" Width="32" Height="64" Offset="0x7B80" TlutOffset="0x4840"/>
|
||||
<Texture Name="object_xc_008380_Tex" Format="ci8" Width="32" Height="64" Offset="0x8380" TlutOffset="0x4840"/>
|
||||
<Texture Name="object_xc_008B80_Tex" Format="ci8" Width="16" Height="8" Offset="0x8B80" TlutOffset="0x4840"/>
|
||||
<Texture Name="object_xc_008C00_Tex" Format="ci8" Width="32" Height="16" Offset="0x8C00" TlutOffset="0x4840"/>
|
||||
<Array Name="object_xc_Vtx_008E00" Count="332" Offset="0x8E00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00A2C0" Count="69" Offset="0xA2C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00A710" Count="31" Offset="0xA710">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00A900" Count="48" Offset="0xA900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00AC00" Count="69" Offset="0xAC00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00B050" Count="31" Offset="0xB050">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00B240" Count="48" Offset="0xB240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00B540" Count="143" Offset="0xB540">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00BE30" Count="37" Offset="0xBE30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00C080" Count="46" Offset="0xC080">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00C360" Count="53" Offset="0xC360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00C6B0" Count="37" Offset="0xC6B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00C900" Count="46" Offset="0xC900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00CBE0" Count="53" Offset="0xCBE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_xc_Vtx_00CF30" Count="31" Offset="0xCF30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_xc_00D120_DL" Offset="0xD120"/>
|
||||
<DList Name="object_xc_00D710_DL" Offset="0xD710"/>
|
||||
<DList Name="object_xc_00DE28_DL" Offset="0xDE28"/>
|
||||
<DList Name="object_xc_00DFF8_DL" Offset="0xDFF8"/>
|
||||
<DList Name="object_xc_00E220_DL" Offset="0xE220"/>
|
||||
<DList Name="object_xc_00E460_DL" Offset="0xE460"/>
|
||||
<DList Name="object_xc_00E630_DL" Offset="0xE630"/>
|
||||
<DList Name="object_xc_00E858_DL" Offset="0xE858"/>
|
||||
<DList Name="object_xc_00EA98_DL" Offset="0xEA98"/>
|
||||
<DList Name="object_xc_00EBE0_DL" Offset="0xEBE0"/>
|
||||
<DList Name="object_xc_00EDB0_DL" Offset="0xEDB0"/>
|
||||
<DList Name="object_xc_00EFA0_DL" Offset="0xEFA0"/>
|
||||
<DList Name="object_xc_00F150_DL" Offset="0xF150"/>
|
||||
<DList Name="object_xc_00F320_DL" Offset="0xF320"/>
|
||||
<DList Name="object_xc_00F510_DL" Offset="0xF510"/>
|
||||
<Texture Name="object_xc_00F6C0_TLUT" Format="rgba16" Width="48" Height="1" Offset="0xF6C0"/>
|
||||
<Texture Name="object_xc_00F720_TLUT" Format="rgba16" Width="56" Height="1" Offset="0xF720"/>
|
||||
<Texture Name="object_xc_00F790_Tex" Format="ci8" Width="8" Height="8" Offset="0xF790" TlutOffset="0xF6C0"/>
|
||||
<Texture Name="object_xc_00F7D0_Tex" Format="ci8" Width="32" Height="32" Offset="0xF7D0" TlutOffset="0xF720"/>
|
||||
<Texture Name="object_xc_00FBD0_Tex" Format="ci8" Width="16" Height="16" Offset="0xFBD0" TlutOffset="0xF6C0"/>
|
||||
<Texture Name="object_xc_00FCD0_Tex" Format="ci8" Width="8" Height="8" Offset="0xFCD0" TlutOffset="0xF6C0"/>
|
||||
<Texture Name="object_xc_00FD10_Tex" Format="rgba16" Width="8" Height="8" Offset="0xFD10"/>
|
||||
<Texture Name="object_xc_00FD90_Tex" Format="i8" Width="8" Height="8" Offset="0xFD90"/>
|
||||
<Texture Name="object_xc_00FDD0_Tex" Format="rgba16" Width="16" Height="32" Offset="0xFDD0"/>
|
||||
<Texture Name="object_xc_0101D0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x101D0"/>
|
||||
<Texture Name="object_xc_011930_Tex" Format="i8" Width="64" Height="64" Offset="0x11930"/>
|
||||
<Limb Name="object_xc_0129F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0129F0" Offset="0x129F0"/>
|
||||
<Limb Name="object_xc_0129FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_0129FC" Offset="0x129FC"/>
|
||||
<Limb Name="object_xc_012A08_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A08" Offset="0x12A08"/>
|
||||
<Limb Name="object_xc_012A14_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A14" Offset="0x12A14"/>
|
||||
<Limb Name="object_xc_012A20_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A20" Offset="0x12A20"/>
|
||||
<Limb Name="object_xc_012A2C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A2C" Offset="0x12A2C"/>
|
||||
<Limb Name="object_xc_012A38_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A38" Offset="0x12A38"/>
|
||||
<Limb Name="object_xc_012A44_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A44" Offset="0x12A44"/>
|
||||
<Limb Name="object_xc_012A50_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A50" Offset="0x12A50"/>
|
||||
<Limb Name="object_xc_012A5C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A5C" Offset="0x12A5C"/>
|
||||
<Limb Name="object_xc_012A68_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A68" Offset="0x12A68"/>
|
||||
<Limb Name="object_xc_012A74_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A74" Offset="0x12A74"/>
|
||||
<Limb Name="object_xc_012A80_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A80" Offset="0x12A80"/>
|
||||
<Limb Name="object_xc_012A8C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A8C" Offset="0x12A8C"/>
|
||||
<Limb Name="object_xc_012A98_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012A98" Offset="0x12A98"/>
|
||||
<Limb Name="object_xc_012AA4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_XC_012AA4" Offset="0x12AA4"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -18,15 +18,45 @@
|
|||
<Texture Name="gYdanMarutaUnused2Tex" Format="ci8" Width="32" Height="64" Offset="0x79D8" TlutOffset="0x77D0"/>
|
||||
<Texture Name="gYdanMaruta1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
|
||||
<Blob Name="object_ydan_objects_0079D0_Blob" Size="0x8" Offset="0x79D0"/>
|
||||
<Array Name="gDTUnknownWebVtx" Count="5" Offset="0x3800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTUnknownWebDL" Offset="0x3850"/>
|
||||
<Array Name="gDTRisingPlatformsVtx" Count="82" Offset="0x4AF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTRisingPlatformsDL" Offset="0x5018"/>
|
||||
<Array Name="gDTWaterPlaneVtx" Count="9" Offset="0x5D50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTWaterPlaneDL" Offset="0x5DE0"/>
|
||||
<Array Name="gDTWebWallVtx" Count="6" Offset="0x5EE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTWebWallDL" Offset="0x5F40"/>
|
||||
<Array Name="gDTWebFloorVtx" Count="19" Offset="0x6080">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTWebFloorDL" Offset="0x61B0"/>
|
||||
<Array Name="gDTFallingLadderVtx" Count="14" Offset="0x6490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTFallingLadderDL" Offset="0x6570"/>
|
||||
<Array Name="gDTDungeonDoor1Vtx" Count="12" Offset="0x66E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTDungeonDoor1DL" Offset="0x67A0"/>
|
||||
<Array Name="gDTDungeonDoor2Vtx" Count="12" Offset="0x6850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTDungeonDoor2DL" Offset="0x6910"/>
|
||||
<Array Name="gDTSlidingPlatformVtx" Count="20" Offset="0x73C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTSlidingPlatformDL" Offset="0x7508"/>
|
||||
<Array Name="gDTRollingSpikeTrapVtx" Count="187" Offset="0x81D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTRollingSpikeTrapDL" Offset="0x8D88"/>
|
||||
<Collision Name="gDTRisingPlatformsCol" Offset="0x5780"/>
|
||||
<Collision Name="gDTWebWallCol" Offset="0x6050"/>
|
||||
|
|
|
@ -3,7 +3,13 @@
|
|||
<Texture Name="gFloorTileEnemyBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gFloorTileEnemyTopTex" Format="rgba16" Width="32" Height="32" Offset="0xAF0"/>
|
||||
<Texture Name="gFloorTileEnemyFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x12F0"/>
|
||||
<Array Name="gFloorTileEnemyVtx" Count="23" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFloorTileEnemyDL" Offset="0x970"/>
|
||||
<Array Name="gFloorTileEnemyFragmentVtx" Count="3" Offset="0xA30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFloorTileEnemyFragmentDL" Offset="0xA60"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -24,6 +24,9 @@
|
|||
<Texture Name="gZelda2MouthOpenTex" Format="ci8" Width="32" Height="32" Offset="0x5948" TlutOffset="0x2D90"/>
|
||||
|
||||
<!-- Ocarina of time -->
|
||||
<Array Name="gZelda2OcarinaVtx" Count="21" Offset="0xB998">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/>
|
||||
<Texture Name="gZelda2OcarinaTex" Format="rgba16" Width="32" Height="16" Offset="0xB598"/>
|
||||
|
||||
|
@ -64,6 +67,9 @@
|
|||
<Texture Name="object_zl2_003B48_Tex" Format="ci8" Width="16" Height="16" Offset="0x3B48" TlutOffset="0x2F50"/>
|
||||
<Texture Name="object_zl2_004448_Tex" Format="ci8" Width="16" Height="16" Offset="0x4448" TlutOffset="0x2F50"/>
|
||||
<Texture Name="object_zl2_006548_Tex" Format="ci8" Width="32" Height="16" Offset="0x6548" TlutOffset="0x2F50"/>
|
||||
<Array Name="object_zl2_Vtx_006748" Count="360" Offset="0x6748">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_zl2_007DC8_DL" Offset="0x7DC8"/>
|
||||
<Texture Name="object_zl2_009738_Tex" Format="ci8" Width="16" Height="32" Offset="0x9738" TlutOffset="0x95A0"/>
|
||||
<Texture Name="object_zl2_009938_Tex" Format="ci8" Width="16" Height="16" Offset="0x9938" TlutOffset="0x9490"/>
|
||||
|
@ -73,7 +79,43 @@
|
|||
<Texture Name="object_zl2_009F78_Tex" Format="ci8" Width="8" Height="16" Offset="0x9F78" TlutOffset="0x95A0"/>
|
||||
<Texture Name="object_zl2_009FF8_Tex" Format="ci8" Width="16" Height="16" Offset="0x9FF8" TlutOffset="0x9708"/>
|
||||
<Texture Name="object_zl2_00A0F8_Tex" Format="ci8" Width="32" Height="32" Offset="0xA0F8" TlutOffset="0x9708"/>
|
||||
<Array Name="object_zl2_Vtx_00A4F8" Count="183" Offset="0xA4F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_zl2_00B068_DL" Offset="0xB068"/>
|
||||
<Array Name="object_zl2_Vtx_00BC10" Count="90" Offset="0xBC10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00C1B0" Count="28" Offset="0xC1B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00C370" Count="64" Offset="0xC370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00C770" Count="90" Offset="0xC770">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00CD10" Count="28" Offset="0xCD10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00CED0" Count="64" Offset="0xCED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00D2D0" Count="38" Offset="0xD2D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00D530" Count="38" Offset="0xD530">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00D790" Count="38" Offset="0xD790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00D9F0" Count="65" Offset="0xD9F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00DE00" Count="121" Offset="0xDE00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_zl2_00E590_DL" Offset="0xE590"/>
|
||||
<DList Name="object_zl2_00E910_DL" Offset="0xE910"/>
|
||||
<DList Name="object_zl2_00EA58_DL" Offset="0xEA58"/>
|
||||
|
|
|
@ -55,8 +55,14 @@
|
|||
<Texture Name="gChildZeldaEyeOutTex" Format="ci8" Width="32" Height="32" Offset="0x3EF0" TlutOffset="0x870"/>
|
||||
<Texture Name="gChildZeldaEyeInTex" Format="ci8" Width="32" Height="32" Offset="0x42F0" TlutOffset="0x870"/>
|
||||
|
||||
<!-- Child Zelda's cutscene DLists (used by EnViewer)-->
|
||||
<!-- Child Zelda's cutscene Vertices and DLists (used by EnViewer)-->
|
||||
<Array Name="gChildZeldaCutsceneDressVtx" Count="128" Offset="0x76B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gChildZeldaCutsceneDressDL" Offset="0xC410"/>
|
||||
<Array Name="gChildZeldaOcarinaOfTimeVtx" Count="21" Offset="0xDCB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gChildZeldaOcarinaOfTimeDL" Offset="0xDE08"/>
|
||||
|
||||
<Texture Name="object_zl4_000670_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x670"/>
|
||||
|
@ -87,6 +93,54 @@
|
|||
<Texture Name="object_zl4_005C70_Tex" Format="ci8" Width="8" Height="8" Offset="0x5C70" TlutOffset="0x670"/>
|
||||
<Texture Name="object_zl4_005CB0_Tex" Format="ci8" Width="16" Height="16" Offset="0x5CB0" TlutOffset="0x670"/>
|
||||
<Texture Name="object_zl4_005DB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x5DB0"/>
|
||||
<Array Name="object_zl4_Vtx_0065B0" Count="33" Offset="0x65B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_0067C0" Count="38" Offset="0x67C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_006A20" Count="36" Offset="0x6A20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_006C60" Count="37" Offset="0x6C60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_006EB0" Count="3" Offset="0x6EB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_006EE0" Count="37" Offset="0x6EE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_007130" Count="3" Offset="0x7130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_007160" Count="85" Offset="0x7160">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_007EB0" Count="191" Offset="0x7EB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_008AA0" Count="45" Offset="0x8AA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_008D70" Count="36" Offset="0x8D70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_008FB0" Count="62" Offset="0x8FB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_009390" Count="45" Offset="0x9390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_009660" Count="36" Offset="0x9660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_0098A0" Count="62" Offset="0x98A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_009C80" Count="155" Offset="0x9C80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_zl4_00A630_DL" Offset="0xA630"/>
|
||||
<DList Name="object_zl4_00AFC8_DL" Offset="0xAFC8"/>
|
||||
<DList Name="object_zl4_00B8D8_DL" Offset="0xB8D8"/>
|
||||
|
|
|
@ -1,110 +1,110 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_zo" Segment="6">
|
||||
<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" Offset="0xBFA8"/>
|
||||
<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" LimbNone="ZORA_LIMB_NONE" LimbMax="ZORA_LIMB_MAX" EnumName="ZoraLimb" Offset="0xBFA8"/>
|
||||
|
||||
<Limb Name="gZoraPelvisLimb" LimbType="Standard" Offset="0xBE78"/>
|
||||
<Limb Name="gZoraPelvisLimb" LimbType="Standard" EnumName="ZORA_LIMB_PELVIS" Offset="0xBE78"/>
|
||||
<Array Name="gZoraPelvisVtx" Count="31" Offset="0x8E50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraPelvisDL" Offset="0x9040"/>
|
||||
|
||||
<!-- Left leg -->
|
||||
<Limb Name="gZoraLeftThighsLimb" LimbType="Standard" Offset="0xBE84"/>
|
||||
<Limb Name="gZoraLeftThighsLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_THIGHS" Offset="0xBE84"/>
|
||||
<Array Name="gZoraLeftThighsVtx" Count="44" Offset="0x83D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraLeftThighsDL" Offset="0xB5F8"/>
|
||||
<Limb Name="gZoraLeftShinLimb" LimbType="Standard" Offset="0xBE90"/>
|
||||
<Limb Name="gZoraLeftShinLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_SHIN" Offset="0xBE90"/>
|
||||
<Array Name="gZoraLeftShinVtx" Count="41" Offset="0x8140">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraLeftShinDL" Offset="0xB8D8"/>
|
||||
<Limb Name="gZoraLeftFootLimb" LimbType="Standard" Offset="0xBE9C"/>
|
||||
<Limb Name="gZoraLeftFootLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_FOOT" Offset="0xBE9C"/>
|
||||
<Array Name="gZoraLeftFootVtx" Count="39" Offset="0x7ED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraLeftFootDL" Offset="0xBBB0"/>
|
||||
|
||||
<!-- Right leg -->
|
||||
<Limb Name="gZoraRightThighsLimb" LimbType="Standard" Offset="0xBEA8"/>
|
||||
<Limb Name="gZoraRightThighsLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_THIGHS" Offset="0xBEA8"/>
|
||||
<Array Name="gZoraRightThighsVtx" Count="44" Offset="0x8B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraRightThighsDL" Offset="0xAD78"/>
|
||||
<Limb Name="gZoraRightShinLimb" LimbType="Standard" Offset="0xBEB4"/>
|
||||
<Limb Name="gZoraRightShinLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_SHIN" Offset="0xBEB4"/>
|
||||
<Array Name="gZoraRightShinVtx" Count="41" Offset="0x8900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraRightShinDL" Offset="0xB058"/>
|
||||
<Limb Name="gZoraRightFootLimb" LimbType="Standard" Offset="0xBEC0"/>
|
||||
<Limb Name="gZoraRightFootLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_FOOT" Offset="0xBEC0"/>
|
||||
<Array Name="gZoraRightFootVtx" Count="39" Offset="0x8690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraRightFootDL" Offset="0xB330"/>
|
||||
|
||||
<Limb Name="gZoraTorsoLimb" LimbType="Standard" Offset="0xBECC"/>
|
||||
<Limb Name="gZoraTorsoLimb" LimbType="Standard" EnumName="ZORA_LIMB_TORSO" Offset="0xBECC"/>
|
||||
<Array Name="gZoraTorsoVtx" Count="106" Offset="0x7830">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraTorsoDL" Offset="0x91E8"/>
|
||||
|
||||
<!-- Left arm -->
|
||||
<Limb Name="gZoraLeftArmLimb" LimbType="Standard" Offset="0xBED8"/>
|
||||
<Limb Name="gZoraLeftArmLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_ARM" Offset="0xBED8"/>
|
||||
<Array Name="gZoraLeftArmVtx" Count="38" Offset="0x6ED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraLeftArmDL" Offset="0xA630"/>
|
||||
<Limb Name="gZoraLeftForearmLimb" LimbType="Standard" Offset="0xBEE4"/>
|
||||
<Limb Name="gZoraLeftForearmLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_FOREARM" Offset="0xBEE4"/>
|
||||
<Array Name="gZoraLeftForearmVtx" Count="33" Offset="0x6CC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraLeftForearmDL" Offset="0xA890"/>
|
||||
<Limb Name="gZoraLeftHandLimb" LimbType="Standard" Offset="0xBEF0"/>
|
||||
<Limb Name="gZoraLeftHandLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_HAND" Offset="0xBEF0"/>
|
||||
<Array Name="gZoraLeftHandVtx" Count="41" Offset="0x6A30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraLeftHandDL" Offset="0xAB70"/>
|
||||
|
||||
<!-- Right arm -->
|
||||
<Limb Name="gZoraRightArmLimb" LimbType="Standard" Offset="0xBEFC"/>
|
||||
<Limb Name="gZoraRightArmLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_ARM" Offset="0xBEFC"/>
|
||||
<Array Name="gZoraRightArmVtx" Count="38" Offset="0x75D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraRightArmDL" Offset="0x9EE8"/>
|
||||
<Limb Name="gZoraRightForearmLimb" LimbType="Standard" Offset="0xBF08"/>
|
||||
<Limb Name="gZoraRightForearmLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_FOREARM" Offset="0xBF08"/>
|
||||
<Array Name="gZoraRightForearmVtx" Count="33" Offset="0x73C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraRightForearmDL" Offset="0xA148"/>
|
||||
<Limb Name="gZoraRightHandLimb" LimbType="Standard" Offset="0xBF14"/>
|
||||
<Limb Name="gZoraRightHandLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_HAND" Offset="0xBF14"/>
|
||||
<Array Name="gZoraRightHandVtx" Count="41" Offset="0x7130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraRightHandDL" Offset="0xA428"/>
|
||||
|
||||
<!-- Head and head tail -->
|
||||
<Limb Name="gZoraHeadLimb" LimbType="Standard" Offset="0xBF20"/>
|
||||
<Limb Name="gZoraHeadLimb" LimbType="Standard" EnumName="ZORA_LIMB_HEAD" Offset="0xBF20"/>
|
||||
<Array Name="gZoraHeadVtx" Count="75" Offset="0x6580">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraHeadDL" Offset="0x9560"/>
|
||||
<Limb Name="gZoraHeadTail1Limb" LimbType="Standard" Offset="0xBF2C"/>
|
||||
<Limb Name="gZoraHeadTail1Limb" LimbType="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_1" Offset="0xBF2C"/>
|
||||
<Array Name="gZoraHeadTail1Vtx" Count="24" Offset="0x6400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraHeadTail1DL" Offset="0x97D8"/>
|
||||
<Limb Name="gZoraHeadTail2Limb" LimbType="Standard" Offset="0xBF38"/>
|
||||
<Limb Name="gZoraHeadTail2Limb" LimbType="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_2" Offset="0xBF38"/>
|
||||
<Array Name="gZoraHeadTail2Vtx" Count="22" Offset="0x62A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraHeadTail2DL" Offset="0x9978"/>
|
||||
<Limb Name="gZoraHeadTail3Limb" LimbType="Standard" Offset="0xBF44"/>
|
||||
<Limb Name="gZoraHeadTail3Limb" LimbType="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_3" Offset="0xBF44"/>
|
||||
<Array Name="gZoraHeadTail3Vtx" Count="22" Offset="0x6140">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZoraHeadTail3DL" Offset="0x9B10"/>
|
||||
<Limb Name="gZoraHeadTailFinLimb" LimbType="Standard" Offset="0xBF50"/>
|
||||
<Limb Name="gZoraHeadTailFinLimb" LimbType="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_FIN" Offset="0xBF50"/>
|
||||
<Array Name="gZoraHeadTailFinVtx" Count="28" Offset="0x5F80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<Root>
|
||||
<File Name="ovl_Arrow_Fire">
|
||||
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
|
||||
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
|
||||
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
|
||||
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800"/>
|
||||
<Array Name="sVtx" Count="43" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
|
||||
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
|
||||
<DList Name="sMaterialDL" Offset="0x12B0"/>
|
||||
<DList Name="sModelDL" Offset="0x1360"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<Root>
|
||||
<File Name="ovl_Arrow_Ice">
|
||||
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
|
||||
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
|
||||
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
|
||||
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800"/>
|
||||
<Array Name="sVtx" Count="43" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
|
||||
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
|
||||
<DList Name="sMaterialDL" Offset="0x12B0"/>
|
||||
<DList Name="sModelDL" Offset="0x1360"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<Root>
|
||||
<File Name="ovl_Arrow_Light">
|
||||
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
|
||||
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
|
||||
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
|
||||
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800"/>
|
||||
<Array Name="sVtx" Count="43" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
|
||||
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
|
||||
<DList Name="sMaterialDL" Offset="0x12B0"/>
|
||||
<DList Name="sModelDL" Offset="0x1360"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,53 +1,137 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="ovl_Boss_Ganon">
|
||||
<Texture Name="gGanondorfLightning1Tex" Format="i8" Width="32" Height="96" Offset="0x2F48" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning2Tex" Format="i8" Width="32" Height="96" Offset="0x3B48" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning3Tex" Format="i8" Width="32" Height="96" Offset="0x4748" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning4Tex" Format="i8" Width="32" Height="96" Offset="0x5348" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning5Tex" Format="i8" Width="32" Height="96" Offset="0x5F48" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning6Tex" Format="i8" Width="32" Height="96" Offset="0x6B48" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning7Tex" Format="i8" Width="32" Height="96" Offset="0x7748" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning8Tex" Format="i8" Width="32" Height="96" Offset="0x8348" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning9Tex" Format="i8" Width="32" Height="96" Offset="0x8F48" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning10Tex" Format="i8" Width="32" Height="96" Offset="0x9B48" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning11Tex" Format="i8" Width="32" Height="96" Offset="0xA748" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning12Tex" Format="i8" Width="32" Height="96" Offset="0xB348" Static="Off"/>
|
||||
<Texture Name="gGanondorfLightning1Tex" Format="i8" Width="32" Height="96" Offset="0x2F48"/>
|
||||
<Texture Name="gGanondorfLightning2Tex" Format="i8" Width="32" Height="96" Offset="0x3B48"/>
|
||||
<Texture Name="gGanondorfLightning3Tex" Format="i8" Width="32" Height="96" Offset="0x4748"/>
|
||||
<Texture Name="gGanondorfLightning4Tex" Format="i8" Width="32" Height="96" Offset="0x5348"/>
|
||||
<Texture Name="gGanondorfLightning5Tex" Format="i8" Width="32" Height="96" Offset="0x5F48"/>
|
||||
<Texture Name="gGanondorfLightning6Tex" Format="i8" Width="32" Height="96" Offset="0x6B48"/>
|
||||
<Texture Name="gGanondorfLightning7Tex" Format="i8" Width="32" Height="96" Offset="0x7748"/>
|
||||
<Texture Name="gGanondorfLightning8Tex" Format="i8" Width="32" Height="96" Offset="0x8348"/>
|
||||
<Texture Name="gGanondorfLightning9Tex" Format="i8" Width="32" Height="96" Offset="0x8F48"/>
|
||||
<Texture Name="gGanondorfLightning10Tex" Format="i8" Width="32" Height="96" Offset="0x9B48"/>
|
||||
<Texture Name="gGanondorfLightning11Tex" Format="i8" Width="32" Height="96" Offset="0xA748"/>
|
||||
<Texture Name="gGanondorfLightning12Tex" Format="i8" Width="32" Height="96" Offset="0xB348"/>
|
||||
|
||||
<Texture Name="gGanondorfWindowShatterTemplateTex" Format="i8" Width="32" Height="64" Offset="0x1680" Static="Off"/>
|
||||
<Texture Name="gGanondorfWindowShatterTemplateTex" Format="i8" Width="32" Height="64" Offset="0x1680"/>
|
||||
|
||||
<DList Name="gGanondorfLightStreak1DL" Offset="0x11638" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak2DL" Offset="0x11670" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak5DL" Offset="0x11718" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak6DL" Offset="0x11750" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak7DL" Offset="0x11788" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak10DL" Offset="0x11830" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak11DL" Offset="0x11868" Static="Off"/>
|
||||
<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0" Static="Off"/>
|
||||
<Array Name="gGanondorfLightStreak1Vtx" Count="10" Offset="0x10ED8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak2Vtx" Count="10" Offset="0x10F78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak3Vtx" Count="10" Offset="0x11018">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak4Vtx" Count="10" Offset="0x110B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak5Vtx" Count="10" Offset="0x11158">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak6Vtx" Count="10" Offset="0x111F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak7Vtx" Count="10" Offset="0x11298">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak8Vtx" Count="10" Offset="0x11338">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak9Vtx" Count="10" Offset="0x113D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak10Vtx" Count="10" Offset="0x11478">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak11Vtx" Count="10" Offset="0x11518">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfLightStreak12Vtx" Count="8" Offset="0x115B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfLightStreak1DL" Offset="0x11638"/>
|
||||
<DList Name="gGanondorfLightStreak2DL" Offset="0x11670"/>
|
||||
<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8"/>
|
||||
<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0"/>
|
||||
<DList Name="gGanondorfLightStreak5DL" Offset="0x11718"/>
|
||||
<DList Name="gGanondorfLightStreak6DL" Offset="0x11750"/>
|
||||
<DList Name="gGanondorfLightStreak7DL" Offset="0x11788"/>
|
||||
<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0"/>
|
||||
<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8"/>
|
||||
<DList Name="gGanondorfLightStreak10DL" Offset="0x11830"/>
|
||||
<DList Name="gGanondorfLightStreak11DL" Offset="0x11868"/>
|
||||
<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0"/>
|
||||
|
||||
<DList Name="gGanondorfShadowSetupDL" Offset="0x40" Static="Off"/>
|
||||
<DList Name="gGanondorfShadowModelDL" Offset="0x60" Static="Off"/>
|
||||
<DList Name="gGanondorfTriforceDL" Offset="0x10D0" Static="Off"/>
|
||||
<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0" Static="Off"/>
|
||||
<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668" Static="Off"/>
|
||||
<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0" Static="Off"/>
|
||||
<DList Name="gGanondorfSquareDL" Offset="0x2F30" Static="Off"/>
|
||||
<DList Name="gGanondorfLightningDL" Offset="0xBF88" Static="Off"/>
|
||||
<DList Name="gGanondorfUnusedDL" Offset="0xC038" Static="Off"/>
|
||||
<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0" Static="Off"/>
|
||||
<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08" Static="Off"/>
|
||||
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8" Static="Off"/>
|
||||
<DList Name="gGanondorfDotDL" Offset="0xDCA0" Static="Off"/>
|
||||
<DList Name="gGanondorfShockwaveDL" Offset="0xE708" Static="Off"/>
|
||||
<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0" Static="Off"/>
|
||||
<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8" Static="Off"/>
|
||||
<DList Name="gGanondorfShockGlowDL" Offset="0x10810" Static="Off"/>
|
||||
<DList Name="gGanondorfLightCoreDL" Offset="0x11B70" Static="Off"/>
|
||||
<DList Name="gGanondorfShockDL" Offset="0x11C38" Static="Off"/>
|
||||
<DList Name="gGanondorfVortexDL" Offset="0x12A18" Static="Off"/>
|
||||
<Array Name="gGanondorfShadowModelVtx" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfShadowSetupDL" Offset="0x40"/>
|
||||
<DList Name="gGanondorfShadowModelDL" Offset="0x60"/>
|
||||
<Array Name="gGanondorfTriforceVtx" Count="4" Offset="0x1090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfTriforceDL" Offset="0x10D0"/>
|
||||
<Array Name="gGanondorfWindowShardModelVtx" Count="3" Offset="0x1590">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0"/>
|
||||
<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668"/>
|
||||
<Array Name="gGanondorfSquareVtx" Count="4" Offset="0x2E80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0"/>
|
||||
<DList Name="gGanondorfSquareDL" Offset="0x2F30"/>
|
||||
<Array Name="gGanondorfLightningVtx" Count="4" Offset="0xBF48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfLightningDL" Offset="0xBF88"/>
|
||||
<Array Name="gGanondorfUnusedVtx" Count="3" Offset="0xC008">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfUnusedDL" Offset="0xC038"/>
|
||||
<Array Name="gGanondorfLightRayTriVtx" Count="3" Offset="0xC080">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0"/>
|
||||
<Array Name="gGanondorfLightFlecksVtx" Count="25" Offset="0xD8F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfBigMagicBGCircleVtx" Count="4" Offset="0xDA88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGanondorfDotVtx" Count="4" Offset="0xDAC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08"/>
|
||||
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8"/>
|
||||
<DList Name="gGanondorfDotDL" Offset="0xDCA0"/>
|
||||
<Array Name="gGanondorfShockwaveVtx" Count="26" Offset="0xE568">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfShockwaveDL" Offset="0xE708"/>
|
||||
<Array Name="gGanondorfImpactVtx" Count="26" Offset="0xF400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0"/>
|
||||
<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8"/>
|
||||
<Array Name="gGanondorfShockGlowVtx" Count="4" Offset="0x107D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfShockGlowDL" Offset="0x10810"/>
|
||||
<Array Name="gGanondorfLightCoreVtx" Count="3" Offset="0x11B40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfLightCoreDL" Offset="0x11B70"/>
|
||||
<Array Name="gGanondorfShockVtx" Count="4" Offset="0x11BF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfShockDL" Offset="0x11C38"/>
|
||||
<Array Name="gGanondorfVortexVtx" Count="22" Offset="0x128B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanondorfVortexDL" Offset="0x12A18"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,29 +1,53 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="ovl_Boss_Ganon2">
|
||||
<Texture Name="gGanonLightOrbTex" Format="i8" Width="64" Height="64" Offset="0x0" Static="Off"/>
|
||||
<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040" Static="Off"/>
|
||||
<DList Name="gGanonLightOrbModelDL" Offset="0x10B0" Static="Off"/>
|
||||
<DList Name="gGanonShadowMaterialDL" Offset="0x1108" Static="Off"/>
|
||||
<DList Name="gGanonShadowModelDL" Offset="0x1128" Static="Off"/>
|
||||
<Texture Name="gGanonSwordTrailTex" Format="i8" Width="32" Height="32" Offset="0x1158" Static="Off"/>
|
||||
<Texture Name="gGanonSwordTrailMaskTex" Format="i4" Width="32" Height="32" Offset="0x1558" Static="Off"/>
|
||||
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758" Static="Off">
|
||||
<Texture Name="gGanonLightOrbTex" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Array Name="gGanonLightOrbModelVtx" Count="4" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonSwordTrailDL" Offset="0x18B8" Static="Off"/>
|
||||
<Texture Name="gGanonTriforceTex" Format="i8" Width="64" Height="64" Offset="0x19D0" Static="Off"/>
|
||||
<DList Name="gGanonTriforceDL" Offset="0x2A10" Static="Off"/>
|
||||
<Texture Name="gGanonLightningTex" Format="i4" Width="32" Height="160" Offset="0x2A90" Static="Off"/>
|
||||
<DList Name="gGanonLightningDL" Offset="0x34D0" Static="Off"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
|
||||
<Texture Name="gGanonFireRingTex" Format="i8" Width="32" Height="64" Offset="0x3558" Static="Off"/>
|
||||
<DList Name="gGanonFireRingDL" Offset="0x3EF8" Static="Off"/> <!-- Original name is "ganon_fire_modelT" -->
|
||||
<Texture Name="gGanonZeldaMagicTex" Format="i8" Width="32" Height="64" Offset="0x4018" Static="Off"/>
|
||||
<DList Name="gGanonZeldaMagicDL" Offset="0x4978" Static="Off"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
|
||||
<Texture Name="gGanonMasterSwordShadowTex" Format="i8" Width="32" Height="32" Offset="0x4A80" Static="Off"/>
|
||||
<DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0" Static="Off"/> <!-- Original name is "master_sword_shadow_model" -->
|
||||
<Texture Name="gGanonMasterSwordPommelTex" Format="rgba16" Width="16" Height="16" Offset="0x4F40" Static="Off"/>
|
||||
<Texture Name="gGanonMasterSwordGuardTex" Format="rgba16" Width="32" Height="32" Offset="0x5140" Static="Off"/>
|
||||
<DList Name="gGanonMasterSwordDL" Offset="0x60E0" Static="Off"/> <!-- Original name is "master_gn2_swordB_model" -->
|
||||
<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040"/>
|
||||
<DList Name="gGanonLightOrbModelDL" Offset="0x10B0"/>
|
||||
<Array Name="gGanonShadowModelVtx" Count="4" Offset="0x10C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonShadowMaterialDL" Offset="0x1108"/>
|
||||
<DList Name="gGanonShadowModelDL" Offset="0x1128"/>
|
||||
<Texture Name="gGanonSwordTrailTex" Format="i8" Width="32" Height="32" Offset="0x1158"/>
|
||||
<Texture Name="gGanonSwordTrailMaskTex" Format="i4" Width="32" Height="32" Offset="0x1558"/>
|
||||
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonSwordTrailDL" Offset="0x18B8"/>
|
||||
<Texture Name="gGanonTriforceTex" Format="i8" Width="64" Height="64" Offset="0x19D0"/>
|
||||
<Array Name="gGanonTriforceVtx" Count="4" Offset="0x29D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonTriforceDL" Offset="0x2A10"/>
|
||||
<Texture Name="gGanonLightningTex" Format="i4" Width="32" Height="160" Offset="0x2A90"/>
|
||||
<Array Name="gGanonLightningVtx" Count="4" Offset="0x3490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonLightningDL" Offset="0x34D0"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
|
||||
<Texture Name="gGanonFireRingTex" Format="i8" Width="32" Height="64" Offset="0x3558"/>
|
||||
<Array Name="gGanonFireRingVtx" Count="26" Offset="0x3D58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonFireRingDL" Offset="0x3EF8"/> <!-- Original name is "ganon_fire_modelT" -->
|
||||
<Texture Name="gGanonZeldaMagicTex" Format="i8" Width="32" Height="64" Offset="0x4018"/>
|
||||
<Array Name="gGanonZeldaMagicVtx" Count="22" Offset="0x4818">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonZeldaMagicDL" Offset="0x4978"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
|
||||
<Texture Name="gGanonMasterSwordShadowTex" Format="i8" Width="32" Height="32" Offset="0x4A80"/>
|
||||
<Array Name="gGanonMasterSwordShadowVtx" Count="4" Offset="0x4E80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0"/> <!-- Original name is "master_sword_shadow_model" -->
|
||||
<Texture Name="gGanonMasterSwordPommelTex" Format="rgba16" Width="16" Height="16" Offset="0x4F40"/>
|
||||
<Texture Name="gGanonMasterSwordGuardTex" Format="rgba16" Width="32" Height="32" Offset="0x5140"/>
|
||||
<Array Name="gGanonMasterSwordVtx" Count="122" Offset="0x5940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonMasterSwordDL" Offset="0x60E0"/> <!-- Original name is "master_gn2_swordB_model" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,8 +1,14 @@
|
|||
<Root>
|
||||
<File Name="ovl_Boss_Sst">
|
||||
<DList Name="sBodyStaticDList" Offset="0x0"/>
|
||||
<DList Name="sHandTrailDList" Offset="0x18"/>
|
||||
<DList Name="sIntroVanishDList" Offset="0x478"/>
|
||||
<DList Name="sShadowDList" Offset="0x930"/>
|
||||
<DList Name="sBodyStaticDL" Offset="0x0"/>
|
||||
<DList Name="sHandTrailDL" Offset="0x18"/>
|
||||
<Array Name="sIntroVanishVtx" Count="4" Offset="0x38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sIntroVanishDL" Offset="0x478"/>
|
||||
<Array Name="sShadowVtx" Count="3" Offset="0x500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sShadowDL" Offset="0x930"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,8 +1,13 @@
|
|||
<Root>
|
||||
<File Name="ovl_Demo_Shd">
|
||||
|
||||
<DList Name="D_809932D0" Offset="0x1C50"/>
|
||||
<DList Name="D_80993390" Offset="0x1D10"/>
|
||||
<DList Name="D_809934B8" Offset="0x1E38"/>
|
||||
<Array Name="ovl_Demo_Shd_Vtx_001000" Count="93" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="ovl_Demo_Shd_Vtx_0015D0" Count="104" Offset="0x15D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="D_809932D0" Offset="0x1C50"/>
|
||||
<DList Name="D_80993390" Offset="0x1D10"/>
|
||||
<DList Name="D_809934B8" Offset="0x1E38"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="ovl_Elf_Msg">
|
||||
|
||||
<DList Name="D_809AD278" Offset="0x0"/>
|
||||
<DList Name="sMaterialDL" Offset="0x0"/>
|
||||
|
||||
<Array Name="sCylinderVtx" Count="16" Offset="0x40">
|
||||
<Vtx/>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="ovl_Elf_Msg2">
|
||||
|
||||
<DList Name="D_809ADC38" Offset="0x0"/>
|
||||
<DList Name="sMaterialDL" Offset="0x0"/>
|
||||
|
||||
<Array Name="sCubeVtx" Count="8" Offset="0x40">
|
||||
<Vtx/>
|
||||
|
|
|
@ -1,14 +1,38 @@
|
|||
<Root>
|
||||
<File Name="ovl_En_Clear_Tag">
|
||||
<DList Name="gArwingDL" Offset="0x0"/>
|
||||
<Array Name="gArwingVtx" Count="148" Offset="0x2D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArwingLaserDL" Offset="0x3C98"/>
|
||||
<Array Name="gArwingLaserVtx" Count="6" Offset="0x3D08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gArwingBackfireVtx" Count="3" Offset="0x3F68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArwingBackfireDL" Offset="0x3F98"/>
|
||||
<Array Name="gArwingDebrisEffectVtx" Count="3" Offset="0x4318">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArwingDebrisEffectMaterialDL" Offset="0x4348"/>
|
||||
<DList Name="gArwingDebrisEffectDL" Offset="0x43C8"/>
|
||||
<Array Name="gArwingFireEffectVtx" Count="3" Offset="0x49E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArwingFireEffectMaterialDL" Offset="0x4A10"/>
|
||||
<DList Name="gArwingFireEffectDL" Offset="0x4AB8"/>
|
||||
<Array Name="gArwingFlashEffectVtx" Count="4" Offset="0x5AD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArwingFlashEffectDL" Offset="0x5B18"/>
|
||||
<Array Name="gArwingFlashEffectGroundVtx" Count="3" Offset="0x5D98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArwingFlashEffectGroundDL" Offset="0x5DC8"/>
|
||||
<Array Name="gArwingShadowVtx" Count="3" Offset="0x6250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArwingShadowDL" Offset="0x6280"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -13,7 +13,13 @@
|
|||
<Texture Name="sRoomOrganKeyEndTex" Format="rgba16" Width="4" Height="8" Offset="0x1600"/>
|
||||
<Texture Name="sRoomStepTex" Format="i4" Width="16" Height="16" Offset="0x1640"/>
|
||||
|
||||
<Array Name="sRoomOrganAndFloorVtx" Count="800" Offset="0x16C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sRoomOrganAndFloorDL" Offset="0x48C0"/>
|
||||
<Array Name="sRoomStatuesVtx" Count="266" Offset="0x5628">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sRoomStatuesDL" Offset="0x66C8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -7,6 +7,12 @@
|
|||
<Texture Name="sMouthTex" Format="rgba16" Width="32" Height="16" Offset="0xA00"/>
|
||||
<Texture Name="sEar2Tex" Format="rgba16" Width="8" Height="8" Offset="0xE00"/>
|
||||
<Texture Name="sHair2Tex" Format="rgba16" Width="8" Height="16" Offset="0xE80"/>
|
||||
<Array Name="ovl_En_Sth_Vtx_000F80" Count="121" Offset="0xF80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="ovl_En_Sth_Vtx_001710" Count="81" Offset="0x1710">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="D_80B0A050" Offset="0x1C20"/>
|
||||
<DList Name="D_80B0A3C0" Offset="0x1F90"/>
|
||||
<Animation Name="sChildDanceAnim" Offset="0x2730"/>
|
||||
|
|
|
@ -1,33 +1,33 @@
|
|||
<Root>
|
||||
<File Name="ovl_file_choose">
|
||||
<Array Name="gNameEntryVtx" Count="24" Offset="0x0" Static="Off">
|
||||
<Array Name="gNameEntryVtx" Count="24" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCharPageHira" Count="65" Offset="0x180" Static="Off">
|
||||
<Array Name="gCharPageHira" Count="65" Offset="0x180">
|
||||
<Scalar Type="s16"/>
|
||||
</Array>
|
||||
<Array Name="gCharPageKata" Count="65" Offset="0x204" Static="Off">
|
||||
<Array Name="gCharPageKata" Count="65" Offset="0x204">
|
||||
<Scalar Type="s16"/>
|
||||
</Array>
|
||||
<Array Name="gCharPageEng" Count="65" Offset="0x288" Static="Off">
|
||||
<Array Name="gCharPageEng" Count="65" Offset="0x288">
|
||||
<Scalar Type="s16"/>
|
||||
</Array>
|
||||
<Array Name="gNextCharPage" Count="9" Offset="0x30C" Static="Off">
|
||||
<Array Name="gNextCharPage" Count="9" Offset="0x30C">
|
||||
<Scalar Type="s16"/>
|
||||
</Array>
|
||||
<Array Name="gOptionsMenuHeadersVtx" Count="16" Offset="0x320" Static="Off">
|
||||
<Array Name="gOptionsMenuHeadersVtx" Count="16" Offset="0x320">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsMenuSettingsVtx" Count="32" Offset="0x420" Static="Off">
|
||||
<Array Name="gOptionsMenuSettingsVtx" Count="32" Offset="0x420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerSoundVtx" Count="4" Offset="0x620" Static="Off">
|
||||
<Array Name="gOptionsDividerSoundVtx" Count="4" Offset="0x620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerZTargetVtx" Count="4" Offset="0x660" Static="Off">
|
||||
<Array Name="gOptionsDividerZTargetVtx" Count="4" Offset="0x660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerBrightnessVtx" Count="4" Offset="0x6A0" Static="Off">
|
||||
<Array Name="gOptionsDividerBrightnessVtx" Count="4" Offset="0x6A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
|
|
|
@ -1,30 +1,30 @@
|
|||
<Root>
|
||||
<File Name="ovl_file_choose">
|
||||
<Array Name="gNameEntryVtx" Count="24" Offset="0x0" Static="Off">
|
||||
<Array Name="gNameEntryVtx" Count="24" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsMenuHeadersVtx" Count="16" Offset="0x180" Static="Off">
|
||||
<Array Name="gOptionsMenuHeadersVtx" Count="16" Offset="0x180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsMenuHeadersGERVtx" Count="16" Offset="0x280" Static="Off">
|
||||
<Array Name="gOptionsMenuHeadersGERVtx" Count="16" Offset="0x280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsMenuSettingsVtx" Count="32" Offset="0x380" Static="Off">
|
||||
<Array Name="gOptionsMenuSettingsVtx" Count="32" Offset="0x380">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsMenuSettingsGERVtx" Count="32" Offset="0x580" Static="Off">
|
||||
<Array Name="gOptionsMenuSettingsGERVtx" Count="32" Offset="0x580">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerSoundVtx" Count="4" Offset="0x780" Static="Off">
|
||||
<Array Name="gOptionsDividerSoundVtx" Count="4" Offset="0x780">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerZTargetVtx" Count="4" Offset="0x7C0" Static="Off">
|
||||
<Array Name="gOptionsDividerZTargetVtx" Count="4" Offset="0x7C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerBrightnessVtx" Count="4" Offset="0x800" Static="Off">
|
||||
<Array Name="gOptionsDividerBrightnessVtx" Count="4" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCharPageEng" Count="65" Offset="0x840" Static="Off">
|
||||
<Array Name="gCharPageEng" Count="65" Offset="0x840">
|
||||
<Scalar Type="s16"/>
|
||||
</Array>
|
||||
</File>
|
||||
|
|
|
@ -1,33 +1,33 @@
|
|||
<Root>
|
||||
<File Name="ovl_file_choose">
|
||||
<Array Name="gNameEntryVtx" Count="24" Offset="0x0" Static="Off">
|
||||
<Array Name="gNameEntryVtx" Count="24" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsMenuHeadersVtx" Count="24" Offset="0x180" Static="Off">
|
||||
<Array Name="gOptionsMenuHeadersVtx" Count="24" Offset="0x180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsMenuSettingsVtx" Count="32" Offset="0x300" Static="Off">
|
||||
<Array Name="gOptionsMenuSettingsVtx" Count="32" Offset="0x300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsMenuBrightnessVtx" Count="8" Offset="0x500" Static="Off">
|
||||
<Array Name="gOptionsMenuBrightnessVtx" Count="8" Offset="0x500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsMenuLanguageVtx" Count="12" Offset="0x580" Static="Off">
|
||||
<Array Name="gOptionsMenuLanguageVtx" Count="12" Offset="0x580">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerSoundVtx" Count="4" Offset="0x780" Static="Off">
|
||||
<Array Name="gOptionsDividerSoundVtx" Count="4" Offset="0x780">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerZTargetVtx" Count="4" Offset="0x7C0" Static="Off">
|
||||
<Array Name="gOptionsDividerZTargetVtx" Count="4" Offset="0x7C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerBrightnessVtx" Count="4" Offset="0x800" Static="Off">
|
||||
<Array Name="gOptionsDividerBrightnessVtx" Count="4" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gOptionsDividerLanguageVtx" Count="4" Offset="0x840" Static="Off">
|
||||
<Array Name="gOptionsDividerLanguageVtx" Count="4" Offset="0x840">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCharPageEng" Count="65" Offset="0x880" Static="Off">
|
||||
<Array Name="gCharPageEng" Count="65" Offset="0x880">
|
||||
<Scalar Type="s16"/>
|
||||
</Array>
|
||||
</File>
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
<Root>
|
||||
<File Name="nintendo_rogo_static" Segment="1">
|
||||
|
||||
<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
|
||||
<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
|
||||
<DList Name="gNintendo64LogoDL" Offset="0x27A0"/>
|
||||
<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
|
||||
<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
|
||||
<Array Name="gNintendo64LogoVtx" Count="186" Offset="0x1C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gNintendo64LogoDL" Offset="0x27A0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
<Root>
|
||||
<File Name="nintendo_rogo_static" Segment="1">
|
||||
|
||||
<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
|
||||
<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
|
||||
<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
|
||||
<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
|
||||
<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
|
||||
<Array Name="gNintendo64LogoVtx" Count="178" Offset="0x1C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -2,44 +2,57 @@
|
|||
# Documentation Style Guide
|
||||
|
||||
This project uses [Doxygen](https://www.doxygen.nl/index.html) to generate documentation pages from comments found in the source files. This guide focuses on writing compatible comments and ensuring consistency across the codebase.
|
||||
```diff
|
||||
- Note -
|
||||
As the codebase is constantly changing, only document what is complete, well-understood and not
|
||||
already covered by good naming. This is especially true for function parameters and return values.
|
||||
Also note that there is no obligation to completing the documentation steps for functions you
|
||||
work on if you do not want to at the time.
|
||||
```
|
||||
|
||||
However to keep the documentation readable in text and favor consistency, the Doxygen commands that should be used are restricted to what this document mentions.
|
||||
|
||||
To generate a doxygen manual for the project, ensure you have doxygen installed and then cd into the project root directory and run `doxygen Doxyfile`.
|
||||
|
||||
## Documenting Functions
|
||||
For functions, a description of the function's purpose should go above the function:
|
||||
```c
|
||||
/**
|
||||
* My description of this function
|
||||
*/
|
||||
void foo(void);
|
||||
```
|
||||
Further considerations:
|
||||
- Any comments inside the function should follow the usual `//` or `/**/` comment styles.
|
||||
- For documenting return values, place a `@return` at the bottom of the function comment followed by the description of the return value. This should only be done if the name of the function is not self-explanatory and is well-understood.
|
||||
- For documenting parameters, place a `@param` between the comment and the @return (if applicable) followed by the name of the parameter and a brief description. This should only be done if the name of the parameter is not self-explanatory and is well-understood.
|
||||
- All `@param`s should come before `@return` and be in the same order the parameters appear in the function declaration. Note that this does not mean you should add empty `@params` for parameters deemed self-explanatory.
|
||||
The documentation can then be browsed by opening `docs/doxygen/html/index.html` in a web browser.
|
||||
|
||||
## Documenting Functions
|
||||
|
||||
Any comments inside functions, except bugs ([see below](#documenting-bugs)), should use `//`-style comments, even if spanning over multiple lines.
|
||||
|
||||
A simple example of documenting a function with just a description (note the leading `/**`):
|
||||
|
||||
A full example would be as follows: (however in practice functions such as this would be considered self-explanatory)
|
||||
```c
|
||||
/**
|
||||
* This is an example
|
||||
*
|
||||
* @param bar the input
|
||||
* @return bar multiplied by 2
|
||||
* Update the crawl sound timer, and play the crawling sound when it reaches 0.
|
||||
*/
|
||||
s32 foo(s32 bar) {
|
||||
return 2*bar;
|
||||
}
|
||||
void EnInsect_UpdateCrawlSfx(EnInsect* this) {
|
||||
```
|
||||
|
||||
A more complete example:
|
||||
|
||||
```c
|
||||
/**
|
||||
* Request to either increase or consume magic.
|
||||
*
|
||||
* @param amount the positive-valued amount to either increase or decrease magic by
|
||||
* @param type how the magic is increased or consumed.
|
||||
*
|
||||
* @return false if the request failed
|
||||
*/
|
||||
s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
|
||||
```
|
||||
|
||||
Note:
|
||||
|
||||
- Documentation for self-explanatory arguments (`@param`) and return values (`@return`) may be omitted.
|
||||
- `@param` commands should not have empty lines in between.
|
||||
- Different commands (main description, `@param`, `@return`, ...) should be separated by empty lines.
|
||||
|
||||
Other directives that may be used for documenting functions:
|
||||
|
||||
- `@see` to reference something else ([see below](#linking-related-information)).
|
||||
- `@note` to bring attention to some of the function behavior.
|
||||
|
||||
## Documenting Variables
|
||||
Documentation of variables should include what this variable is used for if the name is not completely clear and if applicable whether a set of defines or enumerations should be used alongside it (which should be linked with `@see`, see below)
|
||||
|
||||
In case the name of a variable isn't completely clear, documentation can provide a description.
|
||||
|
||||
If applicable, it may refer to a set of defines or enumerations that should be used with it (those should be linked with `@see`, [see below](#linking-related-information)).
|
||||
|
||||
```c
|
||||
/**
|
||||
* My description of this variable
|
||||
|
@ -48,53 +61,59 @@ s32 foo;
|
|||
```
|
||||
|
||||
## Documenting Files
|
||||
File documentation should go near the top of the file, below includes. It should only feature information that is general to the file.
|
||||
|
||||
File documentation should be located at the top of the file, above `#include`s.
|
||||
|
||||
File documentation should only feature information that is general to the file or the system it implements.
|
||||
|
||||
```c
|
||||
/**
|
||||
* @file file_name.c
|
||||
* @file z_fcurve_data_skelanime.c
|
||||
* @brief Curve skeleton animation system
|
||||
*
|
||||
* My description of this file
|
||||
* A curve skeleton has a fixed number of limbs, ...
|
||||
...
|
||||
*/
|
||||
```
|
||||
|
||||
## Other
|
||||
|
||||
### Documenting Bugs:
|
||||
Bugs should be documented on the line above where the bug begins.
|
||||
```c
|
||||
//! @bug description
|
||||
```
|
||||
### Linking related information:
|
||||
`@see` should be used to provide links to related information where appropriate, for example:
|
||||
```c
|
||||
/**
|
||||
* Save File Data
|
||||
* @see SaveContext
|
||||
*/
|
||||
SaveContext gSaveContext;
|
||||
```
|
||||
In the case of functions, `@see` should come before the first `@param`.
|
||||
### HTML
|
||||
You can include html tags in your doc comments, however it is strongly advised against doing this if it greatly reduces readability of the code comments.
|
||||
```c
|
||||
/**
|
||||
* My<br>
|
||||
* Newline<br>
|
||||
* Doc Comment
|
||||
*/
|
||||
```
|
||||
### LaTeX
|
||||
You can embed [LaTeX](https://wikipedia.org/wiki/LaTeX) in your doc comments if useful to do so.
|
||||
|
||||
For inline rendering:
|
||||
Bugs should be documented on the line above where the bug begins.
|
||||
|
||||
```c
|
||||
//! @bug Missing early return
|
||||
```
|
||||
|
||||
Bug described on multiple lines should still use the `//!` syntax, over multiple lines. For example:
|
||||
|
||||
```c
|
||||
//! @bug this code was clearly meaning to print `abs(camera->camDataIdx)` as a
|
||||
//! one-or-two-digit number, instead of `i`.
|
||||
```
|
||||
|
||||
### Linking related information:
|
||||
|
||||
`@see` should be used to provide links to related information where appropriate, for example:
|
||||
|
||||
```c
|
||||
/**
|
||||
* \f$ \textrm{Your LaTeX Here} \f$
|
||||
*/
|
||||
```
|
||||
For centered rendering on a separate line:
|
||||
```c
|
||||
/**
|
||||
* \f[ \textrm{Your LaTeX Here} \f]
|
||||
* Sets the next framebuffer to the framebuffer associated to `task`.
|
||||
* If there is no current buffer or it is time to swap, this buffer will be swapped to
|
||||
* immediately, otherwise it will be swapped to later in Sched_HandleRetrace.
|
||||
*
|
||||
* @see Sched_HandleRetrace
|
||||
*/
|
||||
void Sched_SetNextFramebufferFromTask(Scheduler* sc, OSScTask* task) {
|
||||
```
|
||||
|
||||
In the case of functions, `@see` should come before the first `@param`.
|
||||
|
||||
`@see` may also be used for documenting files or variables.
|
||||
|
||||
### HTML and LaTeX
|
||||
|
||||
It is possible to include HTML and LaTeX in documentation comments.
|
||||
|
||||
However it is prefered not to do so, so that the raw text stays readable when looked at as plain text, for example when browsing the source code.
|
||||
|
|
|
@ -119,6 +119,12 @@ struct View;
|
|||
#define CAM_VIEW_FOV (1 << 5) // camera->fov
|
||||
#define CAM_VIEW_ROLL (1 << 6) // camera->roll
|
||||
|
||||
#define CAM_DATA_SET_0 (1 << 0)
|
||||
#define CAM_DATA_SET_1 (1 << 1)
|
||||
#define CAM_DATA_SET_2 (1 << 2)
|
||||
#define CAM_DATA_SET_3 (1 << 3)
|
||||
#define CAM_DATA_SET_4 (1 << 4)
|
||||
|
||||
// All scenes using `SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT` or `SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT` are expected
|
||||
// to have their first two bgCamInfo entries be the following:
|
||||
#define BGCAM_INDEX_TOGGLE_LOCKED 0
|
||||
|
@ -851,6 +857,22 @@ typedef struct KeepOn4ReadOnlyData {
|
|||
/* 0x1E */ s16 unk_1E;
|
||||
} KeepOn4ReadOnlyData; // size = 0x20
|
||||
|
||||
typedef enum CameraItemType {
|
||||
/* 1 */ CAM_ITEM_TYPE_1 = 1,
|
||||
/* 2 */ CAM_ITEM_TYPE_2,
|
||||
/* 3 */ CAM_ITEM_TYPE_3,
|
||||
/* 4 */ CAM_ITEM_TYPE_4,
|
||||
/* 5 */ CAM_ITEM_TYPE_5,
|
||||
/* 8 */ CAM_ITEM_TYPE_8 = 8,
|
||||
/* 9 */ CAM_ITEM_TYPE_9,
|
||||
/* 10 */ CAM_ITEM_TYPE_10,
|
||||
/* 11 */ CAM_ITEM_TYPE_11,
|
||||
/* 12 */ CAM_ITEM_TYPE_12,
|
||||
/* 81 */ CAM_ITEM_TYPE_81 = 81,
|
||||
/* 90 */ CAM_ITEM_TYPE_90 = 90,
|
||||
/* 91 */ CAM_ITEM_TYPE_91
|
||||
} CameraItemType;
|
||||
|
||||
typedef struct KeepOn4ReadWriteData {
|
||||
/* 0x00 */ f32 unk_00;
|
||||
/* 0x04 */ f32 unk_04;
|
||||
|
@ -1648,8 +1670,7 @@ s32 Camera_ChangeDoorCam(Camera* camera, struct Actor* doorActor, s16 bgCamIndex
|
|||
s16 timer3);
|
||||
s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
|
||||
Vec3f Camera_GetQuakeOffset(Camera* camera);
|
||||
void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3,
|
||||
UNK_TYPE arg6);
|
||||
void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3, s32 data4);
|
||||
s32 func_8005B198(void);
|
||||
s16 Camera_SetFinishedFlag(Camera* camera);
|
||||
|
||||
|
|
|
@ -68,11 +68,6 @@ typedef enum DoAction {
|
|||
/* 0x1D */ DO_ACTION_MAX
|
||||
} DoAction;
|
||||
|
||||
// TODO extract this information from the texture definitions themselves
|
||||
#define DO_ACTION_TEX_WIDTH 48
|
||||
#define DO_ACTION_TEX_HEIGHT 16
|
||||
#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex))
|
||||
|
||||
typedef struct InterfaceContext {
|
||||
/* 0x0000 */ View view;
|
||||
/* 0x0128 */ Vtx* actionVtx;
|
||||
|
|
|
@ -694,10 +694,13 @@ typedef struct PlayerAgeProperties {
|
|||
/* 0xCC */ LinkAnimationHeader* unk_CC[2];
|
||||
} PlayerAgeProperties; // size = 0xD4
|
||||
|
||||
#define MELEE_WEAPON_INFO_TIP(weaponInfo) (&(weaponInfo)->posA)
|
||||
#define MELEE_WEAPON_INFO_BASE(weaponInfo) (&(weaponInfo)->posB)
|
||||
|
||||
typedef struct WeaponInfo {
|
||||
/* 0x00 */ s32 active;
|
||||
/* 0x04 */ Vec3f tip;
|
||||
/* 0x10 */ Vec3f base;
|
||||
/* 0x04 */ Vec3f posA; // For melee weapons, this is the tip (furthest from the player hand)
|
||||
/* 0x10 */ Vec3f posB; // For melee weapons, this is the base (near the player hand)
|
||||
} WeaponInfo; // size = 0x1C
|
||||
|
||||
#define LEDGE_DIST_MAX 399.96002f
|
||||
|
@ -1033,7 +1036,7 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(struct PlayState* play, s32 limbI
|
|||
Vec3s* rot, void* thisx);
|
||||
s32 Player_OverrideLimbDrawGameplayCrawling(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
|
||||
void* thisx);
|
||||
u8 func_80090480(struct PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase);
|
||||
u8 Player_UpdateWeaponInfo(struct PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newPosA, Vec3f* newPosB);
|
||||
void Player_DrawGetItem(struct PlayState* play, Player* this);
|
||||
void Player_PostLimbDrawGameplay(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
|
||||
u32 Player_InitPauseDrawData(struct PlayState* play, u8* segment, SkelAnime* skelAnime);
|
||||
|
|
|
@ -782,9 +782,9 @@ typedef enum LinkAge {
|
|||
#define INFTABLE_TALKED_TO_MALON_FIRST_TIME 0x84
|
||||
#define INFTABLE_TOLD_EPONA_IS_SCARED 0x85
|
||||
#define INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE 0x8B
|
||||
#define INFTABLE_8C 0x8C
|
||||
#define INFTABLE_8D 0x8D
|
||||
#define INFTABLE_8E 0x8E
|
||||
#define INFTABLE_TALKED_TO_ADULT_MALON_AFTER_SONG 0x8C
|
||||
#define INFTABLE_8D 0x8D // unreachable flag in EnMa2
|
||||
#define INFTABLE_PLAYED_SONG_FOR_ADULT_MALON 0x8E
|
||||
#define INFTABLE_94 0x94
|
||||
#define INFTABLE_97 0x97
|
||||
#define INFTABLE_9A 0x9A
|
||||
|
|
20
spec/spec
20
spec/spec
|
@ -2859,7 +2859,15 @@ beginseg
|
|||
name "object_zo"
|
||||
compress
|
||||
romalign 0x1000
|
||||
include "$(BUILD_DIR)/assets/objects/object_zo/object_zo.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zo/gZoraOpenArmsAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zo/gZoraThrowRupeesAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zo/effect_bubbles.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zo/effect_splashes.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSurfaceAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zo/gZoraIdleAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSkel.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zo/effect_ripples.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
|
@ -3875,7 +3883,15 @@ beginseg
|
|||
name "object_ganon_anime3"
|
||||
compress
|
||||
romalign 0x1000
|
||||
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/object_ganon_anime3.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonRoarAnim.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
|
|
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Reference in New Issue