tp/include/d/actor/d_a_obj_maki.h

49 lines
1.2 KiB
C++

#ifndef D_A_OBJ_MAKI_H
#define D_A_OBJ_MAKI_H
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/d_cc_d.h"
#include "d/d_kankyo.h"
#include "d/d_particle.h"
#include "f_op/f_op_actor.h"
/**
* @ingroup actors-objects
* @class obj_maki_class
* @brief Stick Bundle?
*
* @details
*
*/
class obj_maki_class : public fopAc_ac_c {
public:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mModel1;
/* 0x574 */ mDoExt_brkAnm* mBrk;
/* 0x578 */ J3DModel* mModel2;
/* 0x57c */ u8 field_0x57c;
/* 0x57d */ u8 field_0x57d; // Undefined
/* 0x57e */ s16 field_0x57e;
/* 0x580 */ s16 field_0x580[2];
/* 0x584*/ dCcD_Stts mStts;
/* 0x5c0 */ dCcD_Sph mSph;
/* 0x6f8 */ u32 field_0x6f8[4];
/* 0x6fc */ u8 field_0x6fc[0x70c - 0x708]; // Undefined
/* 0x70c */ LIGHT_INFLUENCE mLightObj;
/* 0x72c */ u8 field_0x72c;
/* 0x72d */ u8 field_0x72d[0x730 - 0x72d]; //Undefined
};
STATIC_ASSERT(sizeof(obj_maki_class) == 0x730);
class daObj_Maki_HIO_c {
public:
daObj_Maki_HIO_c();
virtual ~daObj_Maki_HIO_c() {};
/* 0x04 */ s8 field_0x4;
};
#endif /* D_A_OBJ_MAKI_H */