jdflyer
ff7ac962f1
m_Do_audio
2021-01-21 21:47:28 -07:00
TakaRikka
7b97550cee
d_com_inf_game / d_save improvements ( #82 )
...
* some dcominfg funcs
* add dcom inlines to d_save
* format
* format
2021-01-11 11:32:56 -05:00
TakaRikka
8cf6641bd4
fully split / more work on d_com_inf_game ( #81 )
...
* split d_com_inf_game
* fix func name
* start some dcomifg funcs
* fix
* clang-format
* change dComIfGs_setWarpItemData back to inline asm for now
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-10 09:00:45 -05:00
Erin Moon
6f3f8cc38e
Z2AudioLib: split ( #64 )
...
* Z2AudioLib: split
- Z2SpeechMgr2
- Z2Audience
- Z2EnvSeMgr
- Z2SoundMgr
- Z2AudioMgr
- Z2Creature
- Z2SoundStarter
- Z2WolfHowlMgr
- Z2SoundObject
- Z2SoundObjMgr
- Z2SoundInfo
- Z2AudioArcLoader
- Z2AudioLib
- Z2SoundHandles
- Z2LinkMgr: finish splitting
- Z2SceneMgr: finish splitting
- Z2SeqMgr: finish splitting
* merge fix
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 21:00:42 -05:00
lepelog
6d946e8330
match some Z2Calc functions ( #72 )
...
* Z2Calc OK
* inline definitions in random.h and format
* set -enum int compiler flag and fix enum hacks
* note for get_ufloat_1 inline
* PR suggestions and UB note
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:39:56 -05:00
TakaRikka
e9607ae760
add a lot of dComIfGs inlines ( #65 )
...
* item_func inlines
* some getcheck func inlines
* remove asm
* format
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-05 11:48:08 -05:00
Pheenoh
4e085c9c84
make gameinfo members private
2021-01-03 16:13:28 -05:00
TakaRikka
ab8dee5c14
dSv_player_item_c setWarashibeItem ( #56 )
...
* dsv_player_item_c::setWarashibeItem
* add slot name
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-03 05:15:52 -05:00
Pheenoh
ee0bb8f5c6
clang-format
2021-01-03 05:07:35 -05:00
Pheenoh
a846de469c
dSv_player_item_c::checkInsectBottle OK
2021-01-03 05:03:42 -05:00
Pheenoh
d7ece32bbb
dSv_info_c::revSwitch OK
2021-01-03 04:22:09 -05:00
Pheenoh
777bf2d3eb
dSv_info_c::isSwitch OK
2021-01-03 03:51:44 -05:00
Pheenoh
47c40cce41
dSv_info_c::isItem OK
2021-01-03 03:35:54 -05:00
Pheenoh
5abaebc40d
dSv_info_c::isActor OK
2021-01-03 03:22:30 -05:00
Erin Moon
5c4ac052c3
decomp some small files, do some cleanup ( #42 )
...
* remove leftover asm: JSUList.s
* d_save_init: decomp
* JMath/random: decomp
* J3DUDL: fixup label
* JAUClusterSound: decomp
* c_API_controller_pad: decomp, elaborate globals/types
* clang-format
* don't add guards to functions.h
* semantic merge of m_cpadInfo stuff
* fix undef symbols
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-03 01:04:15 -05:00
Pheenoh
458be4d8cb
more d_save funcs OK, initial map out of dcomifg_play_c and it's classes
2021-01-02 17:47:43 -05:00
Pheenoh
4c504d078d
run clang-format
2020-12-26 11:31:49 -05:00
unknown
64a6a97b7b
add missing class and clang-format
2020-12-25 21:16:13 -05:00
TakaRikka
22bda03652
more d_item / d_a_horse_static done ( #32 )
...
* more d_item funcs done / add dSv_info_c to gameinfo
* checkWait ok / remove asm
2020-12-14 14:07:29 -05:00
unknown
c0ba553a85
convert more class members to new naming convention
2020-12-08 01:37:35 -05:00
unknown
5684d3b149
use dolphin types, begin changing class member naming convention
2020-12-08 00:46:44 -05:00
Erin Moon
b8bd1bbab1
OS.h: more type elaboration ( #21 )
...
* move OS function decls to their own header, os.h
* os.h: OSReport (+related), OSMutex, OSThread; fixup uses
* os.h: OS{Mutex,Thread}{Link,Queue}, OSCond
* os.h: OSxx typedefs, OSMessageQueue
* os.h: fix time function decls
* os.h: retype misc sched fns, create u32 OSSoundMode enum (and fixup use)
* os.h: more retyping
* merge os.h into os/OS.h
@Julgodis did this in parallel to me and added some functions beyond
what was in functions.h, so I merged our versions together
* os.h: retype the rest of the (currently decl'd) thread functions
* d_save: move OS import
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-07 15:05:20 -05:00
unknown
cbd06e5668
add d_meter2_info methods, addBottleNum OK, getBombNum OK, isLetterReadFlag OK
2020-12-06 20:46:16 -05:00
unknown
819f178657
add dmeter2 header, isMagicFlag OK, setItem OK
2020-12-06 14:38:26 -05:00
TakaRikka
2fbecbc1da
d_item ( #18 )
...
* item_funcs ok
* item_getcheck_func ok
* remove unnecessary asm file
* execItemGet / checkItemGet ok, add enums for readability
* fix return types
2020-12-05 23:30:55 -05:00
TakaRikka
e27ed1c55d
add gameinfo class / rename unk vars in d_save ( #15 )
2020-12-03 20:56:56 -05:00
notyourav
31817ac993
canonize d_save.h ( #9 )
...
Co-authored-by: notyouraveragehooman <65437533+notyouraveragehooman@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-02 19:03:31 -05:00
unknown
44b14ec128
migrate remaining d_save and m_Do_main asm to inline, add intial class mapping for dFile_select_c
2020-11-29 20:16:52 -05:00
unknown
92cfb378f3
Add better sorting for inline'd asm
2020-11-29 12:21:01 -05:00
unknown
f861af3f37
a few dSv_info_c methods ok
2020-11-28 19:18:27 -05:00
unknown
9982bcab28
dSv_zoneActor_c ok dSv_zone_c ok dSv_restart_c ok dSv_turnRestart_c ok dSv_info_c::init ok some dSv_save_c ok
2020-11-27 23:34:39 -05:00
unknown
963c0ad2a6
dSv_zoneBit_c methods ok except 1
2020-11-27 21:32:52 -05:00
unknown
d0e76b81b9
dSv_danBit_c ok + fixed many nonmatchings
2020-11-27 20:49:52 -05:00
unknown
c1f0b47a93
dSv_memory_c::init ok, dSv_memory2_c::init ok, some dSv_event_c::offEventBit ok
2020-11-26 23:55:28 -05:00
unknown
b0ffcd3878
some dSv_memBit_c methods ok
2020-11-26 22:02:39 -05:00
unknown
2761151f69
move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok
2020-11-26 21:35:46 -05:00
unknown
363fd35933
dSv_player_config_c::init ok
2020-11-26 20:14:44 -05:00
unknown
2fceccbd08
dSv_light_drop_c ok
2020-11-23 21:26:10 -05:00
unknown
d92f32f541
dSv_player_collect_c ok
2020-11-23 19:57:23 -05:00
unknown
8b358fdf8d
dSv_player_item_max_c::init ok dSv_player_item_max_c::setBombNum ok
2020-11-23 00:31:50 -05:00
unknown
e956a55a26
dSv_player_item_record_c and dSv_player_get_item_c funcs ok
2020-11-22 20:17:49 -05:00
unknown
5111810104
multiple d_save functions ok
2020-11-22 18:21:23 -05:00
unknown
15ecc6ac7d
dSv_player_item_c::setEmptyBombBagItemIn ok
2020-11-22 16:07:42 -05:00
unknown
02c62c1132
migrate d_save.cpp inline asm to external files, migrate extern vars and funcs to their own headers
2020-11-22 15:27:16 -05:00
unknown
c31b914681
update d_save, begin splitting asm
2020-11-22 14:28:16 -05:00
unknown
6359c5f82b
Migrate many functions from d_save.s
2020-09-13 02:51:05 -04:00
unknown
6d5e5cb17c
organize files, update makefile, add CI checks, begin adding d_save.cpp
2020-09-05 15:03:13 -04:00
unknown
c5e2415773
ok
2020-08-29 17:54:55 -04:00