mzxrules
a104daa3e3
func_8005C5B0 ok
2020-03-30 03:30:58 -04:00
mzxrules
5d091132a5
func_8005C2BC fake OK
2020-03-30 02:08:44 -04:00
mzxrules
f4f44364f9
save my work commit
2020-03-28 08:14:56 -04:00
mzxrules
56185fce9f
func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
2020-03-22 20:02:19 -04:00
mzxrules
0e688490de
func_8005BC28
2020-03-22 19:20:43 -04:00
mzxrules
9ebdfa4bee
func_8005BCC8 Ok
2020-03-22 17:59:54 -04:00
mzxrules
8aad4c7e9e
func_8005BD50 OK
2020-03-22 17:42:52 -04:00
mzxrules
e665f97604
func_8005BE50 OK
2020-03-22 12:53:11 -04:00
mzxrules
0c70d537ae
func_8005BF50 OK
2020-03-22 12:35:12 -04:00
mzxrules
4996ba969d
func_8005BB10 Ok
2020-03-22 05:37:35 -04:00
mzxrules
e5736d39bd
func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
2020-03-22 00:11:01 -04:00
mzxrules
32ca10248b
func_8005BA30 fakish OK, func_8005BAD8 real OK
2020-03-21 23:18:49 -04:00
mzxrules
ebdc4cb6b1
func_8005C050 OK
2020-03-21 22:33:48 -04:00
mzxrules
bbf542dfbb
split more stuff out of func_8005C050.s
2020-03-21 20:45:31 -04:00
mzxrules
14d39418aa
func_8005BBF8 ok, split out func_8005BF50
2020-03-21 20:28:53 -04:00
mzxrules
f6763922ed
func_8005B884 ok
2020-03-21 19:30:57 -04:00
mzxrules
4689169c8f
func_8005B6B0 ok, ColliderInit_Actor structs added
2020-03-21 18:27:28 -04:00
mzxrules
238f1c2dc6
improve sanity
2020-03-21 17:24:45 -04:00
mzxrules
868eae3429
func_8005B860 ok
2020-03-20 23:34:41 -04:00
mzxrules
9b086084b6
func_8005B824 OK
2020-03-20 00:43:35 -04:00
mzxrules
be5c4c1ad1
func_8005B7F4 OK
2020-03-20 00:33:29 -04:00
mzxrules
dd974daeaf
func_8005B7C0 OK
2020-03-20 00:21:31 -04:00
mzxrules
95b5068c01
split out func_8005BD50
2020-03-20 00:05:32 -04:00
mzxrules
3ff0079752
func_8005B65C OK
2020-03-19 23:33:03 -04:00
mzxrules
389eae3925
func_8005B280 ok
2020-03-19 23:03:48 -04:00
Roman971
c0965dcbe6
Merge pull request #5 from mzxrules/z_debug
...
z_debug.c
2020-03-20 01:44:59 +01:00
mzxrules
858e937519
tweak defines
2020-03-19 20:10:32 -04:00
Roman971
9f434ad733
Merge pull request #12 from Random06457/master
...
Decompiled z_title.c
2020-03-20 01:01:21 +01:00
Random
011027bded
Changes in PR #12
...
- Changed `_gDPLoadTextureBlockTile` to `gDPLoadMultiBlock`
- Replaced literals with `MatrixMode` in Matrix function calls
- Changed `float`s to `f32`s
- Removed old comment
- Removed `z_title.reloc.s`
2020-03-20 00:31:50 +01:00
Roman971
5dc74f3938
Merge pull request #9 from Faschz/ovl_En_Lightbox
...
Decompiled ovl_En_Lightbox
2020-03-20 00:03:32 +01:00
Random
c931cd5837
Decompiled z_title.c
...
`z_title.c` : matching
2020-03-19 23:29:33 +01:00
Faschz
6da87a9268
Omit unnecessary padding
2020-03-19 17:08:49 -05:00
mzxrules
8063249af4
changes
2020-03-19 18:06:41 -04:00
Faschz
e285671a03
Fix whitespace
2020-03-18 21:26:41 -05:00
Faschz
149c8cf57e
Update to sfx enum
2020-03-18 20:17:42 -05:00
Faschz
b0e6f3b698
Decompiled ovl_En_Lightbox
2020-03-18 20:12:13 -05:00
fig02
c5f388b2ac
Merge pull request #8 from Roman971/more-fixes-matches
...
Fix ovl_Demo_Go and ovl_En_Tubo_Trap non matchings
2020-03-18 18:54:39 -04:00
Roman971
85237605e2
Fix and cleanup ovl_En_Tubo_Trap (4/7 matched)
2020-03-18 21:22:00 +01:00
Roman971
373dc7d2d8
Fix ovl_Demo_Go non matchings (2/3 matched)
...
`z_demo_go.c` is now functionally equivalent and almost fully matched.
Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.
Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
fig02
436aa85d39
Merge pull request #6 from Thar0/ovl_Door_Ana
...
ovl_Door_Ana OK
2020-03-18 16:12:05 -04:00
Roman971
3dabadc7b1
Merge pull request #4 from krimtonz/skelanimefix
...
SkelAnime Fix
2020-03-18 21:06:26 +01:00
Thar0
b5d4388654
Use generated reloc
2020-03-18 19:04:09 +00:00
Thar0
50a0a5ff7f
Cleanups, Named functions
2020-03-18 18:58:55 +00:00
mzxrules
dd4f67c3f5
convert z_debug.data
2020-03-18 12:31:36 -04:00
Thar0
44520cbba4
Remove macros include from z_door_ana.c, already included in header
2020-03-18 15:04:26 +00:00
Thar0
97538a2f14
ovl_Door_Ana OK
2020-03-18 14:59:46 +00:00
KrimtonZ
e73ac1ed58
Adjust SkelAnime struct to 44 bytes, fix usage of SkelAnime to account for new size
2020-03-18 09:41:18 -05:00
mzxrules
32fe030b42
new repo, OK++
2020-03-18 10:27:49 -04:00
fig02
5fc1f7aec5
Merge pull request #3 from Roman971/fixes-matches
...
Various fixes/matches
2020-03-18 05:37:12 -04:00
Roman971
76eb52ab52
Various fixes/matches
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- Matched all remaining functions in `__osMalloc.c`, 2 functions in `code_8007BF90.c`, 1 in `code_800A9F30.c`, 2 in `fault.c`, 1 in `fault_drawer.c`, 1 in `gfxprint.c`, 2 in `z_camera.c`
- Improved most other remaining non matchings to ensure they are actually equivalent and to get them closer to matching
- Added a `alloc.h` header file in the process of working on `fault.c` non matchings
- Decompiled `padmgr.c` data/bss in order to improve padmgr non matchings
- Removed unused `z_en_wallmas.c` data files
- Moved functions confirmed to be in `z_cheap_proc.c` to their own file with that name
2020-03-18 01:09:31 +01:00