tmc/src
Tal Hayon 8c1d3f3e66 subtask2: Use negative constants where appropriate 2022-04-03 18:30:22 +03:00
..
data warp and transition type 2022-03-23 22:38:09 +01:00
enemy sub_080385CC ok 2022-03-30 19:31:09 -07:00
gba
item Decompile some of beanstalkSubtask 2022-03-31 22:38:53 +02:00
manager naming 2022-03-28 21:01:02 -07:00
menu Decompile some subtask2 functions 2022-04-02 20:42:30 +03:00
npc Merge pull request #483 from octorock/beanstalkSubtask 2022-03-31 14:11:59 -07:00
object Decompile some of beanstalkSubtask 2022-03-31 22:38:53 +02:00
playerItem sort out most of functions.h 2022-03-30 00:52:53 -07:00
projectile sort out most of functions.h 2022-03-30 00:52:53 -07:00
affine.c cleanup 2022-03-17 19:16:43 -07:00
beanstalkSubtask.c Decompile some of beanstalkSubtask 2022-03-31 22:38:53 +02:00
code_0805EC04.c Match SetAffineInfo 2022-03-30 18:10:34 +03:00
code_08049CD4.c Last formatting 2022-03-20 18:23:09 +00:00
code_08049DF4.c sort out most of functions.h 2022-03-30 00:52:53 -07:00
collision.c macros in collision.c 2022-03-30 23:44:03 -07:00
color.c rename coord.h to physics.h 2022-03-28 17:28:17 -07:00
common.c
createEnemy.c sort out most of functions.h 2022-03-30 00:52:53 -07:00
debug.c
demo.c Decompile staffroll 2022-03-19 01:09:40 +01:00
droptables.c
eeprom.c
enemy.c
enemyUtils.c name remaining entity fields 2022-03-28 20:10:22 -07:00
enterPortalSubtask.c Decompile some of beanstalkSubtask 2022-03-31 22:38:53 +02:00
entity.c naming 2022-03-28 21:01:02 -07:00
fade.c
fileselect.c Decompile the rest of text.c 2022-03-22 01:36:08 +02:00
flagDebug.c
flags.c
game.c Decompile some subtask2 functions 2022-04-02 20:42:30 +03:00
interrupts.c sort out most of functions.h 2022-03-30 00:52:53 -07:00
item.c identify all player items 2022-03-28 15:23:06 -07:00
itemMetaData.c
kinstone.c
main.c
manager.c
message.c Decompile the rest of text.c 2022-03-22 01:36:08 +02:00
movement.c rename coord.h to physics.h 2022-03-28 17:28:17 -07:00
npc.c
npcDefinitions.c
npcUtils.c naming 2022-03-28 21:01:02 -07:00
object.c name remaining entity fields 2022-03-28 20:10:22 -07:00
objectDefinitions.c
objectUtils.c naming 2022-03-28 21:01:02 -07:00
physics.c Decompile some of beanstalkSubtask 2022-03-31 22:38:53 +02:00
player.c naming 2022-03-28 21:01:02 -07:00
playerHitbox.c
playerItem.c name remaining entity fields 2022-03-28 20:10:22 -07:00
playerItemDefinitions.c identify all player items 2022-03-28 15:23:06 -07:00
playerItemUtils.c name remaining entity fields 2022-03-28 20:10:22 -07:00
playerUtils.c sort out most of functions.h 2022-03-30 00:52:53 -07:00
projectile.c
projectileUtils.c name remaining entity fields 2022-03-28 20:10:22 -07:00
room.c sort out most of functions.h 2022-03-30 00:52:53 -07:00
roomInit.c sort out most of functions.h 2022-03-30 00:52:53 -07:00
save.c
screenTilemap.c
script.c naming 2022-03-28 21:01:02 -07:00
scroll.c identify some functions 2022-03-28 12:06:05 -07:00
sineTable.c
sound.c figurine cleanup 2022-03-28 17:26:07 -07:00
staffroll.c naming 2022-03-28 21:01:02 -07:00
sub_08055E08.c
subtask.c
subtask2.c subtask2: Use negative constants where appropriate 2022-04-03 18:30:22 +03:00
text.c sort out most of functions.h 2022-03-30 00:52:53 -07:00
title.c Decompile some subtask2 functions 2022-04-02 20:42:30 +03:00
ui.c identify some functions 2022-03-28 12:06:05 -07:00
vram.c