Alex
a732f00cec
Use nullptr instead of NULL ( #1237 )
...
Co-authored-by: Ponmander <ponmander@gmail.com>
2025-08-11 18:56:37 +09:00
Anna
3e5df3a4de
chore: replace true and false ( #1241 )
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Co-authored-by: Ethan <ethteck@gmail.com>
2025-07-25 13:44:11 +01:00
KRITI MITTAL
320ce6595d
fix typo SOUND_STONE_CHOMP_STEP ( #1240 )
2025-07-07 05:54:42 +09:00
z64a
bb936b7fd7
audio naming done ( #1236 )
2025-06-16 00:27:27 +09:00
gucoder2000
e25f45de1f
Fix typo: exclamtion → exclamation in codebase and .msg compiler ( #1234 )
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Co-authored-by: Gustavo D'Oliveira <gustavodoliveira@tecnico.ulisboa.pt>
2025-05-16 16:16:27 +01:00
cloph
6425e51b64
Rename ActionCommandDifficulty enum members ( #1232 )
2025-03-13 12:52:16 -04:00
Ethan Roseman
82fcfa3991
Use SPRITE_HEAP_SIZE in sprite.c _heap_create ( #1226 )
2024-12-26 21:03:52 +09:00
icebound777
81875cffb3
Fix variable names related to fleeing battles being logically inverted ( #1219 )
2024-11-09 12:41:16 +09:00
AltoXorg
c356a0e330
pal world ( #1218 )
2024-11-09 12:19:32 +09:00
Ethan
ca9478a86a
Fix intro not happening shiftability issue
2024-11-06 19:24:42 +09:00
Ethan
f8c89d2093
IsPartnerImmobile -> IsPlayerImmobile ( fixes #1163 )
2024-11-04 16:19:18 +09:00
mrshigure
89de30009c
[JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more ( #1208 )
2024-11-04 15:43:33 +09:00
z64a
b1ca4bd051
filemenu state upstreams from dx ( #1215 )
2024-10-31 09:21:15 +09:00
z64a
bf0741ce15
upstream window IDs from dx ( #1214 )
2024-10-23 20:18:00 -04:00
z64a
ee3bffb249
effects and action command cleanup ( #1213 )
2024-10-23 14:44:44 +09:00
z64a
63b0e737ee
npc-enemy-flags ( #1212 )
2024-10-07 23:15:38 -04:00
z64a
5929e49b72
isBattle refactor ( #1211 )
2024-10-01 11:50:46 +09:00
z64a
ba4499e2a7
some effect symbols ( #1210 )
2024-09-30 13:03:14 +09:00
mrshigure
405cb281e9
[JP] World Areas (dro, isk, trd, nok, hos, kpa, osr, kkj, tst, jan, mim, obk, arn) ( #1204 )
2024-09-23 20:15:58 -04:00
z64a
5e2487fde2
dx camera upstreams ( #1207 )
2024-09-23 14:42:15 -04:00
Ethan
ee8217d432
eth changes
2024-09-13 22:20:58 +09:00
Rainchus
3e6d7df86b
fix LoadPartyImage for shift builds
2024-09-12 17:49:29 -05:00
Ethan
2cfb7258d1
Fix some accidental uninitialized globals in effects
2024-09-13 06:57:12 +09:00
Ethan Roseman
41e7f56f0e
More shiftability fixes ( #1203 )
2024-09-13 03:22:01 +09:00
Ethan Roseman
888b27eec8
Fix charset craziness ( #1202 )
2024-09-13 02:00:57 +09:00
mrshigure
1bcc4ff623
[JP] Entities and World Areas (mac, tik, kgr, kmr, iwa, sbk) ( #1199 )
2024-09-12 14:46:00 +09:00
mrshigure
efd86abeac
[JP] Battle Code and Battle Areas ( #1198 )
2024-09-05 23:28:39 +09:00
mrshigure
41685b3723
[JP] Effects, World Actions and some more ( #1197 )
2024-09-04 15:16:17 +01:00
mrshigure
3526fa4970
[JP] Action Commands, Battle Partners/Items/Moves and some more ( #1195 )
2024-09-01 21:14:39 +09:00
Rainchus
d35bdf466b
Add missing pause_tabs enums, fix BlueNinjaKoopa -> BlackNinjaKoopa ( #1184 )
2024-04-22 21:09:34 +09:00
Rainchus
dcba4f1883
Fix hardcoding of moveID in battle/sushie.c ( #1183 )
2024-04-19 15:22:24 +09:00
Alex Bates
c43d15e8cf
Clean up map filenames ( #1175 )
...
Co-authored-by: Ethan <ethteck@gmail.com>
2024-03-24 15:43:34 +09:00
whosblumiere
db9dbbec05
rename formation_names.h to battle_names.h
2024-03-24 02:57:27 +00:00
Rainchus
cbcbb94fc8
Unhardcode a single for loop ( #1180 )
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* unhardcode 64 in pause_badges.c
2024-03-10 03:01:32 +09:00
Rainchus
ed46ab0c70
Unhardcode many for loop conditions ( #1179 )
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* suggest possible bgm name if it is not found
* remove pointless ()
* run black
* ...run updated black
* unhardcode many for loop conditions
* fix inconsistent RGBA_BUF_SIZE naming
* requested macro changes
2024-03-07 01:03:33 +09:00
HailSanta
e342a33a20
star rod dx upstreaming ( #1177 )
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* so far
* leftover
* first batch
* part zwei
* item name changes
* misspelling
* comments
* THE
* fix pal
* muurgle
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2024-03-06 02:32:00 -05:00
AltoXorg
8d5b066b7d
`SHIFT_BSS` be gone ( #1173 )
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* merge asm in src all versions
* main: refactor and eliminate SHIFT_BSS
* engine1 static BSS
* engine2
* folder move
* fix shift build
* cleanup msg & msg_draw
* wtf?
* un-static-ized
* .
* remove unnecess. rodata pad
* populate dangling common syms
2024-03-05 19:54:53 +09:00
Alex Bates
e6da18503f
document D_802946E0 ( #1176 )
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* document D_802946E0
* silly me
* make not static
* whoops again
2024-02-28 04:23:28 +09:00
Josh Diamond
562ccb68ad
rename fuzzy leech anim ( #1174 )
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* fix pm_sprites caching
Co-authored-by: Alex Bates <alex@bates64.com>
* name fuzzy leech anim
---------
Co-authored-by: Alex Bates <alex@bates64.com>
2024-02-18 07:55:01 +00:00
AltoXorg
6a2ad7e1b9
iQue appendGfx_message ( #1167 )
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* iQue appendGfx_message
* i forgot constant name
* update progress.py
this should 100% by now :)
2024-02-06 21:32:33 +09:00
croghostrider
1ad6a2145e
PAL filemenu_get_menu_message ( #1166 )
2024-02-05 13:35:58 +09:00
croghostrider
8ea884c0a9
PAL dma_load_msg ( #1165 )
2024-02-05 02:05:31 +09:00
Alex Bates
fd9593a7b0
fix EVT_SETUP_CAMERA_DEFAULT ( #1162 )
2024-02-02 23:53:41 +09:00
Alex Bates
9574baebaf
Make EVT macros easier to read and write ( #1154 )
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* fix rename.py
* update doxygen EVT_CALL->Call
* support passing files to rename.py
* remove EVT macro prefix and make them PascalCase
* rename PlayEffect function to PlayEffect_impl so it doesn't conflict with macro
* dead_PlayEffect_impl
2024-01-21 13:04:47 +00:00
Ethan Roseman
f89df67fe4
Autos gawn ( #1153 )
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* working on it
* ique brok
* Autos gawn (#1152 )
* ique builds
* Yeet most `auto, .data` from ique
* us dun
---------
Co-authored-by: angie <angheloalf95@gmail.com>
* update shplort
* fix configure
* requests
---------
Co-authored-by: angie <angheloalf95@gmail.com>
2024-01-21 03:28:11 +09:00
AltoXorg
bfe9a42b06
some JP decomp ( #1149 )
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* main segment cleanup
* engine1
* engine4
* evt
* entity
* engine2 msg split
* engine2 draft
* identify all gu functions
* font_width + charset
* update msg ids
* os stuff
* msg stuffs
* msg_copy_to_print_buffer
* popup_menu_draw_menu_contents
* appendGfx_message
* cleanup
* building fixed
* Change exceptasm symbols to not be global
---------
Co-authored-by: Ethan <ethteck@gmail.com>
2024-01-16 14:13:54 +09:00
HailSanta
1589a30e26
API_CALLABLE + misc minor cleanup ( #1150 )
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* leftover work
* remaining API_CALLABLE
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2024-01-16 13:56:57 +09:00
Alex Bates
37f59877e5
Doxygen ( #1142 )
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* use doxygen
* add documenting guide based on https://github.com/zeldaret/oot/blob/main/docs/Documenting.md
* exclude stdlib readme from doxygen
* refuse to configure matching iQue on macOS (EGCS compiler is not built for macOS, so iQue won't build. We still enable iQue builds on macOS by using gcc-papermario via --non-matching.)
* use proper doxygen bug comment style
* document common EVT API funcs nicely
* add doxygen ci
* add \vars command
2024-01-09 23:56:08 +00:00
Alex Bates
6b5883f1f5
Assetify crash font ( #1140 )
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* assetify crash font
* bump pigment64 version
* bump pigment ver
* maybe fix
* 2
* move to new img asset inclusion
---------
Co-authored-by: Ethan <ethteck@gmail.com>
2024-01-09 01:42:34 +09:00
Ethan Roseman
6da232df36
Image asset rework ( #1141 )
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* poc
* A bit
* 19 files to go
* ique fixed this took me hours omg
* 4 more
* dead vines
* fixules
* drop .bin from needed macro
2024-01-08 01:36:59 +09:00