tp/include/d/actor/d_a_e_dk.h

108 lines
2.9 KiB
C++

#ifndef D_A_E_DK_H
#define D_A_E_DK_H
#include "Z2AudioLib/Z2Creature.h"
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_sph_chk.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daE_DK_c
* @brief Bari
*
* @details
*
*/
class daE_DK_c : public fopEn_enemy_c {
public:
int draw();
void setBck(int i_resIndex, u8 i_attr, f32 i_morf, f32 i_rate);
void setBckCore(int i_resIndex, u8 i_attr, f32 i_morf, f32 i_rate);
void setActionMode(int i_actionMode, int i_moveMode);
void damage_check();
bool checkPlayerSearch();
int checkPlayerAttack(f32);
void checkWaterHeight();
static void SphBgcCallBack(dBgS_SphChk*, cBgD_Vtx_t*, int, int, int, cM3dGPla*, void*);
void setElectricEffect();
void setCoreDeadEffect();
void setBodyDeadEffect();
void executeWait();
void executeChase();
void executeAttack();
void executeDamage();
void BodyDeathMove();
void executeDeath();
void action();
void mtx_set();
void cc_set();
int execute();
int _delete();
int CreateHeap();
int create();
daE_DK_c();
private:
/* 0x5AC */ request_of_phase_process_class mPhaseReq;
/* 0x5B4 */ mDoExt_McaMorfSO* mpMorfSO;
/* 0x5B8 */ mDoExt_McaMorfSO* mpCoreMorfSO;
/* 0x5BC */ mDoExt_brkAnm* mpBrkAnm[2];
/* 0x5C4 */ mDoExt_btkAnm* mpBtkAnm[2];
/* 0x5CC */ Z2CreatureEnemy mCreatureSound;
/* 0x670 */ cXyz field_0x670;
/* 0x67C */ s32 mActionMode;
/* 0x680 */ s32 mMoveMode;
/* 0x684 */ u32 mShadowKey;
/* 0x688 */ u32 mShadowKey2;
/* 0x68C */ s16 field_0x68c;
/* 0x68E */ s16 field_0x68e;
/* 0x690 */ u8 field_0x690;
/* 0x691 */ u8 field_0x691;
/* 0x692 */ u8 field_0x692;
/* 0x694 */ u16 field_0x694;
/* 0x698 */ s32 field_0x698;
/* 0x69C */ s32 field_0x69c;
/* 0x6A0 */ u8 field_0x6a0;
/* 0x6A1 */ u8 field_0x6a1;
/* 0x6A2 */ u8 field_0x6a2;
/* 0x6A3 */ u8 field_0x6a3;
/* 0x6A4 */ u8 field_0x6a4;
/* 0x6A8 */ f32 field_0x6a8;
/* 0x6AC */ f32 field_0x6ac;
/* 0x6B0 */ f32 field_0x6b0;
/* 0x6B4 */ f32 field_0x6b4;
/* 0x6B8 */ f32 field_0x6b8;
/* 0x6BC */ dBgS_AcchCir mAcchCir;
/* 0x6FC */ dBgS_ObjAcch mObjAcch;
/* 0x8D4 */ dBgS_SphChk mSphereChk;
/* 0x928 */ dCcD_Stts mStts;
/* 0x964 */ dCcD_Sph mSphere;
/* 0xA9C */ dCcD_Sph mAtSphere;
/* 0xBD4 */ dCcD_Sph mCoreSphere;
/* 0xD0C */ dCcU_AtInfo mAtInfo;
/* 0xD30 */ u32 mElectricEffects[6];
/* 0xD48 */ u32 mDeadEffects[2];
/* 0xD50 */ u8 mHIOInit;
};
STATIC_ASSERT(sizeof(daE_DK_c) == 0xd54);
class daE_DK_HIO_c : public JORReflexible {
public:
daE_DK_HIO_c();
virtual ~daE_DK_HIO_c() {}
void genMessage(JORMContext*);
/* 0x04 */ s8 field_0x4;
/* 0x08 */ f32 model_size;
/* 0x0C */ f32 player_detection_range;
/* 0x10 */ f32 field_0x10;
/* 0x14 */ f32 first_attack_range;
};
#endif /* D_A_E_DK_H */