mirror of https://github.com/zeldaret/tp.git
Private Acch fields
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041231ac6e
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@ -195,7 +195,7 @@ public:
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f32 GetCx() const { return pm_pos->x; }
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f32 GetCz() const { return pm_pos->z; }
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public:
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private:
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/* 0x02C */ u32 m_flags;
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/* 0x030 */ cXyz* pm_pos;
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/* 0x034 */ cXyz* pm_old_pos;
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@ -231,9 +231,11 @@ public:
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/* 0x0E4 */ cXyz unk_0xe4;
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#endif
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/* 0x0D8 */ f32 field_0xd8;
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public:
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/* 0x0DC */ dBgS_GndChk m_gnd;
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/* 0x130 */ dBgS_RoofChk m_roof;
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/* 0x180 */ dBgS_WtrChk m_wtr;
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private:
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/* 0x1D4 */ u8 m_wtr_mode;
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}; // Size: 0x1D8
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@ -67,7 +67,7 @@ static int daE_MS_Draw(e_ms_class* i_this) {
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cXyz shadow_pos(i_this->current.pos.x, i_this->current.pos.y + 100.0f, i_this->current.pos.z);
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i_this->mShadowKey =
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dComIfGd_setShadow(i_this->mShadowKey, 1, model, &shadow_pos, 400.0f, 40.0f,
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i_this->current.pos.y, i_this->mAcch.m_ground_h, i_this->mAcch.m_gnd,
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i_this->current.pos.y, i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd,
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&i_this->tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
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return 1;
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@ -79,7 +79,7 @@ static void sibuki_set(e_ms_class* i_this) {
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cXyz pos(i_this->current.pos);
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pos.y = i_this->field_0x690;
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fopKyM_createWpillar(&pos, 1.0f, 0);
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if (i_this->field_0x690 - i_this->mAcch.m_ground_h > 50.0f) {
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if (i_this->field_0x690 - i_this->mAcch.GetGroundH() > 50.0f) {
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i_this->mSound.startCreatureSound(Z2SE_CM_BODYFALL_ASASE_S, 0, -1);
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} else {
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i_this->mSound.startCreatureSound(Z2SE_EN_MS_FALLWATER, 0, -1);
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@ -673,7 +673,7 @@ s32 daMg_Fish_Draw(mg_fish_class* i_this) {
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i_this->actor.current.pos.z);
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i_this->mShadowId = dComIfGd_setShadow(i_this->mShadowId, 1, i_model, &pos,
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600.0f * i_this->mJointScale, 0.0f,
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i_this->actor.current.pos.y, i_this->mAcch.m_ground_h, i_this->mAcch.m_gnd,
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i_this->actor.current.pos.y, i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd,
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&i_this->actor.tevStr, 0, 1.0f, &dDlst_shadowControl_c::mSimpleTexObj);
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}
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if (i_this->mKind2 == 3) {
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@ -158,7 +158,7 @@ cPhs__Step daNpcShoe_c::Create() {
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mCcCyl.SetTgSPrm(0);
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mGndChk = mAcch.m_gnd;
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mGroundH = mAcch.m_ground_h;
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mGroundH = mAcch.GetGroundH();
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gravity = mpHIO->m.common.gravity;
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setEnvTevColor();
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@ -105,7 +105,7 @@ int daNpc_Zant_c::create() {
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mAcch.CrrPos(dComIfG_Bgsp());
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mGndChk = mAcch.m_gnd;
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mGroundH = mAcch.m_ground_h;
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mGroundH = mAcch.GetGroundH();
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if (mGroundH != -G_CM3D_F_INF) {
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setEnvTevColor();
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setRoomNo();
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@ -148,7 +148,7 @@ int daNpc_ZelR_c::create() {
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mAcch.Set(¤t.pos, &old.pos, this, 1, &mAcchCir, &speed, ¤t.angle, &shape_angle);
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mAcch.CrrPos(dComIfG_Bgsp());
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mGndChk = mAcch.m_gnd;
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mGroundH = mAcch.m_ground_h;
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mGroundH = mAcch.GetGroundH();
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setEnvTevColor();
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setRoomNo();
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@ -60,7 +60,7 @@ int daObj_Stick_c::create() {
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mSph.SetStts(&mStts);
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mAcch.CrrPos(dComIfG_Bgsp());
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mGndChk = mAcch.m_gnd;
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mGroundHeight = mAcch.m_ground_h;
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mGroundHeight = mAcch.GetGroundH();
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if(mGroundHeight != -G_CM3D_F_INF) {
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setEnvTevColor();
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@ -96,7 +96,7 @@ int daObj_Stick_c::Execute() {
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mAcch.CrrPos(dComIfG_Bgsp());
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mGndChk = mAcch.m_gnd;
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mGroundHeight = mAcch.m_ground_h;
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mGroundHeight = mAcch.GetGroundH();
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if (mGroundHeight != -G_CM3D_F_INF) {
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setEnvTevColor();
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setRoomNo();
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