Ryan Dwyer
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e97273fb37
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Rename many lifecycle functions to use consistent names and rename many files
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2022-03-20 13:27:27 +10:00 |
Ryan Dwyer
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729e951336
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Rename game_127910.c to playermgr.c
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2022-02-13 21:59:43 +10:00 |
Ryan Dwyer
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583796e7aa
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Rename game_0b69d0.c to player.c
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2022-02-09 20:23:06 +10:00 |
Ryan Dwyer
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4167ec8c89
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Split scenarios into .inc files
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2022-01-09 00:14:43 +10:00 |
Ryan Dwyer
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318a21b71c
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Decompile scenarioPacHandleDeath
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2022-01-05 08:12:08 +10:00 |
Ryan Dwyer
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50b60dc92a
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Rename bot files and functions
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2021-12-26 15:12:58 +10:00 |
Ryan Dwyer
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7d44ea11e1
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Rename game_097ba0.c to bondgun.c, and related functions
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2021-06-13 17:19:11 +10:00 |
Ryan Dwyer
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b9788c4b68
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Decompile hudmsgCalculatePosition
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2021-06-09 12:16:48 +10:00 |
Ryan Dwyer
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a39eca8c57
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Rename shorthand to gset
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2021-05-26 18:45:49 +10:00 |
Ryan Dwyer
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1de2cc728e
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Flesh out weapon flag constants
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2021-04-06 19:45:51 +10:00 |
Ryan Dwyer
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79e40cdf0e
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Distribute remaining .bss into lib
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2021-03-15 23:28:01 +10:00 |
Ryan Dwyer
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fc4d1cc39c
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Implement enums for lang references
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2021-03-10 17:24:51 +10:00 |
Ryan Dwyer
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8024d3a966
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Decompile aibotScoreWeapon
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2021-02-24 17:16:32 +10:00 |
Ryan Dwyer
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e44b73f10a
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Decompile mpGetWeaponIndexByWeaponNum
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2021-02-22 23:09:23 +10:00 |
Ryan Dwyer
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0def2c5a4d
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Combine data headers into a single one and remove unnecessary declarations
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2021-02-17 22:04:46 +10:00 |
Ryan Dwyer
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a98d9e400b
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Distribute almost all of the game segment's .data into their appropriate files
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2021-02-17 20:46:04 +10:00 |
Ryan Dwyer
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94544a4d88
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Introduce shorthand struct
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2021-02-14 11:20:33 +10:00 |
Ryan Dwyer
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b71b3570a8
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Rename dozens of game files and functions
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2021-02-02 21:04:11 +10:00 |
Ryan Dwyer
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4e843fd58d
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Decompile proutSprintf
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2021-01-30 15:03:39 +10:00 |
Ryan Dwyer
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2af20b8596
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |