port: stub out G_RDPHALF_ commands

this will temporarily prevent crashing in combat sim but will result in black skies on maps that use this
This commit is contained in:
fgsfds 2023-08-11 18:18:16 +02:00
parent d888e82de6
commit a803d5a4ec
1 changed files with 6 additions and 0 deletions

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@ -2480,6 +2480,12 @@ static void gfx_run_dl(Gfx* cmd) {
case G_RDPSETOTHERMODE:
gfx_dp_set_other_mode(C0(0, 24), cmd->words.w1);
break;
case (uint8_t)G_RDPHALF_1:
case (uint8_t)G_RDPHALF_2:
case (uint8_t)G_RDPHALF_CONT:
// TODO: skyRender uses these to render some types of skies and skybox water
// by issuing low-level ucode commands G_TRI_FILL and G_TRI_SHADE_TXTR
break;
case G_RDPPIPESYNC:
case G_RDPFULLSYNC:
case G_RDPLOADSYNC: