Commit Graph

20 Commits

Author SHA1 Message Date
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
Ryan Dwyer 729e951336 Rename game_127910.c to playermgr.c 2022-02-13 21:59:43 +10:00
Ryan Dwyer 583796e7aa Rename game_0b69d0.c to player.c 2022-02-09 20:23:06 +10:00
Ryan Dwyer 4167ec8c89 Split scenarios into .inc files 2022-01-09 00:14:43 +10:00
Ryan Dwyer 318a21b71c Decompile scenarioPacHandleDeath 2022-01-05 08:12:08 +10:00
Ryan Dwyer 50b60dc92a Rename bot files and functions 2021-12-26 15:12:58 +10:00
Ryan Dwyer 7d44ea11e1 Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
Ryan Dwyer b9788c4b68 Decompile hudmsgCalculatePosition 2021-06-09 12:16:48 +10:00
Ryan Dwyer a39eca8c57 Rename shorthand to gset 2021-05-26 18:45:49 +10:00
Ryan Dwyer 1de2cc728e Flesh out weapon flag constants 2021-04-06 19:45:51 +10:00
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer fc4d1cc39c Implement enums for lang references 2021-03-10 17:24:51 +10:00
Ryan Dwyer 8024d3a966 Decompile aibotScoreWeapon 2021-02-24 17:16:32 +10:00
Ryan Dwyer e44b73f10a Decompile mpGetWeaponIndexByWeaponNum 2021-02-22 23:09:23 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer a98d9e400b Distribute almost all of the game segment's .data into their appropriate files 2021-02-17 20:46:04 +10:00
Ryan Dwyer 94544a4d88 Introduce shorthand struct 2021-02-14 11:20:33 +10:00
Ryan Dwyer b71b3570a8 Rename dozens of game files and functions 2021-02-02 21:04:11 +10:00
Ryan Dwyer 4e843fd58d Decompile proutSprintf 2021-01-30 15:03:39 +10:00
Ryan Dwyer 2af20b8596 Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names 2021-01-23 16:47:02 +10:00