babbygremlin
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93a38649f3
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Fix default control scheme for combat sim
the default control scheme for new profiles in combat simulations was being set to 1.1 instead of 1.2 this just changes the number, its very tiny
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2023-08-14 00:30:30 -07:00 |
fgsfds
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758eb77578
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port: fix credits crash
campaign is now more or less completable, other than the pushbox collision bug
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2023-08-13 22:49:00 +02:00 |
fgsfds
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358f788b61
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port: read gbi command id correctly in gfxReplaceGbiCommands
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2023-08-13 21:09:04 +02:00 |
fgsfds
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e0d4bf44b8
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port: read command ids correctly when rendering in xray mode
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2023-08-13 21:04:00 +02:00 |
fgsfds
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76ed7f180e
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port: padoffsets are actually u16
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2023-08-13 19:42:51 +02:00 |
fgsfds
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d51a7bc9d6
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port: rename some math functions to avoid conflicts with libc
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2023-08-13 17:13:08 +02:00 |
fgsfds
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c007bee536
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port: don't use s32s for texture pointers
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2023-08-13 01:13:03 +02:00 |
fgsfds
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6396b38a6f
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port: fix (?) crash related to knocking out the secretary in defection
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2023-08-11 00:02:59 +02:00 |
fgsfds
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075b7f9bd7
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port: make the legal screen display the commit hash and platform
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2023-08-09 22:54:42 +02:00 |
fgsfds
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288b37a1b3
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port: fix aEnvMixer; fix some misc warnings
hopefully that was the last of the big audio issues
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2023-08-09 21:18:36 +02:00 |
fgsfds
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18bab30c59
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port: more UB/bug fixes
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2023-08-09 13:07:02 +02:00 |
fgsfds
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a37441b221
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port: hackfix a bunch of UB and seg-related issues
game now runs with -O2
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2023-08-08 16:38:45 +02:00 |
fgsfds
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62f3007d2a
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port: halfassed solution for segmented addresses; fix some dyntex related stuff
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2023-08-08 14:30:59 +02:00 |
fgsfds
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885bfeaf38
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port: disable indefinite wait in aiIfMusicEventQueueIsEmpty for now
might have to actually run audio in a different thread
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2023-08-06 21:38:07 +02:00 |
fgsfds
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2d6e6c887e
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port: add mp3 decoding via lieff/minimp3
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2023-08-06 21:24:38 +02:00 |
fgsfds
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afae1a3aae
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port: fix chraction crash
bug?
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2023-08-06 21:24:04 +02:00 |
fgsfds
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eb8c4e9ee9
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-06 18:52:09 +02:00 |
fgsfds
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81c1c206d4
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port: make audio run at 60hz again but with smaller frames
this is required to tick music events correctly
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2023-08-06 18:20:37 +02:00 |
fgsfds
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063df3243d
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port: make audio tick at 30hz, add hack to prevent popping
this is a shit solution, but it'll do for now
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2023-08-06 18:08:21 +02:00 |
fgsfds
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ffb5ca4b5b
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port: begin implementing audio
mixer taken from sm64-port and modified to fit PD's naudio thing
MP3 playback not supported yet
audio buffering sucks
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2023-08-06 15:51:07 +02:00 |
fgsfds
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32c05e6a3d
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port: swap sequence headers
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2023-08-06 01:18:07 +02:00 |
Ryan Dwyer
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f1e1e6b204
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Set names for headanim symbols
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2023-08-05 18:16:16 +10:00 |
fgsfds
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e1b892e8b4
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port: hack in mouselook
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2023-08-05 03:13:56 +02:00 |
fgsfds
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da9046f745
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port: swap RGBA color literals
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2023-08-05 01:57:26 +02:00 |
fgsfds
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ea8e49c870
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port: linux support; horrible hack to avoid segmented address funny moments
linux support only tested a little bit in a VM
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2023-08-04 23:44:20 +02:00 |
fgsfds
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a9b772ef99
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port: fix hitscans and other uses of Gtri
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2023-08-04 16:46:05 +02:00 |
fgsfds
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c2d1d9b4bf
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port: don't crash when reading briefing in the mission screen
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2023-08-04 01:25:18 +02:00 |
fgsfds
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05889b54cb
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port: partially unfuck menus
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2023-08-04 01:11:19 +02:00 |
fgsfds
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58120e299e
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port: fix (?) texture alignment, ignore LOD levels > 0 for now
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2023-08-03 16:01:12 +02:00 |
fgsfds
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03ea57dab8
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port: disable zbufDrawArtifactsOffscreen for now
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2023-08-02 19:45:11 +02:00 |
fgsfds
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9d1e40c5f7
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port: unfuck font palettes
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2023-08-02 19:44:41 +02:00 |
fgsfds
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9433dc7769
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port: make it not crash on the intro sequence and render SOME geometry
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2023-08-01 23:38:06 +02:00 |
fgsfds
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157d46b73a
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port: fix tahoma
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2023-08-01 01:28:08 +02:00 |
fgsfds
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f91401cb95
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port: make the legal screen render correctly
also, total errno death in the same commit because I am dumb
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2023-07-30 21:24:39 +02:00 |
fgsfds
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da94644c38
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port: make it link and load
nothing happens after loading though
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2023-07-29 23:21:35 +02:00 |
Ryan Dwyer
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aeca25d984
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Fix arguments for if_chr_same_floor_distance_to_pad_lt
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2023-07-21 00:03:01 +10:00 |
Ryan Dwyer
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cef885db72
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Replace a heap of literals, mostly in sound code
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2023-07-07 22:10:48 +10:00 |
Ryan Dwyer
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a780b5f179
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Identify hov and hovtype properties
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2023-06-28 23:37:39 +10:00 |
Ryan Dwyer
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3b4451a2d1
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Name more pak symbols
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2023-06-25 22:33:57 +10:00 |
Ryan Dwyer
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83e8265d5b
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Introduce RoomNum typedef
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2023-06-20 19:14:13 +10:00 |
Ryan Dwyer
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c55f9c805c
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Decompile viUpdateMode
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2023-06-18 19:43:27 +10:00 |
Ryan Dwyer
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a53320f35a
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ntsc-beta: Decompile mainInit
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2023-06-18 10:28:15 +10:00 |
Ryan Dwyer
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ca6ce095f0
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jpn-final: Decompile text0f154f38
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2023-06-17 17:27:45 +10:00 |
Ryan Dwyer
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8647634a54
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Decompile bgLoadRoom
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2023-06-16 21:10:03 +10:00 |
Ryan Dwyer
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e78d65b6e3
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Improve mismatch of weatherRenderSnow
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2023-06-14 17:43:51 +10:00 |
Ryan Dwyer
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38c478259f
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Name and document pathfinding functions
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2023-06-13 21:44:29 +10:00 |
Ryan Dwyer
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154153b605
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Discover remaining pad flags
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2023-06-12 22:16:28 +10:00 |
Ryan Dwyer
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cac9aaf9bf
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Decompile weatherRenderRain
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2023-06-10 17:04:30 +10:00 |
Ryan Dwyer
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7c1c377db0
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Decompile titleRenderPdLogo
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2023-06-07 17:57:00 +10:00 |
Ryan Dwyer
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8c22681e35
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Set names for more bondgun symbols
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2023-06-04 16:44:37 +10:00 |