Commit Graph

1142 Commits

Author SHA1 Message Date
Ryan Dwyer 3ee00a7654 Identify drug table thing in .data segment 2020-02-22 13:49:12 +10:00
Ryan Dwyer d5efc7d0f0 Identify and rename some animation symbols 2020-02-22 00:50:31 +10:00
Ryan Dwyer 6296ff49a8 Decompile chrTickAnim 2020-02-22 00:19:19 +10:00
Ryan Dwyer 9821b05dfd Decompile chrTickDruggedDrop 2020-02-21 22:11:22 +10:00
Ryan Dwyer 17c11ae979 Decompile chrTickDie 2020-02-21 20:17:09 +10:00
Ryan Dwyer 338642f512 Decompile chrTickSurrender 2020-02-21 19:40:11 +10:00
Ryan Dwyer 3613244ce9 Decompile chrTickDruggedKo 2020-02-21 19:15:02 +10:00
Ryan Dwyer 4ae13a2e6f Decompile chrTickSidestep 2020-02-21 17:58:32 +10:00
Ryan Dwyer 6092ce8747 Decompile chrTickArgh 2020-02-21 17:49:51 +10:00
Ryan Dwyer 66b2b9ae1b Decompile chrTickPreArgh 2020-02-21 17:04:50 +10:00
Ryan Dwyer 5dc8d4971d Rename chr action tick functions 2020-02-21 08:13:53 +10:00
Ryan Dwyer 3bb731f0a0 Decompile chrTick 2020-02-20 23:51:27 +10:00
Ryan Dwyer d123af877c Decompile func0f190260 2020-02-20 19:21:34 +10:00
Ryan Dwyer 7de45b85ce Decompile add87654321 2020-02-20 18:10:32 +10:00
Ryan Dwyer 81463e145e Decompile mpInitSimulant 2020-02-20 18:04:38 +10:00
Ryan Dwyer 6fa10d2754 Decompile mpInitSimulants 2020-02-20 17:24:42 +10:00
Ryan Dwyer 1d190dc336 Decompile ai0176 2020-02-20 17:12:01 +10:00
Ryan Dwyer e6c99d2bba Improve documentation for object_do_animation 2020-02-19 23:24:36 +10:00
Ryan Dwyer ae8e7a821d Decompile aiObjectDoAnimation 2020-02-19 23:06:49 +10:00
Ryan Dwyer 50bd3de6ee Decompile aiChrDoAnimation 2020-02-19 21:34:17 +10:00
Ryan Dwyer 13532df085 Decompile aiSpawnChrAtChr 2020-02-18 23:12:57 +10:00
Ryan Dwyer 4b7db9e99e Decompile propLoad 2020-02-17 23:33:17 +10:00
Ryan Dwyer ff9cd7ffa5 Decompile func0f092304 2020-02-17 23:13:12 +10:00
Ryan Dwyer bf6e9bf3d3 Decompile func0f0923d4 2020-02-17 23:00:27 +10:00
Ryan Dwyer 1bc6c4bee2 Decompile setupGetCommandLength 2020-02-17 22:43:41 +10:00
Ryan Dwyer 737d1c5700 Decompile setupCommandGetObject 2020-02-17 22:00:15 +10:00
Ryan Dwyer 741122919d Split game_066310.c into game_092610.c 2020-02-17 21:08:46 +10:00
Ryan Dwyer 7a1876201d Decompile chrStand 2020-02-17 20:27:50 +10:00
Ryan Dwyer 6d987fb90c Decompile chrGetDistanceToEntity 2020-02-17 19:14:19 +10:00
Ryan Dwyer 7a5c4159e5 Decompile func0f0482cc 2020-02-16 23:52:33 +10:00
Ryan Dwyer 02d3c70a06 Decompile func0f04911c 2020-02-16 23:22:03 +10:00
Ryan Dwyer 8452507c4a Decompile chrGetAngleToPos 2020-02-16 22:53:37 +10:00
Ryan Dwyer 7f9f31e431 Decompile chrGetTimer 2020-02-16 22:28:47 +10:00
Ryan Dwyer f8d301c3a7 Make header files consistent 2020-02-16 19:40:53 +10:00
Ryan Dwyer 146611e7f0 Decompile func0f1a7794 2020-02-16 18:50:33 +10:00
Ryan Dwyer 345d70bd01 Decompile fileLoad 2020-02-16 18:01:44 +10:00
Ryan Dwyer 4e50085824 Introduce FILE constants 2020-02-16 17:49:24 +10:00
Ryan Dwyer 1ed7ced847 Decompile bodyLoad 2020-02-16 17:24:35 +10:00
Ryan Dwyer c34669cac6 Decompile bodyGetHead 2020-02-16 17:14:11 +10:00
Ryan Dwyer 3fdc35c0dd Split game_02cde0 into chraction.c 2020-02-16 16:00:54 +10:00
Ryan Dwyer 566a83705f Decompile aiPlaySoundFromProp 2020-02-16 14:42:14 +10:00
Ryan Dwyer 0e62f15f68 Decompile aiIfNaturalAnim 2020-02-16 14:27:50 +10:00
Ryan Dwyer 4333a69a60 Decompile aiIfChrListening 2020-02-16 14:20:10 +10:00
Ryan Dwyer 785c55294b Decompile aiIfOrders 2020-02-16 14:10:46 +10:00
Ryan Dwyer 5cec968821 Decompile aiShuffleRuinsPillars 2020-02-16 13:51:44 +10:00
Ryan Dwyer d66b050f34 Decompile aiIfChrHealthLessThan 2020-02-16 12:30:54 +10:00
Ryan Dwyer 5f0b2fb3b9 Decompile aiSetShield 2020-02-16 10:59:33 +10:00
Ryan Dwyer 907e932755 Decompile aiHovercarBeginPath 2020-02-16 09:50:26 +10:00
Ryan Dwyer b1fcc72979 Decompile aiSetRotarySpeed 2020-02-16 01:27:02 +10:00
Ryan Dwyer 0fdbb8a4b1 Decompile aiIfHuman 2020-02-15 20:04:49 +10:00