Ryan Dwyer
|
209a9aeb16
|
Decompile modelSetDistanceChecksDisabled
|
2021-04-30 11:19:09 +10:00 |
Ryan Dwyer
|
1c5cbb234e
|
Decompile modelRenderNodeGundl
|
2021-04-29 18:33:00 +10:00 |
Ryan Dwyer
|
74d5977c74
|
Decompile func0001c664
|
2021-04-28 21:28:00 +10:00 |
Ryan Dwyer
|
fa9faedee1
|
Decompile modelInit
|
2021-04-28 18:49:14 +10:00 |
Ryan Dwyer
|
9365931cb6
|
Decompile chrCalculateHit
|
2021-04-27 17:35:31 +10:00 |
Ryan Dwyer
|
69566539b1
|
Decompile chrBeginArgh
|
2021-04-24 17:45:02 +10:00 |
Ryan Dwyer
|
4290126f52
|
Decompile chrChoke
|
2021-04-24 15:55:22 +10:00 |
Ryan Dwyer
|
b75e5d9242
|
Decompile chrDamage
|
2021-04-24 11:23:05 +10:00 |
Ryan Dwyer
|
7fe4b24139
|
Decompile chrBeginDeath
|
2021-04-20 22:21:55 +10:00 |
Ryan Dwyer
|
3e7c567791
|
Decompile func0f0a45d0
|
2021-04-16 17:41:46 +10:00 |
Ryan Dwyer
|
1de2cc728e
|
Flesh out weapon flag constants
|
2021-04-06 19:45:51 +10:00 |
Ryan Dwyer
|
eaceb22e75
|
Rename some audio functions to their libnaudio names
|
2021-04-04 16:15:06 +10:00 |
Ryan Dwyer
|
c49972f46e
|
Decompile rdpCreateTask
|
2021-04-01 20:04:19 +10:00 |
Ryan Dwyer
|
b56e731080
|
Decompile resetproc
|
2021-04-01 15:45:50 +10:00 |
Ryan Dwyer
|
3a9de461a7
|
Decompile mp3Init
|
2021-03-30 17:11:44 +10:00 |
Ryan Dwyer
|
7cb64a19bf
|
Decompile sndIsDisabled
|
2021-03-29 22:43:38 +10:00 |
Ryan Dwyer
|
51b19d3bd7
|
Decompile n_alInit
|
2021-03-28 23:31:52 +10:00 |
Ryan Dwyer
|
62b6cb3c0a
|
Decompile alCSPNew
|
2021-03-27 18:05:22 +10:00 |
Ryan Dwyer
|
ced6be2cd6
|
Decompile sndInit
|
2021-03-27 02:16:14 +10:00 |
Ryan Dwyer
|
5c443180f6
|
Decompile __osContRamRead
|
2021-03-25 12:51:21 +10:00 |
Ryan Dwyer
|
3e925e7398
|
Decompile __osPfsRWInode
|
2021-03-25 08:53:07 +10:00 |
Ryan Dwyer
|
4b7473d768
|
ntsc-beta: Get game functions in their correct places
|
2021-03-23 17:15:05 +10:00 |
Ryan Dwyer
|
3d02f3fef8
|
Decompile osCreateViManager
|
2021-03-16 21:55:28 +10:00 |
Ryan Dwyer
|
47a858c8d9
|
Decompile osCreatePiManager
|
2021-03-16 21:40:18 +10:00 |
Ryan Dwyer
|
bb58648d65
|
Distribute remaining .data into lib
|
2021-03-16 16:38:38 +10:00 |
Ryan Dwyer
|
79e40cdf0e
|
Distribute remaining .bss into lib
|
2021-03-15 23:28:01 +10:00 |
Ryan Dwyer
|
f1d924deb2
|
pal-final: Get game segment fully matching
|
2021-03-12 22:59:47 +10:00 |
Ryan Dwyer
|
7b96f14c14
|
pal-final: Get lib segment fully matching
|
2021-03-11 22:00:16 +10:00 |
Ryan Dwyer
|
966a1fb378
|
pal-final: Get .data segment matching excluding pointers
|
2021-03-11 08:31:32 +10:00 |
Ryan Dwyer
|
c72543a81d
|
Decompile func0f0069dc
|
2021-02-28 18:23:38 +10:00 |
Ryan Dwyer
|
5c3ee01594
|
Decompile shardCreate
|
2021-02-27 16:59:48 +10:00 |
Ryan Dwyer
|
8024d3a966
|
Decompile aibotScoreWeapon
|
2021-02-24 17:16:32 +10:00 |
Ryan Dwyer
|
0def638ed9
|
Decompile modelPromoteTypeToPointer
|
2021-02-22 22:13:20 +10:00 |
Ryan Dwyer
|
01ad7bdfa5
|
Identify modeltypes
|
2021-02-22 22:03:24 +10:00 |
Ryan Dwyer
|
2426c270f5
|
Decompile bgInit
|
2021-02-20 01:08:59 +10:00 |
Ryan Dwyer
|
0def2c5a4d
|
Combine data headers into a single one and remove unnecessary declarations
|
2021-02-17 22:04:46 +10:00 |