tp/include/d/actor/d_a_obj_lv6bemos.h

67 lines
1.7 KiB
C++

#ifndef D_A_OBJ_LV6BEMOS_H
#define D_A_OBJ_LV6BEMOS_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjL6Bm_c
* @brief Temple of Time Beamos (Unused)
*
* @details
*
*/
class daObjL6Bm_c : public dBgS_MoveBgActor {
public:
typedef void (daObjL6Bm_c::*actionFunc)();
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
cPhs__Step create1st();
int Execute(Mtx**);
void action();
void actionWait();
void actionFindPlayer();
void actionAttack();
int Draw();
int Delete();
void setAction(u8 action) { mAction = action; }
u8 getSwBit() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getArg0() { return fopAcM_GetParamBit(this, 0x10, 8); }
u8 getArg1() { return fopAcM_GetParamBit(this, 0x18, 8); }
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mBeamosModel;
/* 0x5AC */ dCcD_Stts mStts;
/* 0x5E8 */ dCcD_Cps field_0x5e8;
/* 0x72C */ cM3dGCpsS field_0x72c;
/* 0x748 */ dCcD_Sph field_0x748;
/* 0x880 */ J3DModel* mBeamEffectModel;
/* 0x884 */ mDoExt_btkAnm* mpBtkAnm;
/* 0x888 */ mDoExt_btkAnm* mpBtkAnm2;
/* 0x88C */ mDoExt_bckAnm* mBeamBck;
/* 0x890 */ u8 field_0x890;
/* 0x891 */ u8 field_0x891;
/* 0x892 */ s16 field_0x892;
/* 0x894 */ cXyz field_0x894;
/* 0x8A0 */ u8 field_0x8a0[0x8b2 - 0x8a0];
/* 0x8B2 */ s16 field_0x8b2;
/* 0x8B4 */ s16 field_0x8b4;
/* 0x8B8 */ dBgS_ObjGndChk mObjGndChk;
/* 0x90C */ f32 field_0x90c;
/* 0x910 */ u8 mAction;
/* 0x911 */ u8 field_0x911;
/* 0x914 */ f32 field_0x914;
};
STATIC_ASSERT(sizeof(daObjL6Bm_c) == 0x918);
#endif /* D_A_OBJ_LV6BEMOS_H */