mirror of https://github.com/zeldaret/tp.git
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#ifndef D_A_E_FS_H
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#define D_A_E_FS_H
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#include "Z2AudioLib/Z2Creature.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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/**
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* @ingroup actors-enemies
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* @class e_fs_class
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* @brief Wooden Puppet
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*
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* @details
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*
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*/
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class e_fs_class {
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public:
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/* 0x000 */ fopEn_enemy_c mEnemy;
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/* 0x5AC */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ u8 field_0x5b4;
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/* 0x5B5 */ u8 field_0x5b5;
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/* 0x5B6 */ u8 field_0x5b6;
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/* 0x5B7 */ u8 field_0x5b7;
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/* 0x5B8 */ cXyz mPlayerPos;
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/* 0x5C4 */ s16 mTargetAngleY;
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/* 0x5C6 */ s16 mPlayerAngleY;
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/* 0x5C8 */ f32 mPlayerDistXZ;
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/* 0x5CC */ u8 field_0x5cc[0x5D0 - 0x5CC];
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/* 0x5D0 */ mDoExt_McaMorfSO* mpMorf;
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/* 0x5D4 */ Z2CreatureEnemy mCreatureSound;
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/* 0x678 */ u32 mAnm;
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/* 0x67C */ s16 mFrameCounter;
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/* 0x67E */ s16 mAction;
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/* 0x680 */ s16 mMode;
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/* 0x684 */ u32 mShadowKey;
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/* 0x688 */ s16 mTimer[4];
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/* 0x690 */ s16 mIFrameTimer;
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/* 0x692 */ s8 field_0x692;
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/* 0x694 */ dBgS_AcchCir mAcchCir;
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/* 0x6D4 */ dBgS_ObjAcch mAcch;
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/* 0x8AC */ dCcD_Stts mCcStts;
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/* 0x8E8 */ dCcD_Cyl mCcCyl;
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/* 0xA24 */ dCcD_Sph mAtSph;
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/* 0xB5C */ dCcU_AtInfo mAtInfo;
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/* 0xB80 */ u32 mSmokeKey1;
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/* 0xB84 */ u32 mSmokeKey2;
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/* 0xB88 */ u32 mParticleKey[4];
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/* 0xB98 */ bool mHIOInit;
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enum Action {
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/* 0x0 */ ACT_APPEAR,
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/* 0x1 */ ACT_WAIT,
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/* 0x2 */ ACT_MOVE,
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/* 0x3 */ ACT_ATTACK,
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/* 0x4 */ ACT_DAMAGE,
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/* 0x5 */ ACT_END,
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/* 0xA */ ACT_DEMOWAIT = 10,
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};
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};
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STATIC_ASSERT(sizeof(e_fs_class) == 0xB9C);
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#endif /* D_A_E_FS_H */
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