port: stub out G_RDPHALF_ commands
this will temporarily prevent crashing in combat sim but will result in black skies on maps that use this
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@ -2480,6 +2480,12 @@ static void gfx_run_dl(Gfx* cmd) {
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case G_RDPSETOTHERMODE:
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gfx_dp_set_other_mode(C0(0, 24), cmd->words.w1);
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break;
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case (uint8_t)G_RDPHALF_1:
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case (uint8_t)G_RDPHALF_2:
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case (uint8_t)G_RDPHALF_CONT:
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// TODO: skyRender uses these to render some types of skies and skybox water
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// by issuing low-level ucode commands G_TRI_FILL and G_TRI_SHADE_TXTR
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break;
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case G_RDPPIPESYNC:
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case G_RDPFULLSYNC:
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case G_RDPLOADSYNC:
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