mirror of https://github.com/zeldaret/tmc.git
Merge pull request #275 from hatal175/takkuri
This commit is contained in:
commit
28ab5262ec
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@ -1,805 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start Takkuri
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Takkuri: @ 0x0803BB7C
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push {r4, r5, lr}
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adds r5, r0, #0
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ldr r4, _0803BB94 @ =gUnk_080CFF3C
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bl GetNextFunction
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lsls r0, r0, #2
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adds r0, r0, r4
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ldr r1, [r0]
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adds r0, r5, #0
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bl _call_via_r1
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pop {r4, r5, pc}
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.align 2, 0
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_0803BB94: .4byte gUnk_080CFF3C
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thumb_func_start sub_0803BB98
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sub_0803BB98: @ 0x0803BB98
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push {lr}
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ldr r2, _0803BBAC @ =gUnk_080CFF54
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0803BBAC: .4byte gUnk_080CFF54
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thumb_func_start sub_0803BBB0
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sub_0803BBB0: @ 0x0803BBB0
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push {r4, r5, lr}
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adds r4, r0, #0
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adds r0, #0x41
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ldrb r1, [r0]
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movs r2, #0x80
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adds r0, r2, #0
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ands r0, r1
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cmp r0, #0
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beq _0803BC2C
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movs r5, #0x7f
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adds r0, r5, #0
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ands r0, r1
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cmp r0, #0
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bne _0803BC06
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adds r0, r4, #0
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bl sub_0803C0AC
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ldrb r1, [r4, #0x10]
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adds r0, r5, #0
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ands r0, r1
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strb r0, [r4, #0x10]
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ldrb r2, [r4, #0x15]
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adds r0, r2, #4
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movs r1, #8
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ands r0, r1
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cmp r0, #0
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bne _0803BBF6
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movs r0, #0x10
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ands r0, r2
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cmp r0, #0
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beq _0803BBF2
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adds r0, r2, #2
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b _0803BBF4
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_0803BBF2:
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subs r0, r2, #2
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_0803BBF4:
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strb r0, [r4, #0x15]
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_0803BBF6:
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ldrb r1, [r4, #0x15]
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movs r0, #0x20
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subs r0, r0, r1
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strb r0, [r4, #0x15]
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adds r0, r4, #0
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bl sub_0803BF2C
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b _0803BC1E
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_0803BC06:
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adds r0, r4, #0
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adds r0, #0x3d
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ldrb r1, [r0]
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adds r0, r2, #0
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ands r0, r1
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #0
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bne _0803BC1E
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adds r1, r4, #0
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adds r1, #0x45
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strb r0, [r1]
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_0803BC1E:
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adds r1, r4, #0
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adds r1, #0x82
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ldrh r0, [r1]
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cmp r0, #0x10
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bls _0803BC2C
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subs r0, #0xc
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strh r0, [r1]
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_0803BC2C:
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adds r0, r4, #0
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bl GetNextFrame
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pop {r4, r5, pc}
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thumb_func_start sub_0803BC34
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sub_0803BC34: @ 0x0803BC34
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push {r4, lr}
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adds r4, r0, #0
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ldr r0, _0803BC78 @ =gUnk_080CFF6C
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ldrb r1, [r4, #0xd]
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lsls r1, r1, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r4, #0
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bl _call_via_r1
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adds r0, r4, #0
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bl GetNextFrame
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adds r0, r4, #0
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bl sub_0806F520
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cmp r0, #0
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bne _0803BC74
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movs r1, #2
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strb r1, [r4, #0xc]
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strb r0, [r4, #0xd]
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adds r0, r4, #0
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adds r0, #0x84
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strb r1, [r0]
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movs r0, #8
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strb r0, [r4, #0xe]
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movs r0, #0xe0
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lsls r0, r0, #1
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strh r0, [r4, #0x24]
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adds r0, r4, #0
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bl sub_0803BF2C
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_0803BC74:
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pop {r4, pc}
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.align 2, 0
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_0803BC78: .4byte gUnk_080CFF6C
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thumb_func_start sub_0803BC7C
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sub_0803BC7C: @ 0x0803BC7C
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movs r1, #1
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strb r1, [r0, #0xd]
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movs r1, #0x3c
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strb r1, [r0, #0x1d]
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bx lr
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.align 2, 0
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thumb_func_start sub_0803BC88
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sub_0803BC88: @ 0x0803BC88
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push {lr}
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bl sub_0806F4E8
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pop {pc}
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thumb_func_start sub_0803BC90
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sub_0803BC90: @ 0x0803BC90
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0806F3E4
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cmp r0, #0
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beq _0803BCA2
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adds r0, r4, #0
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bl sub_0804A7D4
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_0803BCA2:
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pop {r4, pc}
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thumb_func_start sub_0803BCA4
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sub_0803BCA4: @ 0x0803BCA4
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push {r4, r5, r6, lr}
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adds r6, r0, #0
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bl sub_0804A720
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movs r4, #0
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movs r5, #1
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strb r5, [r6, #0xc]
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strb r4, [r6, #0xf]
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adds r0, r6, #0
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movs r1, #1
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bl sub_08049F84
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strb r0, [r6, #0x15]
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adds r0, r6, #0
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adds r0, #0x80
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strb r4, [r0]
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adds r0, #1
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strb r4, [r0]
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strb r5, [r6, #0x1c]
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adds r2, r6, #0
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adds r2, #0x3c
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ldrb r1, [r2]
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movs r0, #0x10
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orrs r0, r1
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strb r0, [r2]
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adds r1, r6, #0
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adds r1, #0x38
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movs r0, #3
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strb r0, [r1]
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ldrb r1, [r6, #0x1b]
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movs r0, #0x3f
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ands r0, r1
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movs r1, #0x40
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orrs r0, r1
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strb r0, [r6, #0x1b]
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ldrh r1, [r6, #0x2e]
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adds r0, r6, #0
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adds r0, #0x78
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strh r1, [r0]
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ldrh r0, [r6, #0x32]
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adds r1, r6, #0
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adds r1, #0x7a
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strh r0, [r1]
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adds r0, r6, #0
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bl UpdateSpriteForCollisionLayer
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adds r0, r6, #0
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bl sub_0803BF2C
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pop {r4, r5, r6, pc}
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thumb_func_start sub_0803BD08
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sub_0803BD08: @ 0x0803BD08
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push {r4, r5, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xf]
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cmp r0, #0
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beq _0803BD2C
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adds r0, r4, #0
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bl CheckOnScreen
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cmp r0, #0
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bne _0803BD80
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strb r0, [r4, #0xf]
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ldrb r0, [r4, #0x18]
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movs r1, #4
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rsbs r1, r1, #0
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ands r1, r0
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movs r0, #1
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orrs r1, r0
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strb r1, [r4, #0x18]
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_0803BD2C:
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adds r0, r4, #0
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bl sub_0803BEE8
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adds r0, r4, #0
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bl GetNextFrame
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movs r0, #1
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bl sub_08049DF4
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cmp r0, #0
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beq _0803BD80
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ldr r5, _0803BD84 @ =gUnk_020000B0
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ldr r1, [r5]
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adds r0, r4, #0
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movs r2, #0x88
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movs r3, #0x50
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bl EntityInRectRadius
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cmp r0, #0
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beq _0803BD80
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ldr r0, [r5]
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movs r2, #0x32
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ldrsh r1, [r0, r2]
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movs r2, #0x32
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ldrsh r0, [r4, r2]
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adds r0, #8
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cmp r1, r0
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ble _0803BD80
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movs r1, #0
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movs r2, #2
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strb r2, [r4, #0xc]
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adds r0, r4, #0
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adds r0, #0x84
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strb r1, [r0]
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movs r0, #0x10
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strb r0, [r4, #0xe]
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adds r0, r4, #0
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adds r0, #0x81
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strb r2, [r0]
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adds r0, r4, #0
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bl sub_0803BF2C
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_0803BD80:
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pop {r4, r5, pc}
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.align 2, 0
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_0803BD84: .4byte gUnk_020000B0
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thumb_func_start sub_0803BD88
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sub_0803BD88: @ 0x0803BD88
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push {lr}
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bl sub_0803BF70
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pop {pc}
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thumb_func_start sub_0803BD90
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sub_0803BD90: @ 0x0803BD90
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push {r4, lr}
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adds r4, r0, #0
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bl CheckOnScreen
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cmp r0, #0
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bne _0803BDC8
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movs r0, #4
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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subs r0, #8
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ands r0, r1
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strb r0, [r4, #0x18]
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ldrb r1, [r4, #0x10]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r4, #0x10]
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adds r2, r4, #0
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adds r2, #0x29
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ldrb r1, [r2]
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movs r0, #0x39
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #8
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orrs r0, r1
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strb r0, [r2]
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movs r0, #8
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strb r0, [r4, #0xe]
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b _0803BDD4
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_0803BDC8:
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adds r0, r4, #0
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bl sub_0803BF48
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adds r0, r4, #0
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bl GetNextFrame
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_0803BDD4:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0803BDD8
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sub_0803BDD8: @ 0x0803BDD8
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
|
||||
lsls r0, r0, #0x18
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||||
cmp r0, #0
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||||
bne _0803BE76
|
||||
adds r0, r4, #0
|
||||
movs r1, #1
|
||||
bl sub_08049FDC
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||||
cmp r0, #0
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||||
beq _0803BDFE
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||||
adds r0, r4, #0
|
||||
bl sub_08049FA0
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||||
cmp r0, #0
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||||
bne _0803BE06
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||||
_0803BDFE:
|
||||
adds r0, r4, #0
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||||
bl sub_0803C120
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||||
b _0803BE70
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_0803BE06:
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||||
ldrb r1, [r4, #0x15]
|
||||
movs r0, #0x10
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _0803BE20
|
||||
movs r0, #8
|
||||
strb r0, [r4, #0x15]
|
||||
ldr r1, _0803BE1C @ =gRoomControls
|
||||
ldrh r0, [r1, #0xa]
|
||||
subs r0, #0x20
|
||||
b _0803BE30
|
||||
.align 2, 0
|
||||
_0803BE1C: .4byte gRoomControls
|
||||
_0803BE20:
|
||||
movs r0, #0x18
|
||||
strb r0, [r4, #0x15]
|
||||
ldr r1, _0803BE78 @ =gRoomControls
|
||||
movs r2, #0x88
|
||||
lsls r2, r2, #1
|
||||
adds r0, r2, #0
|
||||
ldrh r2, [r1, #0xa]
|
||||
adds r0, r0, r2
|
||||
_0803BE30:
|
||||
strh r0, [r4, #0x2e]
|
||||
ldrh r0, [r1, #0xc]
|
||||
adds r0, #8
|
||||
strh r0, [r4, #0x32]
|
||||
ldrb r1, [r4, #0x18]
|
||||
movs r0, #4
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
movs r1, #1
|
||||
orrs r0, r1
|
||||
strb r0, [r4, #0x18]
|
||||
ldrb r1, [r4, #0x10]
|
||||
movs r0, #0x80
|
||||
orrs r0, r1
|
||||
strb r0, [r4, #0x10]
|
||||
movs r0, #2
|
||||
strb r0, [r4, #0xc]
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x84
|
||||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
movs r0, #0x18
|
||||
strb r0, [r4, #0xe]
|
||||
subs r1, #2
|
||||
movs r0, #0x96
|
||||
lsls r0, r0, #1
|
||||
strh r0, [r1]
|
||||
adds r0, #0x94
|
||||
strh r0, [r4, #0x24]
|
||||
subs r1, #1
|
||||
movs r0, #4
|
||||
strb r0, [r1]
|
||||
_0803BE70:
|
||||
adds r0, r4, #0
|
||||
bl sub_0803BF2C
|
||||
_0803BE76:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
_0803BE78: .4byte gRoomControls
|
||||
|
||||
thumb_func_start sub_0803BE7C
|
||||
sub_0803BE7C: @ 0x0803BE7C
|
||||
push {r4, r5, lr}
|
||||
adds r4, r0, #0
|
||||
bl CheckOnScreen
|
||||
adds r5, r0, #0
|
||||
cmp r5, #0
|
||||
bne _0803BEE6
|
||||
movs r2, #1
|
||||
movs r3, #1
|
||||
strb r3, [r4, #0xc]
|
||||
ldrb r1, [r4, #0x18]
|
||||
movs r0, #4
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
orrs r0, r2
|
||||
strb r0, [r4, #0x18]
|
||||
ldrb r1, [r4, #0x10]
|
||||
movs r0, #0x7f
|
||||
ands r0, r1
|
||||
strb r0, [r4, #0x10]
|
||||
movs r0, #8
|
||||
strb r0, [r4, #0xe]
|
||||
strb r3, [r4, #0xf]
|
||||
adds r0, r4, #0
|
||||
movs r1, #1
|
||||
bl sub_08049F84
|
||||
strb r0, [r4, #0x15]
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x80
|
||||
strb r5, [r0]
|
||||
adds r2, r4, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
movs r0, #0x39
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
movs r1, #0x18
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x81
|
||||
strb r5, [r0]
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x38
|
||||
movs r0, #3
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
bl sub_0803BF2C
|
||||
_0803BEE6:
|
||||
pop {r4, r5, pc}
|
||||
|
||||
thumb_func_start sub_0803BEE8
|
||||
sub_0803BEE8: @ 0x0803BEE8
|
||||
push {r4, r5, lr}
|
||||
adds r4, r0, #0
|
||||
ldrb r0, [r4, #0xe]
|
||||
subs r0, #1
|
||||
strb r0, [r4, #0xe]
|
||||
lsls r0, r0, #0x18
|
||||
cmp r0, #0
|
||||
bne _0803BF28
|
||||
ldrb r0, [r4, #0x15]
|
||||
adds r5, r4, #0
|
||||
adds r5, #0x80
|
||||
strb r0, [r5]
|
||||
adds r0, r4, #0
|
||||
movs r1, #1
|
||||
bl sub_08049F84
|
||||
cmp r0, #0xff
|
||||
beq _0803BF0E
|
||||
strb r0, [r4, #0x15]
|
||||
_0803BF0E:
|
||||
movs r0, #8
|
||||
strb r0, [r4, #0xe]
|
||||
ldrb r2, [r5]
|
||||
movs r0, #0x10
|
||||
adds r1, r0, #0
|
||||
ands r1, r2
|
||||
ldrb r2, [r4, #0x15]
|
||||
ands r0, r2
|
||||
cmp r1, r0
|
||||
beq _0803BF28
|
||||
adds r0, r4, #0
|
||||
bl sub_0803BF2C
|
||||
_0803BF28:
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0803BF2C
|
||||
sub_0803BF2C: @ 0x0803BF2C
|
||||
push {lr}
|
||||
ldrb r2, [r0, #0x15]
|
||||
movs r1, #0x10
|
||||
ands r1, r2
|
||||
lsls r1, r1, #0x18
|
||||
lsrs r1, r1, #0x1c
|
||||
adds r2, r0, #0
|
||||
adds r2, #0x81
|
||||
ldrb r2, [r2]
|
||||
adds r1, r1, r2
|
||||
bl InitializeAnimation
|
||||
pop {pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0803BF48
|
||||
sub_0803BF48: @ 0x0803BF48
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
bl LinearMoveUpdate
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x38
|
||||
movs r0, #3
|
||||
strb r0, [r1]
|
||||
ldrb r2, [r4, #0x1b]
|
||||
movs r1, #0x3f
|
||||
adds r0, r1, #0
|
||||
ands r0, r2
|
||||
movs r2, #0x40
|
||||
orrs r0, r2
|
||||
strb r0, [r4, #0x1b]
|
||||
ldrb r0, [r4, #0x19]
|
||||
ands r1, r0
|
||||
orrs r1, r2
|
||||
strb r1, [r4, #0x19]
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start sub_0803BF70
|
||||
sub_0803BF70: @ 0x0803BF70
|
||||
push {r4, r5, r6, lr}
|
||||
adds r5, r0, #0
|
||||
adds r2, r5, #0
|
||||
adds r2, #0x84
|
||||
ldrb r0, [r2]
|
||||
cmp r0, #1
|
||||
beq _0803BFC0
|
||||
cmp r0, #1
|
||||
bgt _0803BF88
|
||||
cmp r0, #0
|
||||
beq _0803BF8E
|
||||
b _0803C0A2
|
||||
_0803BF88:
|
||||
cmp r0, #2
|
||||
beq _0803BFEA
|
||||
b _0803C0A2
|
||||
_0803BF8E:
|
||||
ldrb r1, [r5, #0xe]
|
||||
movs r3, #1
|
||||
adds r0, r3, #0
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _0803BFA0
|
||||
ldrh r0, [r5, #0x36]
|
||||
subs r0, #1
|
||||
strh r0, [r5, #0x36]
|
||||
_0803BFA0:
|
||||
subs r0, r1, #1
|
||||
strb r0, [r5, #0xe]
|
||||
lsls r0, r0, #0x18
|
||||
cmp r0, #0
|
||||
bne _0803C0A2
|
||||
strb r3, [r2]
|
||||
movs r0, #0x18
|
||||
strb r0, [r5, #0xe]
|
||||
ldrb r0, [r5, #0x10]
|
||||
movs r1, #0x80
|
||||
orrs r0, r1
|
||||
strb r0, [r5, #0x10]
|
||||
adds r1, r5, #0
|
||||
adds r1, #0x81
|
||||
movs r0, #2
|
||||
b _0803BFE0
|
||||
_0803BFC0:
|
||||
ldrb r0, [r5, #0xe]
|
||||
subs r0, #1
|
||||
strb r0, [r5, #0xe]
|
||||
lsls r0, r0, #0x18
|
||||
cmp r0, #0
|
||||
bne _0803C0A2
|
||||
movs r0, #2
|
||||
strb r0, [r2]
|
||||
movs r0, #8
|
||||
strb r0, [r5, #0xe]
|
||||
movs r0, #0xe0
|
||||
lsls r0, r0, #1
|
||||
strh r0, [r5, #0x24]
|
||||
adds r1, r5, #0
|
||||
adds r1, #0x81
|
||||
movs r0, #4
|
||||
_0803BFE0:
|
||||
strb r0, [r1]
|
||||
adds r0, r5, #0
|
||||
bl sub_0803BF2C
|
||||
b _0803C0A2
|
||||
_0803BFEA:
|
||||
adds r1, r5, #0
|
||||
adds r1, #0x82
|
||||
ldrh r0, [r1]
|
||||
subs r0, #1
|
||||
movs r3, #0
|
||||
strh r0, [r1]
|
||||
lsls r0, r0, #0x10
|
||||
adds r6, r1, #0
|
||||
cmp r0, #0
|
||||
bne _0803C02C
|
||||
movs r0, #3
|
||||
strb r0, [r5, #0xc]
|
||||
strb r3, [r2]
|
||||
strb r3, [r5, #0xe]
|
||||
movs r0, #0xc0
|
||||
lsls r0, r0, #1
|
||||
strh r0, [r5, #0x24]
|
||||
ldrb r2, [r5, #0x15]
|
||||
adds r0, r2, #0
|
||||
adds r0, #0x18
|
||||
movs r1, #0x10
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _0803C024
|
||||
movs r0, #0x10
|
||||
subs r0, r0, r2
|
||||
movs r1, #0x1f
|
||||
ands r0, r1
|
||||
strb r0, [r5, #0x15]
|
||||
_0803C024:
|
||||
adds r0, r5, #0
|
||||
bl sub_0803BF2C
|
||||
b _0803C09C
|
||||
_0803C02C:
|
||||
ldrb r0, [r5, #0xe]
|
||||
subs r0, #1
|
||||
strb r0, [r5, #0xe]
|
||||
lsls r0, r0, #0x18
|
||||
cmp r0, #0
|
||||
bne _0803C09C
|
||||
movs r0, #8
|
||||
strb r0, [r5, #0xe]
|
||||
ldrb r0, [r5, #0x15]
|
||||
adds r4, r5, #0
|
||||
adds r4, #0x80
|
||||
strb r0, [r4]
|
||||
adds r0, r5, #0
|
||||
movs r1, #1
|
||||
bl sub_08049F84
|
||||
adds r1, r0, #0
|
||||
adds r0, r5, #0
|
||||
bl sub_08004596
|
||||
ldrb r3, [r5, #0x15]
|
||||
adds r0, r3, #0
|
||||
adds r0, #0x18
|
||||
movs r1, #0x10
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _0803C07E
|
||||
ldrb r0, [r4]
|
||||
cmp r0, #0x10
|
||||
bne _0803C076
|
||||
ands r3, r0
|
||||
cmp r3, #0
|
||||
beq _0803C072
|
||||
movs r0, #0x12
|
||||
b _0803C074
|
||||
_0803C072:
|
||||
movs r0, #0xe
|
||||
_0803C074:
|
||||
strb r0, [r4]
|
||||
_0803C076:
|
||||
ldrb r0, [r4]
|
||||
strb r0, [r5, #0x15]
|
||||
movs r0, #1
|
||||
strh r0, [r6]
|
||||
_0803C07E:
|
||||
ldrb r2, [r4]
|
||||
movs r0, #0x10
|
||||
adds r1, r0, #0
|
||||
ands r1, r2
|
||||
lsls r1, r1, #0x18
|
||||
ldrb r2, [r5, #0x15]
|
||||
ands r0, r2
|
||||
lsls r0, r0, #0x18
|
||||
lsrs r2, r0, #0x1c
|
||||
cmp r1, r0
|
||||
beq _0803C09C
|
||||
adds r1, r2, #4
|
||||
adds r0, r5, #0
|
||||
bl InitializeAnimation
|
||||
_0803C09C:
|
||||
adds r0, r5, #0
|
||||
bl sub_0803BF48
|
||||
_0803C0A2:
|
||||
adds r0, r5, #0
|
||||
bl GetNextFrame
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0803C0AC
|
||||
sub_0803C0AC: @ 0x0803C0AC
|
||||
push {r4, r5, r6, lr}
|
||||
movs r0, #1
|
||||
bl sub_08049DF4
|
||||
adds r5, r0, #0
|
||||
cmp r5, #0
|
||||
beq _0803C11C
|
||||
ldr r0, _0803C0D4 @ =gSave
|
||||
adds r0, #0xc0
|
||||
ldrh r1, [r0]
|
||||
ldr r0, _0803C0D8 @ =0x000001F3
|
||||
cmp r1, r0
|
||||
bls _0803C0DC
|
||||
movs r6, #0x56
|
||||
movs r4, #5
|
||||
movs r0, #0x64
|
||||
rsbs r0, r0, #0
|
||||
bl ModRupees
|
||||
b _0803C118
|
||||
.align 2, 0
|
||||
_0803C0D4: .4byte gSave
|
||||
_0803C0D8: .4byte 0x000001F3
|
||||
_0803C0DC:
|
||||
cmp r1, #0x63
|
||||
bls _0803C0EE
|
||||
movs r6, #0x55
|
||||
movs r4, #5
|
||||
movs r0, #0x19
|
||||
rsbs r0, r0, #0
|
||||
bl ModRupees
|
||||
b _0803C118
|
||||
_0803C0EE:
|
||||
movs r6, #0x54
|
||||
adds r4, r1, #0
|
||||
cmp r4, #4
|
||||
bls _0803C0F8
|
||||
movs r4, #5
|
||||
_0803C0F8:
|
||||
rsbs r0, r4, #0
|
||||
bl ModRupees
|
||||
b _0803C118
|
||||
_0803C100:
|
||||
movs r0, #0x1a
|
||||
adds r1, r6, #0
|
||||
movs r2, #0
|
||||
bl CreateObject
|
||||
adds r1, r0, #0
|
||||
cmp r1, #0
|
||||
beq _0803C116
|
||||
adds r0, r5, #0
|
||||
bl CopyPosition
|
||||
_0803C116:
|
||||
subs r4, #1
|
||||
_0803C118:
|
||||
cmp r4, #0
|
||||
bne _0803C100
|
||||
_0803C11C:
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0803C120
|
||||
sub_0803C120: @ 0x0803C120
|
||||
adds r2, r0, #0
|
||||
movs r0, #5
|
||||
strb r0, [r2, #0xc]
|
||||
ldrb r1, [r2, #0x18]
|
||||
subs r0, #9
|
||||
ands r0, r1
|
||||
strb r0, [r2, #0x18]
|
||||
ldrb r1, [r2, #0x10]
|
||||
movs r0, #0x7f
|
||||
ands r0, r1
|
||||
strb r0, [r2, #0x10]
|
||||
adds r0, r2, #0
|
||||
adds r0, #0x78
|
||||
ldrh r0, [r0]
|
||||
strh r0, [r2, #0x2e]
|
||||
adds r0, r2, #0
|
||||
adds r0, #0x7a
|
||||
ldrh r0, [r0]
|
||||
strh r0, [r2, #0x32]
|
||||
ldrh r0, [r2, #0x36]
|
||||
adds r0, #8
|
||||
strh r0, [r2, #0x36]
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
movs r0, #0x39
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
movs r1, #0x18
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
bx lr
|
||||
.align 2, 0
|
|
@ -1,26 +0,0 @@
|
|||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_080CFF3C:: @ 080CFF3C
|
||||
.4byte sub_0803BB98
|
||||
.4byte sub_0803BBB0
|
||||
.4byte sub_08001324
|
||||
.4byte sub_0804A7D4
|
||||
.4byte sub_08001242
|
||||
.4byte sub_0803BC34
|
||||
|
||||
gUnk_080CFF54:: @ 080CFF54
|
||||
.4byte sub_0803BCA4
|
||||
.4byte sub_0803BD08
|
||||
.4byte sub_0803BD88
|
||||
.4byte sub_0803BD90
|
||||
.4byte sub_0803BDD8
|
||||
.4byte sub_0803BE7C
|
||||
|
||||
gUnk_080CFF6C:: @ 080CFF6C
|
||||
.4byte sub_0803BC7C
|
||||
.4byte sub_0803BC88
|
||||
.4byte sub_0803BC90
|
|
@ -1,10 +0,0 @@
|
|||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_081206C4:: @ 081206C4
|
||||
.4byte sub_080869DC
|
||||
.4byte sub_08086A28
|
||||
.4byte sub_08086A5C
|
|
@ -6,17 +6,17 @@
|
|||
#include "save.h"
|
||||
|
||||
typedef struct {
|
||||
u8 unk_0x0;
|
||||
u8 filler0[0x4];
|
||||
u8 state;
|
||||
u8 subState;
|
||||
u16 timer;
|
||||
u8 fillerA[0x5];
|
||||
s16 unk_0x10;
|
||||
u16 unk_0x12;
|
||||
u8 fillerB[0xC];
|
||||
u8 unk_0x20;
|
||||
u8 fillerC[0xF];
|
||||
/*0x00*/ u8 unk_0x0;
|
||||
/*0x02*/ u8 filler0[0x4];
|
||||
/*0x06*/ u8 state;
|
||||
/*0x07*/ u8 subState;
|
||||
/*0x08*/ u16 timer;
|
||||
/*0x0a*/ u8 fillerA[0x5];
|
||||
/*0x10*/ s16 unk_0x10;
|
||||
/*0x12*/ u16 unk_0x12;
|
||||
/*0x14*/ u8 fillerB[0xC];
|
||||
/*0x20*/ u8 unk_0x20;
|
||||
/*0x21*/ u8 fillerC[0xF];
|
||||
} ChooseFileState;
|
||||
static_assert(sizeof(ChooseFileState) == 0x30);
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ typedef enum {
|
|||
OBJECT_17,
|
||||
EVIL_SPIRIT,
|
||||
HOUSE_DOOR_EXT,
|
||||
OBJECT_1A,
|
||||
RUPEE_OBJECT,
|
||||
GREAT_FAIRY,
|
||||
OBJECT_1C,
|
||||
OBJECT_1D,
|
||||
|
@ -252,7 +252,7 @@ void FloatingPlatform(Entity*);
|
|||
void Object17(Entity*);
|
||||
void EvilSpirit(Entity*);
|
||||
void HouseDoorExterior(Entity*);
|
||||
void Object1A(Entity*);
|
||||
void Rupee(Entity*);
|
||||
void GreatFairy(Entity*);
|
||||
void Object1C(Entity*);
|
||||
void Object1D(Entity*);
|
||||
|
|
|
@ -390,7 +390,7 @@ SECTIONS {
|
|||
asm/enemy/stalfos.o(.text);
|
||||
src/enemy/flyingSkull.o(.text);
|
||||
src/enemy/mazaalBracelet.o(.text);
|
||||
asm/enemy/takkuri.o(.text);
|
||||
src/enemy/takkuri.o(.text);
|
||||
src/enemy/bowMoblin.o(.text);
|
||||
src/enemy/lakitu.o(.text);
|
||||
src/enemy/lakituCloud.o(.text);
|
||||
|
@ -669,7 +669,7 @@ SECTIONS {
|
|||
asm/object/object17.o(.text);
|
||||
asm/object/evilSpirit.o(.text);
|
||||
src/object/houseDoorExterior.o(.text);
|
||||
src/object/object1A.o(.text);
|
||||
src/object/rupee.o(.text);
|
||||
src/object/greatFairy.o(.text);
|
||||
src/object/object1C.o(.text);
|
||||
src/object/object1D.o(.text);
|
||||
|
@ -1063,7 +1063,7 @@ SECTIONS {
|
|||
data/animations/enemy/flyingSkull.o(.rodata);
|
||||
src/enemy/mazaalBracelet.o(.rodata);
|
||||
data/animations/enemy/mazaalBracelet.o(.rodata);
|
||||
data/const/enemy/takkuri.o(.rodata);
|
||||
src/enemy/takkuri.o(.rodata);
|
||||
src/enemy/bowMoblin.o(.rodata);
|
||||
data/animations/enemy/bowMoblin.o(.rodata);
|
||||
src/enemy/lakitu.o(.rodata);
|
||||
|
@ -1384,7 +1384,7 @@ SECTIONS {
|
|||
data/const/object/evilSpirit.o(.rodata);
|
||||
data/animations/object/evilSpirit.o(.rodata);
|
||||
data/const/object/houseDoorExterior.o(.rodata);
|
||||
data/const/object/object1A.o(.rodata);
|
||||
src/object/rupee.o(.rodata);
|
||||
src/object/greatFairy.o(.rodata);
|
||||
data/animations/npc/greatFairy.o(.rodata);
|
||||
data/const/object/object1D.o(.rodata);
|
||||
|
|
|
@ -0,0 +1,364 @@
|
|||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "enemy.h"
|
||||
#include "save.h"
|
||||
#include "object.h"
|
||||
#include "item.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
u8 filler[0x10];
|
||||
u16 x_0x78;
|
||||
u16 y_0x7a;
|
||||
u8 filler2[0x4];
|
||||
u8 unk_0x80;
|
||||
u8 unk_0x81;
|
||||
u16 unk_0x82;
|
||||
u8 unk_0x84;
|
||||
} TakkuriEntity;
|
||||
|
||||
static_assert(sizeof(TakkuriEntity) == 0x88);
|
||||
|
||||
extern void sub_0803C0AC(Entity*);
|
||||
extern Entity* sub_08049DF4(u32);
|
||||
extern Entity* gUnk_020000B0;
|
||||
|
||||
void (*const gUnk_080CFF3C[])(Entity*);
|
||||
void (*const gUnk_080CFF54[])(TakkuriEntity*);
|
||||
void (*const gUnk_080CFF6C[])(TakkuriEntity*);
|
||||
|
||||
void sub_0803BF2C(TakkuriEntity*);
|
||||
void sub_0803BEE8(TakkuriEntity* this);
|
||||
void sub_0803BF70(TakkuriEntity* this);
|
||||
void sub_0803BF48(TakkuriEntity* this);
|
||||
void sub_0803C120(TakkuriEntity* this);
|
||||
|
||||
void Takkuri(Entity* this) {
|
||||
gUnk_080CFF3C[GetNextFunction(this)](this);
|
||||
}
|
||||
|
||||
void sub_0803BB98(TakkuriEntity* this) {
|
||||
gUnk_080CFF54[super->action](this);
|
||||
}
|
||||
|
||||
void sub_0803BBB0(TakkuriEntity* this) {
|
||||
if (super->bitfield & 0x80) {
|
||||
if ((super->bitfield & 0x7f) == 0) {
|
||||
u32 direction;
|
||||
sub_0803C0AC(super);
|
||||
COLLISION_OFF(super);
|
||||
direction = super->direction;
|
||||
if (!DirectionIsHorizontal(DirectionRoundUp(direction))) {
|
||||
if (DirectionIsVertical(direction)) {
|
||||
super->direction += 2;
|
||||
} else {
|
||||
super->direction -= 2;
|
||||
}
|
||||
}
|
||||
|
||||
super->direction = 0x20 - super->direction;
|
||||
sub_0803BF2C(this);
|
||||
} else {
|
||||
if (((u8)super->iframes & 0x80) == 0) {
|
||||
super->health = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->unk_0x82 >= 0x11) {
|
||||
this->unk_0x82 -= 0xc;
|
||||
}
|
||||
}
|
||||
|
||||
GetNextFrame(super);
|
||||
}
|
||||
|
||||
void sub_0803BC34(TakkuriEntity* this) {
|
||||
gUnk_080CFF6C[super->subAction](this);
|
||||
GetNextFrame(super);
|
||||
if (sub_0806F520(super) == 0) {
|
||||
super->action = 2;
|
||||
super->subAction = 0;
|
||||
this->unk_0x84 = 2;
|
||||
super->actionDelay = 8;
|
||||
super->speed = 0x1c0;
|
||||
sub_0803BF2C(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803BC7C(TakkuriEntity* this) {
|
||||
super->subAction = 1;
|
||||
super->field_0x1d = 0x3c;
|
||||
}
|
||||
|
||||
void sub_0803BC88(TakkuriEntity* this) {
|
||||
sub_0806F4E8(super);
|
||||
}
|
||||
|
||||
void sub_0803BC90(TakkuriEntity* this) {
|
||||
if (sub_0806F3E4(super)) {
|
||||
sub_0804A7D4(super);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803BCA4(TakkuriEntity* this) {
|
||||
sub_0804A720(super);
|
||||
|
||||
super->action = 1;
|
||||
super->field_0xf = 0;
|
||||
super->direction = sub_08049F84(super, 1);
|
||||
this->unk_0x80 = 0;
|
||||
this->unk_0x81 = 0;
|
||||
super->field_0x1c = 1;
|
||||
super->field_0x3c |= 0x10;
|
||||
super->collisionLayer = 3;
|
||||
super->spriteOrientation.flipY = 1;
|
||||
this->x_0x78 = super->x.HALF.HI;
|
||||
this->y_0x7a = super->y.HALF.HI;
|
||||
UpdateSpriteForCollisionLayer(super);
|
||||
sub_0803BF2C(this);
|
||||
}
|
||||
|
||||
void sub_0803BD08(TakkuriEntity* this) {
|
||||
Entity* ent;
|
||||
|
||||
if (super->field_0xf) {
|
||||
if (CheckOnScreen(super) == 0) {
|
||||
super->field_0xf = 0;
|
||||
super->spriteSettings.draw = 1;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
sub_0803BEE8(this);
|
||||
GetNextFrame(super);
|
||||
ent = sub_08049DF4(1);
|
||||
if (ent) {
|
||||
if (EntityInRectRadius(super, gUnk_020000B0, 0x88, 0x50)) {
|
||||
if (gUnk_020000B0->y.HALF.HI > super->y.HALF.HI + 8) {
|
||||
super->action = 2;
|
||||
this->unk_0x84 = 0;
|
||||
super->actionDelay = 0x10;
|
||||
this->unk_0x81 = 2;
|
||||
sub_0803BF2C(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803BD88(TakkuriEntity* this) {
|
||||
sub_0803BF70(this);
|
||||
}
|
||||
|
||||
void sub_0803BD90(TakkuriEntity* this) {
|
||||
if (CheckOnScreen(super) == 0) {
|
||||
super->action = 4;
|
||||
super->spriteSettings.draw = 4;
|
||||
COLLISION_OFF(super);
|
||||
super->spritePriority.b1 = 1;
|
||||
super->actionDelay = 8;
|
||||
} else {
|
||||
sub_0803BF48(this);
|
||||
GetNextFrame(super);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803BDD8(TakkuriEntity* this) {
|
||||
if (--super->actionDelay) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (sub_08049FDC(super, 1) == 0 || sub_08049FA0(super) == 0) {
|
||||
sub_0803C120(this);
|
||||
} else {
|
||||
if (super->direction & 0x10) {
|
||||
super->direction = 0x8;
|
||||
super->x.HALF.HI = gRoomControls.scroll_x - 0x20;
|
||||
} else {
|
||||
super->direction = 0x18;
|
||||
super->x.HALF.HI = gRoomControls.scroll_x + 0x110;
|
||||
}
|
||||
|
||||
super->y.HALF.HI = gRoomControls.scroll_y + 8;
|
||||
super->spriteSettings.draw = 1;
|
||||
COLLISION_ON(super);
|
||||
super->action = 2;
|
||||
this->unk_0x84 = 1;
|
||||
super->actionDelay = 0x18;
|
||||
this->unk_0x82 = 0x12c;
|
||||
super->speed = 0x12c + 0x94;
|
||||
this->unk_0x81 = 4;
|
||||
}
|
||||
|
||||
sub_0803BF2C(this);
|
||||
}
|
||||
|
||||
void sub_0803BE7C(TakkuriEntity* this) {
|
||||
if (CheckOnScreen(super))
|
||||
return;
|
||||
|
||||
super->action = 1;
|
||||
super->spriteSettings.draw = 1;
|
||||
COLLISION_OFF(super);
|
||||
super->actionDelay = 0x8;
|
||||
super->field_0xf = 1;
|
||||
super->direction = sub_08049F84(super, 1);
|
||||
this->unk_0x80 = 0;
|
||||
super->spritePriority.b1 = 3;
|
||||
this->unk_0x81 = 0;
|
||||
super->collisionLayer = 3;
|
||||
UpdateSpriteForCollisionLayer(super);
|
||||
sub_0803BF2C(this);
|
||||
}
|
||||
|
||||
void sub_0803BEE8(TakkuriEntity* this) {
|
||||
if (--super->actionDelay == 0) {
|
||||
u32 direction;
|
||||
this->unk_0x80 = super->direction;
|
||||
direction = sub_08049F84(super, 1);
|
||||
if (direction != 0xff) {
|
||||
super->direction = direction;
|
||||
}
|
||||
|
||||
super->actionDelay = 8;
|
||||
if (DirectionIsVertical(this->unk_0x80) != DirectionIsVertical(super->direction)) {
|
||||
sub_0803BF2C(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803BF2C(TakkuriEntity* this) {
|
||||
InitializeAnimation(super, ((super->direction & 0x10) >> 4) + this->unk_0x81);
|
||||
}
|
||||
|
||||
void sub_0803BF48(TakkuriEntity* this) {
|
||||
LinearMoveUpdate(super);
|
||||
super->collisionLayer = 3;
|
||||
super->spriteOrientation.flipY = 1;
|
||||
super->spriteRendering.b3 = 1;
|
||||
}
|
||||
|
||||
void sub_0803BF70(TakkuriEntity* this) {
|
||||
u32 tmp1, tmp2, tmp3;
|
||||
switch (this->unk_0x84) {
|
||||
case 0:
|
||||
if (super->actionDelay & 0x1) {
|
||||
super->z.HALF.HI--;
|
||||
}
|
||||
if (--super->actionDelay == 0) {
|
||||
this->unk_0x84 = 1;
|
||||
super->actionDelay = 0x18;
|
||||
COLLISION_ON(super);
|
||||
this->unk_0x81 = 2;
|
||||
sub_0803BF2C(this);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (--super->actionDelay == 0) {
|
||||
this->unk_0x84 = 2;
|
||||
super->actionDelay = 8;
|
||||
super->speed = 0x1c0;
|
||||
this->unk_0x81 = 4;
|
||||
sub_0803BF2C(this);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (--this->unk_0x82 == 0) {
|
||||
super->action = 3;
|
||||
this->unk_0x84 = 0;
|
||||
super->actionDelay = 0;
|
||||
super->speed = 0x180;
|
||||
if ((super->direction + 0x18) & 0x10) {
|
||||
super->direction = (0x10 - super->direction) & 0x1f;
|
||||
}
|
||||
|
||||
sub_0803BF2C(this);
|
||||
} else {
|
||||
if (--super->actionDelay == 0) {
|
||||
super->actionDelay = 8;
|
||||
this->unk_0x80 = super->direction;
|
||||
sub_08004596(super, sub_08049F84(super, 1));
|
||||
if ((super->direction + 0x18) & 0x10) {
|
||||
if (this->unk_0x80 == 0x10) {
|
||||
if (this->unk_0x80 & super->direction) {
|
||||
this->unk_0x80 = 0x12;
|
||||
} else {
|
||||
this->unk_0x80 = 0xe;
|
||||
}
|
||||
}
|
||||
|
||||
super->direction = this->unk_0x80;
|
||||
this->unk_0x82 = 1;
|
||||
}
|
||||
|
||||
if ((((u32)this->unk_0x80 & 0x10)) >> 4 != ((((u32)super->direction) & 0x10)) >> 4) {
|
||||
InitializeAnimation(super, (((u32)super->direction & 0x10) >> 4) + 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
sub_0803BF48(this);
|
||||
break;
|
||||
}
|
||||
|
||||
GetNextFrame(super);
|
||||
}
|
||||
|
||||
void sub_0803C0AC(Entity* this) {
|
||||
u32 index, rupeeType, rupees;
|
||||
Entity* ent;
|
||||
ent = sub_08049DF4(1);
|
||||
if (!ent)
|
||||
return;
|
||||
|
||||
rupees = gSave.stats.rupees;
|
||||
if (rupees >= 500) {
|
||||
rupeeType = ITEM_RUPEE20;
|
||||
index = 5;
|
||||
ModRupees(-100);
|
||||
} else if (rupees >= 100) {
|
||||
rupeeType = ITEM_RUPEE5;
|
||||
index = 5;
|
||||
ModRupees(-25);
|
||||
} else {
|
||||
rupeeType = ITEM_RUPEE1;
|
||||
index = rupees;
|
||||
if (rupees >= 0x5) {
|
||||
index = 5;
|
||||
}
|
||||
ModRupees(-index);
|
||||
}
|
||||
|
||||
for (; index != 0; index--) {
|
||||
Entity* obj = CreateObject(RUPEE_OBJECT, rupeeType, 0);
|
||||
|
||||
if (obj) {
|
||||
CopyPosition(ent, obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803C120(TakkuriEntity* this) {
|
||||
super->action = 5;
|
||||
super->spriteSettings.draw = 0;
|
||||
super->flags &= 0x7f;
|
||||
super->x.HALF.HI = this->x_0x78;
|
||||
super->y.HALF.HI = this->y_0x7a;
|
||||
super->z.HALF.HI += 8;
|
||||
super->spritePriority.b1 = 3;
|
||||
}
|
||||
|
||||
void (*const gUnk_080CFF3C[])(Entity*) = {
|
||||
(EntityActionPtr)sub_0803BB98, (EntityActionPtr)sub_0803BBB0, sub_08001324, sub_0804A7D4, sub_08001242,
|
||||
(EntityActionPtr)sub_0803BC34,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CFF54[])(TakkuriEntity*) = {
|
||||
sub_0803BCA4, sub_0803BD08, sub_0803BD88, sub_0803BD90, sub_0803BDD8, sub_0803BE7C,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CFF6C[])(TakkuriEntity*) = {
|
||||
sub_0803BC7C,
|
||||
sub_0803BC88,
|
||||
sub_0803BC90,
|
||||
};
|
|
@ -28,7 +28,7 @@ void (*const gObjectFunctions[])(Entity*) = {
|
|||
[OBJECT_17] = Object17,
|
||||
[EVIL_SPIRIT] = EvilSpirit,
|
||||
[HOUSE_DOOR_EXT] = HouseDoorExterior,
|
||||
[OBJECT_1A] = Object1A,
|
||||
[RUPEE_OBJECT] = Rupee,
|
||||
[GREAT_FAIRY] = GreatFairy,
|
||||
[OBJECT_1C] = Object1C,
|
||||
[OBJECT_1D] = Object1D,
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
#include "object.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern void sub_08086A6C(Entity*);
|
||||
void sub_08086A6C(Entity*);
|
||||
|
||||
extern void (*gUnk_081206C4[99])(Entity*);
|
||||
void (*const gUnk_081206C4[])(Entity*);
|
||||
|
||||
extern Hitbox gUnk_080FD1A8;
|
||||
|
||||
// Main
|
||||
void Object1A(Entity* ent) {
|
||||
void Rupee(Entity* ent) {
|
||||
gUnk_081206C4[ent->action](ent);
|
||||
}
|
||||
|
||||
|
@ -55,3 +55,9 @@ void sub_08086A6C(Entity* ent) {
|
|||
ent->direction = DirectionNormalize(uVar1 >> 16);
|
||||
ent->speed = uVar1 & 480;
|
||||
}
|
||||
|
||||
void (*const gUnk_081206C4[])(Entity*) = {
|
||||
sub_080869DC,
|
||||
sub_08086A28,
|
||||
sub_08086A5C,
|
||||
};
|
Loading…
Reference in New Issue