Commit Graph

32 Commits

Author SHA1 Message Date
Ryan Dwyer ddac1c7bab Set filenames for artifact.c, chraireset.c, gset.c, projectile.c and text.c 2024-09-08 17:31:29 +10:00
Ryan Dwyer 73fc947f44 Name and document z-buffer functions 2023-05-14 09:23:24 +10:00
Ryan Dwyer 68f2cd6db6 Merge version-specific debug files into one 2023-01-12 21:13:56 +10:00
Ryan Dwyer d9213de09a Use consistent file naming for C equivalents of ASM files 2022-12-08 23:36:00 +10:00
Ryan Dwyer c77f81ace1 Create functionally equivalent C for handwritten mtxF2LBulk 2022-11-18 23:29:25 +10:00
Ryan Dwyer 9c7ba4da9d Create functionally equivalent C for handwritten RNG2 functions 2022-11-18 22:42:10 +10:00
Ryan Dwyer 1c7dc246f5 Create functionally equivalent C for handwritten portalConvertCoordinates 2022-11-18 21:44:05 +10:00
Ryan Dwyer 28e82578e4 Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
2022-08-17 17:33:55 +10:00
Ryan Dwyer dcade0c364 Rename game_13b670.c to dyntex.c 2022-06-27 20:09:24 +10:00
Ryan Dwyer e21e1cb33f Rename tex.c to texselect.c, surface.c to tex.c 2022-04-17 14:44:07 +10:00
Ryan Dwyer 70375816f1 Rename most remaining game files 2022-03-23 21:22:06 +10:00
Ryan Dwyer 140b206505 Rename and split some files to create stagetable.c and stagemusic.c 2022-03-20 15:10:30 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
Ryan Dwyer 8d209d59c2 jpn-final: Decompile titleInit 2022-03-19 21:36:13 +10:00
Ryan Dwyer 9b23b0e220 jpn-final: Decompile langInit 2022-03-19 21:20:53 +10:00
Ryan Dwyer a6b5df2659 pal-beta, pal-final and jpn-final: Decompile langTick 2022-03-19 10:03:18 +10:00
Ryan Dwyer b6ef09ca20 jpn-final: Get game segment matching excluding pointers 2022-03-16 17:50:25 +10:00
Ryan Dwyer 729e951336 Rename game_127910.c to playermgr.c 2022-02-13 21:59:43 +10:00
Ryan Dwyer 3a777bc25c Rename game_011110.c to playerinit.c, game_0102b0.c to bondguninit.c 2022-02-10 17:25:24 +10:00
Ryan Dwyer 583796e7aa Rename game_0b69d0.c to player.c 2022-02-09 20:23:06 +10:00
Ryan Dwyer 2586554907 Rename game_0e0770.c to menugfx.c, game_0f09f0.c to menu.c, menu/items.c to menuitem.c 2022-02-05 10:36:51 +10:00
Ryan Dwyer 50b60dc92a Rename bot files and functions 2021-12-26 15:12:58 +10:00
Ryan Dwyer d305a4d4f9 Tidy up model skeletons 2021-12-21 18:49:57 +10:00
Ryan Dwyer fcba7f272a Identify acos, asin, acosf and asinf 2021-12-19 22:47:14 +10:00
Ryan Dwyer 8f03da4a80 Decompile vmPrintStatsIfEnabled 2021-10-29 18:23:44 +10:00
Ryan Dwyer 514c44e12a Disassemble rng2 functions 2021-10-07 22:35:15 +10:00
Ryan Dwyer 1552b5bb9f Split game_128f30.c into crc.c and game_1291b0.c 2021-09-18 13:17:44 +10:00
Ryan Dwyer 7a0f4b5835 Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
Ryan Dwyer 7d44ea11e1 Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
Ryan Dwyer 9d4f2ffd2a Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions 2021-03-24 20:03:37 +10:00
Ryan Dwyer 4b7473d768 ntsc-beta: Get game functions in their correct places 2021-03-23 17:15:05 +10:00
Ryan Dwyer 5d3682ef17 ntsc-beta: Get lib .text segment matching excluding pointers 2021-03-19 22:15:48 +10:00