Ryan Dwyer
e423eac69e
Make scheduler pass message IDs instead of pointers
2023-05-03 23:26:44 +10:00
Ryan Dwyer
6b016ffd4f
Show bottleneck on profile output
2023-05-03 23:01:00 +10:00
Ryan Dwyer
f54c812fdf
Fix two profiling bugs
2023-05-03 22:29:18 +10:00
Ryan Dwyer
880db15689
Move framebuffers to separate memory banks
2023-05-03 07:48:25 +10:00
Ryan Dwyer
a85ea9d7c1
Make main thread start building second task without waiting for retrace
2023-05-03 00:08:53 +10:00
Ryan Dwyer
7ef3e9d009
Introduce triple buffer and remove RDP freeze
2023-05-02 22:50:56 +10:00
Ryan Dwyer
fcc63f7638
Set Everdrive ROM ID and save configuration in the ROM header
2023-05-02 22:27:49 +10:00
Ryan Dwyer
60947bfdfd
Remove hi-res video option
2023-05-02 14:16:53 +10:00
Ryan Dwyer
f96d9ff901
Refactor scheduler
2023-05-02 12:29:35 +10:00
Ryan Dwyer
b18d1259fe
Make profiler report RSP, RDP and thread timing accurately
2023-05-01 18:48:04 +10:00
Ryan Dwyer
502f88dddb
Enable antialias again
2023-04-24 00:01:18 +10:00
Ryan Dwyer
d74f0bce56
Fix CCTV still working when destroyed
2023-04-24 00:00:20 +10:00
Ryan Dwyer
4b97a3845f
Fix solo handicaps being reset after configuring
2023-04-23 23:56:52 +10:00
Ryan Dwyer
361e1e9458
Fix roomproplist corruption
2023-04-23 23:53:51 +10:00
Ryan Dwyer
94d81e5a74
Refactor roomproplistchunks
...
* When deregistering, fill the slot with the last propnum and maintain a count to avoid having to scan to find an empty slot when registering
* Assume propnum isn't already registered when registering
* Assume propnums only exist once per room when deregistering
* Allow up to 16 propnums per chunk instead of 7
* roomGetProps: Don't check for duplicate propnums in first room
* Use separate `next` property to store index of next chunk instead of using propnums[7]
2023-01-08 17:04:54 +10:00
Ryan Dwyer
246d30ce04
RoomMtx: Prevent cache fighting in multiplayer and remove need to tick roommtxes
2023-01-07 17:08:30 +10:00
Ryan Dwyer
5fe7cd37f6
Only render unarmed when attacking
2023-01-07 14:34:28 +10:00
Ryan Dwyer
e031b11a64
Remove special cover
2023-01-05 22:44:59 +10:00
Ryan Dwyer
4f5a8f0a10
Tweak cover JSON format and set names for remaining cover flags
2023-01-05 22:30:47 +10:00
Ryan Dwyer
32780a9f67
Refactor MP match end checks
2023-01-01 01:24:39 +10:00
Ryan Dwyer
1a279d5446
Fix crash relating to dangerous props
2022-12-31 20:00:27 +10:00
Ryan Dwyer
bec089ea11
Don't implicitly enable a door prop when AI scripting attempts to open a disabled door
2022-12-31 19:26:55 +10:00
Ryan Dwyer
4bdb84546e
Fix lifts again
2022-12-31 15:02:47 +10:00
Ryan Dwyer
1d94dbfe1b
Reinstate cctv
2022-12-31 13:51:57 +10:00
Ryan Dwyer
6ef917d5d1
Fix lifts
2022-11-17 17:55:27 +10:00
Ryan Dwyer
c0276247fa
Fix room matrices in 2 player
2022-11-17 17:46:01 +10:00
Ryan Dwyer
6181870b38
Refactor objective checks
...
* Use a dirty flag so statuses can be recalculated only when they might have changed
* Remove support for unused criteria types
* Re-ID the status constants so the objective status can be the minimum of the criteria statuses
* Merge multiple complete flags into one criteria item
* Merge multiple fail flags into one criteria item
* Use a g_AnyObjectiveFailed variable so the objectives failed AI doesn't have to iterate them
2022-11-17 17:36:19 +10:00
Ryan Dwyer
d8137e2d6b
Improve dangerous props code
2022-11-16 23:16:07 +10:00
Ryan Dwyer
42c22131cb
Improve proxy detection code
2022-11-16 22:37:32 +10:00
Ryan Dwyer
4221ae63ce
Refactor prop onscreen flags in propsTickPlayer
2022-11-16 22:03:42 +10:00
Ryan Dwyer
c2847f0e14
Allow mines that are placed in setup and debris to be paused
2022-11-16 21:34:11 +10:00
Ryan Dwyer
e6b02156bb
Pause door props when closed and backgrounded
2022-11-16 21:08:15 +10:00
Ryan Dwyer
bd009f7290
Move every-tick logic from propsTick into backgroundable logic in propsTickPlayer where possible
2022-11-16 21:05:33 +10:00
Ryan Dwyer
c588072b28
Fix order of bgchr AI execution
2022-11-16 21:01:44 +10:00
Ryan Dwyer
7a9b061894
Fix crash when equipping Mauler in multiplayer
2022-11-16 17:20:36 +10:00
Ryan Dwyer
44a3dc48e5
Don't check for alarm reaching its time limit unless it's active
2022-11-16 08:23:24 +10:00
Ryan Dwyer
c45e54d5dd
Don't defrag room prop chunks during gameplay unless critical
2022-11-16 08:16:11 +10:00
Ryan Dwyer
2823263f29
Remove pointless code from chrTick
2022-11-15 22:33:51 +10:00
Ryan Dwyer
e4e4074352
Remove pointless code in playerTick
2022-11-15 22:09:44 +10:00
Ryan Dwyer
65c4192827
Optimise chraTickBg and chraTick
2022-11-15 21:55:45 +10:00
Ryan Dwyer
0e4f2da179
Minor BG improvements
2022-11-13 18:37:28 +10:00
Ryan Dwyer
b714f73ef7
Remove some pointless code from bondgun functions
2022-11-13 16:57:55 +10:00
Ryan Dwyer
45df96a546
Introduce g_LasersightsActive
2022-11-13 15:44:14 +10:00
Ryan Dwyer
4a5c4c736b
Avoid configuring RDP for HUD message timer stuff if possible
2022-11-13 15:40:10 +10:00
Ryan Dwyer
b36d3f266d
Fix laser dot not appearing
2022-11-13 15:26:53 +10:00
Ryan Dwyer
4c3045ca98
Introduce g_BgAlwaysRoom and remove stage checks from BG render code
2022-11-13 13:05:23 +10:00
Ryan Dwyer
4114aa0b21
Remove chr engagement metrics
2022-11-13 11:02:48 +10:00
Ryan Dwyer
936999e9d2
Remove modelmgrPrintCounts
2022-11-13 10:10:44 +10:00
Ryan Dwyer
abd130815a
Refactor room matrices to use used and free linked lists
2022-11-13 10:07:21 +10:00
Ryan Dwyer
1a154c2dea
Convert individual room matrices variables into a struct
2022-11-13 09:34:04 +10:00