mirror of https://github.com/zeldaret/tp.git
99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
#ifndef D_A_OBJ_GPTARU_H
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#define D_A_OBJ_GPTARU_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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/**
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* @ingroup actors-objects
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* @class daGpTaru_c
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* @brief Gunpowder Barrel
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*
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* @details
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*
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*/
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class daGpTaru_c : public fopAc_ac_c {
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public:
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void setBaseMtx();
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int create();
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static int createHeapCallBack(fopAc_ac_c*);
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BOOL chkSinkAll();
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BOOL chkWaterLineIn();
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void bgCheck();
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void mode_proc_call();
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void mode_init_wait();
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void mode_proc_wait();
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void mode_init_carry();
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void mode_proc_carry();
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void mode_init_drop();
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void mode_proc_drop();
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void mode_init_roll();
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void mode_proc_roll();
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void mode_init_exploInit();
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void mode_proc_exploInit();
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void mode_init_explosion();
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void mode_proc_explosion();
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void mode_init_sink();
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void mode_proc_sink();
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void breakEffSet();
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virtual int CreateHeap();
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virtual int Execute();
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virtual int Draw();
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virtual int Delete();
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static const dCcD_SrcGObjInf mCcDObjInfo;
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static dCcD_SrcCyl mCcDCyl;
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private:
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/* 0x56C */ request_of_phase_process_class mPhase;
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ u8 mMode;
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/* 0x579 */ u8 mIsPrevCarry;
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/* 0x57C */ cXyz field_0x57c;
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/* 0x588 */ cXyz field_0x588;
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/* 0x594 */ cXyz field_0x594;
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/* 0x5A0 */ u8 mIsPrevInWater;
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/* 0x5A4 */ dBgS_ObjAcch mAcch;
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/* 0x77C */ dBgS_AcchCir mAcchCir;
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/* 0x7BC */ dCcD_Stts mCcStts;
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/* 0x7F8 */ dCcD_Cyl mCcCyl;
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/* 0x934 */ u8 mExploTimer;
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/* 0x938 */ f32 field_0x938;
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/* 0x93C */ csXyz field_0x93c;
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/* 0x944 */ int field_0x944;
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/* 0x948 */ f32 mExplosionRange;
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/* 0x94C */ u32 mSmokeEmtID;
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/* 0x950 */ u32 field_0x950;
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/* 0x954 */ u8 field_0x954;
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/* 0x955 */ u8 field_0x955;
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/* 0x958 */ WIND_INFLUENCE mWind;
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/* 0x984 */ LIGHT_INFLUENCE mLight;
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/* 0x9A4 */ f32 mExploWindStrength;
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/* 0x9A8 */ u8 field_0x9a8;
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};
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STATIC_ASSERT(sizeof(daGpTaru_c) == 0x9ac);
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class daGpTaru_HIO_c : public fOpAcm_HIO_entry_c {
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public:
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daGpTaru_HIO_c();
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virtual ~daGpTaru_HIO_c() {}
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void genMessage(JORMContext*);
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/* 0x04 */ f32 weight;
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/* 0x08 */ f32 shake;
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/* 0x0C */ f32 explosion_range;
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/* 0x10 */ u8 explosion_wait_time;
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/* 0x11 */ u8 vibration;
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/* 0x14 */ cXyz effect_scale;
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/* 0x20 */ cXyz pre_smoke_scale;
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/* 0x2C */ f32 smoke_scale;
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/* 0x30 */ cXyz barrel_scale;
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};
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#endif /* D_A_OBJ_GPTARU_H */
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