mirror of https://github.com/zeldaret/tp.git
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#ifndef D_A_OBJ_FAN_H
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#define D_A_OBJ_FAN_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjFan_c
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* @brief (City in the Sky?) Fan)
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*
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* @details
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*
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*/
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class daObjFan_c : public dBgS_MoveBgActor {
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public:
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fopAc_ac_c* search_tornado();
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void initBaseMtx();
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void setBaseMtx();
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int Create();
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int CreateHeap();
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int create1st();
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int Execute(Mtx**);
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void action();
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void setCollision();
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int Draw();
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int Delete();
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u8 getType() { return fopAcM_GetParamBit(this,0,4); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mModel;
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/* 0x5AC */ dBgW* field_0x5ac;
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/* 0x5B0 */ dCcD_Stts field_0x5b0;
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/* 0x5EC */ dCcD_Sph field_0x5ec[4];
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/* 0xACC */ s16 field_0xacc;
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/* 0xACE */ s16 field_0xace;
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/* 0xAD0 */ u32 field_0xad0;
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/* 0xAD4 */ u8 field_0xad4;
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/* 0xAD8 */ cXyz field_0xad8;
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};
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STATIC_ASSERT(sizeof(daObjFan_c) == 0xAE4);
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#endif /* D_A_OBJ_FAN_H */
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