papermario/src/battle/action_cmd/fire_shell.c

217 lines
8.8 KiB
C

#include "common.h"
#include "battle/battle.h"
#include "battle/action_cmd.h"
#define NAMESPACE action_command_fire_shell
s32 D_802A9950_427320[5] = { 0, 25, 50, 75, 75 };
s32 D_802A9964_427334[4] = { 40, 70, 99, 200 };
s32 D_802A9974_427344[5] = { 35, 60, 80, 99, 200 };
s32 D_802A9988_427358[6] = { 35, 35, 60, 80, 99, 200 };
extern s32 actionCmdTableFireShell[];
API_CALLABLE(N(init)) {
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
BattleStatus* battleStatus = &gBattleStatus;
s32 id;
battleStatus->unk_82 = 100;
battleStatus->actionCmdDifficultyTable = actionCmdTableFireShell;
battleStatus->unk_86 = 127;
if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) {
battleStatus->actionSuccess = 0;
return ApiStatus_DONE2;
}
action_command_init_status();
actionCommandStatus->actionCommandID = ACTION_COMMAND_FIRE_SHELL;
actionCommandStatus->showHud = TRUE;
actionCommandStatus->hudPrepareTime = 30;
actionCommandStatus->state = 0;
actionCommandStatus->wrongButtonPressed = FALSE;
actionCommandStatus->barFillLevel = 0;
actionCommandStatus->barFillWidth = 0;
actionCommandStatus->isBarFilled = FALSE;
battleStatus->actionSuccess = 0;
actionCommandStatus->hudPosX = -48;
actionCommandStatus->hudPosY = 80;
id = hud_element_create(&HES_StickNeutral);
actionCommandStatus->hudElements[0] = id;
hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY);
hud_element_set_render_depth(id, 0);
hud_element_set_flags(id, HUD_ELEMENT_FLAG_80 | HUD_ELEMENT_FLAG_DISABLED);
id = hud_element_create(&HES_BlueMeter);
actionCommandStatus->hudElements[1] = id;
hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28);
hud_element_set_render_depth(id, 0);
hud_element_set_flags(id, HUD_ELEMENT_FLAG_80 | HUD_ELEMENT_FLAG_DISABLED);
id = hud_element_create(&HES_100pct);
actionCommandStatus->hudElements[2] = id;
hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28);
hud_element_set_render_depth(id, 0);
hud_element_set_flags(id, HUD_ELEMENT_FLAG_80 | HUD_ELEMENT_FLAG_DISABLED);
return ApiStatus_DONE2;
}
#include "common/MashActionCommandStart.inc.c"
void N(update)(void) {
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
BattleStatus* battleStatus = &gBattleStatus;
Actor* partner = battleStatus->partnerActor;
s32 id;
s32 cutoff;
s32 fillLevel;
switch (actionCommandStatus->state) {
case 0:
btl_set_popup_duration(99);
id = actionCommandStatus->hudElements[0];
hud_element_set_alpha(id, 255);
if (actionCommandStatus->showHud) {
hud_element_clear_flags(id, 2);
}
id = actionCommandStatus->hudElements[1];
hud_element_set_alpha(id, 255);
if (actionCommandStatus->showHud) {
hud_element_clear_flags(id, 2);
}
actionCommandStatus->state = 1;
break;
case 1:
btl_set_popup_duration(99);
actionCommandStatus->hudPosX += 20;
if (actionCommandStatus->hudPosX > 50) {
actionCommandStatus->hudPosX = 50;
}
hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY);
hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28);
break;
case 10:
btl_set_popup_duration(99);
if (actionCommandStatus->prepareTime != 0) {
actionCommandStatus->prepareTime--;
return;
}
hud_element_set_script(actionCommandStatus->hudElements[0], &HES_StickMashLeft);
actionCommandStatus->barFillLevel = 0;
battleStatus->unk_85 = 0;
actionCommandStatus->unk_5C = 0;
actionCommandStatus->frameCounter = actionCommandStatus->duration;
sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0);
actionCommandStatus->state = 11;
case 11:
btl_set_popup_duration(99);
if (!actionCommandStatus->isBarFilled) {
cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals];
actionCommandStatus->barFillLevel -= D_802A9950_427320[actionCommandStatus->barFillLevel / cutoff / 20];
if (actionCommandStatus->barFillLevel < 0) {
actionCommandStatus->barFillLevel = 0;
}
if (!actionCommandStatus->isBarFilled) {
if (battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) {
actionCommandStatus->unk_5C = 1;
}
if (!(battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) && (actionCommandStatus->unk_5C != 0)) {
actionCommandStatus->barFillLevel += (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 950) / 100;
actionCommandStatus->unk_5C = 0;
}
if (battleStatus->currentButtonsPressed & BUTTON_STICK_RIGHT) {
actionCommandStatus->barFillLevel -= (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 950) / 100;
}
}
}
if (actionCommandStatus->barFillLevel < 0) {
actionCommandStatus->barFillLevel = 0;
}
if (actionCommandStatus->barFillLevel > 10000) {
id = actionCommandStatus->hudElements[2];
actionCommandStatus->barFillLevel = 10000;
actionCommandStatus->isBarFilled = TRUE;
hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY + 28);
hud_element_clear_flags(id, 2);
}
battleStatus->actionResult = actionCommandStatus->barFillLevel / 100;
sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionResult * 12);
switch (partner->actorBlueprint->level) {
case 0:
if (battleStatus->actionResult >= D_802A9964_427334[battleStatus->unk_85]) {
battleStatus->unk_85++;
}
if (battleStatus->unk_85 > 0 && (battleStatus->actionResult < D_802A9964_427334[battleStatus->unk_85 - 1])) {
battleStatus->unk_85--;
}
break;
case 1:
if (battleStatus->actionResult >= D_802A9974_427344[battleStatus->unk_85]) {
battleStatus->unk_85++;
}
if (battleStatus->unk_85 > 0 && (battleStatus->actionResult < D_802A9974_427344[battleStatus->unk_85 - 1])) {
battleStatus->unk_85--;
}
break;
case 2:
if (battleStatus->actionResult >= D_802A9988_427358[battleStatus->unk_85]) {
battleStatus->unk_85++;
}
if (battleStatus->unk_85 > 0 && (battleStatus->actionResult < D_802A9988_427358[battleStatus->unk_85 - 1])) {
battleStatus->unk_85--;
}
break;
}
if (actionCommandStatus->frameCounter != 0) {
actionCommandStatus->frameCounter--;
return;
}
if (actionCommandStatus->barFillLevel == 0) {
battleStatus->actionSuccess = -1;
} else {
battleStatus->actionSuccess = actionCommandStatus->barFillLevel / 100;
}
cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals - 1];
if (cutoff >= battleStatus->actionSuccess) {
battleStatus->unk_86 = -2;
} else {
battleStatus->unk_86 = 1;
}
if (battleStatus->actionSuccess == 100) {
func_80269160();
}
sfx_stop_sound(SOUND_80000041);
btl_set_popup_duration(0);
actionCommandStatus->frameCounter = 5;
actionCommandStatus->state = 12;
break;
case 12:
if (actionCommandStatus->frameCounter != 0) {
actionCommandStatus->frameCounter--;
return;
}
action_command_free();
break;
}
}
#include "common/draw_hud_elements.inc.c"
#include "common/free_hud_elements.inc.c"