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gba
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finish main.c
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2021-01-31 11:23:42 -08:00 |
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area.h
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clang-format and newlines
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2020-11-13 23:27:50 -08:00 |
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createEnemy.h
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include guard for createEnemy
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2020-12-26 02:27:11 +01:00 |
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cutscene.h
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clang-format and newlines
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2020-11-13 23:27:50 -08:00 |
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enemy.h
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clang-format and newlines
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2020-11-13 23:27:50 -08:00 |
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entity.h
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manager28.c: ok
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2021-01-18 16:05:52 +01:00 |
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fileScreen.h
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clean up, move files to game.c
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2021-02-16 13:59:06 -08:00 |
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flags.h
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clang-format and newlines
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2020-11-13 23:27:50 -08:00 |
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functions.h
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moved script related functions from functions.h to script.h
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2021-02-19 10:33:19 +01:00 |
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global.h
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finish main.c
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2021-01-31 11:23:42 -08:00 |
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greatFairy.h
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executeScriptCommandSet: Split stuff into headers.
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2021-01-15 22:46:43 +01:00 |
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item.h
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fix includes
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2020-12-26 02:22:25 +01:00 |
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main.h
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clean up, move files to game.c
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2021-02-16 13:59:06 -08:00 |
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manager.h
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manager26.c: moved struct for rom data to header
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2021-01-22 00:38:22 +01:00 |
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menu.h
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fileScreen.c OK
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2021-02-03 17:38:27 -08:00 |
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npc.h
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clang-format and newlines
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2020-11-13 23:27:50 -08:00 |
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object.h
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document filescreen
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2021-02-02 13:58:05 -08:00 |
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player.h
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code_0807DF74.c: ok
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2021-01-15 17:59:29 +01:00 |
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position.h
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clang-format and newlines
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2020-11-13 23:27:50 -08:00 |
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random.h
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clang-format and newlines
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2020-11-13 23:27:50 -08:00 |
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readKeyInput.h
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fileScreen.c OK
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2021-02-03 17:38:27 -08:00 |
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room.h
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manager28.c: ok
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2021-01-18 16:05:52 +01:00 |
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save.h
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fileScreen.c OK
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2021-02-03 17:38:27 -08:00 |
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screen.h
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clean up, move files to game.c
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2021-02-16 13:59:06 -08:00 |
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script.h
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moved script related functions from functions.h to script.h
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2021-02-19 10:33:19 +01:00 |
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sprite.h
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removed unused import that would cause a cycle
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2021-02-15 09:11:15 +01:00 |
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structures.h
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Merge pull request #1 from zeldaret/master
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2021-02-19 05:53:16 +01:00 |
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textbox.h
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document filescreen
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2021-02-02 13:58:05 -08:00 |
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trig.h
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lakitu.c OK
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2020-07-01 12:03:23 -06:00 |