perfect_dark/src/game/timing.c

72 lines
1.8 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/timing.h"
#include "bss.h"
#include "data.h"
#include "types.h"
void frametimeInit(void)
{
g_Vars.thisframetime = osGetCount();
g_Vars.lastframetime = g_Vars.thisframetime;
}
void frametimeApply(s32 diffframe60, s32 diffframe240, s32 frametime)
{
g_Vars.lastframetime = g_Vars.thisframetime;
g_Vars.thisframetime = frametime;
g_Vars.diffframe60 = diffframe60;
g_Vars.diffframe60f = diffframe60;
g_Vars.diffframe60freal = PALUPF(g_Vars.diffframe60f);
g_Vars.lastframe240 = g_Vars.thisframe240;
g_Vars.thisframe240 += diffframe240;
g_Vars.diffframe240 = diffframe240;
g_Vars.diffframe240f = diffframe240;
g_Vars.diffframe240freal = PALUPF(g_Vars.diffframe240f);
}
void frametimeCalculate(void)
{
u32 count;
u32 thisframeticks;
u32 diffframe60;
u32 diffframe240;
do {
count = osGetCount();
thisframeticks = count - g_Vars.thisframetime;
g_Vars.thisframeticks = thisframeticks;
#if PAL
diffframe60 = (g_Vars.lostframetime + thisframeticks + 468750) / 937500;
diffframe240 = (g_Vars.lostframetime240 + thisframeticks + 117187) / 234375;
#else
diffframe60 = (g_Vars.lostframetime + thisframeticks + 390625) / 781250;
diffframe240 = (g_Vars.lostframetime240 + thisframeticks + 97656) / 195312;
#endif
} while (diffframe60 < g_Vars.mininc60);
#if PAL
g_Vars.lostframetime = (g_Vars.lostframetime + thisframeticks) - (diffframe60 * 937500);
g_Vars.lostframetime240 = (g_Vars.lostframetime240 + thisframeticks) - (diffframe240 * 234375);
#else
g_Vars.lostframetime = (g_Vars.lostframetime + thisframeticks) - (diffframe60 * 781250);
g_Vars.lostframetime240 = (g_Vars.lostframetime240 + thisframeticks) - (diffframe240 * 195312);
#endif
g_Vars.mininc60 = 1;
frametimeApply(diffframe60, diffframe240, count);
}
void func0f16cf8c(s32 arg0)
{
// empty
}
void func0f16cf94(void)
{
// empty
}