tmc/asm
theo3 3fd900f1bc rename files, sort asm into subdirectories 2021-12-28 13:53:53 -08:00
..
enemy rename files, sort asm into subdirectories 2021-12-28 13:53:53 -08:00
macros label script functions 2021-12-27 21:26:32 -08:00
non_matching Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
object rename files, sort asm into subdirectories 2021-12-28 13:53:53 -08:00
code_080A3BD0.s overworld 2021-12-12 01:50:09 -08:00
code_080A29BC.s Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
code_080A3480.s overworld 2021-12-12 01:50:09 -08:00
code_080A5574.s Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
code_080AD90C.s Use ifdefs in linker file 2021-06-23 08:30:45 +02:00
code_080ADD30.s finish fade.c 2021-12-18 23:46:04 -08:00
code_0801C1D4.s clean up, move files to game.c 2021-02-16 13:59:06 -08:00
code_0801C5E0.s
code_0801C85C.s Merge branch 'master' into asset-extraction 2021-11-06 00:33:07 +01:00
code_0801C370.s entity changes, textbox changes 2021-11-04 20:56:03 -07:00
code_0801CEC0.s Decompile OctorokBoss 2021-12-13 21:55:22 +01:00
code_0801D79C.s header overhaul 2021-12-20 10:31:02 -08:00
code_0804A720.s overworld 2021-12-12 01:50:09 -08:00
code_0804AA84.s Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
code_0805EC04.s entity changes, textbox changes 2021-11-04 20:56:03 -07:00
code_0806FA6C.s Decompile entity init functions 2021-11-14 14:50:45 +01:00
code_0807B9B8.s overworld 2021-12-12 01:50:09 -08:00
code_0807CAA0.s overworld 2021-12-12 01:50:09 -08:00
code_0807F0D8.s Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
code_08000E44.s tmp 2021-02-26 14:48:30 -08:00
code_08000F10.s
code_08003FC4.s name asm funcs 2021-12-25 21:28:44 -08:00
code_08007CAC.s Use more macros 2021-11-01 22:05:13 +01:00
code_08049D30.s dungeon stuff 2021-12-27 18:19:47 -08:00
code_08054C04.s Decompile OctorokBoss 2021-12-13 21:55:22 +01:00
code_08077B98.s dungeon stuff 2021-12-27 18:19:47 -08:00
code_080011C4.s name asm funcs 2021-12-25 21:28:44 -08:00
code_080043E8.s Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
code_080526F8.s finish fade.c 2021-12-18 23:46:04 -08:00
code_0800857C.s finish player.c 2021-12-27 17:14:52 -08:00
code_0801967C.s Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
code_0805436C.s overworld 2021-12-12 01:50:09 -08:00
code_0807059C.s overworld 2021-12-12 01:50:09 -08:00
code_0808091C.s
code_08000108.s Merge branch 'master' into asset-extraction 2021-11-12 12:13:13 +01:00
code_08016984.s Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
code_08018500.s dungeon stuff 2021-12-27 18:19:47 -08:00
code_08056418.s merge + fix 2021-04-20 21:24:44 -07:00
code_08077698.s Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
code_08078778.s Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
crt0.s Merge branch 'master' into demo-jp 2021-11-01 16:55:04 +01:00
dispCtrlSet.s Clean up 2021-11-20 00:35:03 +01:00
drawHealth.s tmp 2021-02-26 14:48:30 -08:00
drawRupees.s tmp 2021-02-26 14:48:30 -08:00
drawUI.s
fileScreen.s header overhaul 2021-12-20 10:31:02 -08:00
getEmptyEntity.s overworld 2021-12-12 01:50:09 -08:00
getInventoryValue.s
intr.s overworld 2021-12-12 01:50:09 -08:00
libagbsyscall.s
libgcc.s
loadRoomEntity.s Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
m4a_asm.s merge + fix 2021-04-20 21:24:44 -07:00
macros.inc Merge branch 'master' into asset-extraction 2021-11-06 00:33:07 +01:00
modArrows.s
modBombs.s
projectileUpdate.s Merge branch 'master' into asset-extraction 2021-11-12 12:13:13 +01:00
respawnPlayer.s
rom_header.inc
sub_080A276C.s overworld 2021-12-12 01:50:09 -08:00
sub_080AD8F0.s Rename symbols for graphics and maps 2021-10-23 14:00:04 +02:00
sub_0801C824.s
sub_0804AA30.s