Ryan Dwyer
|
9914cc73af
|
Decompile aiIfSkedar
|
2020-02-15 20:03:40 +10:00 |
Ryan Dwyer
|
df1a27dc14
|
Attempt to decompile aiDetectEnemyOnSameFloor
|
2020-02-15 20:03:29 +10:00 |
Ryan Dwyer
|
f5ed45ea10
|
Introduce CHRRACE macro
|
2020-02-15 13:58:07 +10:00 |
Ryan Dwyer
|
44db635751
|
Decompile aiDetectEnemy
|
2020-02-15 13:52:29 +10:00 |
Ryan Dwyer
|
354da43bd0
|
Decompile aiIfSafetyLessThan
|
2020-02-15 10:56:06 +10:00 |
Ryan Dwyer
|
3bb1e43050
|
Rename some quip related symbols
|
2020-02-15 10:19:16 +10:00 |
Ryan Dwyer
|
b33320c1d6
|
Attempt to decompile aiSayQuip
|
2020-02-15 10:14:12 +10:00 |
Ryan Dwyer
|
cee03ced4c
|
Decompile aiSetTeamOrders
|
2020-02-12 21:54:56 +10:00 |
Ryan Dwyer
|
819216b65c
|
Decompile aiRetreat
|
2020-02-12 17:19:12 +10:00 |
Ryan Dwyer
|
89f66348b1
|
Modify some AI command handlers so rodata isn't explicitly defined in global scope and decompile aiIfChrInSquadronDoingAction
|
2020-02-12 00:00:30 +10:00 |
Ryan Dwyer
|
d7224dbe84
|
Discover proptypes explosion and effect
|
2020-02-11 22:14:38 +10:00 |
Ryan Dwyer
|
18739a25dc
|
Decompile ai0019
|
2020-02-11 21:52:23 +10:00 |
Ryan Dwyer
|
30a25908c4
|
Decompile ai001a
|
2020-02-11 21:43:21 +10:00 |
Ryan Dwyer
|
d21b8304e5
|
Decompile aiIfChrInActiveRoom and discover if_chr_in_onscreen_room AI command
|
2020-02-11 19:01:51 +10:00 |
Ryan Dwyer
|
05d51b7883
|
Decompile roomIsActive and discover if_room_onscreen AI command
|
2020-02-11 18:40:19 +10:00 |
Ryan Dwyer
|
fafde86c22
|
Decompile aiObjectMoveToPad
|
2020-02-11 17:24:16 +10:00 |
Ryan Dwyer
|
35b9db8c56
|
Decompile func0f0c1e54
|
2020-02-11 08:19:33 +10:00 |
Ryan Dwyer
|
0c63a1d161
|
Decompile propObjSetOrUnsetHiddenFlag00400000
|
2020-02-11 08:11:27 +10:00 |
Ryan Dwyer
|
a525aeb355
|
Decompile func0f064178
|
2020-02-11 08:07:32 +10:00 |
Ryan Dwyer
|
26fc615ffb
|
Decompile func0f039558
|
2020-02-11 08:02:17 +10:00 |
Ryan Dwyer
|
e281dabb76
|
Decompile aiIfSeesSuspiciousItem
|
2020-02-10 23:24:48 +10:00 |
Ryan Dwyer
|
0333beaab2
|
Decompile propObjGetBbox
|
2020-02-10 21:15:15 +10:00 |
Ryan Dwyer
|
7acea5a78a
|
Decompile propPlayerGetBbox
|
2020-02-10 20:52:24 +10:00 |
Ryan Dwyer
|
c8e44abd6c
|
Discover more file splits
|
2020-02-10 20:07:04 +10:00 |
Ryan Dwyer
|
4f391275c1
|
Generate include statements programatically, make declarations consistent with declarations and treat warnings as fatal
|
2020-02-10 17:09:03 +10:00 |
Ryan Dwyer
|
40592d833d
|
Decompile propGetBbox and discover if_proppreset_height_lt AI command
|
2020-02-10 00:09:24 +10:00 |
Ryan Dwyer
|
3342d28a66
|
Improve documentation for chr_move_to_pad
|
2020-02-09 23:40:03 +10:00 |
Ryan Dwyer
|
d4e1e6ddbf
|
Decompile ai0105
|
2020-02-09 23:17:20 +10:00 |
Ryan Dwyer
|
c4c0bf879c
|
Decompile aiChrMoveToPad
|
2020-02-09 22:46:32 +10:00 |
Ryan Dwyer
|
c4d4878323
|
Decompile aiSetVehicleSpeed
|
2020-02-09 17:58:31 +10:00 |
Ryan Dwyer
|
fef8d54a9f
|
Decompile aiShuffleInvestigationTerminals
|
2020-02-09 17:36:09 +10:00 |
Ryan Dwyer
|
e1ae236f24
|
Decompile aiIfSquadronIsDead
|
2020-02-09 17:05:41 +10:00 |
Ryan Dwyer
|
3fd7c27483
|
Decompile aiIfNumChrsInSquadronGreaterThan
|
2020-02-09 16:03:22 +10:00 |
Ryan Dwyer
|
321863e8c5
|
Decompile aiSetTargetToEyespyIfInSight
|
2020-02-09 15:08:09 +10:00 |
Ryan Dwyer
|
4c883f8aaa
|
Decompile liftGoToStop and discover lift_go_to_stop AI command
|
2020-02-09 14:36:21 +10:00 |
Ryan Dwyer
|
b76d35c1b3
|
Discover if_lift_at_stop AI command and attempt to decompile aiIfLiftAtStop
|
2020-02-09 12:26:24 +10:00 |
Ryan Dwyer
|
046877a518
|
Decompile aiDoPresetAnimation and fix mismatching setup files
|
2020-02-09 00:24:18 +10:00 |
Ryan Dwyer
|
8999da484e
|
Decompile aiShufflePelagicSwitches
|
2020-02-08 23:36:34 +10:00 |
Ryan Dwyer
|
f922cef7ea
|
Fix warning about intro data type in setup files
|
2020-02-08 22:17:36 +10:00 |
Ryan Dwyer
|
57e1ec1480
|
Rename hud projector to hudpiece
|
2020-02-08 22:04:52 +10:00 |
Ryan Dwyer
|
f37344e236
|
Rename if_fade_complete to if_colour_fade_complete and discover real if_fade_complete
|
2020-02-08 22:02:05 +10:00 |
Ryan Dwyer
|
374af84a4e
|
Rename chr_set_hud_visible to chr_set_hudprojector_visible
|
2020-02-08 21:43:24 +10:00 |
Ryan Dwyer
|
a11924b5cb
|
Decompile chrSetFiringInCutscene
|
2020-02-08 21:13:39 +10:00 |
Ryan Dwyer
|
377fe3f6f1
|
Discover play_music_continuously AI command
|
2020-02-08 20:55:17 +10:00 |
Ryan Dwyer
|
9f8d333cf7
|
Decompile currentPlayerGetInvShortName
|
2020-02-08 18:59:12 +10:00 |
Ryan Dwyer
|
b8597e529d
|
Attempt to decompile currentPlayerGetWeaponOfChoice
|
2020-02-08 18:44:10 +10:00 |
Ryan Dwyer
|
3daa1d66d9
|
Decompile currentPlayerIncrementGunHeldTime
|
2020-02-08 17:15:42 +10:00 |
Ryan Dwyer
|
b4b983cc4f
|
Decompile weaponGetActivatedText
|
2020-02-08 13:05:49 +10:00 |
Ryan Dwyer
|
7953faf106
|
Decompile objGetActivatedText
|
2020-02-08 13:03:43 +10:00 |
Ryan Dwyer
|
4f1d93b33d
|
Decompile currentPlayerCalculateEquipCurItem
|
2020-02-08 12:45:01 +10:00 |
Ryan Dwyer
|
b0affcd2a7
|
Decompile currentPlayerGetEquipCurItem
|
2020-02-08 12:34:29 +10:00 |
Ryan Dwyer
|
34021506b7
|
Decompile textoverrideInsert
|
2020-02-08 12:32:51 +10:00 |
Ryan Dwyer
|
629241ddbd
|
Decompile currentPlayerGetInvNameByIndex
|
2020-02-08 12:29:21 +10:00 |
Ryan Dwyer
|
cfbb52687a
|
Decompile currentPlayerGetInvNameIdByIndex
|
2020-02-08 12:28:18 +10:00 |
Ryan Dwyer
|
31d8d3882a
|
Decompile currentPlayerGetWeaponNumByInvIndex
|
2020-02-08 12:02:02 +10:00 |
Ryan Dwyer
|
b92ee31e40
|
Decompile weaponGetTextOverride
|
2020-02-08 11:49:55 +10:00 |
Ryan Dwyer
|
c714166a2d
|
Decompile currentPlayerGetInvItemByIndex
|
2020-02-08 11:44:20 +10:00 |
Ryan Dwyer
|
6ec4273b8a
|
Decompile currentPlayerGetNumInvItems
|
2020-02-08 11:24:48 +10:00 |
Ryan Dwyer
|
46c34b738d
|
Attempt to decompile currentPlayerHasKeyFlags
|
2020-02-08 10:09:37 +10:00 |
Ryan Dwyer
|
1aa01a684d
|
Decompile currentPlayerRemoveProp
|
2020-02-07 19:52:31 +10:00 |
Ryan Dwyer
|
7cab744b55
|
Decompile currentPlayerRemoveWeapon
|
2020-02-07 19:46:03 +10:00 |
Ryan Dwyer
|
524668e0f0
|
Attempt to decompile func0f111ad4
|
2020-02-07 18:31:22 +10:00 |
Ryan Dwyer
|
2e1dfe8b06
|
Decompile currentPlayerInsertInvItem
|
2020-02-07 17:38:51 +10:00 |
Ryan Dwyer
|
8692aa130b
|
Decompile currentPlayerSortInvItem
|
2020-02-07 17:05:53 +10:00 |
Ryan Dwyer
|
9642084c3b
|
Attempt to decompile currentPlayerHasProp
|
2020-02-06 22:45:39 +10:00 |
Ryan Dwyer
|
45891dc1b8
|
Decompile func0f111a4c
|
2020-02-06 17:54:03 +10:00 |
Ryan Dwyer
|
cac181ac42
|
Decompile currentPlayerRemoveInvItem
|
2020-02-06 17:51:20 +10:00 |
Ryan Dwyer
|
2148f2495c
|
Decompile currentPlayerGetWeaponInvItem
|
2020-02-06 17:20:14 +10:00 |
Ryan Dwyer
|
dc5d14ea21
|
Rename g_Vars.mplayerisrunning properties
|
2020-02-06 17:10:05 +10:00 |
Ryan Dwyer
|
734d55c9c4
|
Decompile propClearReferences and discover remove_references_to_chr AI command
|
2020-02-06 17:07:50 +10:00 |
Ryan Dwyer
|
4edda7f899
|
Decompile currentPlayerHasDataUplink
|
2020-02-05 23:33:32 +10:00 |
Ryan Dwyer
|
fc922e148a
|
Decompile currentPlayerHasBriefcase
|
2020-02-05 23:25:23 +10:00 |
Ryan Dwyer
|
6f25277cc7
|
Decompile func0f111ab0
|
2020-02-05 23:12:46 +10:00 |
Ryan Dwyer
|
8c6916d27a
|
Decompile func0f111a28
|
2020-02-05 23:11:11 +10:00 |
Ryan Dwyer
|
e58dff6e96
|
Decompile currentPlayerClearInventory
|
2020-02-05 23:03:54 +10:00 |
Ryan Dwyer
|
71539817b2
|
Decompile currentPlayerGetUnusedInvItem
|
2020-02-05 22:48:13 +10:00 |
Ryan Dwyer
|
50273de45f
|
Decompile currentStageForbidsSlayer
|
2020-02-05 18:11:34 +10:00 |
Ryan Dwyer
|
9f4caad10f
|
Fix warnings
|
2020-02-05 17:49:51 +10:00 |
Ryan Dwyer
|
5fa623cea3
|
Decompile currentPlayerGiveProp
|
2020-02-05 17:34:12 +10:00 |
Ryan Dwyer
|
7a79cebf64
|
Decompile currentPlayerGiveWeaponWithArgument
|
2020-02-05 08:22:02 +10:00 |
Ryan Dwyer
|
c21b170552
|
Decompile currentPlayerGiveWeapon
|
2020-02-05 08:07:45 +10:00 |
Ryan Dwyer
|
9e40c7e553
|
Decompile func0f111cf8
|
2020-02-04 22:56:11 +10:00 |
Ryan Dwyer
|
5414c6e4ea
|
Decompile currentPlayerCanHaveAllGunsWeapon
|
2020-02-04 22:49:56 +10:00 |
Ryan Dwyer
|
407491f86c
|
Decompile currentPlayerCanHaveWeapon
|
2020-02-04 22:31:58 +10:00 |
Ryan Dwyer
|
c3ef77d15b
|
Decompile currentPlayerSetAllGuns
|
2020-02-04 22:24:06 +10:00 |
Ryan Dwyer
|
d65636bce5
|
Decompile func0f060538
|
2020-02-04 22:09:08 +10:00 |
Ryan Dwyer
|
051a7bce31
|
Decompile propAllocate
|
2020-02-04 20:53:59 +10:00 |
Ryan Dwyer
|
5377a94c7e
|
Split game_16cfa0.c into lang.c and rename text symbols to lang
|
2020-02-04 19:30:44 +10:00 |
Ryan Dwyer
|
935c6e5c1b
|
Decompile textGetLangBankIndexFromStagenum
|
2020-02-04 19:14:22 +10:00 |
Ryan Dwyer
|
93ecef17a7
|
Decompile chrInsertToChrsC
|
2020-02-04 17:41:12 +10:00 |
Ryan Dwyer
|
aacd7adf05
|
Decompile chrInitSplats
|
2020-02-04 17:17:29 +10:00 |
Ryan Dwyer
|
21a1ac518d
|
Decompile chrInit
|
2020-02-04 17:12:41 +10:00 |
Ryan Dwyer
|
d0160628bf
|
Fix unintended replacements from when animation was renamed to chr_do_animation
|
2020-02-02 23:45:05 +10:00 |
Ryan Dwyer
|
aeb34076f1
|
Restructure weapon function structs and decompile func0f011560
|
2020-02-02 23:03:27 +10:00 |
Ryan Dwyer
|
cbd4799e52
|
Split data and match currentPlayerInitEyespy
|
2020-02-02 20:09:52 +10:00 |
Ryan Dwyer
|
b06e2a87b2
|
Convert setup segment into game's .data segment
|
2020-02-02 19:22:36 +10:00 |
Ryan Dwyer
|
dc43bef68a
|
Decompile malloc
|
2020-02-02 00:27:49 +10:00 |
Ryan Dwyer
|
4b3bcf8cee
|
Attempt to decompile currentPlayerInitEyespy
|
2020-02-02 00:06:19 +10:00 |
Ryan Dwyer
|
63847cd4ca
|
Attempt to decompile currentPlayerInit
|
2020-02-01 20:33:54 +10:00 |
Ryan Dwyer
|
7fa211672c
|
Decompile func0f012530
|
2020-01-31 19:37:08 +10:00 |