sort out most of functions.h

This commit is contained in:
theo3 2022-03-30 00:52:53 -07:00
parent 65b80571b2
commit a633efd88c
81 changed files with 400 additions and 357 deletions

View File

@ -18,7 +18,7 @@ script_080106BE:
MessageNoOverlap 0x3c07
Jump script_08010726
script_080106E0:
Call sub_08062EB8
Call RemoveAllBakedGoods
CallWithArg sub_0807F78C, 0x00000000
WaitUntilTextboxCloses
CheckTextboxResult

View File

@ -4,6 +4,7 @@
#include "global.h"
extern u32 Random(void);
extern u32 GetRandomByWeight(const u8*);
extern void CloneTile(u32, u32, u32);
extern u32 GetTileTypeByEntity(struct Entity_*);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
@ -34,5 +35,16 @@ extern u32 ResolveCollisionLayer(struct Entity_*);
extern void sub_0800417E(struct Entity_*, u32);
extern u32 sub_0800442E(struct Entity_*);
extern u32 sub_08007DD6(u32, const u16*);
extern void SoundReqClipped(struct Entity_*, u32);
extern u32 sub_0800132C(struct Entity_*, struct Entity_*);
extern u32 sub_080B1B44(u32, u32);
extern u32 sub_080B1A48(u32, u32, u32);
extern u32 sub_080B1B18(s32, s32, u32);
extern u32 sub_080B1AE0(u16, u8);
extern u32 GetTileUnderEntity(struct Entity_*);
extern u32 sub_0800445C(struct Entity_*);
extern u32 sub_080B1AF0(struct Entity_*, s32, s32);
extern u32 GetRelativeCollisionTile(struct Entity_*, u32, u32);
extern bool32 sub_080B1B54(u32);
#endif // ASM_H

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@ -27,6 +27,8 @@ typedef enum {
} Collisions;
bool32 IsTileCollision(const u8*, s32, s32, u32);
bool32 IsColliding(Entity*, Entity*);
bool32 IsCollidingPlayer(Entity*);
void CalculateEntityTileCollisions(Entity*, u32, u32);
bool32 ProcessMovementInternal(Entity*, s32, s32, u32);

View File

@ -13,19 +13,34 @@
#include "projectile.h"
bool32 EnemyInit(Entity* this);
extern u32 GetNextFunction(Entity*);
extern void EnemyFunctionHandler(Entity*, EntityActionArray);
extern void GenericKnockback(Entity*);
extern Entity* CreateDeathFx(Entity*, u32, u32);
u32 GetNextFunction(Entity*);
void EnemyFunctionHandler(Entity*, EntityActionArray);
void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])());
void GenericKnockback(Entity*);
Entity* CreateDeathFx(Entity*, u32, u32);
void sub_0804A720(Entity*);
bool32 sub_08049FDC(Entity*, u32);
extern Entity* Create0x68FX(Entity*, u32);
extern void SetChildOffset(Entity*, s32, s32, s32);
extern Entity* CreateProjectileWithParent(Entity*, u8, u8);
Entity* Create0x68FX(Entity*, u32);
void SetChildOffset(Entity*, s32, s32, s32);
Entity* CreateProjectileWithParent(Entity*, u8, u8);
extern void GenericDeath(Entity*);
extern void sub_08002724(void*, u8*);
extern void sub_080026C4(u8*, u8*, u8*, u32);
extern void sub_080026F2(u8*, void*, u8*, u32);
void GenericDeath(Entity*);
void sub_08002724(void*, u8*);
void sub_080026C4(u8*, u8*, u8*, u32);
void sub_080026F2(u8*, void*, u8*, u32);
bool32 sub_08049FA0(Entity*);
u32 sub_08049EE4(Entity*);
bool32 sub_08049F84(Entity*, s32);
Entity* sub_08049DF4(u32);
u32 sub_0804A044(Entity*, Entity*, u32);
s32 sub_080012DC(Entity*);
u32 sub_080044EC(Entity*, u32);
void sub_0804AA1C(Entity*);
bool32 sub_08049F1C(Entity*, Entity*, s32);
bool32 PlayerInRange(Entity*, u32, s32);
void sub_0804A4E4(Entity*, Entity*);
void GenericKnockback2(Entity*);
typedef enum {
/*0x00*/ OCTOROK,

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@ -265,6 +265,7 @@ void SetExtraSpriteFrame(Entity*, u32, u32);
void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
bool32 SetAffineInfo(Entity*, u32, u32, u32);
/**
* Return the direction pointing from one Entity to another.

View File

@ -13,57 +13,28 @@
#include "map.h"
// Identified - to be sorted into header files
extern void CalculateEntityTileCollisions(Entity*, u32, u32);
extern u32 CheckOnScreen(Entity*);
extern u32 CheckRegionOnScreen(u32, u32, u32, u32);
extern void CopyOAM(void);
extern void CreateChestSpawner(Entity*);
extern Entity* CreateGroundItem(Entity*, u32, u32);
extern Entity* CreateGroundItemWithFlags(Entity*, u32, u32, u32);
extern void CreateItemOnGround(Entity*);
extern Entity* CreateLargeWaterTrace(Entity*);
extern void CreateMagicSparkles(u32, u32, u32);
extern void CreateMinishEntrance(u32 tile);
extern Entity* CreatePlayerItemWithParent(ItemBehavior*, u32);
extern u32 CreateRandomItemDrop(Entity*, u32);
extern void CreateSparkle(Entity*);
extern void DoPlayerAction(Entity*);
extern void DrawDirect(u32, u32);
extern void DrawEntities(void);
extern void DrawUIElements(void);
extern void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])());
extern bool32 EntityWithinDistance(Entity*, s32, s32, s32);
extern void FlushSprites(void);
extern void GenericKnockback2(Entity*);
extern LayerStruct* GetLayerByIndex(u32);
extern u32 GetRandomByWeight(const u8*);
extern u32 GetTileIndex(u32, u32);
extern u32 GiveItem(u32, u32);
extern void HandlePlayerLife(Entity*);
extern bool32 HasSwordEquipped();
extern bool32 IsColliding(Entity*, Entity*);
extern bool32 IsCollidingPlayer(Entity*);
extern bool32 IsProjectileOffScreen(Entity*);
extern bool32 IsTileCollision(const u8*, s32, s32, u32);
extern void LinearMoveAngle(Entity*, u32, u32);
extern void LinearMoveDirection(Entity*, u32, u32);
extern bool32 LoadFixedGFX(Entity*, u32);
extern void LoadResources(void);
extern bool32 LoadSwapGFX(Entity*, u16, u32);
extern void MenuFadeIn(u32, u32);
extern void ModBombs(s32);
extern bool32 PlayerInRange(Entity*, u32, s32);
extern bool32 ProcessMovement1(Entity*);
extern bool32 ProcessMovement12(Entity*);
extern bool32 ProcessMovement2(Entity*);
extern bool32 ProcessMovement3(Entity*);
extern bool32 ProcessMovement4(Entity*);
extern bool32 ProcessMovement5(Entity*);
extern bool32 ProcessMovement6(Entity*);
extern bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
extern void SetDirtTile(u32);
/** @see Item */
extern void SetInventoryValue(u32, u32);
/**
* @brief Sets multiple tiles at once
*
@ -72,26 +43,21 @@ extern void SetInventoryValue(u32, u32);
* @param layer the tile layer
*/
extern void SetMultipleTiles(u16* tileData, u32 basePosition, u32 layer);
extern void SoundReqClipped(Entity*, u32);
extern void TryLoadPrologueHyruleTown(void);
extern void UnloadGFXSlots(Entity*);
extern void UnloadOBJPalette(Entity*);
extern void UpdateDisplayControls(void);
extern void UpdateItemAnim(ItemBehavior*);
// Unidentified
extern void sub_08000148(u32, u32, u32);
extern u32 sub_080B1A0C(Entity*, s32, s32);
extern u32 sub_080B1A48(u32, u32, u32);
extern u32 GetRelativeCollisionTile(Entity*, u32, u32);
extern u32 GetTileUnderEntity(Entity*);
extern u32 sub_080B1AE0(u16, u8);
extern u32 sub_080B1AF0(Entity*, s32, s32);
extern u32 sub_080B1B18(s32, s32, u32);
extern u32 sub_080B1B44(u32, u32);
extern s32 sub_080012DC(Entity*);
extern void sub_08001318(Entity*);
extern u32 sub_0800132C(Entity*, Entity*);
extern void sub_080027EA(Entity*, u32, u32);
extern void sub_080028E0(Entity*);
extern u32 sub_080040A2(Entity*);
@ -110,40 +76,20 @@ extern void sub_08004542(Entity*);
extern void sub_080085B0(Entity*);
extern void sub_08008796(Entity*, u32, u32, u32);
extern void sub_08016AD2(Entity*);
extern void sub_080171F0(void);
extern u32 sub_0801766C(Entity*);
extern void sub_0801AF18(const u8*, u32, u32);
extern void sub_0801AFE4(void);
extern void UpdateUIElements(void);
extern void sub_0801C25C(void);
extern void sub_0801E104(void);
extern void sub_08027870(Entity*);
extern void sub_08030118(u32);
extern u32 sub_08031E04(Entity*);
extern void sub_08031E48(Entity*, Entity*);
extern void sub_08032290(Entity*);
extern u32 sub_080322A4(Entity*);
extern void sub_080322E8(Entity*);
extern void sub_08032338(Entity*);
extern void sub_0803C0AC(Entity*);
extern void sub_08049CF4(Entity*);
extern Entity* sub_08049DF4(u32);
extern u32 sub_08049EE4(Entity*);
extern bool32 sub_08049F1C(Entity*, Entity*, s32);
extern bool32 sub_08049F84(Entity*, s32);
extern bool32 sub_08049FA0(Entity*);
extern bool32 sub_08049FDC(Entity*, u32);
extern u32 sub_0804A024(Entity*, u32, u32);
extern u32 sub_0804A044(Entity*, Entity*, u32);
extern void sub_0804A4E4(Entity*, Entity*);
extern void sub_0804A720(Entity*);
extern void sub_0804AA1C(Entity*);
extern void sub_0804C128(void);
extern u32 sub_080542AC(u32);
extern void sub_08054564();
extern void sub_08054570(void);
extern s32 sub_08056338(void);
extern void sub_08057044(u32, struct_020227E8*, u32);
extern void sub_080575C8(u32);
extern void sub_08057688(void);
extern void sub_080580B0(u32);
@ -152,80 +98,11 @@ extern void sub_08059278(void);
extern void sub_0805B4D0(u32);
extern void sub_0805BC4C(void);
extern void sub_0805EC60(Entity*);
extern void SetAffineInfo(Entity*, u32, u32, u32);
extern void InitPlayerMacro(u32*);
extern u32* sub_0805F25C(u32);
extern u32 sub_0805F7A0(u32);
extern void sub_0805F8E4(u32 r0, WStruct* r1);
extern u32 sub_0805F8F8(u32);
extern void sub_080600F0(Entity*);
extern void sub_08060158(Entity*);
extern void sub_0806D02C(Entity*);
extern void sub_0806D0B0(Entity*);
extern void sub_0806F4E8(Entity*);
extern bool32 sub_0806F520(Entity*);
extern u32 sub_0806F5B0(u32);
extern u32 sub_0806F824(Entity*, Entity*, s32, s32);
extern u32 sub_0806F948(Entity*);
extern void sub_0806FBB4(Entity*);
extern bool32 sub_0806FC80(Entity*, Entity*, s32);
extern void sub_0806FCF4(Entity*, s32, s32, s32);
extern void sub_0806FD3C(Entity*);
extern bool32 sub_0806FDA0(Entity*);
extern void sub_0806FEBC(Entity*, u32, Entity*);
extern void sub_080751E8(u32, u32, void*);
extern void sub_08077B98(ItemBehavior*);
extern void sub_08077BB8(ItemBehavior*);
extern Entity* sub_08077C0C(ItemBehavior*, u32);
extern Entity* sub_08077C94(ItemBehavior*, u32);
extern void sub_08077D38(ItemBehavior*, u32);
extern void sub_08077DF4(ItemBehavior*, u32);
extern void sub_08077E3C(ItemBehavior*, u32);
extern void sub_08077E54(ItemBehavior*);
extern void DeletePlayerItem(ItemBehavior*, u32);
extern bool32 sub_08077EC8(ItemBehavior*);
extern bool32 sub_08077EFC(ItemBehavior*);
extern bool32 sub_08077F10(ItemBehavior*);
extern bool32 sub_08077F24(ItemBehavior*, u32);
extern void PlayerCancelHoldItem(ItemBehavior*, u32);
extern bool32 sub_08077FEC(u32);
extern void sub_08078180(void);
extern void sub_080784C8();
extern void sub_08078790(Entity*, u32);
extern void sub_080787CC(Entity*);
extern s32 sub_08078800(Entity*);
extern void sub_08078850(Entity*, u32, u32, void*);
extern s32 sub_0807887C(Entity*, u32, u32);
extern void sub_080788E0(Entity*);
extern s32 sub_08078904();
extern void RegisterCarryEntity(Entity*);
extern void FreeCarryEntity(Entity*);
extern void sub_08078AC0(u32, u32, u32);
extern void sub_08078B48(void);
extern void sub_08078E84(Entity*, Entity*);
extern void sub_08078FB0(Entity*);
extern void PlayerDropHeldObject();
extern void PlayerResetStateFromFusion();
extern void sub_080792BC(s32, u32, u32);
extern u32 sub_0807953C(void);
extern void sub_08079BD8(Entity*);
extern u32 sub_08079D48();
extern void sub_08079D84(void);
extern bool32 PlayerCanBeMoved(void);
extern u32 sub_08079FC4(u32);
extern void sub_0807A050(void);
extern void sub_0807A5B8(u32);
extern void sub_0807A8D8(Entity*);
extern void sub_0807AA80(Entity*);
extern void sub_0807AABC(Entity*);
extern void sub_0807ACCC(Entity*);
extern u32 sub_0807B014();
extern void sub_0807B0C8(void);
extern void sub_0807B7D8(u32, u32, u32);
extern void sub_0807B9B8(u32, u32, u32);
extern void RestorePrevTileEntity(u32, u32);
extern void sub_0807BB68(s16*, u32, u32);
extern bool32 sub_0807BD14(Entity*, u32);
extern bool32 sub_080806BC(u32, u32, u32, u32);
extern void sub_0808091C(const ScreenTransitionData*, u32);
extern void sub_080809D4(void);
@ -233,23 +110,8 @@ extern void sub_08080CB4(Entity*);
extern u32 sub_0808288C(Entity*, u32, u32, u32);
extern bool32 sub_08083734(Entity*, u32);
extern void sub_08095C48(Entity*);
extern void sub_0809E918(Entity*);
extern void sub_0809E96C(Entity*);
extern u32 sub_0809E9A0(void);
extern void sub_0809EABC(Entity*);
extern void sub_0809EAD8(Entity*);
extern void sub_0809EB30(Entity*);
extern void sub_080A1ED0(u32, u32, u32);
extern Entity* sub_080A2A3C(Entity*, u32, u32, u32);
extern Entity* sub_080A2AD4(Entity*);
extern void sub_080A2AF4(Entity*, s32, s32);
extern void UpdateRailMovement(Entity*, u16**, u16*);
extern void sub_080A57F4(void);
extern void sub_080A71C4(u32, u32, u32, u32);
extern void InitItemGetSequence(u32, u32, u32);
extern void sub_080ADD70(void);
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
extern void sub_080AE58C(Entity*, u32, u32);
extern void sub_080AF284(void);
extern bool32 sub_080B1B54(u32);
#endif

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@ -17,4 +17,6 @@ typedef struct {
extern LayerStruct gMapTop;
extern LayerStruct gMapBottom;
LayerStruct* GetLayerByIndex(u32);
#endif // MAP_H

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@ -136,4 +136,6 @@ void MessageClose(void);
void DispMessageFrame(u16*, s32, s32, u32);
void sub_08057044(u32, struct_020227E8*, u32);
#endif // MESSAGE_H

View File

@ -14,12 +14,16 @@
#include "entity.h"
#include "player.h"
extern void sub_080787C0(Entity*);
extern void sub_080787B4(Entity*);
extern void sub_0808C650(Entity*, u32);
extern u32 sub_0808C67C(void);
extern void sub_0808C688(void);
extern void SyncPlayerToPlatform(Entity*, bool32);
void sub_080787C0(Entity*);
void sub_080787B4(Entity*);
void sub_0808C650(Entity*, u32);
u32 sub_0808C67C(void);
void sub_0808C688(void);
void SyncPlayerToPlatform(Entity*, bool32);
void UpdateRailMovement(Entity*, u16**, u16*);
void sub_080A2AF4(Entity*, s32, s32);
Entity* CreateLargeWaterTrace(Entity*);
void CreateSparkle(Entity*);
void CreateDust(Entity* parent);
void CreateDustAt(s32, s32, u32);

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@ -18,6 +18,10 @@ void sub_0806FA90(Entity*, Entity*, s32, s32);
void SortEntityAbove(Entity* below_ent, Entity* above_ent);
void SortEntityBelow(Entity* above_ent, Entity* below_ent);
void LinearMoveDirection(Entity* ent, u32 a, u32 b);
void LinearMoveAngle(Entity* ent, u32 a, u32 b);
bool32 EntityWithinDistance(Entity*, s32, s32, s32);
u32 sub_0806FCA0(Entity*, Entity*);
u32 sub_0806F58C(Entity*, Entity*);
u32 PointInsideRadius(s32 x, s32 y, s32 radius);
@ -28,6 +32,25 @@ bool32 sub_0806FD54(Entity*);
u32 sub_0806FCAC(Entity*, Entity*);
u32 sub_0806F854(Entity*, s32, s32);
u32 sub_0806F730(Entity*);
bool32 sub_0806F520(Entity*);
void sub_0806F4E8(Entity*);
bool32 sub_0806FC80(Entity*, Entity*, s32);
u32 sub_0806F5B0(u32);
u32 sub_0806F824(Entity*, Entity*, s32, s32);
u32 sub_0806F948(Entity*);
void sub_0806FBB4(Entity*);
void sub_0806FCF4(Entity*, s32, s32, s32);
void sub_0806FD3C(Entity*);
bool32 sub_0806FDA0(Entity*);
void sub_0806FEBC(Entity*, u32, Entity*);
extern bool32 ProcessMovement1(Entity*);
extern bool32 ProcessMovement12(Entity*);
extern bool32 ProcessMovement2(Entity*);
extern bool32 ProcessMovement3(Entity*);
extern bool32 ProcessMovement4(Entity*);
extern bool32 ProcessMovement5(Entity*);
extern bool32 ProcessMovement6(Entity*);
extern bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
extern const s16 gSineTable[64];
extern const s16 gCosineTable[256];

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@ -337,8 +337,11 @@ void CreateEzloHint(u32, u32);
u32 IsItemEquipped(u32);
/** @see Item */
u32 GetInventoryValue(u32);
/** @see Item */
void SetInventoryValue(u32, u32);
s32 ModHealth(s32 delta);
void ModRupees(s32 delta);
void ModBombs(s32 delta);
// playerUtils.c
void DeleteClones(void);
@ -375,6 +378,65 @@ u32 sub_08078F74(Entity*);
void sub_0807879C(Entity*);
void PlayerSetNormalAndCollide(void);
bool32 PlayerTryDropObject(ItemBehavior* arg0, u32 unk);
void InitItemGetSequence(u32, u32, u32);
void sub_0807B7D8(u32, u32, u32);
void sub_08078850(Entity*, u32, u32, void*);
void sub_08079D84(void);
u32 sub_0807953C(void);
void sub_0807BB68(s16*, u32, u32);
void sub_0807B9B8(u32, u32, u32);
void sub_0807B7D8(u32, u32, u32);
void RestorePrevTileEntity(u32, u32);
void UpdateItemAnim(ItemBehavior*);
void PlayerCancelHoldItem(ItemBehavior*, u32);
void RegisterCarryEntity(Entity*);
void FreeCarryEntity(Entity*);
void PlayerDropHeldObject();
void PlayerResetStateFromFusion();
void DeletePlayerItem(ItemBehavior*, u32);
void sub_08077D38(ItemBehavior*, u32);
void sub_08077DF4(ItemBehavior*, u32);
void sub_08077E3C(ItemBehavior*, u32);
void sub_080751E8(u32, u32, void*);
void sub_08077B98(ItemBehavior*);
void sub_08077BB8(ItemBehavior*);
Entity* sub_08077C0C(ItemBehavior*, u32);
Entity* sub_08077C94(ItemBehavior*, u32);
bool32 PlayerCanBeMoved(void);
bool32 sub_08077EC8(ItemBehavior*);
bool32 sub_08077EFC(ItemBehavior*);
bool32 sub_08077F10(ItemBehavior*);
bool32 sub_08077F24(ItemBehavior*, u32);
bool32 sub_08077FEC(u32);
void sub_08078180(void);
void sub_080784C8();
void sub_08078790(Entity*, u32);
void sub_080787CC(Entity*);
s32 sub_08078800(Entity*);
s32 sub_0807887C(Entity*, u32, u32);
void sub_080788E0(Entity*);
s32 sub_08078904();
void sub_08078AC0(u32, u32, u32);
void sub_08078B48(void);
void sub_08078E84(Entity*, Entity*);
void sub_08078FB0(Entity*);
void sub_080792BC(s32, u32, u32);
u32 sub_0807953C(void);
void sub_08079BD8(Entity*);
u32 sub_08079D48();
void sub_08079D84(void);
u32 sub_08079FC4(u32);
void sub_0807A050(void);
void sub_0807A5B8(u32);
void sub_0807A8D8(Entity*);
void sub_0807AA80(Entity*);
void sub_0807AABC(Entity*);
void sub_0807ACCC(Entity*);
u32 sub_0807B014();
void sub_0807B0C8(void);
bool32 sub_0807BD14(Entity*, u32);
Entity* CreatePlayerItemWithParent(ItemBehavior*, u32);
bool32 HasSwordEquipped();
// player.s
extern u32 PlayerCheckNEastTile();

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@ -1,7 +1,8 @@
#ifndef PROJECTILE_H
#define PROJECTILE_H
extern Entity* CreateProjectile(u32);
Entity* CreateProjectile(u32);
bool32 IsProjectileOffScreen(Entity*);
void DarkNutSwordSlash(Entity*);
void RockProjectile(Entity*);

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@ -225,6 +225,8 @@ void* GetCurrentRoomProperty(u32);
void LoadRoomTileEntities();
void LoadRoomEntityList(EntityData* listPtr);
bool32 LoadFixedGFX(Entity*, u32);
void UnloadGFXSlots(Entity*);
void sub_0804B3C4(void*);
void sub_0804B0B0(u32 arg0, u32 arg1);

View File

@ -6,6 +6,7 @@
#include "map.h"
#include "player.h"
#include "room.h"
#include "enemy.h"
extern Entity* gUnk_020000B0;
extern Entity* (*const gUnk_080D3BE8[])(void);

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@ -1,7 +1,7 @@
#include "enemy.h"
/** Unsets bitfield 0x80 before calling GetNextFunction, so that the enemyFunction 1 is not called. */
void EnemyFunctionHandlerAfterCollision(Entity* entity, void (*fntable[])()) {
void EnemyFunctionHandlerAfterCollision(Entity* entity, void (*const fntable[])()) {
u32 idx;
entity->contactFlags &= ~0x80;
idx = GetNextFunction(entity);

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@ -11,6 +11,13 @@
extern Entity* gUnk_020000B0;
extern void (*const gUnk_080012C8[])(Entity*);
static void sub_08031E48(Entity* this, Entity* child);
static void sub_08032290(Entity* this);
static bool32 sub_080322A4(Entity* this);
static void sub_08032338(Entity* this);
static void sub_080322E8(Entity* this);
static bool32 sub_08031E04(Entity* this);
void AcroBandit_OnTick(Entity* this);
void AcroBandit_OnCollision(Entity* this);
void AcroBandit_OnKnockback(Entity* this);
@ -319,7 +326,7 @@ void AcroBandit_Type0Action8(Entity* this) {
}
}
bool32 sub_08031E04(Entity* this) {
static bool32 sub_08031E04(Entity* this) {
static const s8 gUnk_080CE5C0[] = { -32, 0, 0, 32, 32, 0, 0, 0 };
Entity* ent;
const s8* tmp;
@ -332,7 +339,7 @@ bool32 sub_08031E04(Entity* this) {
return EntityWithinDistance(this, ent->x.HALF.HI + tmp[0], ent->y.HALF.HI + tmp[1], 0x50);
}
void sub_08031E48(Entity* this, Entity* child) {
static void sub_08031E48(Entity* this, Entity* child) {
CopyPosition(this, child);
child->field_0x6c.HALF.LO = this->field_0x6c.HALF.LO;
child->field_0x70.HALF.LO = this->field_0x70.HALF.LO;
@ -534,13 +541,13 @@ void AcroBandit_Type1Action9(Entity* this) {
}
}
void sub_08032290(Entity* this) {
static void sub_08032290(Entity* this) {
this->action = 6;
this->timer = 12;
InitializeAnimation(this, 11);
}
bool32 sub_080322A4(Entity* this) {
static bool32 sub_080322A4(Entity* this) {
if (this->child != NULL && (this->child->z.HALF.HI + 8) >= this->z.HALF.HI) {
if (this->z.HALF.HI) {
this->action = 5;
@ -555,7 +562,7 @@ bool32 sub_080322A4(Entity* this) {
return FALSE;
}
void sub_080322E8(Entity* this) {
static void sub_080322E8(Entity* this) {
if (this->field_0x78.HALF.LO) {
if (--this->field_0x78.HALF.LO == 0) {
u32 flipX = this->spriteSettings.flipX;
@ -573,7 +580,7 @@ void sub_080322E8(Entity* this) {
}
}
void sub_08032338(Entity* this) {
static void sub_08032338(Entity* this) {
if ((((Entity*)this->field_0x7c.WORD)->timer += 15) != 80)
this->field_0x6c.HALF.LO = 0;
}

View File

@ -8,7 +8,7 @@
#include "sound.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
#include "object.h"
void BladeTrap(Entity* this) {
if (this->action == 0) {

View File

@ -3,7 +3,6 @@
#include "enemy.h"
#include "room.h"
#include "object.h"
#include "functions.h"
typedef struct {
Entity base;

View File

@ -447,7 +447,8 @@ void sub_08049998(Enemy64Entity* this, u32 param_2) {
void sub_080499F0(Enemy64Entity* this) {
u32 tmp;
if ((((super->action != 0) && (gPlayerEntity.z.HALF.HI == 0)) && (PlayerCanBeMoved())) && ((this->unk_7c & 1) == 0)) {
if ((((super->action != 0) && (gPlayerEntity.z.HALF.HI == 0)) && (PlayerCanBeMoved())) &&
((this->unk_7c & 1) == 0)) {
if (EntityWithinDistance(&gPlayerEntity, super->x.HALF.HI, super->y.HALF.HI, 0x24) &&
((this->unk_7c & 2) == 0)) {
tmp = sub_080045DA((s32)gPlayerEntity.x.HALF.HI - super->x.HALF.HI,

View File

@ -8,6 +8,7 @@
#include "enemy.h"
#include "object.h"
#include "functions.h"
#include "collision.h"
extern u32 sub_0804A024(Entity*, u32, u32);

View File

@ -6,7 +6,8 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
#include "player.h"
extern void GenericKnockback2(Entity*);
extern void Keese_StartFly(Entity*);

View File

@ -7,7 +7,8 @@
#include "global.h"
#include "enemy.h"
#include "functions.h"
#include "physics.h"
#include "player.h"
extern void (*const LakituActionFuncs[])(Entity*);

View File

@ -9,9 +9,11 @@
#include "asm.h"
#include "entity.h"
#include "player.h"
#include "functions.h"
#include "effects.h"
#include "enemy.h"
#include "physics.h"
#include "room.h"
#include "object.h"
extern void (*const LakituCloud_Functions[6])(Entity*);
extern void (*const gUnk_080D0430[3])(Entity*);

View File

@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
extern u32 sub_080B1B18(s32, s32, u32);
extern u32 sub_080B1AB4(s32, s32, u32);

View File

@ -9,7 +9,6 @@
#include "message.h"
#include "save.h"
#include "object.h"
#include "functions.h"
#include "item.h"
extern bool32 ItemIsShield(u32);

View File

@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
void sub_08045374(Entity*);

View File

@ -9,7 +9,6 @@
#include "global.h"
#include "collision.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
/*0x00*/ Entity base;

View File

@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
void Octorok_Pause(Entity*);
bool32 Octorok_FacesPlayer(Entity*);

View File

@ -1,6 +1,7 @@
#include "entity.h"
#include "collision.h"
#include "map.h"
#include "enemy.h"
#include "functions.h"
#include "player.h"
void (*const OctorokGolden_Functions[])(Entity*);
void (*const gUnk_080CF484[])(Entity*);
@ -10,6 +11,7 @@ const u8 gUnk_080CF498[];
void sub_08037E14(Entity* this);
bool32 sub_08037E90(Entity* this);
static void sub_08037D54(Entity* this);
void OctorokGolden(Entity* this) {
u32 index;
@ -68,7 +70,7 @@ void sub_08037D0C(Entity* this) {
}
}
void sub_08037D54(Entity* this) {
static void sub_08037D54(Entity* this) {
UpdateAnimationVariableFrames(this, 2);
if (this->frame & 0x1) {

View File

@ -6,7 +6,8 @@
*/
#include "enemy.h"
#include "functions.h"
#include "room.h"
#include "physics.h"
extern void (*const Peahat_Functions[])(Entity*);
extern void (*const gPeahatPropellerFunctions[])(Entity*);

View File

@ -9,7 +9,6 @@
#include "collision.h"
#include "object.h"
#include "game.h"
#include "functions.h"
#include "save.h"
#include "playeritem.h"

View File

@ -8,7 +8,6 @@
#include "enemy.h"
#include "collision.h"
#include "object.h"
#include "functions.h"
extern u8 gUnk_080B37A0[];
extern u8 gUnk_080B3E80[];

View File

@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "player.h"
extern void (*const RockChuchu_Functions[])(Entity*);
extern void (*const gUnk_080CB960[])(Entity*);

View File

@ -6,7 +6,10 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
#include "player.h"
#include "room.h"
#include "collision.h"
extern void (*const Rollobite_Functions[])(Entity*);
extern void (*const gRollobiteActions[])(Entity*);

View File

@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
extern void (*const Rope_Functions[6])(Entity*);
extern void (*const gUnk_080CE460[4])(Entity*);

View File

@ -7,8 +7,9 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "enemy.h"
#include "physics.h"
#include "player.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const RopeGolden_Functions[6])(Entity*);

View File

@ -6,14 +6,12 @@
*/
#include "global.h"
#include "asm.h"
#include "sound.h"
#include "entity.h"
#include "enemy.h"
#include "object.h"
#include "functions.h"
#include "save.h"
#include "hitbox.h"
#include "room.h"
extern void sub_080293DC(Entity*);
extern void sub_080296D8(Entity*);

View File

@ -2,7 +2,6 @@
#include "collision.h"
#include "entity.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
Entity base;

View File

@ -6,7 +6,8 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
#include "collision.h"
extern u32 sub_0804A024(Entity*, u32, u32);

View File

@ -6,7 +6,8 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
#include "room.h"
typedef struct {
s8 h, v;

View File

@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
void sub_08023E10(Entity*);
void sub_08023E54(Entity*);

View File

@ -6,7 +6,7 @@
*/
#include "enemy.h"
#include "functions.h"
#include "physics.h"
extern void sub_080317F8(Entity*);

View File

@ -8,7 +8,6 @@
#include "collision.h"
#include "enemy.h"
#include "object.h"
#include "functions.h"
extern void (*const Spark_Functions[])(Entity*);
extern void (*const gUnk_080CD24C[])(Entity*);

View File

@ -1,7 +1,9 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "room.h"
#include "physics.h"
#include "player.h"
typedef struct {
Entity base;

View File

@ -12,7 +12,6 @@
static bool32 ShouldSpawnTreeItem(Entity*);
extern u32 GetRandomByWeight(const u8*);
extern void sub_08049CF4(Entity*);
const u8 gTreeItemDropTables[][16] = {

View File

@ -29,71 +29,72 @@ typedef struct VaatiArm_HeapStruct {
VaatiArm_HeapStruct1 s1[5];
} VaatiArm_HeapStruct;
u32 sub_080437DC(Entity*);
u32 sub_08043C98(Entity*);
void VaatiArm_OnTick(Entity*);
void VaatiArm_OnCollision(Entity*);
void sub_080425B4(Entity*);
void sub_08042818(Entity*);
void sub_08042870(Entity*);
void sub_08042A3C(Entity*);
void sub_08042C14(Entity*);
void sub_0804325C(Entity*);
void sub_08043420(Entity*);
void sub_08043680(Entity*);
void VaatiArm_OnGrabbed(Entity*);
void sub_08042654(Entity*);
void sub_0804259C(Entity*);
void sub_08043A10(Entity*);
void sub_08043ABC(Entity*);
void sub_08043BC8(Entity*);
void sub_08043EB8(Entity*);
void sub_08044000(Entity*);
void sub_08044078(Entity*);
void sub_080440CC(Entity*);
void sub_08043CD4(Entity*);
void sub_08042894(Entity*);
void sub_080428AC(Entity*);
void sub_080428FC(Entity*);
void sub_08042944(Entity*);
void sub_08042970(Entity*);
void sub_080429D4(Entity*);
void sub_080429FC(Entity*);
void sub_08043BF0(Entity*);
void sub_08042A6C(Entity*);
void sub_08042A88(Entity*);
void sub_08042AEC(Entity*);
void sub_08042B20(Entity*);
void sub_08043C40(Entity*, VaatiArm_HeapStruct1*);
void sub_08043A78(Entity*);
void sub_08042C34(Entity*);
void sub_08042D24(Entity*);
void sub_08042D6C(Entity*);
void sub_08042E30(Entity*);
void sub_08042EF4(Entity*);
void sub_08042FD8(Entity*);
void sub_08043048(Entity*);
void sub_080430D0(Entity*);
void sub_08043130(Entity*);
void sub_080431E8(Entity*);
void sub_08043B9C(Entity*);
static u32 sub_080437DC(Entity*);
static u32 sub_08043C98(Entity*);
static void VaatiArm_OnTick(Entity*);
static void VaatiArm_OnCollision(Entity*);
static void sub_080425B4(Entity*);
static void sub_08042818(Entity*);
static void sub_08042870(Entity*);
static void sub_08042A3C(Entity*);
static void sub_08042C14(Entity*);
static void sub_0804325C(Entity*);
static void sub_08043420(Entity*);
static void sub_08043680(Entity*);
static void VaatiArm_OnGrabbed(Entity*);
static void sub_08042654(Entity*);
static void sub_0804259C(Entity*);
static void sub_08043A10(Entity*);
static void sub_08043ABC(Entity*);
static void sub_08043BC8(Entity*);
static void sub_08043EB8(Entity*);
static void sub_08044000(Entity*);
static void sub_08044078(Entity*);
static void sub_080440CC(Entity*);
static void sub_08043CD4(Entity*);
static void sub_08042894(Entity*);
static void sub_080428AC(Entity*);
static void sub_080428FC(Entity*);
static void sub_08042944(Entity*);
static void sub_08042970(Entity*);
static void sub_080429D4(Entity*);
static void sub_080429FC(Entity*);
static void sub_08043BF0(Entity*);
static void sub_08042A6C(Entity*);
static void sub_08042A88(Entity*);
static void sub_08042AEC(Entity*);
static void sub_08042B20(Entity*);
static void sub_08043C40(Entity*, VaatiArm_HeapStruct1*);
static void sub_08043A78(Entity*);
static void sub_08042C34(Entity*);
static void sub_08042D24(Entity*);
static void sub_08042D6C(Entity*);
static void sub_08042E30(Entity*);
static void sub_08042EF4(Entity*);
static void sub_08042FD8(Entity*);
static void sub_08043048(Entity*);
static void sub_080430D0(Entity*);
static void sub_08043130(Entity*);
static void sub_080431E8(Entity*);
static void sub_08043B9C(Entity*);
static void sub_08043DB0(Entity*);
static void sub_08043B7C(Entity*);
static void sub_08043D08(Entity*);
static void sub_080432A8(Entity*);
static void sub_0804334C(Entity*);
static void sub_08043440(Entity*);
static void sub_08043490(Entity*);
static void sub_08043520(Entity*);
static void sub_0804355C(Entity*);
static void sub_08043580(Entity*);
static void sub_080435F4(Entity*);
static void sub_08043698(Entity*);
static void sub_080436C0(Entity*);
static void sub_08043700(Entity*);
static void sub_08043738(Entity*);
static void sub_08043770(Entity*);
void sub_0804AA1C(Entity*);
void sub_08043DB0(Entity*);
void sub_08043B7C(Entity*);
void sub_08043D08(Entity*);
void sub_080432A8(Entity*);
void sub_0804334C(Entity*);
void sub_08043440(Entity*);
void sub_08043490(Entity*);
void sub_08043520(Entity*);
void sub_0804355C(Entity*);
void sub_08043580(Entity*);
void sub_080435F4(Entity*);
void sub_08043698(Entity*);
void sub_080436C0(Entity*);
void sub_08043700(Entity*);
void sub_08043738(Entity*);
void sub_08043770(Entity*);
void (*const VaatiArm_Functions[])(Entity*) = {
VaatiArm_OnTick, VaatiArm_OnCollision, GenericKnockback, GenericDeath, GenericConfused, VaatiArm_OnGrabbed,
@ -175,22 +176,22 @@ void VaatiArm(Entity* this) {
VaatiArm_Functions[GetNextFunction(this)](this);
}
void VaatiArm_OnTick(Entity* this) {
static void VaatiArm_OnTick(Entity* this) {
gUnk_080D1248[this->type](this);
}
void VaatiArm_OnCollision(Entity* this) {
static void VaatiArm_OnCollision(Entity* this) {
EnemyFunctionHandlerAfterCollision(this, VaatiArm_Functions);
}
void VaatiArm_OnGrabbed(Entity* this) {
static void VaatiArm_OnGrabbed(Entity* this) {
}
void sub_0804259C(Entity* this) {
static void sub_0804259C(Entity* this) {
gUnk_080D125C[this->action](this);
}
void sub_080425B4(Entity* this) {
static void sub_080425B4(Entity* this) {
if (sub_080437DC(this)) {
this->field_0x7c.BYTES.byte0 = 0;
this->field_0x7c.BYTES.byte1 = 0;
@ -219,7 +220,7 @@ void sub_080425B4(Entity* this) {
}
}
void sub_08042654(Entity* this) {
static void sub_08042654(Entity* this) {
u32 uVar8;
int index;
VaatiArm_HeapStruct1* ptr;
@ -289,7 +290,7 @@ void sub_08042654(Entity* this) {
sub_08043A10(this);
}
void sub_08042818(Entity* this) {
static void sub_08042818(Entity* this) {
VaatiArm_HeapStruct1* ptr;
sub_08043CD4(this);
@ -307,18 +308,18 @@ void sub_08042818(Entity* this) {
sub_08043A10(this);
}
void sub_08042870(Entity* this) {
static void sub_08042870(Entity* this) {
sub_08043CD4(this);
gUnk_080D1290[this->subAction](this);
sub_08043A10(this);
}
void sub_08042894(Entity* this) {
static void sub_08042894(Entity* this) {
this->subAction = 1;
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk08 = gUnk_080D12AC[this->type2];
}
void sub_080428AC(Entity* this) {
static void sub_080428AC(Entity* this) {
u8 bVar1;
VaatiArm_HeapStruct1* pVVar3;
@ -340,7 +341,7 @@ void sub_080428AC(Entity* this) {
sub_08043BF0(this);
}
void sub_080428FC(Entity* this) {
static void sub_080428FC(Entity* this) {
u32 uVar2;
VaatiArm_HeapStruct1* ptr;
@ -357,7 +358,7 @@ void sub_080428FC(Entity* this) {
}
}
void sub_08042944(Entity* this) {
static void sub_08042944(Entity* this) {
VaatiArm_HeapStruct1* pVVar1;
pVVar1 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
@ -370,7 +371,7 @@ void sub_08042944(Entity* this) {
sub_08043BF0(this);
}
void sub_08042970(Entity* this) {
static void sub_08042970(Entity* this) {
u32 uVar2;
VaatiArm_HeapStruct1* pVVar3;
@ -390,7 +391,7 @@ void sub_08042970(Entity* this) {
sub_08043BF0(this);
}
void sub_080429D4(Entity* this) {
static void sub_080429D4(Entity* this) {
s16 sVar2;
VaatiArm_HeapStruct1* pVVar3;
@ -402,7 +403,7 @@ void sub_080429D4(Entity* this) {
}
}
void sub_080429FC(Entity* this) {
static void sub_080429FC(Entity* this) {
VaatiArm_HeapStruct1* pVVar1;
pVVar1 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
@ -415,7 +416,7 @@ void sub_080429FC(Entity* this) {
}
}
void sub_08042A3C(Entity* this) {
static void sub_08042A3C(Entity* this) {
Entity* entity;
gUnk_080D12B8[this->subAction](this);
@ -424,14 +425,14 @@ void sub_08042A3C(Entity* this) {
entity->z.HALF.HI += this->field_0x78.HALF.LO;
}
void sub_08042A6C(Entity* this) {
static void sub_08042A6C(Entity* this) {
this->subAction = 1;
this->field_0x78.HALF.LO = 0;
this->field_0x7c.BYTES.byte2 = 1;
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk0a = 0x200;
}
void sub_08042A88(Entity* this) {
static void sub_08042A88(Entity* this) {
VaatiArm_HeapStruct1* pVVar4;
pVVar4 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
@ -452,7 +453,7 @@ void sub_08042A88(Entity* this) {
}
}
void sub_08042AEC(Entity* this) {
static void sub_08042AEC(Entity* this) {
if (--this->timer == 0) {
this->subAction = 3;
this->timer = 4;
@ -462,7 +463,7 @@ void sub_08042AEC(Entity* this) {
}
}
void sub_08042B20(Entity* this) {
static void sub_08042B20(Entity* this) {
VaatiArm_HeapStruct1* ptr;
Entity* object;
Entity* entity;
@ -510,12 +511,12 @@ void sub_08042B20(Entity* this) {
}
}
void sub_08042C14(Entity* this) {
static void sub_08042C14(Entity* this) {
gUnk_080D12D0[this->subAction](this);
sub_08043A78(this);
}
void sub_08042C34(Entity* this) {
static void sub_08042C34(Entity* this) {
u32 random;
int y;
u32 i;
@ -572,7 +573,7 @@ void sub_08042C34(Entity* this) {
}
}
void sub_08042D24(Entity* this) {
static void sub_08042D24(Entity* this) {
Entity* entity;
if (--this->timer == 0) {
@ -588,7 +589,7 @@ void sub_08042D24(Entity* this) {
}
}
void sub_08042D6C(Entity* this) {
static void sub_08042D6C(Entity* this) {
Entity* object;
Entity* entity;
u32 i;
@ -622,7 +623,7 @@ void sub_08042D6C(Entity* this) {
}
}
void sub_08042E30(Entity* this) {
static void sub_08042E30(Entity* this) {
short sVar3;
u32 uVar6;
VaatiArm_HeapStruct1* pVVar9;
@ -660,7 +661,7 @@ void sub_08042E30(Entity* this) {
UpdateAnimationSingleFrame(this);
}
void sub_08042EF4(Entity* this) {
static void sub_08042EF4(Entity* this) {
VaatiArm_HeapStruct1* ptr;
Entity* entity;
u32 temp;
@ -700,7 +701,7 @@ void sub_08042EF4(Entity* this) {
}
}
void sub_08042FD8(Entity* this) {
static void sub_08042FD8(Entity* this) {
Entity* entity;
UpdateAnimationSingleFrame(this);
@ -727,7 +728,7 @@ void sub_08042FD8(Entity* this) {
}
}
void sub_08043048(Entity* this) {
static void sub_08043048(Entity* this) {
VaatiArm_HeapStruct1* ptr;
u32 i;
@ -754,7 +755,7 @@ void sub_08043048(Entity* this) {
}
}
void sub_080430D0(Entity* this) {
static void sub_080430D0(Entity* this) {
VaatiArm_HeapStruct1* ptr;
if (sub_08043C98(this) == 0) {
@ -775,7 +776,7 @@ void sub_080430D0(Entity* this) {
}
}
void sub_08043130(Entity* this) {
static void sub_08043130(Entity* this) {
VaatiArm_HeapStruct1* ptr;
Entity* entity;
u32 i;
@ -817,7 +818,7 @@ void sub_08043130(Entity* this) {
}
}
void sub_080431E8(Entity* this) {
static void sub_080431E8(Entity* this) {
u32 i;
VaatiArm_HeapStruct1* ptr;
@ -838,7 +839,7 @@ void sub_080431E8(Entity* this) {
}
}
void sub_0804325C(Entity* this) {
static void sub_0804325C(Entity* this) {
Entity* entity;
sub_08043CD4(this);
@ -855,9 +856,9 @@ void sub_0804325C(Entity* this) {
}
}
ASM_FUNC("asm/non_matching/vaati/sub_080432A8.inc", void sub_080432A8(Entity* this))
static ASM_FUNC("asm/non_matching/vaati/sub_080432A8.inc", void sub_080432A8(Entity* this))
NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* this)) {
static NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* this)) {
int bVar1;
Entity* entity;
VaatiArm_HeapStruct1* s;
@ -904,12 +905,12 @@ NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* th
}
END_NONMATCH
void sub_08043420(Entity* this) {
static void sub_08043420(Entity* this) {
gUnk_080D1320[this->subAction](this);
sub_08043ABC(this);
}
void sub_08043440(Entity* this) {
static void sub_08043440(Entity* this) {
u32 i;
int iVar4;
u8* ptr;
@ -942,7 +943,7 @@ void sub_08043440(Entity* this) {
}
}
void sub_08043490(Entity* this) {
static void sub_08043490(Entity* this) {
Entity* entity;
Entity* entity2;
Entity* entity3;
@ -970,7 +971,7 @@ void sub_08043490(Entity* this) {
UpdateAnimationSingleFrame(this);
}
void sub_08043520(Entity* this) {
static void sub_08043520(Entity* this) {
Entity* entity;
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
@ -982,7 +983,7 @@ void sub_08043520(Entity* this) {
}
}
void sub_0804355C(Entity* this) {
static void sub_0804355C(Entity* this) {
sub_08043DB0(this);
if (--this->field_0x7a.HWORD == 0) {
this->subAction = 4;
@ -990,7 +991,7 @@ void sub_0804355C(Entity* this) {
UpdateAnimationSingleFrame(this);
}
void sub_08043580(Entity* this) {
static void sub_08043580(Entity* this) {
Entity* entity;
u32 i;
@ -1013,7 +1014,7 @@ void sub_08043580(Entity* this) {
}
}
void sub_080435F4(Entity* this) {
static void sub_080435F4(Entity* this) {
Entity* entity;
u32 i;
VaatiArm_HeapStruct1* ptr;
@ -1038,11 +1039,11 @@ void sub_080435F4(Entity* this) {
}
}
void sub_08043680(Entity* this) {
static void sub_08043680(Entity* this) {
gUnk_080D1348[this->subAction](this);
}
void sub_08043698(Entity* this) {
static void sub_08043698(Entity* this) {
Entity* entity;
u32 i;
@ -1067,19 +1068,19 @@ static inline void deleteThing(Entity* this, const u32 index) {
}
}
void sub_080436C0(Entity* this) {
static void sub_080436C0(Entity* this) {
deleteThing(this, 1);
}
void sub_08043700(Entity* this) {
static void sub_08043700(Entity* this) {
deleteThing(this, 2);
}
void sub_08043738(Entity* this) {
static void sub_08043738(Entity* this) {
deleteThing(this, 3);
}
void sub_08043770(Entity* this) {
static void sub_08043770(Entity* this) {
Entity* entity;
if (--this->timer == 0) {
@ -1101,7 +1102,7 @@ void sub_08043770(Entity* this) {
}
}
u32 sub_080437DC(Entity* this) {
static u32 sub_080437DC(Entity* this) {
u16 temp;
VaatiArm_HeapStruct* heapStruct;
Entity* entity;
@ -1159,9 +1160,9 @@ u32 sub_080437DC(Entity* this) {
return 1;
}
ASM_FUNC("asm/non_matching/vaati/sub_0804393C.inc", void sub_0804393C(Entity* this))
static ASM_FUNC("asm/non_matching/vaati/sub_0804393C.inc", void sub_0804393C(Entity* this))
void sub_08043A10(Entity* this) {
static void sub_08043A10(Entity* this) {
sub_08043B7C(this);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[4]);
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->y.HALF.HI -= 8;
@ -1177,7 +1178,7 @@ void sub_08043A10(Entity* this) {
}
}
void sub_08043A78(Entity* this) {
static void sub_08043A78(Entity* this) {
this->field_0x7c.BYTES.byte0 = 0;
sub_08043B7C(this);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
@ -1187,7 +1188,7 @@ void sub_08043A78(Entity* this) {
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spriteOffsetY--;
}
void sub_08043ABC(Entity* this) {
static void sub_08043ABC(Entity* this) {
this->field_0x7c.BYTES.byte0 = 0;
sub_08043B7C(this);
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[3]);
@ -1198,22 +1199,22 @@ void sub_08043ABC(Entity* this) {
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spriteOffsetY--;
}
ASM_FUNC("asm/non_matching/vaati/sub_08043B08.inc", void sub_08043B08(Entity* this))
static ASM_FUNC("asm/non_matching/vaati/sub_08043B08.inc", void sub_08043B08(Entity* this))
void sub_08043B7C(Entity* this) {
static void sub_08043B7C(Entity* this) {
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[1]);
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[3]);
}
void sub_08043B9C(Entity* this) {
static void sub_08043B9C(Entity* this) {
u32 index = ((((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk00.HALF.HI + 4) & 0xff) >> 3;
if (gUnk_080D13B7[index] != this->frameIndex - 1) {
InitAnimationForceUpdate(this, gUnk_080D13B7[index]);
}
}
void sub_08043BC8(Entity* this) {
static void sub_08043BC8(Entity* this) {
VaatiArm_HeapStruct1* pVVar2;
const Coords* ptr;
@ -1226,7 +1227,7 @@ void sub_08043BC8(Entity* this) {
pVVar2->unk0e = 0x28;
}
void sub_08043BF0(Entity* this) {
static void sub_08043BF0(Entity* this) {
u8 bVar1;
u32 uVar2;
VaatiArm_HeapStruct1* ptr;
@ -1250,7 +1251,7 @@ void sub_08043BF0(Entity* this) {
}
}
void sub_08043C40(Entity* this, VaatiArm_HeapStruct1* heapStruct) {
static void sub_08043C40(Entity* this, VaatiArm_HeapStruct1* heapStruct) {
u8* iVar3;
int offset;
const u8* puVar6;
@ -1281,7 +1282,7 @@ void sub_08043C40(Entity* this, VaatiArm_HeapStruct1* heapStruct) {
}
}
u32 sub_08043C98(Entity* this) {
static u32 sub_08043C98(Entity* this) {
#if defined EU || defined JP
Entity* e1 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
if ((e1->contactFlags == 0x9d)) {
@ -1303,7 +1304,7 @@ u32 sub_08043C98(Entity* this) {
#endif
}
void sub_08043CD4(Entity* this) {
static void sub_08043CD4(Entity* this) {
u32 i;
for (i = 0; i < 5; i++) {
if (((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->contactFlags == 0x9d) {
@ -1314,7 +1315,7 @@ void sub_08043CD4(Entity* this) {
}
}
void sub_08043D08(Entity* this) {
static void sub_08043D08(Entity* this) {
Entity* entity;
Entity* fx;
u32 i;
@ -1341,7 +1342,7 @@ void sub_08043D08(Entity* this) {
EnqueueSFX(SFX_HIT);
}
void sub_08043DB0(Entity* this) {
static void sub_08043DB0(Entity* this) {
s32 cVar1;
Entity* pEVar2;
Entity* pEVar3;
@ -1381,7 +1382,7 @@ void sub_08043DB0(Entity* this) {
}
}
void sub_08043EB8(Entity* this) {
static void sub_08043EB8(Entity* this) {
u32 i;
Entity* pEVar4;
VaatiArm_HeapStruct1* ptr;
@ -1421,7 +1422,8 @@ void sub_08043EB8(Entity* this) {
ptr->unk0c = gUnk_080D1419[i];
}
}
NONMATCH("asm/non_matching/vaati/sub_08044000.inc", void sub_08044000(Entity* this)) {
static NONMATCH("asm/non_matching/vaati/sub_08044000.inc", void sub_08044000(Entity* this)) {
Entity* entity;
u32 i;
VaatiArm_HeapStruct1* ptr;
@ -1442,7 +1444,7 @@ NONMATCH("asm/non_matching/vaati/sub_08044000.inc", void sub_08044000(Entity* th
}
END_NONMATCH
void sub_08044078(Entity* this) {
static void sub_08044078(Entity* this) {
if (this->action == 0) {
this->action = 1;
if (this->type != 3 ||
@ -1456,7 +1458,7 @@ void sub_08044078(Entity* this) {
GetNextFrame(this);
}
void sub_080440CC(Entity* this) {
static void sub_080440CC(Entity* this) {
if (this->action == 0) {
this->action = 1;
if ((gRoomTransition.field_0x38 & 1) != 0 &&

View File

@ -18,6 +18,8 @@ extern Entity* gPlayerClones[3];
extern u16 gUnk_080B2CD8[];
void ram_IntrMain(void);
static void sub_080171F0(void);
static void HandlePlayerLife(Entity* this);
struct {
u8 ready;
@ -223,7 +225,7 @@ void PlayerUpdate(Entity* this) {
}
// Responsible for some life things like low health beep and initiating the death sequence
void HandlePlayerLife(Entity* this) {
static void HandlePlayerLife(Entity* this) {
u32 temp;
gUnk_0200AF00.unk_2f = 0;
@ -308,7 +310,7 @@ void HandlePlayerLife(Entity* this) {
}
}
void sub_080171F0(void) {
static void sub_080171F0(void) {
if (gPlayerState.mobility != 0)
ResetPlayerItem();
if (gPlayerState.field_0x14 != 0)

View File

@ -10,6 +10,7 @@
#include "object.h"
#include "game.h"
#include "functions.h"
#include "message.h"
extern const struct {
u8 filler[7];

View File

@ -5,14 +5,13 @@
#include "item.h"
extern void (*gUnk_081140D4[])(Entity*);
extern u16 gUnk_081140CC[];
extern u8 gMapDataTopSpecial[];
void sub_0806D520(Entity*, u32);
void sub_0806D41C(Entity* this);
extern u8 gMapDataTopSpecial[];
static void sub_0806D02C(Entity* this);
typedef struct {
u8 filler[0x40];
@ -96,7 +95,7 @@ Entity* sub_0806D00C(Entity* this) {
return entity;
}
void sub_0806D02C(Entity* this) {
static void sub_0806D02C(Entity* this) {
s32 tmp1;
s32 tmp2;
sub_0806D164(this);

View File

@ -4,6 +4,7 @@
#include "save.h"
#include "message.h"
#include "npc.h"
#include "enemy.h"
extern void sub_08067C44(Entity*);

View File

@ -12,6 +12,8 @@ extern Dialog gUnk_08109DC8[];
extern u16 gUnk_0810A35A[];
extern u16 gUnk_0810A362[];
static void sub_080600F0(Entity* this);
void ForestMinish(Entity* this) {
switch (this->action) {
case 0:
@ -66,7 +68,7 @@ void ForestMinish_Head(Entity* this) {
sub_0807000C(this);
}
void sub_080600F0(Entity* this) {
static void sub_080600F0(Entity* this) {
u32 uVar1;
u32 uVar2;

View File

@ -3,7 +3,6 @@
#include "player.h"
#include "flags.h"
#include "npc.h"
#include "functions.h"
#include "item.h"
extern u32 gUnk_08113F44;

View File

@ -1,5 +1,4 @@
#include "npc.h"
#include "functions.h"
#include "item.h"
extern void sub_08068780(Entity*);

View File

@ -1,6 +1,6 @@
#include "entity.h"
#include "functions.h"
#include "sound.h"
#include "script.h"
extern SpriteLoadData gUnk_0810C48C;

View File

@ -2,6 +2,7 @@
#include "message.h"
#include "npc.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
u8 unk_0; // u8

View File

@ -5,6 +5,7 @@
#include "screen.h"
#include "common.h"
#include "flags.h"
#include "message.h"
#ifdef EU
void sub_0806EABC(Entity* this);

View File

@ -1,4 +1,3 @@
#include "functions.h"
#include "npc.h"
#include "item.h"
@ -7,7 +6,6 @@ extern Hitbox gUnk_0810C428;
extern u8 gUnk_0810C430[4];
extern u8 gUnk_0810C435[];
extern u8 gUnk_0810C43D[];
extern u32 GetRandomByWeight(const u8*);
void Pita(Entity* this) {
if (this->action == 0) {
@ -25,7 +23,7 @@ void Pita(Entity* this) {
}
/** Reset the players baked goods? */
void sub_08062EB8(void) {
void RemoveAllBakedGoods(void) {
SetInventoryValue(ITEM_BRIOCHE, 0);
SetInventoryValue(ITEM_CROISSANT, 0);
SetInventoryValue(ITEM_PIE, 0);

View File

@ -4,6 +4,7 @@
#include "item.h"
#include "message.h"
#include "game.h"
#include "collision.h"
extern u16 script_EzloTalkOcarina[];
@ -211,10 +212,11 @@ void Bird_Type8(Entity* this) {
this->speed = 0x300;
}
if ((gPlayerEntity.flags & ENT_COLLIDE) && (gMessage.doTextBox & 0x7f) == 0 && gPlayerEntity.action != PLAYER_SLEEP &&
gPlayerEntity.action != PLAYER_BOUNCE && gPlayerEntity.action != PLAYER_MINISH && gPlayerState.framestate != PL_STATE_CLIMB &&
gPlayerState.framestate != PL_STATE_JUMP && gPlayerState.framestate != PL_STATE_PARACHUTE && PlayerCanBeMoved() &&
(EntityInRectRadius(this, &gPlayerEntity, 0xe, 0xe))) {
if ((gPlayerEntity.flags & ENT_COLLIDE) && (gMessage.doTextBox & 0x7f) == 0 &&
gPlayerEntity.action != PLAYER_SLEEP && gPlayerEntity.action != PLAYER_BOUNCE &&
gPlayerEntity.action != PLAYER_MINISH && gPlayerState.framestate != PL_STATE_CLIMB &&
gPlayerState.framestate != PL_STATE_JUMP && gPlayerState.framestate != PL_STATE_PARACHUTE &&
PlayerCanBeMoved() && (EntityInRectRadius(this, &gPlayerEntity, 0xe, 0xe))) {
s32 z = gPlayerEntity.z.HALF.HI - this->z.HALF.HI - 8;
if ((u16)z < 0x20 && gPlayerEntity.health != 0) {
pEVar5 = CreateObject(0x95, 10, 0);

View File

@ -3,6 +3,7 @@
#include "message.h"
#include "item.h"
#include "npc.h"
#include "collision.h"
extern void (*const BookActionFuncs[])(Entity*);
extern s8 const gUnk_08123D94[];

View File

@ -11,6 +11,7 @@
#include "functions.h"
#include "item.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;

View File

@ -6,6 +6,7 @@
#include "functions.h"
#include "sound.h"
#include "object.h"
#include "collision.h"
typedef struct {
Entity base;

View File

@ -12,6 +12,7 @@
#include "hitbox.h"
#include "screen.h"
#include "message.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;

View File

@ -3,6 +3,7 @@
#include "flags.h"
#include "functions.h"
#include "item.h"
#include "collision.h"
static void sub_0808E6A0(Entity*);
static void sub_0808E6E4(Entity*);

View File

@ -8,6 +8,7 @@
#include "itemMetaData.h"
#include "functions.h"
#include "hitbox.h"
#include "collision.h"
void sub_08081150(Entity*);
u8 sub_0808147C(u32);

View File

@ -6,11 +6,16 @@
#include "flags.h"
#include "functions.h"
#include "hitbox.h"
#include "object.h"
extern void (*const gUnk_081243B4[])(Entity*);
extern void (*const gUnk_081243BC[])(Entity*);
extern void (*const gUnk_081243C4[])(Entity*);
static void sub_0809EB30(Entity* this);
static void sub_0809EAD8(Entity* this);
static void sub_0809EABC(Entity* this);
void LightableSwitch(Entity* this) {
gUnk_081243B4[this->type](this);
sub_0809EB30(this);
@ -47,7 +52,7 @@ void sub_0809EA80(Entity* this) {
sub_0809EABC(this);
}
void sub_0809EABC(Entity* this) {
static void sub_0809EABC(Entity* this) {
bool32 anySet = 0;
if (CheckFlags(this->field_0x86.HWORD)) {
@ -58,7 +63,7 @@ void sub_0809EABC(Entity* this) {
}
}
void sub_0809EAD8(Entity* this) {
static void sub_0809EAD8(Entity* this) {
u8 bVar1;
Entity* pEVar2;
@ -72,7 +77,7 @@ void sub_0809EAD8(Entity* this) {
}
}
void sub_0809EB30(Entity* this) {
static void sub_0809EB30(Entity* this) {
u16 uVar1;
u16* puVar2;

View File

@ -1,7 +1,6 @@
#include "entity.h"
#include "asm.h"
void sub_0800445C(Entity*);
void MacroShoes_Init(Entity*);
void MacroShoes_Idle(Entity*);

View File

@ -10,6 +10,7 @@
#include "object.h"
#include "functions.h"
#include "item.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;

View File

@ -7,6 +7,7 @@
#include "item.h"
#include "flags.h"
#include "effects.h"
#include "collision.h"
typedef struct _struct_gUnk_08123FB0 {
void (*const funcEnt)(Entity*);

View File

@ -3,6 +3,7 @@
#include "projectile.h"
#include "room.h"
#include "functions.h"
#include "object.h"
typedef struct {
Entity base;

View File

@ -11,6 +11,7 @@
#include "functions.h"
#include "item.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;

View File

@ -1,6 +1,7 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "collision.h"
extern u8 gUnk_02027EB4[];
extern u8 gUnk_0200D654[];

View File

@ -2,6 +2,7 @@
#include "object.h"
#include "functions.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
Entity base;

View File

@ -6,6 +6,7 @@
#include "room.h"
#include "functions.h"
#include "effects.h"
#include "object.h"
extern const s16 gUnk_080B4468[];
@ -14,6 +15,10 @@ void sub_0809E86C(Entity* this);
void sub_0809E8BC(Entity* this);
void sub_0809E8EC(Entity* this);
static void sub_0809E96C(Entity* this);
static u32 sub_0809E9A0(void);
static void sub_0809E918(Entity* this);
void TreeHidingPortal(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_0809E83C,
@ -69,7 +74,7 @@ void sub_0809E8EC(Entity* this) {
}
}
void sub_0809E918(Entity* this) {
static void sub_0809E918(Entity* this) {
static const s16 gUnk_08124364[] = {
0, -4, 8, -4, 16, -4, 22, -4, -8, -4, -16, -4, -22, -4, 0, -12, 0, 4, 8, -12,
8, 4, -8, -12, -8, 4, 8, -16, -8, -16, 12, -16, -12, -16, 16, -14, -16, -14, -1000, 0,
@ -88,11 +93,11 @@ void sub_0809E918(Entity* this) {
}
}
void sub_0809E96C(Entity* this) {
static void sub_0809E96C(Entity* this) {
CreateMinishEntrance(COORD_TO_TILE_OFFSET(this, 0x20, 0x8));
}
u32 sub_0809E9A0(void) {
static u32 sub_0809E9A0(void) {
u32 rv;
const s16* ptr;

View File

@ -10,6 +10,7 @@
#include "object.h"
#include "functions.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;

View File

@ -3,6 +3,7 @@
#include "player.h"
#include "functions.h"
#include "sound.h"
#include "asm.h"
extern void sub_08078CD0(Entity*);
extern void sub_08018FA0(Entity*);

View File

@ -15,6 +15,8 @@
#include "item.h"
#include "message.h"
static void sub_08077E54(ItemBehavior* beh);
extern void sub_080752E8(ItemBehavior* behavior, u32 arg1); // item.c
extern void sub_0800857C(Entity*);
extern void SetDefaultPriorityForKind(Entity*);
@ -498,7 +500,7 @@ void sub_08077E3C(ItemBehavior* ent, u32 idx) {
sub_08077E54(ent);
}
void sub_08077E54(ItemBehavior* beh) {
static void sub_08077E54(ItemBehavior* beh) {
beh->field_0x5[7] = gPlayerEntity.animIndex;
beh->field_0x12[0] = gPlayerEntity.frameIndex;
beh->field_0x5[8] = gPlayerEntity.frameDuration;
@ -1276,7 +1278,8 @@ bool32 PlayerCanBeMoved(void) {
if ((gPlayerState.flags &
(PL_BUSY | PL_DROWNING | PL_CAPTURED | PL_USE_PORTAL | PL_HIDDEN | PL_FROZEN | PL_FALLING | PL_DISABLE_ITEMS |
PL_PIT_IS_EXIT | PL_IN_MINECART | PL_MOLDWORM_CAPTURED | PL_IN_HOLE | PL_FLAGS2000000 | PL_CLIMBING)) != 0 ||
gPlayerState.field_0x3c[0] != 0 || gPlayerEntity.action == PLAYER_FALL || gPlayerEntity.action == PLAYER_08071DB8) {
gPlayerState.field_0x3c[0] != 0 || gPlayerEntity.action == PLAYER_FALL ||
gPlayerEntity.action == PLAYER_08071DB8) {
return FALSE;
} else {
return TRUE;

View File

@ -1,6 +1,7 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "collision.h"
extern void (*const DekuSeedProjectile_Functions[])(Entity*);
extern void (*const DekuSeedProjectile_Actions[])(Entity*);

View File

@ -4,6 +4,7 @@
#include "functions.h"
#include "projectile.h"
#include "hitbox.h"
#include "collision.h"
extern u32 sub_080644C8(Entity*);
extern u8 gUnk_02027EB4[];

View File

@ -7,7 +7,7 @@
#include "object.h"
#include "game.h"
extern void sub_0804B058(EntityData* dat);
static void sub_0804B058(EntityData* dat);
extern void sub_0801AC98(void);
extern u32 sub_08049D1C(u32);
extern Entity* LoadRoomEntity(EntityData*);
@ -179,7 +179,7 @@ void LoadRoom(void) {
sub_0801AC98();
}
void sub_0804B058(EntityData* dat) {
static void sub_0804B058(EntityData* dat) {
Entity* ent;
u32 uVar2;

View File

@ -35,6 +35,8 @@ void sub_080AF250();
void sub_0804C290();
void sub_0804C258();
static void sub_0804C128(void);
extern void** gCurrentRoomProperties;
u32 sub_unk3_ArmosInteriors_RuinsEntranceNorth(u32 arg0) {
@ -1074,7 +1076,7 @@ extern u8 gUnk_080D9338[];
extern u8 gUnk_080D9340[];
extern TileEntity gUnk_080D9328[];
void sub_0804C128() {
static void sub_0804C128(void) {
sub_080AF250(0);
if (gRoomVars.field_0x0 != 0) {
if ((gArea.unk_0c_1) == 0) {

View File

@ -41,6 +41,9 @@ u32 sub_0805EF8C(Token*);
u32 sub_0805EFB4(Token*);
u32 sub_0805F9A0(u32);
static u32 sub_0805F8F8(u32 idx);
static u32 sub_0805F7A0(u32 param_1);
typedef struct {
u16 unk0;
s8 unk2;
@ -606,7 +609,7 @@ u32 sub_0805F76C(u8* param_1, WStruct* param_2) {
return uVar1;
}
u32 sub_0805F7A0(u32 param_1) {
static u32 sub_0805F7A0(u32 param_1) {
u32 uVar1;
u32 uVar2;
u32 uVar3;
@ -707,7 +710,7 @@ void sub_0805F8E4(u32 r0, WStruct* r1) {
r1->unk1 = old;
}
u32 sub_0805F8F8(u32 idx) {
static u32 sub_0805F8F8(u32 idx) {
u8* temp = &gUnk_0810942E[idx].filler0[10][10];
return gUnk_0810926C[*temp];
}