Commit Graph

4059 Commits

Author SHA1 Message Date
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer d231178373 Decompile crashIsDouble 2021-03-15 17:18:31 +10:00
Ryan Dwyer e034b62c07 Decompile crashGetParentStackFrame 2021-03-15 17:02:03 +10:00
Ryan Dwyer 37de58e244 Decompile func0000cdc8 2021-03-14 22:53:04 +10:00
Ryan Dwyer e5396850cc Decompile crashAppendChar 2021-03-14 19:17:40 +10:00
Ryan Dwyer a31b59bd5a Decompile crashPutChar 2021-03-14 19:05:40 +10:00
Ryan Dwyer 3c958b1b7a Decompile crashScroll 2021-03-14 18:42:15 +10:00
Ryan Dwyer abb22b98f8 Decompile func0000cf54 2021-03-14 18:25:17 +10:00
Ryan Dwyer 22fc9e3e26 Decompile func0000cef8 2021-03-14 17:28:02 +10:00
Ryan Dwyer ce4c06e80c Decompile crashPrintDescription 2021-03-14 17:06:50 +10:00
Ryan Dwyer e9f2bc5be4 Decompile crashRender 2021-03-14 16:06:29 +10:00
Ryan Dwyer 2c78fb25ab Decompile rmonPrint3Floats 2021-03-14 00:49:48 +10:00
Ryan Dwyer 3adc887fc8 Decompile rmonPrintFloatPair 2021-03-14 00:45:08 +10:00
Ryan Dwyer e26c4ceb97 Attempt to decompile rmonIsDouble 2021-03-14 00:37:05 +10:00
Ryan Dwyer 4422f463b1 Decompile rmonPrintFloatOrDouble 2021-03-14 00:08:55 +10:00
Ryan Dwyer 40b2b36d13 Decompile func0000c334 2021-03-13 23:43:36 +10:00
Ryan Dwyer 6177d5ec77 Decompile func0000c2b8 2021-03-13 23:40:10 +10:00
Ryan Dwyer 4b06c20c29 crashIsInstrTwoAfterJalInLib 2021-03-13 23:12:12 +10:00
Ryan Dwyer 297a658088 pal-final: Get closer to fully matching 2021-03-13 22:45:32 +10:00
Ryan Dwyer e34fab7ab2 mkgamezips: Solve checksum algorithm and remove hard coded sums 2021-03-13 15:00:39 +10:00
Ryan Dwyer f1d924deb2 pal-final: Get game segment fully matching 2021-03-12 22:59:47 +10:00
Ryan Dwyer 7b96f14c14 pal-final: Get lib segment fully matching 2021-03-11 22:00:16 +10:00
Ryan Dwyer 966a1fb378 pal-final: Get .data segment matching excluding pointers 2021-03-11 08:31:32 +10:00
Ryan Dwyer fc4d1cc39c Implement enums for lang references 2021-03-10 17:24:51 +10:00
Ryan Dwyer 56ff30460a pal-final: Get game .rodata matching 2021-03-09 23:52:37 +10:00
Ryan Dwyer bd15d29866 pal-final: Get lib segment matching excluding pointers 2021-03-08 17:39:45 +10:00
Ryan Dwyer 34438419e5 Merge boot segment into lib 2021-03-08 12:18:53 +10:00
Ryan Dwyer 6ce32b7c88 pal-final: Get game .text segment the right size 2021-03-08 10:22:42 +10:00
Ryan Dwyer 15e775f88f Decompile func0f09b828 2021-03-07 15:12:42 +10:00
Ryan Dwyer 057e50feea Decompile func0f098a44 2021-03-07 01:03:12 +10:00
Ryan Dwyer 94fe5fc943 Decompile func0f0336a8 2021-03-06 15:17:06 +10:00
Ryan Dwyer c7f9f9c319 Attempt to decompile func0f0061dc 2021-03-06 11:34:19 +10:00
Ryan Dwyer b19fd26f5e Decompile func0f09a310 2021-03-05 22:05:34 +10:00
Ryan Dwyer 2595be380e Decompile func0f09cb44 2021-03-05 21:18:06 +10:00
Ryan Dwyer a7fb9a7854 Decompile func0f09cb5c 2021-03-05 21:17:03 +10:00
Ryan Dwyer d328b14c0a Decompile func0f09fa20 2021-03-05 18:32:02 +10:00
Ryan Dwyer f7bf32a297 Decompile func0f0a134c 2021-03-05 18:00:23 +10:00
Ryan Dwyer 714b61995b Decompile currentPlayerDecreaseNoiseRadius 2021-03-05 17:25:55 +10:00
Ryan Dwyer de3f10a9af Decompile func0f09e004 2021-03-05 17:01:56 +10:00
Ryan Dwyer 97a4916da1 Decompile weaponGetMinClipQty 2021-03-05 12:22:31 +10:00
Ryan Dwyer 7480d1479c Decompile func0f098ca0 2021-03-05 12:21:20 +10:00
Ryan Dwyer 900032bb4b Decompile func0f09ebcc 2021-03-05 10:10:33 +10:00
Ryan Dwyer f63a2fb6d1 Decompile stub0f00b180 2021-03-05 00:00:55 +10:00
Ryan Dwyer f0ef4c38b3 Decompile currentPlayerSetAmmoQuantity 2021-03-04 23:59:43 +10:00
Ryan Dwyer cd076e7de2 Decompile abmagReset 2021-03-04 23:28:53 +10:00
Ryan Dwyer 2f2d7689b1 Decompile func0f0abd30 2021-03-04 23:12:35 +10:00
Ryan Dwyer 7e6be182c2 Decompile currentPlayerGetAmmoCountWithCheck 2021-03-04 22:25:05 +10:00
Ryan Dwyer a830bcd0a0 Decompile func0f0a1c2c 2021-03-04 17:56:26 +10:00
Ryan Dwyer 31d9765da7 Decompile currentPlayerHasAmmoForWeapon 2021-03-04 17:52:23 +10:00
Ryan Dwyer 37f9370343 Decompile func0f0a1b50 2021-03-04 17:37:25 +10:00