Ryan Dwyer
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ecef69b58f
|
Rename some audio files
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2025-03-09 11:28:39 +10:00 |
Ryan Dwyer
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ddac1c7bab
|
Set filenames for artifact.c, chraireset.c, gset.c, projectile.c and text.c
|
2024-09-08 17:31:29 +10:00 |
Ryan Dwyer
|
f697dfe170
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Rename all non-ultra functions to snake case
|
2024-08-17 17:15:55 +10:00 |
Ryan Dwyer
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4017d5cba5
|
Rename vm.c to vminit.c, tlb.s to vm.s and annotate vm.s
|
2023-05-21 15:54:54 +10:00 |
Ryan Dwyer
|
73fc947f44
|
Name and document z-buffer functions
|
2023-05-14 09:23:24 +10:00 |
Ryan Dwyer
|
68f2cd6db6
|
Merge version-specific debug files into one
|
2023-01-12 21:13:56 +10:00 |
Ryan Dwyer
|
d9213de09a
|
Use consistent file naming for C equivalents of ASM files
|
2022-12-08 23:36:00 +10:00 |
Ryan Dwyer
|
ac256277d2
|
Disassemble graphics microcode
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2022-12-04 10:03:59 +10:00 |
Ryan Dwyer
|
637cc2d823
|
Make JPN fonts segment shiftable
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2022-11-27 16:52:13 +10:00 |
Ryan Dwyer
|
c790bc5db4
|
jpn-final: Decompile langGetJpnCharPixels
|
2022-11-27 15:44:00 +10:00 |
Ryan Dwyer
|
c77f81ace1
|
Create functionally equivalent C for handwritten mtxF2LBulk
|
2022-11-18 23:29:25 +10:00 |
Ryan Dwyer
|
9c7ba4da9d
|
Create functionally equivalent C for handwritten RNG2 functions
|
2022-11-18 22:42:10 +10:00 |
Ryan Dwyer
|
1b0e512e2a
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Create functionally equivalent C for handwritten RNG functions
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2022-11-18 22:30:06 +10:00 |
Ryan Dwyer
|
1c7dc246f5
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Create functionally equivalent C for handwritten portalConvertCoordinates
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2022-11-18 21:44:05 +10:00 |
Ryan Dwyer
|
eb51ea4550
|
Introduce ROM_SIZE Makefile option
|
2022-10-12 23:06:19 +10:00 |
Ryan Dwyer
|
46a88a3d59
|
Convert ROMALLOCATION constants into Makefile options
|
2022-10-12 22:39:57 +10:00 |
Ryan Dwyer
|
17583575e4
|
Introduce support for gcc
|
2022-10-12 22:26:19 +10:00 |
Ryan Dwyer
|
ad28d219d1
|
Decompile mempakPrepare
|
2022-09-08 23:02:20 +10:00 |
Ryan Dwyer
|
e12ac3d0e0
|
Decompile pakWriteFileAtOffset
|
2022-09-08 21:58:47 +10:00 |
Ryan Dwyer
|
56c927ac9b
|
Decompile texLoad
|
2022-08-27 19:56:29 +10:00 |
Ryan Dwyer
|
fdb0b4990a
|
Decompile weaponTick
|
2022-08-24 23:07:51 +10:00 |
Ryan Dwyer
|
83d0268f19
|
Decompile bootPhase1
|
2022-08-22 20:24:50 +10:00 |
Ryan Dwyer
|
2dc046fa13
|
Decompile hudmsgRenderMissionTimer
|
2022-08-18 18:40:02 +10:00 |
Ryan Dwyer
|
28e82578e4
|
Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
|
2022-08-17 17:33:55 +10:00 |
Ryan Dwyer
|
5781a64158
|
Decompile dialogRender
|
2022-07-21 12:22:56 +10:00 |
Ryan Dwyer
|
dcade0c364
|
Rename game_13b670.c to dyntex.c
|
2022-06-27 20:09:24 +10:00 |
Ryan Dwyer
|
e21e1cb33f
|
Rename tex.c to texselect.c, surface.c to tex.c
|
2022-04-17 14:44:07 +10:00 |
Ryan Dwyer
|
629d9a3aec
|
Decompile getitle0f0155f0
|
2022-04-15 23:33:13 +10:00 |
Ryan Dwyer
|
70375816f1
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
Ryan Dwyer
|
140b206505
|
Rename and split some files to create stagetable.c and stagemusic.c
|
2022-03-20 15:10:30 +10:00 |
Ryan Dwyer
|
e97273fb37
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
Ryan Dwyer
|
8d209d59c2
|
jpn-final: Decompile titleInit
|
2022-03-19 21:36:13 +10:00 |
Ryan Dwyer
|
9b23b0e220
|
jpn-final: Decompile langInit
|
2022-03-19 21:20:53 +10:00 |
Ryan Dwyer
|
a6b5df2659
|
pal-beta, pal-final and jpn-final: Decompile langTick
|
2022-03-19 10:03:18 +10:00 |
Ryan Dwyer
|
b6ef09ca20
|
jpn-final: Get game segment matching excluding pointers
|
2022-03-16 17:50:25 +10:00 |
Ryan Dwyer
|
d7d4ca4156
|
jpn-final: Get lib segment matching excluding pointers
|
2022-03-14 21:36:43 +10:00 |
Ryan Dwyer
|
bbd69a8723
|
jpn-final: Make it build
|
2022-03-14 18:34:23 +10:00 |
Ryan Dwyer
|
fa7698724c
|
pal-beta: Get lib segment matching excluding pointers
|
2022-03-11 14:18:03 +10:00 |
Ryan Dwyer
|
1bb2f7ebc3
|
pal-beta: Make it build
|
2022-03-11 09:14:25 +10:00 |
Ryan Dwyer
|
729e951336
|
Rename game_127910.c to playermgr.c
|
2022-02-13 21:59:43 +10:00 |
Ryan Dwyer
|
3a777bc25c
|
Rename game_011110.c to playerinit.c, game_0102b0.c to bondguninit.c
|
2022-02-10 17:25:24 +10:00 |
Ryan Dwyer
|
583796e7aa
|
Rename game_0b69d0.c to player.c
|
2022-02-09 20:23:06 +10:00 |
Ryan Dwyer
|
21b48e2b49
|
Decompile texturesLoadConfigs
|
2022-02-09 17:36:23 +10:00 |
Ryan Dwyer
|
2586554907
|
Rename game_0e0770.c to menugfx.c, game_0f09f0.c to menu.c, menu/items.c to menuitem.c
|
2022-02-05 10:36:51 +10:00 |
Ryan Dwyer
|
e35e159a76
|
Attempt to decompile dialogRender
|
2022-01-31 17:36:48 +10:00 |
Ryan Dwyer
|
50b60dc92a
|
Rename bot files and functions
|
2021-12-26 15:12:58 +10:00 |
Ryan Dwyer
|
d305a4d4f9
|
Tidy up model skeletons
|
2021-12-21 18:49:57 +10:00 |
Ryan Dwyer
|
fcba7f272a
|
Identify acos, asin, acosf and asinf
|
2021-12-19 22:47:14 +10:00 |
Ryan Dwyer
|
caa08029b9
|
Move mp3 code into its own folder
|
2021-11-19 22:50:16 +10:00 |
Ryan Dwyer
|
230a90bc68
|
Rename lib_2fba0.c to n_sl.c, lib_3a100.c to n_reverb.c and lib_446d0.c to n_auxbus.c
|
2021-11-09 21:12:42 +10:00 |