.. |
enemy
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rename files, sort asm into subdirectories
|
2021-12-28 13:53:53 -08:00 |
macros
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label script functions
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2021-12-27 21:26:32 -08:00 |
non_matching
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
object
|
rename files, sort asm into subdirectories
|
2021-12-28 13:53:53 -08:00 |
code_080A3BD0.s
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overworld
|
2021-12-12 01:50:09 -08:00 |
code_080A29BC.s
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Identify player functions and update asm.h
|
2021-12-28 12:08:30 -08:00 |
code_080A3480.s
|
overworld
|
2021-12-12 01:50:09 -08:00 |
code_080A5574.s
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Identify player functions and update asm.h
|
2021-12-28 12:08:30 -08:00 |
code_080AD90C.s
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Use ifdefs in linker file
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2021-06-23 08:30:45 +02:00 |
code_080ADD30.s
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finish fade.c
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2021-12-18 23:46:04 -08:00 |
code_0801C1D4.s
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clean up, move files to game.c
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2021-02-16 13:59:06 -08:00 |
code_0801C5E0.s
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…
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|
code_0801C85C.s
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Merge branch 'master' into asset-extraction
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2021-11-06 00:33:07 +01:00 |
code_0801C370.s
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entity changes, textbox changes
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2021-11-04 20:56:03 -07:00 |
code_0801CEC0.s
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Decompile OctorokBoss
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2021-12-13 21:55:22 +01:00 |
code_0801D79C.s
|
header overhaul
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2021-12-20 10:31:02 -08:00 |
code_0804A720.s
|
overworld
|
2021-12-12 01:50:09 -08:00 |
code_0804AA84.s
|
Identify player functions and update asm.h
|
2021-12-28 12:08:30 -08:00 |
code_0805EC04.s
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entity changes, textbox changes
|
2021-11-04 20:56:03 -07:00 |
code_0806FA6C.s
|
Decompile entity init functions
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2021-11-14 14:50:45 +01:00 |
code_0807B9B8.s
|
overworld
|
2021-12-12 01:50:09 -08:00 |
code_0807CAA0.s
|
overworld
|
2021-12-12 01:50:09 -08:00 |
code_0807F0D8.s
|
Identify player functions and update asm.h
|
2021-12-28 12:08:30 -08:00 |
code_08000E44.s
|
tmp
|
2021-02-26 14:48:30 -08:00 |
code_08000F10.s
|
…
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|
code_08003FC4.s
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name asm funcs
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2021-12-25 21:28:44 -08:00 |
code_08007CAC.s
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Use more macros
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2021-11-01 22:05:13 +01:00 |
code_08049D30.s
|
dungeon stuff
|
2021-12-27 18:19:47 -08:00 |
code_08054C04.s
|
Decompile OctorokBoss
|
2021-12-13 21:55:22 +01:00 |
code_08077B98.s
|
dungeon stuff
|
2021-12-27 18:19:47 -08:00 |
code_080011C4.s
|
name asm funcs
|
2021-12-25 21:28:44 -08:00 |
code_080043E8.s
|
Identify player functions and update asm.h
|
2021-12-28 12:08:30 -08:00 |
code_080526F8.s
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finish fade.c
|
2021-12-18 23:46:04 -08:00 |
code_0800857C.s
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finish player.c
|
2021-12-27 17:14:52 -08:00 |
code_0801967C.s
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Identify player functions and update asm.h
|
2021-12-28 12:08:30 -08:00 |
code_0805436C.s
|
overworld
|
2021-12-12 01:50:09 -08:00 |
code_0807059C.s
|
overworld
|
2021-12-12 01:50:09 -08:00 |
code_0808091C.s
|
…
|
|
code_08000108.s
|
Merge branch 'master' into asset-extraction
|
2021-11-12 12:13:13 +01:00 |
code_08016984.s
|
Identify player functions and update asm.h
|
2021-12-28 12:08:30 -08:00 |
code_08018500.s
|
dungeon stuff
|
2021-12-27 18:19:47 -08:00 |
code_08056418.s
|
merge + fix
|
2021-04-20 21:24:44 -07:00 |
code_08077698.s
|
Identify player functions and update asm.h
|
2021-12-28 12:08:30 -08:00 |
code_08078778.s
|
Identify player functions and update asm.h
|
2021-12-28 12:08:30 -08:00 |
crt0.s
|
Merge branch 'master' into demo-jp
|
2021-11-01 16:55:04 +01:00 |
dispCtrlSet.s
|
Clean up
|
2021-11-20 00:35:03 +01:00 |
drawHealth.s
|
tmp
|
2021-02-26 14:48:30 -08:00 |
drawRupees.s
|
tmp
|
2021-02-26 14:48:30 -08:00 |
drawUI.s
|
…
|
|
fileScreen.s
|
header overhaul
|
2021-12-20 10:31:02 -08:00 |
getEmptyEntity.s
|
overworld
|
2021-12-12 01:50:09 -08:00 |
getInventoryValue.s
|
…
|
|
intr.s
|
overworld
|
2021-12-12 01:50:09 -08:00 |
libagbsyscall.s
|
…
|
|
libgcc.s
|
…
|
|
loadRoomEntity.s
|
Identify player functions and update asm.h
|
2021-12-28 12:08:30 -08:00 |
m4a_asm.s
|
merge + fix
|
2021-04-20 21:24:44 -07:00 |
macros.inc
|
Merge branch 'master' into asset-extraction
|
2021-11-06 00:33:07 +01:00 |
modArrows.s
|
…
|
|
modBombs.s
|
…
|
|
projectileUpdate.s
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Merge branch 'master' into asset-extraction
|
2021-11-12 12:13:13 +01:00 |
respawnPlayer.s
|
…
|
|
rom_header.inc
|
…
|
|
sub_080A276C.s
|
overworld
|
2021-12-12 01:50:09 -08:00 |
sub_080AD8F0.s
|
Rename symbols for graphics and maps
|
2021-10-23 14:00:04 +02:00 |
sub_0801C824.s
|
…
|
|
sub_0804AA30.s
|
…
|
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