Ryan Dwyer
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ddac1c7bab
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Set filenames for artifact.c, chraireset.c, gset.c, projectile.c and text.c
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2024-09-08 17:31:29 +10:00 |
Ryan Dwyer
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73fc947f44
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Name and document z-buffer functions
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2023-05-14 09:23:24 +10:00 |
Ryan Dwyer
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68f2cd6db6
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Merge version-specific debug files into one
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2023-01-12 21:13:56 +10:00 |
Ryan Dwyer
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d9213de09a
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Use consistent file naming for C equivalents of ASM files
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2022-12-08 23:36:00 +10:00 |
Ryan Dwyer
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c77f81ace1
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Create functionally equivalent C for handwritten mtxF2LBulk
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2022-11-18 23:29:25 +10:00 |
Ryan Dwyer
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9c7ba4da9d
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Create functionally equivalent C for handwritten RNG2 functions
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2022-11-18 22:42:10 +10:00 |
Ryan Dwyer
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1c7dc246f5
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Create functionally equivalent C for handwritten portalConvertCoordinates
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2022-11-18 21:44:05 +10:00 |
Ryan Dwyer
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28e82578e4
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Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
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2022-08-17 17:33:55 +10:00 |
Ryan Dwyer
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dcade0c364
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Rename game_13b670.c to dyntex.c
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2022-06-27 20:09:24 +10:00 |
Ryan Dwyer
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e21e1cb33f
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Rename tex.c to texselect.c, surface.c to tex.c
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2022-04-17 14:44:07 +10:00 |
Ryan Dwyer
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70375816f1
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Rename most remaining game files
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2022-03-23 21:22:06 +10:00 |
Ryan Dwyer
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140b206505
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Rename and split some files to create stagetable.c and stagemusic.c
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2022-03-20 15:10:30 +10:00 |
Ryan Dwyer
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e97273fb37
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Rename many lifecycle functions to use consistent names and rename many files
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2022-03-20 13:27:27 +10:00 |
Ryan Dwyer
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8d209d59c2
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jpn-final: Decompile titleInit
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2022-03-19 21:36:13 +10:00 |
Ryan Dwyer
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9b23b0e220
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jpn-final: Decompile langInit
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2022-03-19 21:20:53 +10:00 |
Ryan Dwyer
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a6b5df2659
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pal-beta, pal-final and jpn-final: Decompile langTick
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2022-03-19 10:03:18 +10:00 |
Ryan Dwyer
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b6ef09ca20
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jpn-final: Get game segment matching excluding pointers
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2022-03-16 17:50:25 +10:00 |
Ryan Dwyer
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729e951336
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Rename game_127910.c to playermgr.c
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2022-02-13 21:59:43 +10:00 |
Ryan Dwyer
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3a777bc25c
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Rename game_011110.c to playerinit.c, game_0102b0.c to bondguninit.c
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2022-02-10 17:25:24 +10:00 |
Ryan Dwyer
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583796e7aa
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Rename game_0b69d0.c to player.c
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2022-02-09 20:23:06 +10:00 |
Ryan Dwyer
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2586554907
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Rename game_0e0770.c to menugfx.c, game_0f09f0.c to menu.c, menu/items.c to menuitem.c
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2022-02-05 10:36:51 +10:00 |
Ryan Dwyer
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50b60dc92a
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Rename bot files and functions
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2021-12-26 15:12:58 +10:00 |
Ryan Dwyer
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d305a4d4f9
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Tidy up model skeletons
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2021-12-21 18:49:57 +10:00 |
Ryan Dwyer
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fcba7f272a
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Identify acos, asin, acosf and asinf
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2021-12-19 22:47:14 +10:00 |
Ryan Dwyer
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8f03da4a80
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Decompile vmPrintStatsIfEnabled
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2021-10-29 18:23:44 +10:00 |
Ryan Dwyer
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514c44e12a
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Disassemble rng2 functions
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2021-10-07 22:35:15 +10:00 |
Ryan Dwyer
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1552b5bb9f
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Split game_128f30.c into crc.c and game_1291b0.c
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2021-09-18 13:17:44 +10:00 |
Ryan Dwyer
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7a0f4b5835
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
Ryan Dwyer
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7d44ea11e1
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Rename game_097ba0.c to bondgun.c, and related functions
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2021-06-13 17:19:11 +10:00 |
Ryan Dwyer
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9d4f2ffd2a
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
Ryan Dwyer
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4b7473d768
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ntsc-beta: Get game functions in their correct places
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2021-03-23 17:15:05 +10:00 |
Ryan Dwyer
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5d3682ef17
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ntsc-beta: Get lib .text segment matching excluding pointers
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2021-03-19 22:15:48 +10:00 |