perfect_dark/src/include
Ryan Dwyer aeca25d984 Fix arguments for if_chr_same_floor_distance_to_pad_lt 2023-07-21 00:03:01 +10:00
..
firingrange
game Replace a heap of literals, mostly in sound code 2023-07-07 22:10:48 +10:00
inflate
lib Name more pak symbols 2023-06-25 22:33:57 +10:00
asm_helper.h
bss.h Introduce RoomNum typedef 2023-06-20 19:14:13 +10:00
commands.h Fix arguments for if_chr_same_floor_distance_to_pad_lt 2023-07-21 00:03:01 +10:00
constants.h Identify hov and hovtype properties 2023-06-28 23:37:39 +10:00
data.h Name more pak symbols 2023-06-25 22:33:57 +10:00
files.h Decompile filesInit 2022-08-04 23:26:16 +10:00
gbiex.h Use Vtx/Col instead of struct gfxvtx, struct colour and u32 2023-05-27 13:22:14 +10:00
gunscript.h Improve naming and documentation of inventory data 2022-10-22 18:42:45 +10:00
intro.h
lang.h
macros.inc
math.h
pads.h
props.h Identify hov and hovtype properties 2023-06-28 23:37:39 +10:00
sfx.h Decompile weatherRenderRain 2023-06-10 17:04:30 +10:00
sgidefs.h
stagesetup.h
stdarg.h
stdlib.h
string.h
textureconfig.h Name all env symbols 2023-05-24 21:54:47 +10:00
tiles.h
tvcmds.h
types.h Replace a heap of literals, mostly in sound code 2023-07-07 22:10:48 +10:00
util.h
versions.h