Ryan Dwyer
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e97273fb37
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Rename many lifecycle functions to use consistent names and rename many files
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2022-03-20 13:27:27 +10:00 |
Ryan Dwyer
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7e4e380ff4
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Attempt to decompile titleRenderPdLogo
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2022-01-03 18:43:27 +10:00 |
Ryan Dwyer
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1d307a9191
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Rename memory.c to memp.c and lib_126b0.c to mema.c and add documentation
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2021-10-30 14:24:30 +10:00 |
Ryan Dwyer
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216b4b9a5c
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Decompile dhudRender
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2021-10-29 17:44:08 +10:00 |
Ryan Dwyer
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ee8afafc31
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Disassemble rzip functions
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2021-10-06 17:44:09 +10:00 |
Ryan Dwyer
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79e40cdf0e
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Distribute remaining .bss into lib
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2021-03-15 23:28:01 +10:00 |
Ryan Dwyer
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df896be182
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Decompile shardsRenderWood
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2021-02-26 23:58:01 +10:00 |
Ryan Dwyer
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045072f179
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Distribute the game segment's .bss into their appropriate files
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2021-02-19 17:43:10 +10:00 |
Ryan Dwyer
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0def2c5a4d
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Combine data headers into a single one and remove unnecessary declarations
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2021-02-17 22:04:46 +10:00 |
Ryan Dwyer
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a98d9e400b
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Distribute almost all of the game segment's .data into their appropriate files
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2021-02-17 20:46:04 +10:00 |
Ryan Dwyer
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eeddf16ad9
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Rename lib_0d0a0.c to dma.c
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2021-02-13 12:00:44 +10:00 |
Ryan Dwyer
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3f98b4d582
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Identify stub functions in game segment
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2021-02-02 17:19:47 +10:00 |
Ryan Dwyer
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a4819ebe65
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Attempt to decompile strtol
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2021-01-30 23:35:56 +10:00 |
Ryan Dwyer
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36f092e775
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Split lib_12dc0.c into rng.c and args.c
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2021-01-30 19:42:22 +10:00 |
Ryan Dwyer
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bbe2116ba9
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Decompile argFindByPrefix
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2021-01-30 18:09:12 +10:00 |
Ryan Dwyer
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4e843fd58d
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Decompile proutSprintf
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2021-01-30 15:03:39 +10:00 |
Ryan Dwyer
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92fad46faf
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Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
Ryan Dwyer
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f575e378f1
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Adjust addresses of g_GfxSizesByPlayerCount and g_VtxSizesByPlayerCount
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2021-01-01 23:41:03 +10:00 |
Ryan Dwyer
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5b0b5e0ae7
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Split game_166e40.c into gfxmemory.c and rename related symbols
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2020-12-24 12:09:08 +10:00 |